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The Stream Team: Celebrating the start of summer in the second half of AQ3D’s Dragons Graveyard

What better why to celebrate the start of summer than in a cemetery? OK, fine, but this isn’t an ordinary graveyard! Massively OP’s MJ is ready to face the caretaker of the Dragons Graveyard. Why is he shirking his duties and stealing power? Join us live at 5:00 p.m. for the second half of this second backer-born area. Oh, and did we mention, Artix will be there, too.

What: AdventureQuest 3D
Who: MJ Guthrie
When: 5:00 p.m. EDT on Thursday, June 21st, 2018

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Wild Mage successfully funds on Kickstarter and confirms multiplayer

Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.

This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”

Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.

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Ever, Jane just gave you a personal butler. You’re welcome.

One of Ever, Jane’s biggest advantages is providing a social gameplay experience that is unlike what you’ve experienced in other MMOs. And while your fancy games may have striking graphics, action-packed combat, and expansive worlds, do they give you butlers? Because Ever, Jane just did that.

Personal butlers came with this week’s Open Beta 4 update to facilitate morning calls between players. Who wouldn’t love to drop in for a visit and gossip over tea? It’s how the Massively OP staff starts every day, to tell the truth, along with a spot of sabotage (which has also come back with this patch).

The patch also added some new NPC AI, as well as fixes to “misbehaving” furniture and roaming bands of horses. The team notes that this build will see a slight frame rate decrease and still hasn’t reactivated the Mac version, which remains broken.

Source: Patch notes

 

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Apple’s OpenGL deprecation could spell trouble for some MMOs on Mac

Get all the “haha people game on Macs?” out of your system right off the bat because this one isn’t funny. MOP tipster Apparition pointed us to a GamingOnLinux thread yesterday in which Linux and Mac gamers worry over Apple’s recent decision to deprecate OpenGL as of the next macOS release. OpenGL is basically a programming interface for graphics rendering, and it’s used heavily in gaming, particularly for supporting games on Macs.

Apparition’s, and our, first thought was for MMORPGs that might be affected. There are plenty of large MMOs that utilize this tech for Mac support, including Elder Scrolls Online, but it’s probably the smaller ones who might not be able to afford to switch to updated codebases. According to GOL, plenty of smaller devs, though not for MMOs, have already announced their intention to simply stop supporting OSX altogether rather than migrate to new tech.

As for MMOs, Guild Wars 2 may be affected, Lord of the Rings Online is reportedly already working on the problem, and of course, World of Warcraft has already migrated. We’ll be digging around for more clues from Mac MMOs. If you play on a Mac and your MMO of choice has made a statement about its security or its plans for the client, sound off in the comments and we’ll try to keep this post updated.

Source: GamingOnLinux, Reddit via @that_shaman. With thanks to Apparition!

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The Stream Team: Prowling through AdventureQuest 3D’s Dragon’s Graveyard

AQ3D just can’t seem to stop dropping new content on players! The most recent is Dragon’s Graveyard. Yah, how is Massively OP’s MJ supposed to not instantly want to explore that?! Of course she’s going to! And just to be on the safer side, Artix is going to be the bait — in case there are any hungry dragon ghosts. Join us live at 9:00 p.m. for more crazy cut scenes and off-topic Artix stories.

What: AdventureQuest 3D
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, June 4th, 2018

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The Game Archaeologist: Warhammer Online

When it comes to notable years in the MMORPG genre’s history, 2008 stands out as one of the most significant. World of Warcraft’s debut onto the scene in 2004 caused an upheaval in ways far too numerous to go into detail here. Suffice to say that its overwhelming popularity drew the attention of game designers who looked at the staggering numbers of players and found themselves envious of the potential to grab a slice of that money pie.

Many projects went into high gear following WoW’s launch, with plenty of them trying to copy the formula and structure that Blizzard established in the hopes of making it at least partially as big as that game. So-called WoW clones began to pepper the market and there was a sense that gamers were ready to move on from World of Warcraft to the next generation of MMOs. In many players’ minds, this would be either 2008’s Age of Conan or Warhammer Online, two big-budget MMOs with strong IPs that carried a lot of the weight of expectation.

Little did anyone realize that 2008 represented a bubble that was about to burst on the industry and the WoW clones that followed — including Warhammer Online. Today, we’re going to take a look at “bears, bears, bears,” the high hopes of Mythic Entertainment, and how WAR became a casaulty on its own battlefield.

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The Stream Team: AQ3D’s hairy situation

Have you ever seen Moglin Scissorhands? No? Well now is your chance! AQ3D just introduced a barbershop to allow players to get more creative with their looks. And in true AQ3D style, there is story complete with crazy cutscenes involved! Massively OP’s MJ has an appointment with the barber, and she’s bringing Artix along. Join us live at 2:00 p.m. to see what kind of craziness they get into.

What: AdventureQuest 3D
Who: MJ Guthrie
When: 2:00 p.m. EDT on Thursday, May 17th, 2018

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Albion Online is coming to Steam on May 16 – check out the latest trailer

Crowdfunded indie PvP sandbox Albion Online officially launched last summer, finding so much initial success that its servers were hammered and it even suffered a round of extortion-centered DDOS attacks before settling into a scaled-down MMO live team and playerbase. So it always surprises me that the game never came to Steam, in spite of the fact that it was Greenlit on the platform four years ago. The team announced in March it was rectifying that oversight, and as of today, we now have a date: May 16. That’s for PC, Mac, and Linux.

“With its availability on this new platform, the sandbox MMOPRG will now also offer standard Steam features, including achievements – and as a thank-you to veteran players, all achievements developed for the Steam launch will also be available in the native Albion Online client.”

There’s a bonus expies event too. “To celebrate the release on Steam, the Berlin-based development studio Sandbox Interactive is also granting old and new players alike a week-long Fame boost,” says Sandbox Interactive. “From May 16-22, all players will get 25% more Fame for all activities in the world of Albion – gathering, crafting, killing mobs, and everything else.”

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The Stream Team: May the Fourth be with AdventureQuest 3D

May the Fourth be with you! It’s certainly with AQ3D. There’s a super fun themed set of goodies to acquire that celebrates this auspicious holiday, and Massively OP’s MJ really wants it. How could she not — have you seen those Moglin droids? Join live at 9:00 p.m. as she musters the force to collect her parody gear.

What: AdventureQuest 3D
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, May 4th, 2018

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Massively OP Podcast Episode 168: MMOs all higgledy-piggledy

On this week’s show, Bree and Justin go western for Wild West Online’s release date, sci-fi for EVE Online’s employment woes, fantasy for World of Warcraft’s expansion testing, and goofy for pretty much everything else.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Game Archaeologist: Red Planet’s Lost Colony vaporware

You know the story of Roanoke, right? That early American settlement that abruptly went missing with only the word “Croatoan” carved into a tree for later colonists to find? It’s a big mystery that might not be much of a mystery at all, but I’ve always been fascinated with it and other similar tales. There’s just something about an abruptly vanishing thing or people to arrest the imagination.

So what about an entire MMO that one day just went “poof” and vanished into thin air? And what if it had the ironic name of Lost Colony? And what if I were so bored as to scour the internet for clues as to what happened to it? I think you’re going to find out.

Lost Colony came to my attention during a recent trip to Planet Wikipedia, where the natives are interesting if not always fully sourced. I was reading through an article on vaporware when this game caught my eye. An MMO I never heard of that just disappeared? I felt a Scooby Doo mystery coming on!

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Elite: Dangerous is discontinuing support for the Mac [Updated]

We’re sorry to inform fans of Elite: Dangerous on Apple computers that they’re soon going to be forced to choose between the platform and the game. It’s been officially announced that support for the game on Macs will be ended with the update in Q4, toward the end of the year. Players can still log in on PCs or via accounts logged into on Bootcamp, but you’ll have to use one of those methods. This is after Mac support was first added in 2015.

Players already know that there have been technical problems preventing Horizons from launching on the platform, although their specific nature has not been explained; what matters is that further technical improvements to the game didn’t appear to be making things any better. Some players are speculating that this will also mean Horizons is bundled into the base game, but whatever the expansion changes are, you won’t be seeing them natively on a Mac. Our condolences to the players affected.

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