king of the kill

See: H1Z1

The Survivalist: Eight ways to give Just Survive a fighting chance

Do you remember at the beginning of May when Just Survive was talking about “working on a plan to go forward”? I understand if you don’t: It almost seems as if Daybreak itself has forgotten about the game, so how can it expect players to remember. Well, with H1Z1 doing so well on the PlayStation 4, maybe — just maybe — the game that actually birthed the battle royale version (that it lost its name to) will get some love. We can dream! And while we dream, we can also help the studio out with its plan-making endeavors. And boy, do I think it needs some help! As it is, the next promised patch sound like little more than maintenance mode and doesn’t really dispel the rumor that the game is on the sunset path. In order to survive, Just Survive needs to step up and offer a bit more than that. So here are eight ways Daybreak can give this survival game a fighting chance.

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Massively OP Podcast Episode 173: The Bless Mess

On this week’s show, Bree and Justin unravel the whole “Bless mess,” as it were — and boy is it messy. It’s a weird week of MMO news, with expansions, the apocalypse, and spyware conspiracies abounding. There’s also reader emails covering the eastern MMO invasion and open world exploration.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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H1Z1 discusses the imminent return of the Z1 map and Auto Royale

The past is just practice. Accurate? Not always. But it seems to cover the current plans for future development for H1Z1, which is eagerly looking forward to the return of the Z1 map to the game. The developers have gone over it extensively, and PC players can look forward to it during the off-season between Season 1 and Season 2. That’ll give everyone a chance to try the map out, explore the changes, and offer feedback on what has changed from top to bottom.

Players who enjoyed the game’s Auto Royale more will also have reason to be excited, as it’s coming back around again as well for the game’s Arcade rotation. It’s part of the rotation as of right now, so you can’t just log in and be assured of smashing around in some cars, but you know it’ll never be all that far away. Everything old is indeed new again, it seems.

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The MOP Up: Fractured Lands has fun in the apocalypse (June 3, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RendArmored WarfareWakfuElswordH1Z1Conan ExilesDauntlessSea of ThievesFractured LandsMagic: The Gathering ArenaEVE OnlineOrbus VRRuneScapeFoxholeShot OnlineDark Age of CamelotPixARKTERA, and Final Fantasy XI, all waiting for you after the break!

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Trace the history of the battle royale genre from inception to now

It all started with a new mode for DayZ. No, it all started with Minecraft. Wait, maybe it started with deathmatch games. There’s a lot of things you can trace as the origin point for the current battle royale trend in games, but a new video from Gamespot attempts to cut past speculation and hazy half-memories to provide a history of the genre in gaming from its first origin points to the modern war over players. And if you thought this was a video that would omit mentioning the obvious pop culture inspirations like the eponymous novel and movie Battle Royale… well, prepare to be disappointed.

The video traces the line through Minecraft game modes through DayZ, the initial launch of H1Z1, and through the various mods and alterations that brought us to games like PlayerUnknown’s Battlegrounds. Check out the full video below if you’re interested at a relatively brief overview of the genre’s history, although be aware that this is “brief” in the sense that it’s only 20 minutes long. There’s a lot of history to cover.

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Massively OP Podcast Episode 172: Delays and do-overs

On this week’s show, Bree and Justin tear open a fresh pack of Launch-Os, dine on the sour grapes of server closures, and imagine just what they would do if an MMORPG studio was ever foolish enough to hire them.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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H1Z1 zooms past 4.5 million downloads on PlayStation 4 and hands out free weapons

Remember how H1Z1 was riding high last Thursday off of the 1.5 million downloads on the PlayStation 4? The battle royale game has actually sped up the pace of its success, zipping right past 4.5 million players as of Monday. Feeling magnanimous, Daybreak handed out free Blue Barbed Hellfire 4-6s to all players as a “thank you” for their patronage. You’ll only get one of these if you had logged in prior to today.

Daybreak sorely needed a big shot in the arm right now following recent company and title shake-ups, and from the vantage point of the first week of H1Z1’s PlayStation 4 version, it looks like it got it. With this pace, the game is quickly becoming one of the biggest titles on the console.

The battle royale title, which was modified and ported over from the PC, released last week on May 22nd. Since then, Daybreak has unlocked Duos for players to enjoy and made a slew of bug fixes to shore up performance.

Source: Twitter, VG247

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PUBG Corp sues Epic Games, claiming Fortnite plagiarized its UI and items

Last autumn, Bluehole and PUBG Corp locked horns with Epic Games over PUBG’s assertion that Fortnite had all but ripped off PUBG’s battle royale mode and that it was considering some sort of action. Bluehole later walked back the spat, arguing that it wasn’t claiming copyright over battle royale but was instead objecting to the fact that Epic had access to PUBG’s deepest secrets and code because of Epic’s stewardship of Unreal Engine and had become a competitor after the fact. Bluehole then set about suing Netease over its battle royale clones, Knives Out and Rules of Survival. Netease retaliated by threatening to sue everyone else. That sideshow continues.

But now it appears Bluehole’s made its way back to Fortnite, as multiple outlets picked up a Korea Times piece on a lawsuit the Korean company filed in January; it claims Epic Games plagiarized PUBG’s interface and in-game items. Fortnite was originally launched as a co-op, PvE-centric building game but quickly added a battle royale mode in an apparent attempt to catch up to PUBG and had swept past PUBG’s saturation in just a few months, setting records left and right.

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H1Z1 has a huge debut on PlayStation 4 with over 1.5M downloads

Could H1Z1 be saved through the PlayStation 4? There is no doubt that Daybreak is banking heavily on the battle royale title striking big on the console — and it may do just that.

In the first day of the title’s free-to-play open beta, over 1.5 million players downloaded the game to give it a try. While definitely popular, the crush of players and 200K concurrency have caused issues, and Daybreak has been scrambling to deal with power outages, missing items, and other server problems.

“A huge THANK YOU to the 1,500,000+ of you who have joined us in The Arena since the H1Z1 open beta launch on PS4 yesterday!” Daybreak tweeted. “We’re continuing to work to resolve login and purchase issues, and are committed to bringing you a pure battle royale experience.”

The PlayStation 4 version of H1Z1 differs from the PC client with features such as “a radial weapon menu, grab-and-go equipment system, and no inventory management.”

Source: The OP, Twitter

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H1Z1 launches open beta for PS4, is swarmed with over 200K concurrent players

It’s been a long time coming, but H1Z1 finally hit open beta on the PlayStation 4 last night. If you forgot the game was coming to PS4, you’d be forgiven; the announcement was overshadowed last month by an apparent legal mess and major layoffs at Daybreak that reportedly hit H1Z1 hard.

Worth noting is that this version of H1Z1 has been tailored for console, with some basic mechanics, like the crafting system and inventory management, removed entirely.

H1Z1 has been redesigned specifically for PlayStation 4 players, with a larger weapon arsenal – six new weapons – and fully reworked UI among the new features. Matches are fast and frantic. The encroaching ring of toxic gas moves quickly while the new weapon progression system keeps players engaged with frequent, increasingly lucrative airdrops. H1Z1’s control system has been overhauled for maximum speed and mayhem on PS4. With a familiar radial weapon menu, players can quickly switch between their two weapons of choice: guns and grenades. The grab-and-go equipment system also makes it easier for players to collect loot on the run.”

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Daybreak promises a patch for Just Survive – but it’s also ending lockbox sales

When Daybreak’s Columbus Nova fiasco and layoffs were hitting last month, most of the company’s MMORPGs resurfaced without missing a beat, reassuring their playerbases that the patches would continue and the titles would see ongoing support. That wasn’t the case for the survival half of the original H1Z1 known as Just Survive. The lack of communication and information had prompted many players to assume the game would be “Landmarked” – that is, finally released from early access/beta to earn a little launch money and then quietly sunsetted.

But late last night, Daybreak finally tossed its fans on Reddit a bone. Technical Director Mitch Evans apologized for the silence, saying that he still has a “small yet passionate team” working on the game.

“Right now, we are focused on making sure you continue to enjoy the game, so the majority of our resources are spent mostly on maintaining game stability, fixing game-breaking bugs, and improving anti-cheat methods,” he writes.

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Massively OP Podcast Episode 170: Mild West Online

On this week’s show, Bree and Justin do their darndest to shape the MMO industry by holding up Wild West Online as a cautionary tale and talking about how studios need to think before applying real-world labels to games.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Amazon Game Studios’ Greg Henninger hints about big news coming soon – is it New World?

Is Amazon Game Studios finally about to take the lid off of New World? Maybe, maybe not, but this might be a clue: AGS’ Greg Henninger’s tweet a few days ago sure seems to suggest something’s going on with the company.

“About to go off the air for the next 7 days,” he says. “I am bursting at the seams to tell you all everything I’m currently working on. That day will come soon.”

We noted that Henninger, who was at one point the Daybreak Community Manager for H1Z1, had left Daybreak and moved to AGS back in April. At the time, we assumed he’d gone to John Smedley’s team there, given that it was Smed who’d retweeted it, though Smed is reportedly working on a very different game from New World. So then why do we think it might be New World? Because AGS was reportedly having influencers to the studio to playtest the game earlier this month, possibly signaling that it’s about to break its silence. Order some extra popcorn!

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