With RuneScape, it always helps to wear specialized outfits to help you level up a particular skill more efficiently — but sometimes this gear can be difficult to acquire. Happily, the studio opened up more paths to grabbing skill outfits by playing particular minigames that are related to each profession.
Along with this change, this week’s patch opens up a new mode for the chatbox, allowing players to select the old and new design as desired.
The team is also excited to share a new “batch” of invention skill content that is coming soon to the game: “With this, invention will feel like a fully fledged skill, with content spanning the level gamut all the way up to 120.” Hang out with the devs and hear what they have to say on this update after the break!
Is it even possible for pure joy to be derived from MMORPG music? Whether or not, the Battle Bards are going to take a serious stab at it in today’s episode! Each piece is hand-picked and home-brewed to distill joy for the listener, coated in sparkling hopes and drizzled with fond memories. No matter what, you’re in for an uplifting show!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 102: Pure joy (or download it) now:
We’ve been keeping an eye on Villagers and Heroes all summer as it’s been prepping its 4.0 update. Dubbed Starfall, the update is a huge overhaul patch, with new talent trees, new feets, new zones, revamped crafting and loot, and a level cap bump. Today, Starfall has a brand-new trailer recapping all of the updates features, including a few we haven’t covered previously: story-driven quest content, the removal of repair costs, and the new map.
“Starfall is the biggest and most ambitious expansion to hit the cross-platform MMORPG,” writes Mad Otter Games. “Starfall will be a free expansion for Villagers and Heroes coming soon to PC & Android devices later this year.”
Most recently, the game was involved in a cheeky faux-feud with RuneScape, as developers behind both games have been vying to claim the title of “first-ever cross-platform MMO” in the west (a feat already accomplished by at least seven other MMOs we can think of).
Now that Albion Online has officially launched, what’s the verdict? It’s a little hard to get a feel for that, since I haven’t seen a huge crowd heading off to play it, but I do know that there are some that have been waiting for this colorful sandbox MMO.
Occasional Hero posted his launch impressions, saying, “Playing Albion feels a lot like going back to RuneScape. It’s an isometric, crafting-focused, click-to-move game where players have to compete for resources. Even the graphics are similar […] If I get to the endgame and everything I need is walled inside PvP zones controlled by massive, EVE-style guild conglomerates, I won’t be sticking around. Sadly, from a lot of the player feedback I’ve been hearing, it sounds like that’s what a lot of it is going to end up being.”
And SparkoMarkoGaming has done us all a service by blogging through his first few days in the game. “I knew what to expect from playing the beta and nothing seemed to have changed in the gameplay,” he noted.
Continue with us on our journey through MMO blog essays in this week’s Global Chat! On deck is a look at Star Citizen’s alpha, an evaluation of Secret World Legends, and a look at gamers’ “play personalities.”
Making MMOs is never a thing where there’s a day that the game is finally complete. Always in motion, these developers are, and none as much as the team behind RuneScape. Following survey feedback from the community, the developers have outlined several pieces of “unfinished business” that it wants to attend to before the end of the year.
Among the top priorities of the players (which have now become top priorities for the team) include improved mining and smithing, an overhaul of clue scrolls, another big batch of invention content, a bank rework, a more rewarding Shattered Worlds, a big Evil Dave quest, graphical facelifts for the older parts of the game, and player-submitted designs for combat-skill pets.
Also coming? The achievement system. “This one’s so close we can taste it! The team have been working hard on UI design and adding more achievements, broadening the range of in-game shenanigans you can be recognised for.”
On this week’s show, Justin and Bree talk about a beloved MMO going mobile, the end of Guild Wars 2 (in a manner of speaking), the start of Dark and Light, LARPing at Disney World, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Buckle up, MMO fans, because it’s about to get really weird up in here. There seems to be this strange struggle between studios these days to claim the title of “first-ever cross-platform MMO” (at least for a western title). Last week, RuneScape announced that it was going to be the first game to do this with its upcoming mobile edition, but now Villagers and Heroes — which offers the game on both PC and Android — is contesting that claim.
“Competitor announces ‘1st MMO on mobile, first to deliver interoperable play between PC and mobile’ for 2018… SORRY, WRONG. We did it first!” Mad Otter Games tweeted last week. “Villagers and Heroes IS the first and the BEST mainstream and established Western MMO offering full cross-platform play!”
Of course, AdventureQuest 3D would like to have a word with both of you, as would Pixel Worlds, Pocket Legends, Nebula Online, Arcane Legends, and some game that launched this past week. Forget its name. Albion something? “First cross-platform MMO” doesn’t really seem to be a label that can be exclusively claimed these days (as we’ll talk about on the MOP Podcast later today!).
In her last push to make it to the end of Chronicle: RuneScape Legends‘ PvE campaign, Massively OP’s MJ was waylaid by the Bandit King; today, she wants revenge! It may take a new deck built for a specific Legend, but she is bound and determined to crush this king. Then she’ll be just one step away from the final boss. While MJ plays, she’ll be giving away special one-per-account booster packs that contain 10 card packs and 100 Platinum premium currency. Tune in live at 3:00 p.m. to cheer MJ on and maybe help her build a new deck — you might walk away with a prize!
What: Chronicle: RuneScape Legends
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 24th, 2016
Time and again, we here at Massively OP have noted how RuneScape seems to be incredibly underestimated by the larger MMO community. For how popular it is, it never seems to get the respect and attention from the core MMORPG community that its online contemporaries do.
That is, until you head over to Twitch. According to the June viewing charts over on NewZoo, the fantasy MMORPG drew in an astounding 6.7 million hours of viewership over that month alone. This is enough to put it in 11th place, well ahead of titles like Destiny, Minecraft, Black Desert, and H1Z1: King of the Kill. It’s RuneScape’s world — we only watch it from afar.
The top 10 of the viewership chart is filled with the usual suspects, including much of Blizzard’s roster (World of Warcraft, Hearthstone, Overwatch, and Heroes of the Storm) and the dominant MOBAs of our time (League of Legends and Dota 2).
Some MMOs have launch days, but some MMOs are not Albion Online, which is claiming a good chunk of this week to officially release this long-awaited fantasy sandbox. You see, yesterday only admitted legendary pack purchasers, while today allowed in the epic crowd and tomorrow will see veteran founders join in the fun.
This staggered release is probably helping to keep the game more stable than it might have been otherwise. There were some initial login issues, but the team reports that it (mostly) cleared those up quickly. There have been a few other problems, like missing learning points and players being able to farm gear out of their league, but for the most part it looks like things are going relatively smoothly for this launch.
Conspiracy sidebar: Did Jagex announce RuneScape’s mobile adaptation this week to take some of the wind out of the sails of Albion’s release? Your call on that one.
Anyway, check out the launch trailer and eight quick tips for starting out in this game after the break!
Attention, RuneScape and Old School RuneScape players who have hitherto been chained to your desktops or laptops to play: Set yourselves free! Jagex just announced that both titles are moving to mobile. And by move, we mean taking your current game with you, not starting all over. You get your same account, your same characters, everything — you just get it to go.
Play for both games will be cross-platform, allowing folks to swap seamlessly between the PC and mobile on their account, hopping between platforms as you switch from being settled at home or being out and about. Of course, you can also completely ditch the PC if you want to! This opens RuneScape up to the mobile gaming audience, giving those who prefer this platform a chance to join the community and experience the games. Of this move to mobile Senior Product Director Neil McClarty said,
While sitting on top of the enormously successful RuneScape, Jagex has had a difficult go of it producing a follow-up MMORPG. Projects like Stellar Dawn and Transformers haunt the studio with what could have been. But the good news is that it doesn’t look like the studio is giving up on this dream.
According to a couple of job listings on Games Industry, Jagex is recruiting for an “unannounced MMO” project. The studio is currently seeking a senior game designer and a gameplay programmer for the same title. The postings went up at the end of May, so the studio has been looking for a little while now.
The description gives only the barest of hints as to what this game might be: “Jagex Games Studio is looking for a highly creative and driven senior game designer to work on a free-to-play unannounced, new MMO. You would be working as part of the core team that’s developing an innovative new MMO and be expected to see designs through from inception to realisation.”
Back in May, a Jagex employee accidentally showed a “next gen” project slide at a presentation, fueling rumors of a new game.
If you’re one of the small army of people wondering when you can play your favorite MMOs on the Nintendo Switch for some reason, the good news is that it appears to be happening here. Here’s RuneScape running on the Nintendo Switch:
Of course, this is not an official port or client but a bit of trickery using the Rainway application, which is built on the promise of letting you control your favorite PC games on a variety of different viewing devices. So it’s not exactly a port running on the Switch. But it’s still the game running on the Switch, and now you can dream about playing your favorite MMO on that console. (Feel free to insert your own Jurassic Park joke in the comments.)