living world

Flameseeker Chronicles: Guild Wars 2’s Hall of Chains raid wing first impressions

I promised you at the end of last week’s rundown of Guild Wars 2‘s fourth Living World season’s launch episode that I’d return this week with a first look at the new raid Hall of Chains and I never want to disappoint! While I haven’t stood toe to toe with each of the raid bosses yet, I’ve been glued to boss kill videos and have been gaining a feel for the fights I’m due to face. I’m delighted to explain my take on the new endgame content and I’m hoping that some of you are joining me in trying it out!

In this week’s Flameseeker Chronicles, I’ll discuss each of the new raid bosses briefly and will outline the premise of the encounter mechanics. I won’t spend long outlining very detailed tips and tactics at this stage since I haven’t been hands-on with everything myself yet, though I will furnish you with some tactics guides as I get more experience post-holidays if there’s demand for them. Note that there will be spoilers for those who haven’t tried the content themselves yet, so bear that in mind before reading on. I’ll avoid totally spoilerific images and will hide big lore points behind tags.

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Flameseeker Chronicles: Deep-diving Guild Wars 2’s living world S4 Daybreak

I’m back with an earlier-than-anticipated special edition of Flameseeker Chronicles to share my impressions of the opening episode of Guild Wars 2‘s fourth Living World season. I am blown away by ArenaNet‘s commitment to the content cadence we’ve come to expect and am thoroughly impressed that the new season is upon us so swiftly after Path of Fire‘s launch, and the direction in which the season seems to be travelling is very promising indeed. The content feels more dynamic than previous offerings, relying heavily on panoramic details, mechanically rich scenarios, and strong dialogue to give us a narrative that feels more alive than ever before.

In this edition of Flameseeker Chronicles, I’ll share with you the main story points of the episode and will discuss my highs and lows throughout. Please note that, although major spoilers will be hidden by tags where possible, this article is best enjoyed after you’ve played the content for yourself due to significant spoilers throughout.

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Guild Wars 2 defends new mount price, Zadorojny stays on as Game Director, S4 plans brisk cadence

There’s a bit of a kerfuffle over Guild Wars 2’s new mount, which is a gorgeous peacock reskin of the raptor. ArenaNet has put it up for 2000 gems ($25) – a direct-buy, mind you, instead of repeating its lockbox mount fiasco from earlier this month. That hasn’t stopped some players from arguing it’s too expensive, however, compared to the expansion itself, which cost only $30.

ArenaNet’s Mike O’Brien actually answered one player’s Reddit thread on the topic, arguing that even if you don’t want to buy a thing or it’s not aesthetically pleasing, metrics point the way for the studio, and we should be happy if cosmetics like the peacock can manage to support development.

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Flameseeker Chronicles: Wrapping up Guild Wars 2’s Path of Fire story ahead of season 4

The launch of Guild Wars 2‘s Living World Season 4 will be upon us today, so it’s all the more pressing that I wrap up my Path of Fire story analysis so we can jump into some new impressions as we delve into new story content. I haven’t had hands-on time with the new season prior to launch this time, so we’ll be going straight into a deep dive of the new content next time, but until then I can’t wait to share my closing thoughts on PoF‘s story with you.

In this edition of Flameseeker Chronicles, I’ll wrap up my PoF story impressions and will conclude with some hopes for today’s season launch. This will be a lengthy one, fair reader, so get comfortable for a bumper read! As ever, there will be significant spoilers throughout for anyone who has been living under a rock not finished the PoF story and has missed the new season hype.

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Massively OP Podcast Episode 145: Farewell Marvel Heroes and Master X Master

On this week’s show, Justin and Bree bid a sad farewell to Marvel Heroes (and Master X Master while we’re at it). It’s not all depressing news; Secret World Legends is killing it, there’s a new Path of Exile expansion, and Guild Wars 2’s fourth living world season is on its way.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Jukebox Heroes: Guild Wars 2 Path of Fire’s soundtrack

I feel comfortable in saying that I hold the Guild Wars franchise’s soundtrack in high regard. There’s excellent music across the board from a variety of composers, and in my opinion, it has only gotten better over time. The Guild Wars 2 Living World season 3 and Heart of Thorns scores knocked it out of the park, and I could not wait to listen through Path of Fire when it released earlier this year.

That is why, to continue using an awkward baseball metaphor, I was let down when this expansion’s score was a mere double instead of a home run. It’s not bad, mind you, but it’s certainly not as great as the previous expansion or what the team has been putting out in the meantime. Perhaps some of this stems from the desert theme, which I’ve always found to inspire somewhat stereotypical “desert music” that sounds samey and not that thrilling. Guild Wars: Nightfall was my least-liked score of the original game for this reason as well.

Again, I want to emphasize that I don’t hate Path of Fire’s score, I just don’t like it as much as what’s been done before. This time around, four composers put together the album: Maclaine Diemer, Wilbert Rogett, Brendon Williams, and Stan LePard. This team did produce several highlights that I prefer to mention rather than talk about what didn’t work, so let’s give those pieces a listen!

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Guild Wars 2’s fourth living story season is set to begin November 28

ArenaNet just announced that the fourth season of living world content will kick off in Guild Wars 2 on November 28th. The teaser provides basically no other information, stating that “season 4 will continue the epic story of Tyria, seamlessly transitioning from the events of Path of Fire.” Which is helpful, since the larger part of the new trailer is actually clips from last year’s season – until you get to the part with ol’ Balthy and his ruination of the desert.

It does appear that the living story will maintain the two-to-three-month cadence and be available only to those who own Path of Fire, though we assume you can still “claim” the episodes without owning it. Trailer inc!

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Flameseeker Chronicles: Unpacking Guild Wars 2’s Path of Fire story

I feel as though the time is finally right to talk to you all about the awesome chunk of story that dropped with Guild Wars 2‘s second expansion, Path of Fire. In terms of narrative quality and the amount of story content received, the expansion has fared very well indeed, so it’s been killing me not sharing my story thoughts with you sooner. The return to Elona has been handled beautifully and the area’s rich history was well presented for the uninitiated. There are enough unexpected twists and turns to keep things interesting, yet it still heavily relies on utilising the familiar dynamics of the NPCs we know and love.

In this edition of Flameseeker Chronicles, I will cover the first two chapters’ major story points for you: I’ll leave my usual hated and rated sections for the end of the story deep-dives. This article will contain significant spoilers for those who have not yet completed the expansion’s story for themselves, so I recommend skipping this article or proceeding with caution if that applies to you. You have been warned!

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Exclusive Guild Wars 2 interview on Path of Fire’s launch and philosophy

Spurred on by my excitement for Guild Wars 2‘s second expansion, Path of Fire, I reached out to ArenaNet shortly before release to secure a post-launch interview to ensure all my most burning questions could be answered. I drafted my questions not long after launch, and while I most definitely wished to discover whether the initial launch hiccups affected the immediate uptake of the expansion, beyond that I sought more information on the development of such a decisively different expansion than Heart of Thorns was.

This launch diary installment will share ArenaNet’s responses to my PoF questions: Mounts, elite specializations, and the new maps were huge topics of discussion aside from the more general launch and development questions I had. Read on!

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Guild Wars 2’s Mike O’Brien on classic Guild Wars, PvE-PvP ratios, and building social MMOs

Forbes has a new interview out this week with ArenaNet President Mike O’Brien all about the Guild Wars franchise, beginning with something most people have probably forgotten: Classic Guild Wars was inspired as much by Magic The Gathering as by MMORPGs, specifically in the idea that card games allowed players to collect far more skills than they could use at a time. The strategy for playing such a game came in choosing which skills to tote along, not in how many skills you’d accrued.

Eventually, however, the team wanted to expand the world itself. “You can’t go halfway on a world,” he argues. “A world is such a powerful thing. It’s where your friends are. It’s the relaxing place where you hang out in the quiet moments between challenges. It’s the home that you grow to love, and that you’re ready to fight to defend when the story asks you to. We came to realize that the world wasn’t the setting; the world was the game.”

And that led ArenaNet to Guild Wars 2, with its focus on horizontal progression, character customization, and social systems. In fact, O’Brien suggests megaservers amounted to crucial tech for the development of the game and its social emphasis.

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Guild Wars 2 Path of Fire launch diary: Initial impressions

My initial impressions on Guild Wars 2’s Path of Fire launch are rather late to the table, owing to some fairly significant connection issues since launch that ran up until yesterday, but I’m delighted to share my first thoughts on the second Guild Wars 2 expansion with you at long last. I really count yesterday as my first day of play since the instance creation issues prevented me from progressing my Path of Fire story chain until then, so although I’ve had all weekend, this first launch diary entry will simply detail the things that I noted within the first day of play.

Don’t worry about story spoilers being contained below: I’m not ready to share story details with you yet and wouldn’t even if I could! Expansions are a long time in the making and fans deserve to enjoy all that entails first-hand without it being spoiled. Anything at all problematic will be marked with spoiler tags just in case. Enjoy my list of the good, the bad, and the janky, and check out my screenshot gallery at the end of the article too (though skip this if you don’t want location spoilers).

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PSA: This is your last chance to grab the end of Guild Wars 2 Living World Season 3 for free

Coming back to Guild Wars 2 this week due to the hullabaloo over Path of Fire? You might end up with a nice content freebie if you act sooner rather than later. The Guild Wars 2 team sent out a reminder that this is the last week for players to get One Path Ends for free.

Even if you’re not into the game right now, you might as well log in and grab the chapter for some possible future date. Otherwise, the episode will end up costing you 200 gems if you decide to purchase it later. (It should be noted that, as with all Season 3 episodes, this one requires the Heart of Thorns expansion to access.)

Curious about this episode while you’re patching up? Check out the trailer and the expert analysis of MOP’s Tina!

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Choose My Adventure: The return to Guild Wars 2

Many moons ago, when I was first hired on Massively-that-was, my fellow hire at the time was a lady by the name of Rubi Bayer. We hit it off pretty well and became friends. She was also very excited about a title that had yet to come out at the time, a game by the name of Guild Wars 2. For those of you coming to this story without knowledge of names, she’s now working for ArenaNet on that exact same game, along with two other former writers from our staff, all of whom are people I consider friends of mine.

So perhaps it’s a bit odd that I’ve not played Guild Wars 2 since well before Heart of Thorns launched. I have some history with the game, but it’s never been one of my main titles. And now that I’m heading back into it for its second major expansion, I think it’s a fine time to walk back through my experiences there, what I hope to find, and also ask a few reader questions along the way. Because that’s how polls work, after all.

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