Leaderboard is a weekly feature in which the Massively Overpowered staff pitch a poll to the readership. [Follow this feature’s RSS feed]
World of Tanks never interested me much. World of Warplanes nailed the subject matter but unfortunately it didn’t meet my expectations for an aerial combat title. World of Warships, on the other hand, is surprisingly enjoyable. Granted, I’ve only played it over a beta weekend at this point, but there’s something oddly satisfying about the title that I can’t quite verbalize just yet.
What about you, Wargaming fans? Which of the company’s three action battlers is your favorite? Vote after the cut!
Star Wars: The Old Republic’s expansion announcement made me think about resubbing. I’m still thinking about it, but hey, that’s better than not thinking about it. Or something. Anyway, the point is, it tickled my Star Wars fancy.
What about you, MassivelyOP readers and Star Wars fans. Assuming you’re not already playing SWTOR, did the Knights of the Fallen Empire reveal pull you back to the game? Vote after the cut!
When Heart of Thorns
was announced back in January, the Guild Wars 2
community exploded with buzz as guild halls were mentioned as a main feature that the expansion would bring to the game. I was just as ecstatic, so I’ve been bursting to know more ever since the feature was discussed in a CDI proposal thread on the GW2
forum. Last night (or crazy early morning for me… see what I do for you?), Colin Johanson took to the E3
stage to give the expectant audience a brief synopsis of the guild hall system and the mechanics it would add to the expansion, and our very own MJ Guthrie
braved the E3 floor to bring us an interview on the topic
. Now that we know more, I want to unpack the basics and compare what we’re getting to the speculation.
In this edition of Flameseeker Chronicles, I will unfold the new guild hall system in as much detail as we know, and I’ll also look to the further development of the feature and inclusions I’d love to see upon release. Game Director Colin Johanson’s time on PC Gamer’s PC Gaming Show was admittedly very brief, and I wasn’t blown away with the show’s format in comparison to other E3 presentations. Nevertheless, there’s plenty to unpack before we see the guild halls running in-game this Friday in a special livestream on the official GW2 Twitch channel.
I like music. I like MMOs. I like MMO music, and really most game music in general. I don’t always listen to an MMO’s music, though. Sometimes it’s because I’ve heard it hundreds if not thousands of times already. Sometimes, not often, but sometimes it’s because it sucks. And sometimes it’s because I just want to throw on some of that down home devil music while I’m smashing space rocks or orc faces.
What about you, Leaderboard readers? Do you roll with with the stock MMO soundtrack when you play, or do you make your own? Vote after the cut.
Funcom’s mount patch for The Secret World went live earlier today, and while we’ve talked a lot about the motorcycle in recent days, the new functionality got me to thinking about what else the devs might have up their sleeve.
What about watercraft? Or hang-gliders? Or skateboards? Pogo-sticks? It could happen. What kinds of mounts would you like to see? Vote after the cut and keep in mind that you can select more than one choice!
Das Tal’s Kickstarter campaign is staring down its final week, and with only a little over 27 grand raised of its $55,794 goal, it’s time to pull out all of the stops. The team’s key strategy? To get everyone in the game to see whether it’s worth supporting or not.
That’s why Das Tal will be opening up the alpha test to everyone for 24 hours on the last day of the campaign, June 9th. “We’ll make the game available for everyone next week to enable you to convince your doubting friends,” Fairytale Distillery posted. “We’ve been told that ‘you have to play it to understand it’ — let’s get this started then!”
Interested parties can create a temporary account with the key “free4all” to jump into Das Tal’s alpha on the 9th. The devs promise that in addition to the current content, they hope to have the first pass of the leaderboard system up and running then as well.
I’ve been playing Call of Juarez: Gunslinger here lately. It’s nothing special, really, but it is a competent wild west shooter that I picked up for pocket change on Steam quite a while ago.
While the gameplay is overly familiar, the setting is not, and the soundtrack is pretty great, too, if you’re into twangy atmospherics, slide guitars, and the like. I’d certainly like to see an MMORPG set somewhere on the American frontier, and frankly it baffles me that no studio has done so yet.
What about you, MOP readers? Would you play a wild west MMO? Vote after the cut!
Monday’s blurb about NCsoft and its AI research was sort of interesting, don’t you think? The Korean firm isn’t the first MMO company to highlight advances in artificial intelligence, though. Heck, Star Citizen was talking up its AI a year ago.
What about you, MOP readers? Do you care about AI advances in your games, or would you prefer that developers focus on player-vs.-player mechanics, systems, and the like? Vote after the cut!
I was discussing MMO business models with some friends this week, and one of them commented that buy-to-play is the best thing ever. I boggled at that because in my experience, buy-to-play is the same silly F2P song and dance that nickels and dimes you for every little in-game thing, only with an added client fee up front.
Which sounds fantastic if you’re a game dev! As a player, it sounds like I’m getting even less for my money.
What about you, MOP readers? Are you drinking the B2P kool-aid? Or do you prefer a different business model? Vote after the cut!
I’m hosting some online friends at my meatspace house this month, and last March I flew out to stay with some other friends I’d been gaming with since 2004 but had never met in person. It was a blast and something I hope to do more of, travel logistics and costs notwithstanding!
What about you, MOP readers? How often do you see your online friends or guild mates in the real world? Vote after the cut!
Recently Worlds Factory published a piece about Wander subtitled “combat isn’t the only way.” After I finished pumping my fist and saying hell yeah in a louder-than-normal voice, I came back to reality and started asking myself how many of today’s MMO gamers would actually play an MMO with no combat.
And then I realized that instead of asking myself, I should ask you fine folk. Hence, today’s Leaderboard. Vote after the cut!
I’ve been playing a lot of GTA Online here lately, and while the recently released PC version ups the multiplayer ante over its console counterparts by supporting 30 avatars and a couple of spectators, that’s still a far cry from the number that I’ve arbitrarily assigned as the cutoff for calling something an MMO.
I say arbitrarily because of course “MMO” has no universally accepted definition. What say you, Leaderboard readers? How many concurrent players must a title support before you deem it an MMO? Vote after the cut!
MMO PvP comes in a lot of different flavors, and while all of them involve sticking the pointy end into the other man to some degree, there’s a lot of variation in terms of how and where that sticking is accomplished.
You can get your PvP fix in small dedicated arena instances or huge zones like Elder Scrolls Online’s Cyrodiil or one of ArcheAge’s various conflict areas, all of which feature PvE activities right alongside the PvP. Or you can opt for one of those free-for-all games like Darkfall or EVE, where the PvP switch is basically “on” at all times. And don’t forget about those realm-vs.-realm titles either!
How about you, MOP PvPers? Which style of MMO PvP do you prefer? Vote below!