king of the kill

See: H1Z1

APB Reloaded brainstorms a ‘gangland survival mode’

See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?

Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”

Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.

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H1Z1: King of the Kill’s latest update makes combat less painful

H1Z1: King of the Kill has gotten lots of love from Daybreak this week with the release of a brand-new update as teased last month; it includes major improvements for combat, lag, hit registration, line of sight, and shotguns, plus three new points of interest on the Pleasant Valley map.

The update also sees the return of skirmish matches, weekend affairs whose rules switch up on rotation. “The inventory screen and crafting system have also been simplified, resulting in a more accessible and user-friendly experience,” says Daybreak. “The crate screen has also been reworked providing a more streamlined menu, where players can view all of their crates in one place.”

Check out the dev video down below — anybody still playing in with the zombies?

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The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

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H1Z1: King of the Kill gets new content, Just Survive gets bug fixes and concept art

Fresh off its TV e-sports debut, H1Z1’s King of the Kill branch is on the verge of an update that’s expected to optimize its hit registration code, which’ll build on region-locking to fine-tune the game’s performance. In the upcoming test server patch, Daybreak will also revamp the shotgun, add skirmishes back to the game, update arena play, tweak the UI, and swap in new vehicle skins.

“We are making tremendous strides towards our goal of delivering you with a game that is consistent, competitive, fair, and fun to watch,” Daybreak says. “Our next big priorities are ranked team games and overall gunplay and gameplay balance. We will be sharing more on our future plans soon.” There’s still no word on the launch of the game and its console port.

Meanwhile, stuff is happening over in Just Survive too! Really! Daybreak has wiped the live servers again, fixed a ton of bugs and exploits, and released some (genuinely beautiful) concept art. It also fixed some anti-exploit policing — the one “where anti-exploit code could falsely register and kill players jumping on rooftops.” Back to the rooftops with you.

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Team Obey wins $180,000 in H1Z1’s TV tournament

This week, one H1Z1 team is sitting pretty on a pile of $180,000 and fame, thanks to winning the televised H1Z1: Fight for the Crown tournament this past weekend.

Obey Alliance beat out 14 other teams in a brutal deathmatch that was aired on The CW network. The team didn’t just win but dominated, surviving the match with no players killed and slaughtering nine other players in turn. (Fun fact: Eleven players were killed not by other participants but by the toxic gas that is a constant threat in H1Z1’s PvP battlefields.) The top five teams got to split the $300,000 prize pool, while the other 10 teams got to say, “We were there.”

PC Gamer has an interesting look at behind-the-scenes of the tournament, saying that the end result was a mixed bag: “Not everything worked well on TV. Long-distance firefights mostly looked like players hopping around and shooting at near-invisible specks on the screen […] Perhaps H1Z1 isn’t the perfect esport for television, but it was a good show: energetic, exciting at times and silly at others, and edited deftly enough that I didn’t stare at the words 75 REMAIN for the first twenty minutes.”

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The MOP Up: Aion has spring fever (April 23, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from EVE OnlineWurm OnlineGloria VictisBrawl of AgesTERAWorld of Warships, H1Z1Champions OnlinePortal KnightsFinal Fantasy XIAionWakfu, and The Black Death, all waiting for you after the break!

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H1Z1’s Fight for the Crown TV debut is tonight with $300K on the line

Just as this post goes live at 9 p.m. EDT, Daybreak’s H1Z1: King of the Kill will see its TV debut as its Fight for the Crown tournament is aired on The CW, the perfect channel for a zombie survival sandbox, given its preponderance of cringey YA genre material.

But before you go all “kids these days,” check out Daybreak’s new infographic and the behind-the-scenes vids — it’s definitely not just kids who’d like a slice of that $300,000 prize pool.

Anybody watching tonight, or will you be sobbing quietly in a corner with Just Survive?

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H1Z1: King of the Kill preps pre-season 4 and televised e-sports debut

H1Z1: King of the Kill, that zombie sandbox you love to hate but apparently just can’t quit, is preparing pre-season 4. The main thing you’ll need to know while you’re angrily playing the game is that kill scores will be increased (to make achieving Royalty harder); kill values will be “bucketed” depending on the phase; and the new reward set item this round is a helmet with a skull on it.

The successful favored spawn of the H1Z1 brand is also gearing up for its television debut with the $300,000-prize-pool Fight for the Crown event that will be broadcast on Thursday.

H1Z1: Just Survive, meanwhile, is living in a van down by the river, but it swears it has a plan to turn its life around this time. And yes, both games are still in early access following an aborted launch last fall.

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H1Z1 adds more east coast servers, new team follow cam

Here’s an unfortunate scenario: You are taking part in an elimination-style match and you have just been killed. What is there to do next? Do you stare at the sky for the next 10 minutes or should the game kick you out to the menu?

H1Z1 has come up with a different solution for King of the Kill, which is a new team follow camera that allows spectral players to attach themselves to group members who are still alive (but not the enemy, of course). That way you can at least be entertained and informed, even if you are completely powerless to do anything more about it.

This week’s H1Z1 patch has several other changes and features than the team follow cam, including degrading vehicle performance when it takes damage, better hit feedback, arena optimizations, a nerf to the magnum pistols, and easier to see ammo boxes and grenades.

The team also reports that it has added more east coast servers, which should improve performance and latency to those connecting in that area.

Source: Patch notes

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H1Z1: King of the Kill is a game no one likes that’s still on Steam’s top games

Do you like H1Z1: King of the Kill? That’s a trick question; just a quick glance at the game’s Steam page would reveal that no one likes it. It has a 59% rating from reviews, it’s covered in reviews saying that the game is a buggy and unfinished mess that’s never going to be as developed as it could be, and in Steam’s performance charts it… winds up being one of the top-played games. Despite all of that. So perhaps there’s something to learn here.

It turns out that while a lot of players will vociferously point out how much they dislike the game, that doesn’t stop people from playing it and streaming it whilst enticing others to do the same. The result is a game which is unpopular in discussion but quite popular in terms of actual units sold and hours logged, i.e. the metric that the designers actually care about. So if you really dislike the game and the focus it’s gotten by Daybreak, perhaps a solution to that would involve… well, actually not playing it.

Source: Kotaku; thanks to Agemyth for the tip!

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H1Z1 makes it easier for you to see what you’re hitting

H1Z1’s PvP side is finally getting some much-needed love (sorry, slight dig at Daybreak’s preferential treatment of King of the Kill). The devs posted a new diary this week to talk about the three major projects that the team is tackling this month.

With 64% of players polled telling the studio that game optimization is “extremely important,” Daybreak’s engineers are working to improve framerates and overall performance. Another project is providing useful visual feedback from firearms so that players can easily tell if their shots are hitting body armor… or just bodies.

Vehicle destruction was the final topic for discussion: “We added several different vehicle degradation states that trigger at various damage thresholds. Take enough damage, and your car loses torque, handling, and eventually, turbo. The new vehicle UI helps to communicate these states with warning lights, and you can see the impact of each state on your overall mobility with the speedometer.”

Source: H1Z1

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The Perfect Ten: A plague of MMO bears

I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the mighty kraken, and that little fish that may or may not swim up your urethra and summer home there, but as I live primarily on the land, I think that the odds are greater that a rampaging bear might ruin my day.

True story: When I lived in Colorado Springs, one morning I left home to drive to work and there was a black bear sitting in the middle of the road. I looked at it, nonplussed, and then sloooooowly backed up into my driveway and called in a sick day. Bear days should totally be a thing, however.

I have also been of the opinion that bears are consistently underestimated in MMORPGs. They’re low level trash mobs or pets that finger players as complete noobs for not picking something more exotic. More exotic? Son, if you have a bear on your side, you have won the game. Period. One swipe of its paw and any raid boss’ head should pop right off.

There is a plague of bears in MMOs. Today, let us delve into the ursine horror that curses our genre.

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Here’s how that H1Z1 TV broadcast deal went down

Were you scratching your head over last week’s announcement that H1Z1 would be bringing its upcoming PvP tournament to the CW network? We were too, which is why this interview with Daybreak makes for fascinating reading. So how did that TV deal happen?

Apparently CW has prided itself on being the first broadcast network to take an interest in e-sports, joining ESPN and TBS in showing live video game matches to interested viewers. H1Z1: King of the Kill Executive Producer Chris Wynn said that the deal happened because of Daybreak’s connections with the pro team Echo Fox and the interesting twist that this winner-takes-all tournament will provide.

“We have a unique opportunity to do something with King of the Kill that no one else can do,” Wynn said, “and that’s putting on a tournament with 15 teams of five players each all competing at the same time. It’s not a ladder-style knockout like in traditional sports. All these guys will get into one game, in one match, and all compete simultaneously. This unique experience is what appealed to the different partners.”

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