Back in November, the controversial game developer who dubbed himself "Internet Warlord" released a state-of-the-game post, clarifying that LOD's PC release will ultimately be exclusive to Windows 10, that the console version has switched to Unreal Engine 4, that the Havok-based PC engine is still up in the air, and that both PC and console will allow custom hosted servers. Moreover, the game will not be free-to-play, though PC and console will have different pricing structures.
line of defense
"My reasons for moving the game are very simple. I am tired of the noise, the attacks, the harassment, the distractions here on Steam," he writes. "Steam has become too big for Valve to be able to effectively police every aspect of it and where anti-social misfits reside. They know this, the Steam community knows this, and we the developers and publishers, know this."
He cites "review bombing" and a lack of developer control over the "#1 source of harassment: the front facing Steam store page" in the form of review comments and ratings. The game's Steam reviews currently stand at 122 negative to 21 positive.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!
Internet Warlord Derek Smart is at it again: This morning, the dev behind Alganon and Line of Defense ramped up his crusade against Star Citizen and Chris Roberts with a demand letter from his attorneys and the threat of a class-action lawsuit.
"I have decided to make good on previous statements calling for accountability," he writes. "Aside from the FTC guidelines on crowd-funding, as well as actions they have taken against companies that seek to defraud consumers, and because I have reasons to believe that this entire project now borders on consumer fraud, regardless of the risks to myself, my family etc or the amount of aggravation (attacking the messenger is an exercise in futility) that this is no doubt going to cause me, I am going to continue fighting this, while working with the Federal authorities, including the FBI, to get to the bottom of what is going on with this project and where backer money is going."
Line of Defense's Derek Smart has made it quite clear what he thinks about Star Citizen and its creator, Chris Roberts, by calling for Roberts' resignation and an audit of the crowdfunded title. But what does Roberts think of Smart? Not much as it turns out.
"I don't know what to say, other than, if someone spent so much energy focusing on their own stuff, maybe people would like their own stuff better," Roberts said in an interview with PCGames N at Gamescom. "I don't particularly pay much attention to him because it seems like the more people pay attention to him... I think at the end of the day the game is gonna speak for itself, the content speaks for itself. There's plenty of people who say, y'know, you can't do certain things and I don't listen to them. Especially, y'know, I mean, you have to listen to people who have actually been able to do stuff and that you respect. That's not the case [here]."
This week's Massively Overthinking comes to us from Kickstarter donor Dahui, who asks,
"What do you think MMO developers can do to try to minimize the toxic behaviors that are so prevalent in some of the bigger name MMOs?"
I posed Dahui's question to the writers, and now I pose it to you.
Derek Smart calls for FTC investigation of Star Citizen's finances, presents Chris Roberts with list of demands
Game developer Derek Smart continues to be terribly concerned over the future fate of Star Citizen. After an epic-sized rant last week, Smart posted another piece last night, this one restating his immense concern over the development of the space sim, urging people to "wake up and start asking the tough questions." In the nearly 11,000-word post, he sets out to explain, as he puts it, "why RSI and all subsidiaries need to be investigated - right now!":
From everything that we have uncovered thus far, it is our belief that the game, Star Citizen, as of this writing, has all the makings of a crowd-funding failure, and an unmitigated disaster. A disaster which, if, and when it happens, and everything eventually comes out, is likely to be the most shocking event in recent gaming memory, which threatens to eclipse even the 38 Studios collapse of 2012.
H1Z1 this week announced and then canceled plans to charge a monthly pass for its battle royale mode; it's still happening, Smed says, but not soon -- after all, the game's still in alpha. Daybreak also laid out its roadmap for the game's coming year. What else is new in the land of MMO testing?
- CCP opened EVE: Valkyrie pre-alpha registration to EVE Online and DUST 514 players. (Thanks Cosstarica!)
- Skyforge begins its second closed beta on March 24th.
- Daybreak began a Landmark competition to build EverQuest Next's Qeynos. Landmark also abolished claim upkeep and plans to do only one more character wipe.
- Crowfall heads into its final week of crowdfunding discussing mount mechanics, VR support, and territory development.
- At Fanfest, we learned that DUST 514's do-over Project Legion might be in dev limbo.
- Elite: Dangerous' Mac beta begins March 31st.
- Eternal Crusade has canceled its planned early modules to focus on founder access.
- Das Tal is considering going buy-to-play at launch.
- Cabal II unveiled a deep-dive video on its combat system.
- PlanetSide 2's PS4 beta begins next week.
- Line of Defense had a rough weekend stress test.
- Origins of Malu's PvP module landed in early access today.
Our complete list of MMOs in testing is below.
Following a tumultuous free play weekend, Line of Defense creator Derek Smart said that the game may or may not go forward with a free-to-play option and will certainly not be doing any similar open weekend tests.
Smart wrote a post-mortem of the weekend in which he addressed complaints and "disingenuous" Steam reviews of the early access test. "What we have seen this weekend by letting everyone in, is precisely the reason that we priced the early access tiers so high back in [September] so that we only attracted the few people who want to help us test and improve on the game," he wrote.