kickstarter

Fractured reaches 30k registrations and shows off building mode

As Fractured continues to ramp up to its hopefully successful Kickstarter campaign, interest ramps up from the MMO community about this indie title. The dev team announced that the game has seen a rapid increase in registrations from 20,000 three weeks ago to 30,000 today.

To help prime the pump for crowdfunding, the team also released a new teaser video showing off the game’s building mode: “In the video, you can see the character taking a resting phase in the tavern, then venturing in the nearby forest to chop down some trees […] The building the player is trying to raise is a medium-sized one, with low-level technology, made of wood and stone. The construction is modular, and has to be completed step by step.”

Give it a look after the jump!

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Shroud of the Avatar suffers layoffs, saying ‘right-sizing’ is needed ahead of episode 2

It appears as if Portalarium is suffering some layoffs and downsizing in the wake of the launch of Shroud of the Avatar: The studio’s Starr Long admits to “adjusting [the] team size” in a forum post written yesterday.

“Now that we are almost complete fulfilling our Kickstarter promises (brewing coming online in R55, physical rewards shipping very soon, progress being made on castle defense, etc.), we are adjusting our team size to better match our current monthly revenue. This will give us the balance we need to begin work on Episode 2 while ensuring we can support the online service. To do that means having, at least for now, a smaller team. Right now we will shift our focus from creating new content to polishing our existing systems. This means making a stronger new user experience, fixing bugs, reworking the quest system, performance improvements, user interface polish, and more. At the same time we will continue the Tier adjustments in progress which will rework our existing scenes to more appropriate difficulty levels based on our current player population.”

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The Flower of Knighthood Kickstarter has been cancelled

Launching a Kickstarter is always a nerve-wracking experience. (Believe us, we know about it.) But then there are times when you see evidence that perhaps your Kickstarter is not going to fund and you pull it early. That’s exactly what happened to The Flower of Knighthood, which started its $600,000 Kickstarter back in May and cancelled it today before its scheduled conclusion after raising… about $3,000.

Yeah, that’s got to hurt.

There’s no update from the developers about what the next plan is or where development will go from here, if anywhere. If you’d forgotten about the title, it promised to offer a completely accurate simulation of medieval combat and was reportedly not actually sure if female characters would be featured in the game. This may be a sign it needs to be brought back to the drawing board; our condolences to the developers.

Source: Kickstarter

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Fractured rallies fans for Kickstarter with a gameplay teaser

With hopefully all of the elements in place for a successful campaign, the team behind intriguing sandbox MMORPG Fractured said that it’s ready to take the blossoming title to Kickstarter on June 25th. This is only a slight delay from the team’s original intent to seek crowdfunding in early June.

To get fans hyped, Dynamight Studios has put together three short gameplay videos to demonstrate the game. The first of these was posted this week, with two to come in the days ahead.

The video below takes players on a tour through a nasty-looking swamp with all sorts of oversized mushrooms, tentacles, enemies, and even man-made structures. The vantage point, you might note, is very similar to that of Diablo III.

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Make My MMO: Star Citizen’s alpha 3.2 goes to the Evocati on the PTU, TemTem has already tripled its Kickstarter ask (June 9, 2018)

This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.

As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.

Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)

Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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Wild Mage successfully funds on Kickstarter and confirms multiplayer

Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.

This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”

Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.

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Pokemon-inspired ‘massively multiplayer creature-collection adventure’ Temtem is about to break $100K on Kickstarter

In this past weekend’s Make My MMO, we noted we were keeping a close eye on Temtem, a clearly Pokemon-inspired “massively multiplayer creature-collection adventure.” It hit Kickstarter last week and at the time was really close to its $70,000 goal. I’m happy to report today that it has now zipped past that goal and will assuredly fund; as I type this, it’s closing in on $100,000 with almost a month still to go.

“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”

Stretch goals are naturally in order as the game keeps attracting funding. At $90K, contributors unlocked what is basically a hardmode roguelike ruleset; at $120K, devs are eyeing arcade-style minigames.

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City of Titans shows off more of its mastery sets

The mastery sets in indie superhero MMORPG City of Titans are a bit like specializations for the game’s archetype. In addition to each archetype’s power sets, your mastery set lets you do some extra things to focus in your playstyle from a few different options. The latest preview on the official site shows off one of the mastery sets for each archetype, demonstrating how each one allows you to tilt the same powers in a different direction.

For example, the Surprise Strike set for Enforcers allows you to build your archetype more toward the stealthy side of things, giving extra bonuses against unaware targets. Saving Grace makes your guardian more dangerous to fresh enemies and better able to sustain your group through heavy fire. Focus makes your Operator better able to lock down the field for a group. It’s not enough to make for a totally different experience, but it does allow you to tilt your play a bit into a specific direction, which is ultimately a good thing.

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Jukebox Heroes: Six musical themes for upcoming MMORPGs

Usually in Jukebox Heroes I’m looking back at current and sunsetted MMORPGs, but this week I thought I’d change things up a bit by looking ahead. That’s right — we’re going to be going into the future to listen to a half-dozen main themes to upcoming MMORPGs.

Some of these titles are on the cusp of releasing this year, while others have a long way to go. Still, it’s kind of exciting to listen to these themes and imagine actually logging into the finished product, don’t you think?

So here we go, with title tracks from Crowfall, Fractured, Gloria Victis, Worlds Adrift, Project Gorgon, and Camelot Unchained!

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Make My MMO: Pokemon-inspired ‘creature-collection adventure’ MMO Temtem is about to fund Kickstarter (June 2, 2018)

This week in MMO crowdfunding, Temtem, “the massively multiplayer creature-collection adventure” that hit Kickstarter this week, is looking like a win, as it’s secured most of its $70,000 goal in just its first few days and will soon be on to stretch goals. It’s clearly inspired by Pokemon, with adorable graphics and critters, breeding system, housing, character customization, story campaign, and yes, a co-op online world to romp in. (With thanks to Jose on this one!)

“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”

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Shroud of the Avatar’s release 54 today brings new house recipe, nested containers, and companion buffs – but not brewing

Fifty-four! That’s the number stamped on today’s Shroud of the Avatar release, going live at 11:30 a.m. EDT this morning. The monthly update includes two adventure scenes, an uncloned town, scene polish, new side quests, new recipes (including one for a new row house), improved player vendors, pattern removers, improved skeleton baddies, UI tweaks (like containers inside containers), and a nice buff to companions:

“Rounding out your party with the three Companions in Offline Mode will be much more rewarding in Release 54. They are more powerful as the party levels up, they have many more abilities to use, they are better at using their abilities (i.e. knowing when to heal), and they are more aware of their combat environment.”

Brewing didn’t make it into this update as planned, unfortunately; Portalarium says a lot of the “foundational” work for Brewing was completed, but the need to include containers-within-containers for the system caused a delay. It’s now expected in R55. The Chaos Magic balance pass was also delayed.

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Make My MMO: Star Citizen’s Legatus pack offers 117 ships for $27,000 (May 26, 2018)

This week in MMO crowdfunding, Star Citizen’s crowdfunding reached new heights as Cloud Imperium posted the Legatus pack, a huge bundle pack that runs $27,000. That seems ridiculous, but it also includes a ridiculously huge number of ships – 117, in fact, with 163 extras (things like beacons, modules, posters, and additional models). If you’ve already got that much skin in the game, it might be worth consolidating into this package. If you’re new, it might take more effort; forumgoers have posted that the pack is visible only to people who have already paid $1000, so you’ll need to contact CS and tell them you have a pile of money ready to go. With thanks to Cotic for the tip!

Meanwhile, Elite Dangerous caused bizarre controversy with its Memorial Day weekend event, Fractured prepped a Kickstarter, Greed Monger refunds continued to stall, and The Flower of Knighthood launched a Kickstarter with a $600,000 goal.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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