July 4th is getting closer, which means the Camelot Unchained team is in high gear polishing up the build for the beta that’s finally set to launch come Independence Day. Last week’s dev update was relatively short for the longwinded CSE; there were no player tests this weekend, but the studio discusses its asset decluttering rules, building code, a big UI update, class animations, chat UI, character creation, the trading system, and the trait system. Maybe the most interesting bit (for regular players) is actually the screenshots at the very end of the update on the Dragon Fang scenario.
“The hill we are currently climbing in the assembly of this map, is the creation and placement of these large, SPIKY, rock walls, growing outward from the Place of Power which resides in the center of the map,” explains CSE’s Tyler Rockwell. “All these rocks also need to be very performant so we can have hundreds of players fighting it out in this zone. Next week we’ll try and finish up placing the majority of these assets to show off more of the map in the update!”
How’s virtual reality dino land ARK Park doing since its early access launch one month ago? Magic 8 Ball says reply hazy. Steam’s aggregated review score is currently “mixed,” with even even positive reviews admitting the game lacks content and scope, which lines up neatly with our own impressions of the game.
Snail (apparently rightly) believes one of the game’s major problems is the movement system, and it’s just addressed that with what it’s calling a “major update,” which is already being received well by the community.
“One of the biggest issues is locomotion. You wanted free movement so here it is! Our dev team has been working hard on the movement system and now you have the option to choose between teleportation and free locomotion.”
When Bless Online launches on Steam early access next month, the version that western players experience won’t be identical to the client that is already running in Korea and Japan. This is because Neowiz is making a few important changes to tailor the game to a different audience, and in a new dev blog, the developer explains exactly what those changes will be.
Bless’ combat system has received the most attention in the transition. Neowiz revamped how rhythmic combat works, giving players a choice of skills to make up their combo rotation. Generally, combat will be more action-oriented and become “more difficult.”
Other adjustments include restructuring how skill acquisition and leveling works, adding more ways to obtain skill-leveling gems, choosing party benefit buffs to incentivize grouping, adding newbie friendly tutorials, giving monsters special skills, and improving the content pacing.
As we explored last week, game development isn’t always an upward trajectory. Some things soar, and some things crash. Our last Survivalist conversation was about four ways that the ARK: Survival Evolved that launched was better than the early early access build and four ways that it was worse. Since launch, development has continued, some on the base game and quite a bit on expansions. Whether the overall game as it stands right now is better or worse depends in part on what aspects are more important to you and likely which expansion you play. (Let’s hear it for Aberration!)
Even with improvements made to the game since launch, there are areas that could really use some attention. Today, I’d like to focus on four things that I really want for the future of ARK!
The first wave of invites have been sent out for Old School RuneScape’s mobile closed beta, and the test has begun.
While both versions of RuneScape will eventually come to mobile, it’s the 2007-era Old School RuneScape that is going to launch first. With 5,431 players invited into the CBT, it’s good to see movement on this front. Jagex said that the title will come to mobile devices some time in 2018.
“The appetite for #OSRSMobile is extreme,” the studio said, “and we’re quite keen to make sure that you know what to expect from us. We’ll be collating feedback, and distributing surveys to the testers, over the week of the test. We’ll then look to report our findings to you as soon as possible. We’ll have a better idea of what to expect next in terms of testing, and we’ll keep you informed as and when we’re able.”
Defiance 2050’s closed beta – for PC, anyway, since the console version’s beta testing has been delayed – is set to launch here not long after this post hits the front page of the site.
“Let the fight begin Ark Hunters! Closed Beta is finally here and we’re excited for players to experience the brand new class system and weapon enhancement systems in Defiance 2050. The PC Closed Beta event starts Friday (4/20) at 10:00 AM Pacific Time and extends all through Sunday to end on Monday (4/23) at 10:00 AM Pacific Time.”
Reboot participants this weekend will be testing the Mt. Tam and Madera story mission areas, the Liberate the Lost co-op instance, the Assault class, the new class system and tree, and the new itemization system. What won’t you see? The rest of the planned classes, PvP, achievements, and the cash shop. Oh yeah, and for your trouble, you’re getting a sweet “Beta Blazer” title. Sound off if you’re giving it a go!
Even if you’re not buying Summerset
at launch like some kind of crazed loon, you’re still going to want to keep an eye on the free stuff going into The Elder Scrolls Online
when the chapter launches. That goes double for PvP players, who will see a load of improvements come Update 18
For starters, you’re getting new PvP daily quests to cap a set number of keeps, towns, resources, and players, with pretty decent loot that’s normally available only through alliance wars. Catapults, NPCs, and underdog algorithms are also due for an update. How you’re rewarded in Cyrodiil is changing too.
“Now, when you perform an action (fighting, capturing, healing etc.) around an objective, be it a keep, resource, or outpost, you’ll be added to its reward credit list. When the objective ‘ticks’ and distributes Alliance Points and Experience, you’ll receive them regardless of where you are at the time. You’ll no longer need to wait for the tick, and you can freely move around, fight enemy players, or even capture other nearby resources!”
There’s nothing like an expansion to draw interest and attention back to an older MMO, and Star Trek Online
is enjoying such a period in its lead up to the launch of Victory is Life
. For those currently playing or returning to the game, you might be interested to know that a patch has landed today
with a few nice bonuses.
Shrewd captains who use XP boosters will find that while the prices for some of these have gone down, the benefits have increased.
The game has also brought back the Delta Recruit event, in which brand-new characters can experience extra special missions involving the Iconian war and be rewarded with some nifty account-wide goodies. The event is running from April 19th through May 17th.
had a busy month, what with the console launch
and its Godsfall update
. May is going to try its hardest to keep this pace of interesting developments, especially over in Europe, where server merges are in the works
At the start of the month, six of the region’s servers will be merged down to three, with a fourth international server remaining untouched. The studio concentrated on merging servers of the same language types to keep French, English, and German-speaking players together and happy.
“It is our aim to always bring you the best possible gaming experience. We know that it is very important for you to be able to find other players for group content quickly and easily at all times,” the team said. “We really hope the merge will help you enjoy the game even more!”
If you’ve been through prior expansion launches for Star Trek Online
, you know that the expansion launch is almost always accompanied by big packs full of stuff for a large amount of money. So it should surprise absolutely no one that Victory is Life contains those same packs
, if you’d like to buy a whole bunch of stuff for one price instead of nabbing it piecemeal from the in-game store later. It’s a time-honored tradition at this point.
The smaller and cheaper pack opens up the Vanguard Jem’Hadar racial option and includes the dreadnought cruiser (a T6 ship), while the larger pack also includes playable Cardassians, several more Jem’Hadar ships, and several Cardassian intel ships. It’s expensive (like $120 of expensive), but if you really want to cruise around in all of the newest ships with the newest species options, it’s the obvious pick. Or you can just pick things up on the in-game store if that’s your preference, tradition is tradition.
MMORTS Stronghold Kingdoms is counting seven million players across all platforms this week as well as preparing for the launch of a brand-new European map tomorrow, and it’s celebrating with – you guessed it – a giveaway!
“Join thousands of players online on PC, Mac, and Mobile as you expand your medieval village and construct a mighty castle to protect it: farm peacefully, engage in political mind games, seek vengeance on your sworn enemies or lead your armies to glory across the country, Europe or the entire World. Rule as you desire and become a feudal Lord! Siege other players, battle AI opponents, research new weaponry, forge alliances in player Factions and fight for the eternal glory of your House.”
Firefly Studios has granted Massively OP a stack of promotional codes that will unlock a ton of goodies for your account: 5 Random packs, 1 Super Random Pack, 1 Ultimate Random Pack, 5 Army Packs, 200 Card Points, and 2 7-day Premium Tokens.
Click the Mo button below (and prove you’re not a robot) to take home one of these keys!
I have vague memories of ArenaNet talking about Guild Wars 2 taverns prior to its launch and how these spaces would be more than window dressing. Maybe that was a dream or something, but I’ve always respected the effort to make one of the most iconic of RPG locations — the tavern meeting place — more useful and engaging. Warhammer Online, too, was touting tavern brawls that would take place as public events.
We’re so conditioned to run in and out of such places that unless we are roleplaying for some reason, chances are we never stay for more than a few seconds. And that’s kind of a shame, because I like the idea of players spending some time in bars unwinding. I heard a myth of a dead MMO that used to put such an emphasis on this, but it was probably all bunk.
What could MMO taverns do to get you to stick around? Would you hang out for minigames, gambling, special events, or special buffs?
As a wise man once said, if at first you don’t succeed, launch, launch again! Pocket MMO NTales: Child of Destiny has already enjoyed its global launch, but apparently developer RuleMakr thinks that it gets another try at misguided publicity, because now the title is about to roll out its grand launch. Wait, what?
Actually, we’re really talking about is a weirdly labeled content update. The mobile RPG is introducing many new guild features (levels, store, changeable logos), costume upgrades, the PvE coliseum, and in-game events.
“From daily login rewards to free costumes and hot time rewards, players will surely have enough supplies for their mission to save the kingdom,” the team said. Mmm. Hot time rewards.
NTales is a colorful-looking mobile 2-D MMO with a heavy emphasis on pet summons but also keeps players busy with raids and PvP. Android players can go ahead and download it right now or stay tuned for the trailer.