In this week’s Flameseeker Chronicles, I’ll discuss each of the new raid bosses briefly and will outline the premise of the encounter mechanics. I won’t spend long outlining very detailed tips and tactics at this stage since I haven’t been hands-on with everything myself yet, though I will furnish you with some tactics guides as I get more experience post-holidays if there’s demand for them. Note that there will be spoilers for those who haven’t tried the content themselves yet, so bear that in mind before reading on. I’ll avoid totally spoilerific images and will hide big lore points behind tags.
In this edition of Flameseeker Chronicles, I’ll share with you the main story points of the episode and will discuss my highs and lows throughout. Please note that, although major spoilers will be hidden by tags where possible, this article is best enjoyed after you’ve played the content for yourself due to significant spoilers throughout.
ArenaNet’s Mike O’Brien actually answered one player’s Reddit thread on the topic, arguing that even if you don’t want to buy a thing or it’s not aesthetically pleasing, metrics point the way for the studio, and we should be happy if cosmetics like the peacock can manage to support development.
In this edition of Flameseeker Chronicles, I’ll wrap up my PoF story impressions and will conclude with some hopes for today’s season launch. This will be a lengthy one, fair reader, so get comfortable for a bumper read! As ever, there will be significant spoilers throughout for anyone who has
been living under a rock not finished the PoF story and has missed the new season hype.
On this week’s show, Justin and Bree bid a sad farewell to Marvel Heroes (and Master X Master while we’re at it). It’s not all depressing news; Secret World Legends is killing it, there’s a new Path of Exile expansion, and Guild Wars 2’s fourth living world season is on its way.
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That is why, to continue using an awkward baseball metaphor, I was let down when this expansion’s score was a mere double instead of a home run. It’s not bad, mind you, but it’s certainly not as great as the previous expansion or what the team has been putting out in the meantime. Perhaps some of this stems from the desert theme, which I’ve always found to inspire somewhat stereotypical “desert music” that sounds samey and not that thrilling. Guild Wars: Nightfall was my least-liked score of the original game for this reason as well.
Again, I want to emphasize that I don’t hate Path of Fire’s score, I just don’t like it as much as what’s been done before. This time around, four composers put together the album: Maclaine Diemer, Wilbert Rogett, Brendon Williams, and Stan LePard. This team did produce several highlights that I prefer to mention rather than talk about what didn’t work, so let’s give those pieces a listen!
It does appear that the living story will maintain the two-to-three-month cadence and be available only to those who own Path of Fire, though we assume you can still “claim” the episodes without owning it. Trailer inc!
In this edition of Flameseeker Chronicles, I will cover the first two chapters’ major story points for you: I’ll leave my usual hated and rated sections for the end of the story deep-dives. This article will contain significant spoilers for those who have not yet completed the expansion’s story for themselves, so I recommend skipping this article or proceeding with caution if that applies to you. You have been warned!
This launch diary installment will share ArenaNet’s responses to my PoF questions: Mounts, elite specializations, and the new maps were huge topics of discussion aside from the more general launch and development questions I had. Read on!
Eventually, however, the team wanted to expand the world itself. “You can’t go halfway on a world,” he argues. “A world is such a powerful thing. It’s where your friends are. It’s the relaxing place where you hang out in the quiet moments between challenges. It’s the home that you grow to love, and that you’re ready to fight to defend when the story asks you to. We came to realize that the world wasn’t the setting; the world was the game.”
And that led ArenaNet to Guild Wars 2, with its focus on horizontal progression, character customization, and social systems. In fact, O’Brien suggests megaservers amounted to crucial tech for the development of the game and its social emphasis.
Don’t worry about story spoilers being contained below: I’m not ready to share story details with you yet and wouldn’t even if I could! Expansions are a long time in the making and fans deserve to enjoy all that entails first-hand without it being spoiled. Anything at all problematic will be marked with spoiler tags just in case. Enjoy my list of the good, the bad, and the janky, and check out my screenshot gallery at the end of the article too (though skip this if you don’t want location spoilers).
Even if you’re not into the game right now, you might as well log in and grab the chapter for some possible future date. Otherwise, the episode will end up costing you 200 gems if you decide to purchase it later. (It should be noted that, as with all Season 3 episodes, this one requires the Heart of Thorns expansion to access.)
Many moons ago, when I was first hired on Massively-that-was, my fellow hire at the time was a lady by the name of Rubi Bayer. We hit it off pretty well and became friends. She was also very excited about a title that had yet to come out at the time, a game by the name of Guild Wars 2. For those of you coming to this story without knowledge of names, she’s now working for ArenaNet on that exact same game, along with two other former writers from our staff, all of whom are people I consider friends of mine.
So perhaps it’s a bit odd that I’ve not played Guild Wars 2 since well before Heart of Thorns launched. I have some history with the game, but it’s never been one of my main titles. And now that I’m heading back into it for its second major expansion, I think it’s a fine time to walk back through my experiences there, what I hope to find, and also ask a few reader questions along the way. Because that’s how polls work, after all.