If it seems as if you’ve been hearing about Albion Online for a long time, you’re not wrong. In fact, the game has delayed its testing periods multiple times for major revamps, to the chagrin of testers, but hopefully that’ll make today’s launch all the better. Yep, today the day this buy-to-play, economy-driven, indie PvP sandbox is finally here, at least if you’re in the top-tier of founders and starter pack purchasers.
“Developed by Sandbox Interactive, fantasy MMORPG Albion Online has officially arrived on PC, Mac and Linux, bringing with it a community of dedicated MMO fans. Kicking off their adventures with a clean slate after the beta server wipe, Legendary Founder and Legendary Starter Pack owners have already begun taking their first steps in the sprawling land of Albion, staking their claim on the untamed wilds and free markets therein. Epic Founders and Starters will be the next group to enter the fray, joining Albion’s servers on July 18th at 13:00 UTC, followed by Veteran Founders and Starters on July 19th at 13:00 UTC. Can’t wait to start forging out on your own adventure? Download the client and grab a Legendary Starter Pack to dive in right away!”
In an AMA over the weekend, Sandbox Interactive said it now counts 250,000 founders and almost $10,000,000 in funding.
Will there ever be a mobile MMORPG that handles the complexity and delivers the fun of a desktop or console experience? There have been many games have tried to crack this nut, like Order and Chaos, Pocket Legends, and AdventureQuest 3D, to varying results.
A new challenger in this market appears this week, as Crusaders of Light launched its “true mobile MMORPG” on the Apple iOS store. Don’t worry, Android users, your day is coming next week on July 20th.
Crusaders of Light looks like a colorful, stylized game in the vein of World of Warcraft. It sports three classes, lots of quests, and 40-player raids. Is this the mobile MMO for you? Watch the launch trailer below to figure that out!
Welcome back to our series on MMOs and other multiplayer games you you’ve never heard of! Tonight we have three to highlight.
Mad World has my attention because of its cute graphics first and foremost. The Korean-born game styles itself as an action-centric HTML5 MMORPG with crossplatform play across Windows, Mac, Linux, iOS, and Android. Studio Jandisoft – whose core members apparently worked on another game we’ve covered in this series, Metin2 – says it’ll launch next year on “a mission to offer a truly massively-multiplayer experience without boundaries,” but there’s a fun trailer out as of today:
Get your chance to test AdventureQuest 3D’s newest class before the launch crowd! In this week’s release, Artix Entertainment pushed out the “Beta Berserker” (expect that name to change in the future, of course).
The new class goes hand-in-hand with another feature of the patch, which is the random adventures system. By clicking on the town crystal, players will be sent into a random dungeon with another person (which is a little funny right now, as there are only two instance options at present). Through this system, players can accumulate Battle Gems that are needed to make Berserker gear and other useful items.
“Yergen is making more dungeons and adventure maps — a lot more,” the team wrote. “In fact, he already has a new Frost Dungeon nearly complete. As the game grows and expands, we will use our newest assets to create new, fun, and interesting adventures. No, they will not all be dungeons. Some adventures will be outside, or in buildings, or well, anywhere.”
What’s a few dragons among friends? Massively OP’s MJ has been poking around AQ3D’s Ashfall and taking in the sites — those sites being the cool dragons there! Sometimes those same beasts taker her in… to their stomachs! That hasn’t dissuaded her from exploring the area; there is plenty adventure to be had, and she’s eager to experience more of it. (Especially more dragons). And back by popular demand is the infamous Mo Cape! MJ has a box full of the coveted orange capes to give to lucky winners, so tune in live at 6:00 p.m. for your chance to win your own Mo.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, June 17th, 2017
Last week during its seasonal telethon, Shroud of the Avatar’s lead developers surprised watchers by announcing an equity crowdfunding campaign that allows players and other parties to invest directly in the game.
To try to glean more information about the state of the company and the decision to launch this year, we fired off an interview to Portalarium’s Richard Garriott. But one extremely tricky (and frustrating for everyone) issue that crops up with these equity crowdfunding interviews is that the SEC has implemented strict rules for what studios can talk about, meaning they are not legally allowed to discuss deal terms with the press. In fact, if we mention specific deal terms of their campaign in this interview, we can get them in trouble, which is obviously not our goal here. For example, we asked additional questions about the company’s financial position, who has invested in it, what happens to Portalarium if the investor round fails to meet its minimum, whether the game’s income is currently covering its costs, and how the game’s valuation was determined, but Garriott couldn’t answer in fear of running afoul of SEC regulations.
So we’ve proceeded with what we can discuss, and investors can ask questions in public on SeedInvest where everything is posted in accordance with the law.
Massively OP’s MJ is just slightly enamored with dragons. And by slightly we mean completely and totally. Dragons are awesome. And AQ3D’s Ashfall has dragons. (It makes sense, seeing as updates are called Dragons of Ashfall I and II and all that.) So MJ is going to go revel in dragonness. Or meet some dragons. Or die to dragons. All scenarios are equally possible. Join us live at 3:00 p.m. for a dragonlicious time.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, May 9th, 2017
Every time Massively OP’s MJ logs into AQ3D, she has a whole lot of fun. Whether it’s the devs reading with funny voices or just the little quips and jokes in the scripts, there’s always a reason to chuckle. And after so much traveling lately, MJ really needs a good laugh. She’s excited to dive back in so she can read more punny dialogue. And do you know what else makes MJ smile? Giving things away! So tune in live at 9:00 p.m. to for the fun and a chance to win your very own Mo cape.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, April 25th, 2017
As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere.
Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private.
Patch 1.4 landed in AdventureQuest 3D yesterday, bringing with it several important and welcome features to the game. And yeah, the patch even included the VR goggles that the team teased as part of its April Fools joke.
Some of the big notes of Patch 1.4 include the ability for players to form parties (up to five members), dungeon options for public or private instances, cosmetic items, several combat improvements, the waypoint system, and even the ability to walk backwards a bit quicker than before.
So what’s next on deck for this cross-platform MMO? “Coming next we have Ashfall Part 2, the Kickstarter map, a massive upgrade of early game content (including a new version of the Town of Battleon) using all of our new tools, and more.”
When I add news to our newsroom for our reporters to pick up, I often add links that just say “such-and-such a game exists” — because just existing is what’s new, or at least new to us. Today, we had three of those, and I’m combining them all for this quick look at three MMOs and orbiting games that you’ve probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.
Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren’t into retro pixel graphics and hardcore gameplay, you probably won’t like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an “Online RPG built in a classic style, paying homage to 1980s RPGs,” and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There’s no cash shop either. Old school isn’t always a bad thing! (via Reddit)
Back at GDC, AdventureQuest 3D whipped up a special in-game sword for folks who stopped by the booth: the GDC Blade. But as Artix’s reps told me, the studio felt bad that regular players — who couldn’t attend GDC — weren’t able to pick up the blade.
That all changes today, as the studio has granted Massively OP 1000 codes for these exclusive swords for our readers! Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Over the weekend, Cloud Imperium fielded questions from players on some of the more technical elements on display in Star Citizen’s last Around the Verse. Turns out that some major DirectX changes are on the horizon.
“Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux,” explains Director of Graphics Engineering Ali Brown. “As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.”