There are a lot of elements to weave together to tell stories in World of Warcraft. You can argue over whether or not the team doing so is actually very good at that task, but the point is that it is quite a task, and the panel for the team at this year’s E3 was all about the challenges of weaving together the game’s story and keeping things consistent. That alone is a challenge when you’re telling a story across games, novels, and various other formats for an extended period of time.
The team is promising to try new things during the lead-up to Battle for Azeroth, along with more major lore characters waving farewell. And there’s a discussion of the challenges in doing just that, along with keeping things consistent and building on long-term stories. If you’d like to look more closely behind the scenes, watch the panel just below; it’s only about half an hour long.
Superman has died. Bereft of life, he’s gone to meet his maker. But of course DC Universe Online
isn’t leaving it there, and players will soon have to deal with the fact that Superman’s body has gone missing from the Fortress of Solitude. This leads Supergirl to conclude that someone used the Phantom Zone Projector to steal it, which makes sense to somebody. Regardless, the third part of the story will see players heading out to find that corpse, and it’s available on the game’s test server right now
Players can take on new feats, pick up new reward items, and take on one more mission in the latest update on the test server; the patch is also meant to address a number of minor bugs and fix various quality-of-life issues. Check out the full rundown from the early patch notes, or just jump in and start testing the update now.
I had said before patch 4.3 came out that we were going to learn a fair bit about the future direction of Final Fantasy XIV
from this patch, and I stand by that. It isn’t explicit, of course – it sort of couldn’t be – but there are definitely more hints about what happens next from this patch alone, simply by virtue of the fact that there had to be. After all, we’re wrapping up our problems at breakneck pace otherwise; we don’t want to be sitting here in November when the expansion is revealed without an idea of where we’re going, do we?
Of course, the picture that it pains thus far also isn’t a pretty one, and there are a whole lot of question marks without solid answers. That’s part of the nature of this exercise. So let’s take a look at what we’ve learned from patch 4.3 and both what has gone said and gone unsaid. Fair warning, if it wasn’t obvious from context alone, there will be unmarked spoilers below. If you haven’t finished the story, you may wish to look away or resign yourself to spoiling.
Sometimes it’s debatable whether or not World of Warcraft needs more of its lore in-game. Obviously, the newest Battle for Azeroth lead-up comic focused on the reunion between the Windrunner sisters is relevant lore; the return of Alleria and dealing with that particular tangle is important. But it’d be hard to really have it in quest format. “A journey and reunion between three sisters… oh, and this Tauren Sylvanas really likes. That’s not awkward at all.”
Of course the comic is already filled with plenty of awkwardness, seeing as how Sylvanas is the Warchief of the Horde, Alleria is filled with the Void, and Vereesa is as sad about the death of Rhonin as most players aren’t. So you can imagine that the comic doesn’t end with a feel-good message of togetherness. Still, if you’d like to see how the reunion goes down, you can read the full thing on the official site.
There is a lot of stuff in Heroes of the Storm that’s meant as an homage to classic bits of Blizzard games, but the new Alterac Pass battleground is… well, an homage to Alterac Valley. Which is an actual battleground. So it’s like playing something that’s a more direct patch over from the original, although it seems unlikely that Alterac Pass will devolve into both teams ignoring one another and racing for the faction leaders at top speed.
Also, Alterac Valley features very few British lesbians who can teleport or armored space mercenaries with flamethrowers, so that’s a bit different.
True to the inspiration, players will no longer be rushing the enemy core but will deal with the enemy generals as they capture graveyards, take out forts, and generally weaken the other team’s defenses. Check out the preview trailer for the new map just below, and remember: if you want to take part in a battle in HotS, you are expected to actually take part in that battle. Blizzard has just banned a number of people for the crime of joining matches and then either going AFK, refusing to participate, or intentionally dying. So be fairly warned that joinging without intent to play will, well, stop you from playing.
Players who feel like tanking is too straightforward in World of Warcraft will definitely have to do more stuff in Battle for Azeroth. Whether or not that’s more fun is a different story, but tanks are having their threat generation cut to 40% of their baseline value in Legion and as low as 20% of the threat generated by a fully geared endgame tank. So expect to tab around a lot more and frantically taunt things to keep everything on you. Doesn’t that sound fun?
No? Well, it’s happening anyhow, apparently.
Speaking of thankless chores you didn’t want, the latest comic leading up to the next expansion centers around Magni, former king of Ironforge and current speaker for the planet of Azeroth. It’s a thankless job with long hours, low pay, and also the fate of an entire planet resting on your diamond shoulders. Learn all about it in comic form!
There are blurry images on the official Warframe
Facebook page, and along with the hints of new story content for the game, fans have taken it upon themselves to analyze these images with an intensity normally reserved for paleontologists brushing off bones with toothbrushes
. The conclusion? Something is happening. Theories are not yet unified. But they are quite enthusiastic just the same.
What is unambiguous is the fact that the developers held a contest to show off your fashionable operator in a promotional video, which also fuels speculation about the next storyline update in the near future. The submissions on that particular contest closed on May 16th, so it’s quite possible that the story update could be any day now. Maybe even today! (It’s not today.)
The story of Warframe
is always there, but it has lain fallow for some time now. The developers have had other things to focus on, and players have been happy to explore other aspects of the game. But you’ll want to be ready when the next portion of the game’s storyline shows up, and that appears to be sooner rather than later based upon the recommendations provided on the game’s official site
For those of you who don’t have the game’s entire quest storyline memorized for some strange reason, the recommended quests cover the game’s main story through your first steps into the game up to the mostly cinematic quest from December of last year. No word yet on when more will be coming, but considering the context, you may probably assume that more story is on the way and soon. So if you’ve got quests just about to be finished but haven’t yet bothered… now would be a good time to do so.
The header image may have clued you in to the idea that Drustvar is not the most welcoming spot in Azeroth. Once you head there in World of Warcraft: Battle for Azeroth, you won’t be exploring the brightest portions of Kul Tiras. But you can get some sense of what the zone will feel like with the latest preview on the official site, showing you exactly what’s to be found within these darkened reaches of the Kul Tiran forests.
There’s witchcraft afoot in the whole zone, and from the moment you land you’ll be surrounded not just by the naval culture of Kul Tiras but also by suspicion and dark magics. Work your way along cobbled paths and into darker woods as you head west to the snow-covered mountains, which stretch all the way to Iceveil Glacier in the south. It’s not quite the full foot tour you can get in the game, but it should give you some sense of how the zone will feel.
The world of Ravenloft is a perfectly nice place to visit in Neverwinter
. There are slight caveats, of course; to really enjoy it you just have to make sure you plan on never leaving. Or never being free of horrors in the middle of the night. Or shrieking terrors in the middle of the day. Or ever-present, all-surrounding mists. So it’s actually not very nice at all and you can’t visit, because once you’re there you’re there forever. Helpfully, this is all explained in the latest lore entry on the official site
Players will be chasing on the trail of the legend of Strahd, a nobleman who gave the nomadic Vistaria free passage through his lands (sounds like a decent guy) and also damned himself and everyone near him to an eternity of torment (less decent). If you’re unfamiliar with the Ravenloft setting, it’s a good quick primer about why the members of your immediate friend circle who are familiar with it respond to requests to enter with a flip-off and a laugh.
Let’s drop the TLDR version of Ascent: Infinite Realm‘s backstory here to make sure we’re all on the same page. There’s lots of war on the planet, one faction takes off into the sky, catastrophe hits and everyone else dies, the sky faction starts bringing back souls. Good? Awesome. Because not all of the souls brought around during the aforementioned “everyone dies” bit have wound up on the metaphorical side of the angels, some of them have wound up in the soldiers of a group called the Black Hand.
Surprising absolutely no one, these guys seem pretty sinister! You can check out some of their enemy designs now, including the Gradog (big dudes with hammers), the Grazard (lizardmen with gas masks), and the Grawise (probably someone’s Bloodborne OC). They look appropriately weird and creepy to make up an enemy group, so check them out if you haven’t already.
AIR is the steampunk/fantasy MMORPG announced by Bluehole (yes that Bluehole) at the tail end of 2017, set to port westward under the watch of Kakao (yes that Kakao). It is expected to launch in the west in 2019.
We’ve long known that Teldrassil will burn in World of Warcraft: Battle for Azeroth. We’ve also known for at least a decently long while that the Mag’har will join the Horde. But the latest beta build contains mined-out text hinting at what takes place during both. The former is largely what you would expect for various interactions, but the latter includes some surprising developments such as a pretty significant time skip and other… unexpected twists. (We’ll leave the details out in case you’d rather not be spoiled.)
If you’re uninterested in the lore side of things, perhaps you’ll be interested in the various class and ability changes dug out from the latest build. Or maybe you’re just looking forward to War Mode, which gives you access to all of your PvP talents and a 15% experience boost in exchange for putting a metaphorical target over your head. You decide which of the above matters most to you, of course; perhaps the answer is “all of it.”
Source: Wowhead (1
You don’t want to know how long it took me to reliably spell “Roegadyn” correctly, despite the fact that it’s one of the five initial races from Final Fantasy XIV and thus has been there since the game’s initial launch. For a long time I just gave up and went with “not-Galka” when I needed to refer to them. It’s not even that hard to spell!
Of course, it’s not the only thing in games that somehow always makes me screw up. I know his name is Lord Recluse, and yet half of the time in casual conversation the villainous lead in City of Heroes gets called “Lord Arachnos.” Half of the time I call the Gree of Star Wars: The Old Republic “the Grell,” and I once called the Sylvari of Guild Wars 2 “plant elves.” Which is only half wrong, but…
The point is that I think we all have names that we just can’t type or continually forget or mix up. So what about you, dear readers? Which MMO names always get you to flub up, no matter how important or straightforward they may be?