Diablo III’s 13th season is kicking off next week. If you’re hoping for something revolutionary and thrilling for lucky number 13, this… isn’t that. In fact, the dev blog previewing the season actually uses the word “traditional.” But hey, if you like comfortable predictability, you’ll be pleased as punch.
Participants in the seasonal run will pick up more pieces of the Conqueror’s set (helm and shoulders), new Imperius portraits, and a new teddy bear pet (covered in blood, thus reducing its cute factor). Folks without four stashes can work toward an extra, and currency toward class sets is also on order.
These days, EverQuest seems to exist to be a test bed for different progression server concepts. Its community certainly doesn’t tire of starting all over again, which Daybreak is banking on for the launch of the Coirnav progression server on March 16th.
As part of the game’s 19th anniversary, the rollout of Coirnav will give players a slightly different way to experience the game: without multiboxing. This “true box” server only allows one EverQuest account per computer as a way to encourage players to group up with friends instead of relying on armies of alts.
Other rules for this server ruleset including instanced raid bosses, a 12-week cadence of content unlocks, and slightly slower XP rates than most other progression servers. As with all of EverQuest’s progression shards, you’ll have to have a subscription to be able to access Coirnav.
With $24k out of $94k raised so far, the German mech shooter Pantropy has a long road ahead of it in its Kickstarter campaign.
The team hasn’t stopped developing for the game during this period, however. It reported that work is being done on an “offline raid protection system” to make the PvP battlescape a little more fair.
It also acknowledged that its crafting system needs an overhaul: “We also got a lot of feedback from our current playerbase and the result is that our crafting is waaaay to complex. We’ll try to re-write all crafting recipes today and make them more simple.”
As we’ve pointed out previously, Pantropy is a little larger than your typical multiplayer game but less than a bigger MMO, with a server size of 64 to 128 players duking it out over an alien landscape.
The launch of Final Fantasy XIV’s
new housing plots came with an additional restriction: Players weren’t allowed to purchase these new plots as individuals, just for free companies. Similarly, the launch of Stormblood
brought a similar restriction, as players on designated “congested” worlds could not make new characters on those worlds or transfer characters to those worlds. But on February 20th, both of these restrictions will be lifted
. Players can once again transfer to congested worlds, buy individual houses, and dress up in moogle outfits as tanks.
Actually, players could do that last one before.
Players will still be restricted to only owning one house per server on a given account, so the opening of plots doesn’t change that; similarly, there will still be preferred worlds for character creation, and if population disparities rise again the same countermeasures will be put back into place once more. However, for the time being, players will be able to get together and play more easily. In the end, isn’t that all anyone really wants?
Funcom is forging ahead with its plans to launch Conan Exiles for real and for true on all the things come May 8th. And, as the latest dev blog explains, to make that date, the company’s probably going to cut some features from that launch build.
“In the past couple of months, we’ve had to make some serious decisions as to what will be in for launch,” says the studio. “We’ve been going through every aspect of the game (including things still in development) and we have evaluated everything based on a range of criteria. Some features or content simply ended up not being good enough, some things have ended up not making sense for the game, some things have been replaced with other features and content, while some things just turned out to be out of reach from a technical or development capacity standpoint.”
So what’s actually going on for PlayerUnknown’s Battlegrounds? Most of the news we’ve heard about the game this year has been focused around jumping to more platforms or adding more anti-cheat measures, not actual balance tweaks or anything of the sort. The good news is that there does appear to be a plan, and players can rest assured that it’s going to be talked about very soon. Community manager Sammie Kang has promised players that it will be released jut as soon as the details are finalized.
Meanwhile, the game’s numbers on Steam have dropped for the first time since launch, which prompts all sorts of speculation about what might have caused the sudden drop. It could be the lack of development communication, or it could be the anti-cheat measures, or it could be the approach of the game in a localized version in China, or the mobile version of the game (also in China). It could even be coincidence. But we can all start trying to build a narrative about it now, just to occupy ourselves.
A question I am asked quite a bit about free-to-play games is whether or not one needs to sub to really play. It is a fair question: We’ve got enough examples in the industry where not subbing can cripple you to the point that it is less than no fun and not worth even trying to play. So how about Secret World Legends
? You’ve heard how great that story is and your interest is piqued, but you’ve been burned before. Do you need to pay for patron status to have a worthwhile experience playing? No. And yes.
The answer actually depends on what you want from the game and your preferred style of play. Can you play SWL and have a blast immersed in the amazing atmosphere and story without paying a dime? Absolutely! To get the most out of the game if you play more hardcore, however, you definitely want to become a patron.
Six months. Six months is the countdown timer from the start of Bless Online’s early access to the game’s official launch, according to developer Neowiz. Although with no planned character wipe, the open beta should act more as a soft launch than anything else, especially to fans who have been eager to get their hands on this good-looking title for years now.
The studio fielded another interview about the incoming MMO in which it hedged a bit on the topic of grind, promised improved optimization, and confirmation that there will not be a region lock for the title. Neowiz said that it is planning to introduce a new race as early as 2019 and that housing is also on its way to the game.
Agitators on the Black Desert
subreddit are attempting to whip up press and players
over a range of grievances players have with Kakao
, the western publisher of the Pearl Abyss
MMORPG. Complaints range from the ongoing and well-documented lag problems and bugs to misapplied bans and database compromises.
The biggest post on the subreddit as I type this, however, as well as one of the biggest in a long time, is a Valentine’s poem dedicated to Kakao calling it a “P2W scam.” Readers will recall that Black Desert has been fending off pay-to-win accusations since even before its western launch in 2016.
Still other players are petitioning Kakao for two-factor authentication, which they argue will not only make accounts more secure but reduce the number of gamers whose accounts are stolen and then banned by Kakao with no chance of appeal when the thieves use third-party software.
With the launch of Villagers and Heroes on iOS mobile devices this February 26th, the team desperately needs all testers on deck to make sure the version is ready to release. In addition to asking for more applicants, the studio is running community challenges that will result in free goodies for everyone (in fact, the first such reward has already been reached).
On a rather strange note, the devs took to the forums this week to address various rumors that have been circulating about the title. These include the nature and number of moderators, accusations that the title has degenerated into a “Lord of the Flies” situation (their words), and alleged discrimination against the elderly.
The devs weren’t brooking any of it, especially that last one: “Are you kidding me with this? This one is so ludicrous, I’m not even going to respond to it.”
On this week’s show, Bree and Justin overdose on candy hearts as they look at Valentine’s Day in MMOs — as well as the Lunar New Year. From expansion alpha testing to a new MMO launch to unifying a game globally, it’s a pretty upbeat and positive week of podcast chatter.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Remember way back when (last week) when you were watching a Dead Maze stream and you wanted to jump in and play? Well now you can! The survival game has launched free-to-play on Steam, so you can grab a rake, paddle, book, or even a doll and start beating zombies to death, er re-death. With such a variety of weapons, it’s hard to pick one certain style of zombie smashing. MJ will just grab whatever is closest and swing away! Join us live at 3:00 p.m. to get in on the slayer action with her.
What: Dead Maze
Who: MJ Guthrie
When: 3:00 p.m. EST on Tuesday, February 13th, 2018
Have you wondered why it is Ubisoft is so dedicated to putting out a continual string of games as a service, even its ostensibly single-player offerings? Actually, as an MMO fan you probably haven’t wondered, but the latest investor presentation for the company makes it absolutely clear why this model is favored by the company. Specifically? Because it means money. So much money, for such a long time.
Ubisoft has found that games like The Division and The Crew wind up generating much more revenue over the long term, meaning that a yearly game released as a service makes a lot more money over the long term than simple single-player launches. Of course, long-time MMO fans are probably familiar with this principle, and it doesn’t exactly address the question of whether or not it produces better games. But if you needed confirmation, here it is.