living world

Guild Wars 2: The first forum chat covers boss difficulty, instance chaining, and season rewards

ArenaNet is trying something new for Guild Wars 2 this season: In addition to its episodic AMAs on Reddit, it’s opened up a temporary Q&A forum on the new content. It’s certainly a lot easier to read and find replies! Most of the topics since yesterday revolve around lore, and as I’m trying to avoid spoilers myself, I won’t subject you to them, but there are some more general ones that aren’t just AMA repeats that I can draw your attention to.

  • Players didn’t make much headway with ArenaNet in the ongoing complaints about the difficulty of the solo story bosses.
  • Planning for this episode began in November of 2016, to give you an idea of how long these things percolate.
  • The studio agrees some of the instance chaining in this episode goes on for too long. (It was done for story purposes.)
  • Will the personal story ever be developed again? “It’s something we consider often,” Jessica Price says, but it’s probably not happening, given the number of races, personalities, and backgrounds would need to be taken into account (1800 combos before personal story choices).

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Flameseeker Chronicles: First impressions of Guild Wars 2’s A Bug in the System

Today is the day we’ve been waiting for: After a short delay, episode 2 of Guild Wars 2‘s fourth Living World season, A Bug in the System, is finally ready to release. It feels as though Daybreak was a lifetime ago after being spoiled for so long with super-fast episodic content drops throughout the Path of Fire story, so I’m delighted to finally get to grips with some new story now. I had a little glimpse at the action two weeks ago in a dev-guided preview and was honestly left jaw-dropped, so it’s been exceptionally difficult waiting for its release to talk about my impressions. The episode is dangerous, political, and impactful, and I am just about hanging onto my seat as I get to see more today.

In this episode of Flameseeker Chronicles, I’ll recap on Daybreak’s content for those who haven’t quite caught up before launching into my first impressions of A Bug in the System. I played for around 45 minutes with some key developers and have only had a glimpse at the content, so this article will be a nice teaser for today without spoiling too much more than the trailer does. Having said that, if you would prefer to go in fresh, give this one a skip to avoid potential spoilers until you’ve played yourself.

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Massively OP Podcast Episode 159: Panda punching

On this week’s show, Bree and Justin dive into deep mysteries, get ready for a slice of RIFT Prime, and once again try to figure out just what the heck Daybreak is doing with its H1Z1 franchise. Also, BREE SINGS. It’s as amazing as you always imagined.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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ArenaNet delays Guild Wars 2’s next living world episode to ensure it ‘lives up to standards’

Were you expecting Guild Wars 2 to drop a new living world episode trailer today, complete with deets on when the episode is rolling out? We were too. Turns out it’s all been slightly delayed.

“We are fast approaching the end of our 2-3 month cadence window for Living World Episodes and this morning we were hoping to unveil the Episode 2 Trailer along with the announcement of its release date,” says ArenaNet’s Mike Zadorojny. “However, as we were preparing the episode for launch we discovered issues that we want to take additional time to address, to make sure it lives up to our standards. Once we have nailed down the last few details, started the process for moving the build to Live, and are confident when the episode will launch, we will release the trailer. Thank you for patience and bearing with us as we put the finishing touches on Episode 2. We look forward to playing the next chapter of Living World with all of you once it is released.”

Maybe next week?


Perfect Ten: Major MMO expansions and updates to expect in 2018

Now that we’re almost 1/12th of the way through 2018, it’s probably about time to stop anticipating the year and start experiencing it. We have already looked at MMOs coming this year, multiplayer titles on the way, the current healthiest MMOs, MMO predictions, and the best value games on the market. So what’s left?

Expansions. Expansions and major content updates are what’s left. It might seem a little presumptuous to try to outline what’s coming this year, since many studios still have their long-range plans under wraps, but when we sat down in the MOP office to talk about it, we ended up with a much larger list than anticipated.

So here’s a look at the major MMO expansions and content updates we are expecting and anticipating over the course of this year. After this? You’re on your own, kid.

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Flameseeker Chronicles: 2018 Guild Wars 2 predictions

I adore looking back on last year’s predictions about what’s to come in Guild Wars 2 in the next twelve months: Even when my predictions are totally wrong, they stand as an excellent marker of how I was feeling about the game and what the gaming climate was like at the time the predictions were made. I love making new predictions each year and it’s a key part of my annual MMO checklist, alongside setting my personal gaming goals for the year ahead to look back on at a later date too. This year’s predictions blend safe bets based on where development is currently at with some more far-reaching points of note.

In this edition of Flameseeker Chronicles, I’ll look back on my old predictions and appraise them retrospectively, and I’ll also set new ones for 2018. This article will be spoilerific by nature if you’re not caught up with current developments, so skip for a while it if you’re behind.

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Guild Wars 2 is hiring a writer and narrative designer

We regret to inform you that while ArenaNet is definitely hiring a Writer / Narrative Designer for Guild Wars 2, it is also a job you are probably not qualified for. (This is in a general sense, mind you; if you’re a regular reader and have shipped two AAA games, by all means, go forth.) But it’s still interesting for those of us who are not qualified for the position, as it offers a hint about how much more writing is going to be coming out of the studio with upcoming patches. (And also that Riot Games just picked up the former holder of that job, Michael Yichao.)

Obviously, it doesn’t hint at all about the content of those stories, but it’s a senior position that indicates a need for more words, more characters, and more narrative. If that’s your favorite part of the game in the Living World, you have reason to be happy. But you probably don’t need to send off your resume, although if you do, make sure to check out the twitter feeds of ANet’s Bobby Stein and Tom Abernathy, which are stuffed full of advice for aspiring applicants.

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Flameseeker Chronicles: A Guild Wars 2 2017 column retrospective

Welcome along to a rather festive retrospective in which I sum up 2017 for both Guild Wars 2 and Flameseeker Chronicles! A large glass of buck’s fizz and a good helping of homemade Christmas cake have fuelled the writing of this article, though I didn’t need cheery holiday snacks to brighten my Boxing Day morning when I had so many articles to look back on and a huge amount of excellent gaming memories to reflect on. Once the festive season is over, I’ll write up my predictions for 2018 and will revisit my 2016 crop to see if I was in any way accurate, but for now I wanted to reflect back on a year well done.

In this edition of Flameseeker Chronicles, I’ll revisit the milestones that made it a great year for GW2 and the content spawned from them, hopefully finishing my reminiscing with a solid picture of how the year refined the game and what direction ArenaNet might take in 2018. This will be a useful rundown for those of you who might have missed some entries along the way and wish to get to the good bits while enjoying any festive time off you have. Enjoy my musings and have a very happy holiday season!

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Flameseeker Chronicles: Guild Wars 2’s Hall of Chains raid wing first impressions

I promised you at the end of last week’s rundown of Guild Wars 2‘s fourth Living World season’s launch episode that I’d return this week with a first look at the new raid Hall of Chains and I never want to disappoint! While I haven’t stood toe to toe with each of the raid bosses yet, I’ve been glued to boss kill videos and have been gaining a feel for the fights I’m due to face. I’m delighted to explain my take on the new endgame content and I’m hoping that some of you are joining me in trying it out!

In this week’s Flameseeker Chronicles, I’ll discuss each of the new raid bosses briefly and will outline the premise of the encounter mechanics. I won’t spend long outlining very detailed tips and tactics at this stage since I haven’t been hands-on with everything myself yet, though I will furnish you with some tactics guides as I get more experience post-holidays if there’s demand for them. Note that there will be spoilers for those who haven’t tried the content themselves yet, so bear that in mind before reading on. I’ll avoid totally spoilerific images and will hide big lore points behind tags.

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Flameseeker Chronicles: Deep-diving Guild Wars 2’s living world S4 Daybreak

I’m back with an earlier-than-anticipated special edition of Flameseeker Chronicles to share my impressions of the opening episode of Guild Wars 2‘s fourth Living World season. I am blown away by ArenaNet‘s commitment to the content cadence we’ve come to expect and am thoroughly impressed that the new season is upon us so swiftly after Path of Fire‘s launch, and the direction in which the season seems to be travelling is very promising indeed. The content feels more dynamic than previous offerings, relying heavily on panoramic details, mechanically rich scenarios, and strong dialogue to give us a narrative that feels more alive than ever before.

In this edition of Flameseeker Chronicles, I’ll share with you the main story points of the episode and will discuss my highs and lows throughout. Please note that, although major spoilers will be hidden by tags where possible, this article is best enjoyed after you’ve played the content for yourself due to significant spoilers throughout.

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Guild Wars 2 defends new mount price, Zadorojny stays on as Game Director, S4 plans brisk cadence

There’s a bit of a kerfuffle over Guild Wars 2’s new mount, which is a gorgeous peacock reskin of the raptor. ArenaNet has put it up for 2000 gems ($25) – a direct-buy, mind you, instead of repeating its lockbox mount fiasco from earlier this month. That hasn’t stopped some players from arguing it’s too expensive, however, compared to the expansion itself, which cost only $30.

ArenaNet’s Mike O’Brien actually answered one player’s Reddit thread on the topic, arguing that even if you don’t want to buy a thing or it’s not aesthetically pleasing, metrics point the way for the studio, and we should be happy if cosmetics like the peacock can manage to support development.

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Flameseeker Chronicles: Wrapping up Guild Wars 2’s Path of Fire story ahead of season 4

The launch of Guild Wars 2‘s Living World Season 4 will be upon us today, so it’s all the more pressing that I wrap up my Path of Fire story analysis so we can jump into some new impressions as we delve into new story content. I haven’t had hands-on time with the new season prior to launch this time, so we’ll be going straight into a deep dive of the new content next time, but until then I can’t wait to share my closing thoughts on PoF‘s story with you.

In this edition of Flameseeker Chronicles, I’ll wrap up my PoF story impressions and will conclude with some hopes for today’s season launch. This will be a lengthy one, fair reader, so get comfortable for a bumper read! As ever, there will be significant spoilers throughout for anyone who has been living under a rock not finished the PoF story and has missed the new season hype.

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Massively OP Podcast Episode 145: Farewell Marvel Heroes and Master X Master

On this week’s show, Justin and Bree bid a sad farewell to Marvel Heroes (and Master X Master while we’re at it). It’s not all depressing news; Secret World Legends is killing it, there’s a new Path of Exile expansion, and Guild Wars 2’s fourth living world season is on its way.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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