and Tuque Games have announced today that Livelock
is officially launching on August 30th.
The game had been scheduled for launch earlier this month but was delayed indefinitely to ensure a that play was available on all platforms at once. That means that what's releasing next week is a shooter that'll land on PC (Steam), Xbox One, and PlayStation 4 simultaneously.
"The game transports players into the 22nd century, the age of the machine. Nearly a century after the cataclysm, it’s up to you to restore humanity. Clusters - groups of corrupted machines control what remains of the earth, fighting each other in an infinite war over resources that now threatens the very planet itself. Players take control of a Capital Intellect, a human consciousness uploaded to large mechanical body. Armed with a unique arsenal of weapons and special abilities, the Capital Intellect must fight the corrupted machine Clusters and break the cycle of an infinite war, before humanity is forgotten in the annals of history."
Massively OP's MJ Guthrie has streamed the game twice in the past month, checking out the campaign during the beta. Watch on below.
The launch itself might have been postponed indefinitely
, but as promised, MassivelyOP's MJ is heading back into Livelock
to continue the campaign. So far, things have gone pretty smoothly. She's also looking forward to checking out the Open Protocol survival game mode. (That is expected to not go as smoothly!) Join us live at 9:00 p.m. for a second look at this new robot MMO shooter.
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, August 2nd, 2016
Friends, the headline pretty much says it all: Livelock
has decided to delay its launch
without announcing a new release date. The delay affects all platforms on which the robot MMO shooter was to release (PC, Xbox One, and PlayStation 4). Originally, Livelock
was going live this week on August 2nd
Earlier this week we announced that the PlayStation 4 version of Livelock would be delayed and other platforms would still release on August 2nd. After serious debate, we decided that we would much rather have everyone be able to play Livelock on the platform that they prefer globally on the same release day. Since that was our original intention when we started developing Livelock, we’re pushing back the release date for Livelock on PC, PlayStation 4, and Xbox One.
Currently, there is no confirmed release date for Livelock.
Are you curious about Livelock
? MassivelyOP's MJ is. And you know what that means! She'll be diving into the beta of the game to see what it is all about. She knows it is a top-down shooter with robots and guns. But how does it play? And how well will the death counter feed? Tune in live at 4:00 p.m. as OPTV
's infamous Stream Team
brings you a first look at...
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, July 30th, 2016
When the end of the world happens, do not worry. It just means that something pretty awesome is about to happen.
That's the message of Livelock's official story trailer, which traces the history of the apocalypse and the rise of a new breed of humanity (as robots). Hey, even a robot shooter needs its lore, right?
"You, Intellect, were discovered by SATCOM and you are humanity’s last hope," the trailer description states. "If you don’t step forward to answer destiny’s call, humanity may never rise again." So don't disappoint us, readers.
Livelock is launching next week on August 2nd as a $20 buy-to-play title. Get the full scoop on Livelock's backstory after the jump!
has a release date: August 2nd.
The studio announced today that its top-down MMO shooter will land on PC, Xbox One, and PlayStation 4 simultaneously with the previously announced box cost of $19.99 (it's $44.99 for a three-pack).
Massively OP's Andrew Ross spoke with PWE at E3 last week for insight on the game's business model:
"Livelock is using a very good business model that non-fans of the company may appreciate: buy-to-play. For $20, you get a singleplayer game with a campaign that your friends or match-made strangers can play with you. There aren’t any updates or current plans for DLC, but it’s something that could happen. There are no in-game power-ups or skins to buy, either; you just play. It sounds quite fair, and I have to admit that if more games used a similar model (especially with a bonus for multiple copies as Livelock will have), I’d probably be much poorer."
One thing that I see over and over in our comments sections when we cover Perfect World's
MMOs is hatred for lockboxes and keys bought via legit RMT, so you'd better believe that's something I asked about at this year's E3 2016
while I was checking out the studio's lineup of Star Trek Online
, and Livelock
Cryptic's Executive Producer, Rob Overmeyer, stressed that players are never are forced to buy anything in Neverwinter and that the game's pricing is constantly being evaluated. STO's team actually communicates its strategies quite frequently with the Neverwinter team; lockboxes, PWE says, allow that team to release in-demand content that players might want, but the designers have to be much more wary about unintentionally breaking immersion. Imagine playing a WWII MMO that suddenly gives players the option to grind out UFOs. It's fun, but if it's attached to a dungeon, grind reward, or other reliable method, you might see a flood of UFOs suddenly.
People who know me know that if there's just one thing in this world that I'm passionate about, it's probably robots. Robots are a big deal to me. I like robots. I also have no small amount of affection for shared co-op experiences and twin-stick shooters. In theory, Livelock
should be, well, a lock. It's not a hard sell for me to have customizable robots I can smash stuff with.
Whilst I was flitting about Boston for this year's PAX East, I had a chance to actually play the game. And the end result was a game that I was not, in fact, quite as on-board with as I might have expected. But not because the game was bad -- just because of lots of niggling little details here and there.
Livelock is a real departure from form for Perfect World Entertainment, a buy-to-play title that can at least theoretically be played completely offline and single-player. The demo on the floor, quite sensibly, was focused around players taking on a co-op level and smashing through lots of enemy robots together. The demo walked players through a number of miniboss fights, but it ended just before fighting the big boss, complete with some leaderboards for people who did well at the demo.
upcoming robot-vs.-robot co-op shooter Livelock
has a new video today showcasing the player Vanguard.
"Quiet, diligent and calculated, Vanguard joins the roster of The Few as the tank of the group. Even larger in stature than Hex, Vanguard shows his presence in the battlefield as he navigates the world in an effort to fight for those who can't. Armed with a massive chassis and powerful hammer, he will be able to absorb massive amounts of damage while also being able to crush the rogue Clusters with one fell swoop."
Livelock will be buy-to-play at launch, though we don't know when this year the launch will be. Enjoy the trailer and new images below.
How do you feel about robots shooting other robots? If you would rate your feelings in that department as "Strongly Positive" or better, you will want to keep your eyes peeled for Livelock
. Perfect World Entertainment
is publishing the top-down cooperative shooter in 2016 for the PC, PlayStation 4, and Xbox One consoles.
Livelock takes place after the nigh-complete end of humanity, with robotic party members fighting it out in ruined wastelands. The game differs from many other titles in the PWE stable by not being free-to-play; it's buy-to-play, although details on pricing are not yet available. Check out screenshots and the game's first trailer just below, and feel free to explore the official site; we'll keep you posted on the game's upcoming beta tests.
Perfect World Entertainment is up to something. The company has retweeted a tease Twitter account, @PlayLivelock, which has been tweeting out sci-fi nonsense about awakening from "slumber" for the past week.