maintenance mode

Final Fantasy XI prepares its last anniversary year update for December

At this point, we would like to point out to our readers that Final Fantasy XI is in maintenance mode and has been for the entirety of the year. That has not stopped it from having monthly updates all throughout its 15th anniversary year, nor does it mean that December will be devoid of updates. A new Dynamis-Divergence area is on the docket, sending players into Bastok with the promise of significantly fewer hecteyes and scorpions than before.

Your rewards for going into that realm? More relic reforging, of course, this time for hands. You can also hop into Ambuscade to take on a fight against Harpeia enemies, or enjoy the usual array of bugfixes and quality-of-life improvements. Or you could just log in and enjoy the fact that the game in maintenance mode has a reliable and excellent update schedule. It’s all pretty great.

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The Game Archaeologist: Vanguard Saga of Heroes

The significance of Vanguard’s development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians but to everyone who plays MMOs, period. What happened with this game caused a huge fallout in the industry, and we are still feeling some of its effects even today.

As our own Bree once put it in her blog, “Vanguard’s implosion was a big deal at the time and marked the beginning of the post-World of Warcraft destruction of the industry that hobbled Age of Conan and Warhammer Online a few years later.”

While the crash and burn of Vanguard was a very well-known tale several years ago, I’m wondering if today there might be many who are quite unfamiliar with what happened to this unassuming title back around 2007. Let me put on my old fogey glasses and we shall begin!

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Perfect Ten: The biggest MMO stories of 2017

One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.

Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.

So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.

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Choose My Adventure: Challenging currency in Secret World Legends

Here’s the thing that I love to point to whenever I talk about this portion of Secret World Legends: New England is really kind of just like this.

The thing about Kingsmouth is that you can’t really appreciate Kingsmouth unless you’ve actually been to places that feel pretty much like Kingsmouth with a lick of paint. Change the street layouts and call it Vineyard Haven, and I wouldn’t really notice the difference. There’s a degree of verisimilitude there you don’t get with games, which are usually either concerned with the bustle of cities or fanciful lands drawn from cultural theme parks.

Not so on Solomon Island. Yes, it’s in Maine rather than my personal stomping grounds of southern New England, but there’s a real sense that you’re actually dealing with a real place, modeled after real New England seaside communities, complete with a large number of people who don’t seem to be taking it as all that much of a deviation from the norm. When I tell people that this is pretty much true to reality, most of them think I’m joking; I am not.

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Whatever happened to Global Agenda, The Realm Online, and Mabinogi?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Global Agenda, The Realm Online, and Mabinogi.

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Massively Overthinking: The state of early access, alpha, and beta ‘testing’ in the MMO genre

I remember years ago when then-Massively-columnist Rubi Bayer let loose with a blistering rant on the state of faux beta MMOs. She helmed Betawatch back then, see, and she was fed up with (mostly imported) MMOs claiming to be in beta when in fact they’d soft-launched. A lot of readers didn’t understand her fury at the time, but boy have things changed, right? Now, every game’s in on that very old trick, only they call it early access now, while some are still pushing the boundaries, charging $1000 for pre-alpha.

MOP reader Pepperzine proposed a topic for this week’s Massively Overthinking that’s right on point. “I was thinking it would be interesting if we could discuss when people consider a game to be in alpha/beta versus a final launch as a topic,” he wrote to us.

“Back in the day, this was easy to determine. Selective testers were extended invites into beta who were experienced testers who had the computer hardware to handle the software. The primary purpose of being in the testing phase was exactly that, to test and bug report. When the game was made available to the public at a price, a game was considered launched. Now, players are granted access to pre-launch titles by ‘donating’ or purchasing access. For the most part, the primary purpose of participating in the pre-launch experience for these players is not testing or bug reporting but rather to experience and play the game. The division of purchasing a game and donating to test has become so blurred that it is no longer a valid way of determining if a title is at a state to where it is launch ready. These titles can stay in this pre-launch phase for as long as they deem necessary, easily deflecting criticisms by reiterating it is still in development. So when do you consider a game to be launched? Is it when the producers declare it is? Is it when there is no longer the possibility of wipes? Is it when cash shop monetization is implemented? Is it as soon as the company begins selling access?”

Where’s the line in 2017? Let’s dig in.

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The Daily Grind: Is Destiny 2 an MMO?

Massively OP reader Sray suggested we open a can of worms today, and I just happened to have a can opener handy.

“Is Destiny 2 an MMO?” he wondered, noting correctly that “this argument is going to keep happening as we approach the PC launch” in October. We’ve already had people telling us we shouldn’t cover it for – as sure as we’ve had people telling us we ought to cover it more – all on the basis of its MMOness or lack thereof.

Destiny 2 is candles and breakfast food, that I know – but an MMO? It seems to me as much an MMO as classic Guild Wars, another borderline online title whose MMO status people to this day fight over, never mind that the darn thing’s lodged in maintenance mode.

Without having played D2 yet on PC, I’m willing to be convinced by consolers one way or another. Is it an MMO or not, and critically, why?

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Age of Conan (finally) adds 720-day loyalty rewards

In one of our recent Daily Grind discussions about MMORPGs that might make it to 20 years of live operation, some of our commenters pointed out that despite Age of Conan continuing in maintenance mode, Funcom had ceased to honor its ongoing subscription loyalty reward program for players pushing two years or more.

The same day, Funcom (purely coincidentally, we have no doubt) posted its 720-day loyalty reward information. The good news for loyal subbers is that the two-year mark will net you five royal treasure chests and a free character boost to level 80.

Age of Conan was officially put into maintenance mode back in February as Funcom chose to instead pursue Conan Exiles, Secret World Legends, and other upcoming projects.

Source: Age of Conan

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Happy birthday to Fallen Earth, Aion, World of Warships, and Warhammer Online

This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we’ve been covering already, and Ultima Online, doomed to ding 20 by Monday, there are a few more we’ve not mentioned yet. Let’s remedy that!

Aion is turning eight today, and it’s putting on a pretty sweet partyplus a different one in the EU. US players can look forward to bonus experience, cake, and Kroemede’s Revenge; through the weekend in the EU, expect a Cake Hunt, in-game boots, gifts, and temporary mounts, plus an event about poppys. I don’t know, it’s Aion, man, just go with it. We’ll be streaming some of the US festivities on Saturday, so stay tuned!

Fallen Earth also turns eight today, though you won’t find any hoopla on the official site, where there’s been no news since last year. MOP’s Justin judged it in maintenance mode as of at least this past summer. It’s OK, Fallen Earth. We’ll have a slice of cake in your honor.

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Whatever happened to Black Gold, Order and Chaos Online, and Eden Eternal?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to Black Gold, Order and Chaos Onlineand Eden Eternal.

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Funcom will still love Conan Exiles when the new baby is here

Longtime Funcom watchers and MMORPG veterans already knew that Funcom was working on multiple games as part of its Conan franchise push, but some Conan Exiles players newly come to the studio’s games were hearing the news for the first time following Funcom’s quarterly financial report last week, leading to confusion and panic.

“We’re planning another Conan game, but full production won’t start until after Conan Exiles,” Funcom reassured followers on Twitter. “Our plans are to continue supporting Conan Exiles after launch, but first we need to concentrate on having the best launch possible. Exiles is set for full launch in Q1, 2018. We will make sure it is good and ready before we do anything else.”

“We have an additional six months of Early Access, and no resources will be pulled from Conan Exiles until it’s finished,” the company confirmed, repeating the messages in multiple replies.

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The Final Fantasy XI mobile version hasn’t died

You could be forgiven for thinking that the long-awaited mobile version of Final Fantasy XI developed by Nexon had been unceremoniously banished to the land of wind and ghosts. (So Ru’Aun Gardens, basically.) But that’s not the case! The most recent investor call for Nexon lists the title as one of its upcoming offerings for Q3 2017 and beyond, so it looks like the game is still alive. Just… quiet.

This is a far cry from the desktop version of FFXI, which has a maintenance mode more active than some live titles.

The down side is that there’s not actually any news or surprises about the title, just the title itself on the list for the future. But that alone should assuage some amount of worry; we can hope that there’s more news about it when Korea’s annual G-star convention starts up in the not-too-distant future.

Source: Steparu

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Whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria?

Ever pause during your day and find yourself wondering, “What ever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria (witness protection program name: Horizons).

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