j todd coleman

This isn't alive yet, but it, too, is going to die.

Crowfall’s class/race retooling requires significant animation work for ArtCraft

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ArtCraft Creative Director J Todd Coleman and Senior Animator Eric Doggett are back for another lengthy Crowfall Q&A, discussing upcoming cons and and getting...

Crowfall says its biggest parcels are crazy expensive because they’re meant for guilds

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Last month, we included Crowfall among the games discussed in a Massively Overthinking roundtable that focused on MMO monetization running amok. Why? Because Crowfall...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

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When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

Crowfall’s teaser week begins with the Frostweaver archetype

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Last week, Crowfall studio ArtCraft posted a teaser that it would be posting more teasers this week on the road to a something "massive" -- a...

Crowfall teases next week’s teases for May 16 reveal

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Who wants a teaser for more teasers! Nobody? Bad news because we're getting some anyway, so go make some popcorn. A lot of it. The...
Just like a cat.

Recapping Crowfall’s equity investment Q&A

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Early this afternoon, ArtCraft Entertainment's J. Todd Coleman and Gordon Walton answered investor questions about Crowfall's equity crowdfunding venture, which closes out on Monday....
Pictured: bugs, we guess? Metaphor is hard.

Crowfall answers player questions on server size and QA work

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What ever happened to Crowfall's stretch goal for a QA lead? The answer is nothing happened to it; it's still a goal for the...
Let's get templarious. Assume that's a word.

Crowfall team says 2017 is ‘gonna be our year,’ shows off the Templar

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Crowfall isn't wasting any time in claiming dominance over 2017. ArtCraft's J. Todd Coleman said that, "2017 is going to be our year, I...
Why did you keep going?

Crowfall Q&A tackles skills and ‘big world’ testing

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As 2016 comes to a close, Crowfall finds itself in pre-alpha testing involving the so-called "big world." At this point the community has many...
Not the chess maneuver.

Crowfall on the big world, factions, and safeguarding player cities

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In Crowfall's November Q&A "is all about Big World," Design Lead Thomas Blair declares, kicking off the episode alongside Creative Director J. Todd Coleman....
Suit up.

Crowfall breaks $3 million in crowdfunding

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Crowfall has a lot to cheer about this morning: ArtCraft Entertainment just announced that it has "amassed more than $3 million in crowdfunding to bring...
I have been called a hundred names and will be called a thousand more before the world grows cold and dim.

Creating Crowfall is ‘part exploration and part iteration’

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Despite what some players might assume, developers do not begin with a game design document that can and will never be changed. It's a...
Dude knows his thing.

Crowfall’s next big update is aimed at serious testers

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In this month's Crowfall Q&A video, Creative Director J. Todd Coleman and Design Lead Thomas Blair give fair warning: The next round of testing is...

Crowfall team answers dozens of community questions, confirms beta 1 players will test this year

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Crowfall fans are in for a long, tall drink of information this weekend, poured straight from the minds of creators J. Todd Coleman and Gordon...

Crowfall Q&A sheds light on the soft launch and the feedback process

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In its Q&A session for the month of September, Crowfall Design Lead Thomas Blair and Creative Director Todd Coleman celebrate a whole year of...

Crowfall teases the Guinecean Duelist, shifts development to focus on foundations

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Small and deadly: That might just be the motto of the Guinecean Duelist, Crowfall's newest archetype in development. ArtCraft teased the pint-sized class yesterday and...

Crowfall’s seventh class is the mighty minotaur

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One of the neat aspects of Crowfall's archetypes is how the team is scouting a wider range of fantasy races for its inspiration. Move over,...

Crowfall’s devs talk about zergs, movement, and promotions

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You've got Crowfall questions? Well, ArtCraft's devs have Crowfall answers! Oh, sure, maybe not to every last little query that pops into your information-starved...

Crowfall devs on stats, emotes, and chat bubbles

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Have a spare few minutes in your day to exchange for a little Crowfall enlightenment? Creative Director J. Todd Coleman and Lead Designer Thomas Blair...
Same as it ever was.

Crowfall’s ‘universe’ plan could mean regionalized servers

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"PvP is the universal language of gaming," says Crowfall studio ArtCraft in a new blog post last night. "Killing other players is a transcendent...

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