When we were kids, we honed our fort-making skills with pillows, couch cushions, blankets, and other impregnable materials. Those skills will come in handy on July 25th when Fortnite launches, since this multiplayer game is all about making a stronghold that is impervious to zombie attacks.
While we knew that Fortnite was launching in early access late next month, one new piece of information is that the game will now offer a deluxe box edition in box form as well as digitally.
There are four editions of Fortnite, varying from $40 to $150 and offering all manner of different goodies for apocalypse preppers to stock on their shelves. What all of the editions have in common is a four-day headstart for early access if pre-ordered.
Check out the recent trailer from E3 after the break!
MxM has officially launched, and Massively OP’s MJ is diving back into the fray! Of course, now that all alphas and betas are over, she’ll have to start over from scratch. Which hero from which game will she choose to play after the tutorial? Ultimately MJ wants to play Kromede; she has fond memories of that NPC from Aion. Tune in live at 4:00 p.m. as OPTV‘s infamous Stream Team takes a launch look at…
What: Master X Master
Who: MJ Guthrie
When: 4:00 p.m. EDT on Thursday, June 22nd, 2016
Closed beta? That’s old news for the Kritika Online crowd. Now it’s all about the open beta, which the devs just announced is starting on Thursday, June 29th. Founders who splurged on one of the packs get in a couple of days early on the 27th as a perk for their purchase.
The open beta is important for Kritika, since it will effectively serve as the soft launch for the game (and no, there will be no wipes once the OBT begins). The “official” release is slated for later this summer.
The team posted a wrap-up of the beta in infographic form on the site, revealing that (among other stats) players collectively clocked in over 34 million hours of testing during the closed beta, with 7% of the population making it to level 65. Check it out after the jump!
There is no shortage of movement on Gigantic, Motiga’s colorful, multi-platform MOBA. For starters, the studio announced that PC players can now get in on the open beta, conveniently located on Perfect World’s Arc platform.
The Windows open beta joins the Xbox One testing program as the title gets ready for launch on July 20th, and players who want to transfer their accounts to Arc can do so with a one-time offer.
As part of launch preparations, a massive June patch was deployed on Wednesday to shore up Gigantic. The update contained a revamped user interface, a new player experience, bot matches, voice chat, hero voiceovers,
Get pumped for Gigantic’s open beta party with the official trailer below!
Despite the recent release of Path of Exile’s Fall of Oriath’s
recent beta release, Grinding Gear Games
sent Technical Director Jonathan Rogers out to E3 2017
to chat with press about the game’s incoming expansion. If you’re looking for some sweet, sweet data-crunching from the test server, you’ll be disappointed, as Rogers mentions the team shipped him off before he could see how the freshly launched test was going, but he still brought some interesting information.
In the hopes of attracting and encouraging more player investors in Shroud of the Avatar, Portalarium took to Reddit for a Q&A session that did not leave everyone quite satisfied.
During the AMA, Portalarium explained why it’s not doing a wipe before release, responded to those upset at the slow rollout of the single-player version, promised more user interface polish, and addressed frustration over players not being able to find certain NPCs. The studio said that right now there it is seeing around a 500-player concurrency, although it expects this to increase as they start promoting the game more.
So how is the team planning in attracting new players to the game as it heads toward launch? “We have been testing out our free trial system for the last few months and in the next few months we will begin promoting this more and more as the game improves to bring in new players. To keep players around long-term we will be working on more high-end content around the end of the year.”
Kid-friendly MMORPG Wizard101
is on the cusp of a big update
— in fact, it’s already landed on the official test server
as of this week. At its heart is PvP: new PvP daily rewards, a new PvP age, adjustments to PvP rank, and a whole new turn-based PvP tourney mode. There’s stuff for everyone, though, including lots of new chat goodies, tweaks to the quest and tutorial logs, and expansions to the fishing and monstrology systems.
You can check out the illustrated patch notes on the official site, and then feast your eyes down below, where we’ve got an exclusive (not sponsored) dev diary from the KingsIsle team, helmed by Senior Producer of MMO Content Leah “Professor Falmea” Ruben, in which the devs the thought process and planning behind the update!
This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”
Next week, EverQuest II is opening up Fallen Gate, a new “time-locked expansion server” that’s going to function a little bit differently than other progression servers have in the game’s history. Essentially, it’s going to unlock new expansions every 12 weeks and allow players to complete heritage quests to earn rewards for all of their characters across all of the game’s servers.
If you’re curious about the finer details of this new server and are weighing your decision whether to roll a character or not, you’re probably going to want to read the FAQ that the team put out yesterday that clears things up.
The team did mention that combat encounters are going to be a bit tougher on this server. “While items drops are not the same as they were in the early days of EverQuest II, both items and encounter power have been adjusted to approximate the play experience of launch. So while items have more stats, such as DPS, potency, or critical bonus, the encounters have been tuned to expect those stats, so the fight balance should be relatively the same.”
In anticipation of the upcoming launch of Albion Online, Sandbox Interactive has posted a fresh dev blog on the big bads of the game, known as Guardians. Pro tip, they’re guarding the world… from you. Naturally, you’re going to kill them and take their stuff. They were right about you!
“Guardians are the true protectors of Albion, brought alive by the land’s ancient and powerful magic and now tasked to protect its natural riches,” explains the studio. “These big world bosses can be found in Tier 6 resource hotspots and randomly respawn between 12 and 48 hours after being defeated. There is no way to know when a Guardian has spawned, so scout the area if you want to take one down.”
Don’t be thinking you’ll be soloing these; you’re going to need around 10 people at minimum to take them on, but if you bring too many people, you’ll scale down accordingly. It gets worse: You pretty much have a 15-minute timer before the boss enrages, and other players can interfere by attacking you. On the upside, the guardians become resource nodes when they due, “providing a whopping 2,560 Tier 6 resources.”
Those hoping to see more rapid development and deployment of Project Genom will get their wish next month, according to this week’s newsletter.
“On July 28th, 2017, we will launch a separate PTS game version 0.7.0.0,” the team announced. “This test will be a key step in the development over the last months and a starting point for the fast release of subsequent major patches and the game version update on Steam […] The update will completely change the whole project basis, both technically and visually, but the main purpose of it is testing the network part.”
This patch is going to take the game a major step forward with new network architecture, a server transition system, seamless world transitions, an improved database, updated character models, character customization, better enemy AI, a revamped UI, 40 square miles of redesigned landscape, reworked dungeons, day and night transitions, daily routines for NPCs, and a dialogue system. Seems like a good collection of features for a proper update, doesn’t it?
Master X Master
is officially launching in the West today, bringing NCsoft’s
take on a multi-IP MOBA-with-a-twist to our shores. The twist is the PvE element, which was relatively novel for the genre back when MxM was announced but is now present
in a few others
. Still, there’s no other MOBA out there where you can play characters from Guild Wars 2
, and City of Heroes
The floodgates officially open at 1 p.m. EDT this afternoon, but until then, we’ve rounded up all our coverage and streams of the game to now, plus a few of the game’s latest prep vids. Happy launch day!
Is there any better time for DDoS attacks than right after the launch of a new expansion? Apparently not; Final Fantasy XIV
reports today that it has been getting hit with attacks for several days now
, causing network difficulties that the engineers are working as hard as possible to counteract. The official announcement is that the attacks have hit on June 16th, June 18th, and June 20th, with the attacks considered to still be ongoing.
This may account for some of the game’s server issues over the past few days; countermeasures are still being worked on. The game has also had a minor patch to address other technical issues and bugs, so players should have a better Stormblood experience waiting once they log on if the DDoS attacks don’t make it unplayable. (And if they get through the queues, but that’s just to be expected.)