Leaderboard is a weekly feature in which the Massively Overpowered staff pitch a poll to the readership. [Follow this feature’s RSS feed]
Back in February, Valve announced that it would be sunsetting Steam Greenlight and replacing it with a new platform called Steam Direct, which would require fees from developers in order to “decrease the noise in the submission pipeline.” At the time, fees from $100-$5000 were floated by the company, causing significant consternation among game developers concerned that indies, students, and developing countries would be shut out of the program.
Last week, Valve posted an update on the program, announcing that it will be sticking with the $100 fee and working on other ways to fix the submission process — namely, with an expanded curator system that continues to offload de facto vetting work onto volunteers.
The new hotness in World of Tanks
these days is ranked battles, which is getting ready to kick off a beta season to iron out the kinks. Along with these increasingly challenging battles comes new types of rewards: improved equipment and directives
Improved equipment comes in six types, each offering permanent boosts to various tank and crew systems when they are equipped. The only downside is that normal and improved equipment of the same type cannot be stacked. Directives are far more temporary, offering single battle boosts and crew skill unlocks to give an advantage during a fight.
So how do you get all of these new toys? You collect bonds: “Bonds are rewarded at the end of each stage, with the amount you earn tied directly to the rank you’re at, as well as by the end of the Season, with the amount depending on your final standing in the leaderboard. If you finish a stage at, let’s say, Rank IV, you gain 400 Bonds. Rank III brings in 300, Rank II gives you 200, Rank V earns you 500, and finally, if you don’t make it past Rank I, you get 100 Bonds.”
Update 9.19 is now live, and you can get a brief overview of its salient details after the break.
“Sun’s out, guns out,” a PWE press blast quipped today — all because the MMO studio is kicking off a ton of summer events across its range of games, including some of the more relatively obscure ones.
, for example, the titular city will be festooned in glitter for the 4th anniversary Protector’s Jubilee. Jubilee unicorns were mentioned
. That’s June 20-27, while July will see the summer festival with feasts, contests, and snail mounts.
Valiance Online has a dev thread up this week asking backers and devs to propose hairstyles for the game’s characters, something that immediately yoinked my attention since I am notoriously picky about hair. As I’ve written before, I’m not against mohawks. Mohawks are cool. But when we open up a character creator and see 50 different types of mohawks and little else? Drives me bonkers. I’m exaggerating a little, but the variety in most MMOs isn’t so hot, and that’s partly down to clipping issues, I realize. Still, hair specifically is super important to me when I’m rolling a character. It’s definitely in my top three, probably right after gender.
How about you? What’s the most important part of MMORPG character customization to you? You can pick three!
It may sound crazy, but a huge number of people who pour eyeball time and money into e-sports don’t even play the games they’re watching. That’s according to gaming analytics firm Newzoo, which last week broke down its stats on the major e-sports franchises and who exactly is watching them in the U.S., Canada, Germany, U.K., France, Italy, Spain, the Netherlands, Belgium, and Sweden. Key takeaways?
- 70% of viewers stick to one game.
- 69% of gamers play only League of Legends, CS:GO, or DOTA 2 (the overlap of all three is 8%).
- 42% of e-sports watchers of the big three games do not play any of them
- 191 million people will tune in to e-sports “frequently” this year; an additional 194 million will do so “occasionally.”
Howsabout you? Do you watch, play, both, or neither?
On today’s podcast, Justin teased me for running a virtual yard sale as I attempt to clean out my house in Ultima Online. I’m not quitting the game, mind you, but I did feel the urge to purge my hoard a bit to give myself some options, since right now, I’m obligated to sub every few months to hang on to that digital house lest I lose everything in it. If I were going to leave for a longer period of time, as I’ve done before, I’d need to get rid of most of my loot in a hurry and figure out whom to bequeath my house — if anyone.
Totally coincidentally, this morning I ran across a post on the Marvel Heroes sub whose author says he’s quitting and was looking for a “tasteful” way of giving away all his stuff.
Both incidents prompted me to wonder what other people do — does it depend on the game? What do you do with your stuff when you quit an MMORPG?
During last week’s podcast, Justin and I bumped into a tangential topic about competitive PvE and how relatively rare it is in MMORPGs, which seems weird, right? It was once the nature of MMOs to make us scuffle with other guilds in open-world dungeons, but with the dawn of instanced PvE content, devs didn’t replace that type of content the same way they’ve embraced raiding and PvP. You’ve got achievements, sure, and gear show-offs, but outside of Guild Wars-esque challenge missions and WildStar PvE leaderboards, it’s just not something most MMOs bother with.
Why is that? Should they? And how do you want to see it done? I posed all these questions to the Massively OP team this week for Massively Overthinking!
An unexpected environment and a shocking revelation about a key character lays in wait for adventurers who continue to scale Wakfu’s Mount Zinit.
The team posted a dev blog about the next stage of ascent up the monumental mountain. “In Mount Zinit part two, we decided to finish one aspect of the narrative before you even had time to explore the whole mountain,” the devs said. “Acting as if this is all totally normal, we arrive at the end of the main quest!”
To finish their ascent, players will need to explore other zones and gear up even further. In other news, a small patch yesterday added rewards for Wakfu’s leaderboard. So what are you waiting for? Go earn, son!
On the Morrowind subreddit a few days ago, a player was recounting a particular roleplay-slash-griefing episode on a hardcore-roleplay Ultima Online emulator. The player explains that he spent months roleplaying as a bartender serving drinks to the adventurers he befriended. But he was actually planning something far more nefarious:
“For over a year I roleplayed with these people as a simple barman, pretended to be their friend and confidant, and then during a harvest festival where every player on our server was in attendance and I was [paid] to provide the food and drink… I poisoned every last morsel of food, every drop of drink, and after the [regent] delivered his speech and all of these fools raised their goblets for the toast and took that deadly sip, I stepped onto the stage and revealed what had happened. They [were] all going to die, and die they did. Now this was a permanent death server (hardcore RPers, mind you), and some had been playing those characters for 8 years, and there they all were, collapsed and dying. Soon they were all unconscious, as you could only die if you went unconscious three times in one day or if a certain psychotic bartender came and cut off your head… which I did to every player in our group of 38. They were all there, and unfortunately so was I.”
SuperData released a report this week arguing that the video gaming video content business is booming, even “outpacing earnings from some traditional sports leagues.” The whole paper is a mere $2,499 if you want to read it all, but the summary includes everything from Twitch to YouTube and intriguingly suggests that the viewing audience is almost half female.
“Additionally, gaming live streams are replacing primetime TV viewing with 27% of live stream viewers watching most often during weekday evenings. The Gaming Video Content audience on YouTube and Amazon’s Twitch, 517 million and 185 million people in 2016 respectively, surpasses mainstream channels like ESPN and HBO, further shaking up the traditional media landscape.”
E-sports and stream viewers, the analysts claim, “watch more than four hours of content per week,” while almost half of US gaming video content viewers are hooked to “walkthroughs, trailers and humor videos,” meaning that both the casual and hardcore audiences are being served.
Are you among them? That’s what today’s Leaderboard means to find out.
When World of Warcraft was in beta and I first gave it a go, I remember being absolutely captivated by questing. It wasn’t as if no MMORPGs before hadn’t included quests. Most of them had, in some way or another, be they Ultima Online’s escort quests, EverQuest’s epics, or Star Wars Galaxies’ missions. The thing that made all the games prior to Blizzard’s 2004 spectacle so different was that questing wasn’t the primary thing to do to advance your character to the cap — it wasn’t the core gameplay element at all. So those of us who were tired of grinding out mobs to level up welcomed a different paradigm, not quite realizing that we were seeing a huge shift in the way MMORPGs were going to be designed from then on out in terms of what players were expected to do — and what we would no longer be able to do at all.
Fast-forward to today: Now when an MMORPG is announced and looks to be primarily quest-driven, at least to the cap, players moan and groan about boring and tedious quest grinds. Just another themepark, people say. I’d rather log out than do one more pointless quest.
Are you also sick of MMORPG questing?
I was chatting with my mom this morning when I was surprised to hear her say that she was impressed with how good my five-year-old son has gotten with video games. I wasn’t surprised because it’s not true; he’s phenomenal, and letting him play games, including MMOs (in moderation and under supervision!), has improved his reading skills, focus, coordination, and puzzle-solving. I’ve watched it happen!
What surprised me is that I wouldn’t have imagined adults saying that when I was a teenager, never mind when I was a kindergartner. Oh sure, we had a few consoles growing up, but PC gaming, especially the online sort, got side-eyes. Now I have a nephew whose tech-savvy parents send him to video game design camp. It’s a different world now!
Or is it? For today’s Leaderboard, I want to hear from you: How much did your family support or enable gaming as a hobby when you were growing up?
In the comments of a Daily Grind
last week, a few commenters tangented into debate about The Elder Scrolls Online: Morrowind
See, the original “ESO Plus” deal for ESO subscription holders granted them full access to all future downloadable content (DLC) forever and ever, as long as they were subscribed to the game. Morrowind, however, has been marketed not as DLC but as a “chapter,” meaning it will not be subject to the Plus promises, and so everyone will have to pay for it. Grumbling ensued.
“Suppose I paid BMW a monthly fee to drive [BMW] cars,” commenter Odin wrote. “I could drive whatever I want as long as I paid. They announce a great new car I want to drive. I cant wait, but they tell me, “This isnt a car; it’s an automobile. You have to pay extra.'”