maps

Path of Exile is adding a map stash tab

Where are you going to store all of your maps in Path of Exile? There are too many maps, and you have no place to store them. Picture your character tripping over maps, sighing in frustration, looking at the screen and exclaiming, “There’s got to be a better way!” You know, like an old infomercial.

Good news! There is a better way! Specifically, it’s the addition of a new map stash tab, allowing you to… well… stash your maps. In that tab. You can put maps there. It pretty much does what it says on the tin.

While technical limitations had long made it difficult to have a stash tab for non-stacking items, those limitations have been solved, and players will be able to benefit from a more useful storage method. Check out the video just below to get a more in-depth overview of the new feature. Now you don’t have to cram dozens of maps into your pants! (It is assumed that was your previous storage method.)

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EVE: Valkyrie gets a new map and spectator mode for the holidays

Happy holidays, EVE: Valkyrie fans! Enjoy a shiny box of… wait, why are you hyperventilating? This isn’t a shutdown notice. (Which, you know, was a logical thing to expect based on recent events. You might have good reason to be jumpy.) Stop. Take a deep breath. There’s an update. There is an actual patch. See, there’s even a video down below covering the features. The biggest addition is the new moon refinery map that’s letting you blow things up in the midst of a mining operation on a moon. Not Earth’s moon, just a moon.

Do you need to sit down for a little while? Here, we can cover this in text. Have some hot chocolate. The update also adds in a new spectator mode so you can watch other players shooting at stuff without being in the match. Yes, other players. You can even set up custom matches with those other players specifically, if you want. Are you doing better? Can you watch the video now? It’s just past the break.

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Destiny 2 is reversing some of its controversial player lockout DLC design

So, remember when Destiny 2 players without Curse of Osiris were locked out of content that predated that DLC? That was pretty great. Also, it’s still the case right now. The good news is that Bungie is planning to change some of that.

“We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it. To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.”

The proposed changes generate issues of their since they mean downtuning content that was meant to provide a level-appropriate challenge for the new level cap in Curse of Osiris.

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Interview: ArcheAge’s 4.0 Maelstrom launches December 13 with changes to lunagems, raid finder, and more

Batten down the hatches because a big storm hits tomorrow! ArcheAge’s Maelstrom, with its cross-server navel arena, launches on December 13th. We got to see some of the 4.0 expansion and learn more about it during our demo and interview at PAX West this last fall. And on the cusp of launch, I sat down again with Trion Associate Producer Seraphina “Celestrata” Brennan, Executive Producer Merv Lee Kwai, and Community Manager Joe “Muzzy” Brogno to chat more about the upcoming changes. What I learned is that the changes have changes! Lunagems, the raid finder bulletin board, streetlights, and some of the arenas updates have been updated. And one change — the addition of the new turtle ship — will actually not be happening.

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Wisdom of Nym: Final Fantasy XIV’s 2017 in review

It’s hard to say whether 2017 was a good year for Final Fantasy XIV.

Sure, on one level it seems obvious. The game launched its second expansion, it continues to drive sales, every financial report shows it doing well, players are happy, content is delivered on a swift and regular schedule, everything seems to be going fine. Yes, the game had a good 2017, it has a pretty good year on each outing. What more needs to be said?

Well, a few things. Because this year also brought out some pretty nasty bits of underlying issues that the game has long had bubbling under the surface, problems that we’ve all known were there but sort of ignored for a long time for various reasons. We’ve got another patch coming around, but the year has shown that as solid and impressive as the title may be (and it is), there’s still room to improve.

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Conan Exiles formally launches on May 8th, 2018, for PC, Xbox One, and PS4

Conan Exiles needed some good news this month, and it’s getting just that.

“Funcom today announced that Conan Exiles, the studio’s open-world survival game set in the savage lands of Conan the Barbarian, will shed its Early Access skin and launch in both digital and retail stores on May 8th, 2018. Currently available in PC Early Access and Xbox One Game Preview, May 8th next year will also see the premiere of Conan Exiles on the PlayStation 4.”

Funcom does note that the PS4 won’t get any sort of early access period, though preorders will begin soon, complete with a limited collector’s edition, and yes, it has a Conan statuette, as well as the map, artbook, soundtracks, comic book, and digital goodies.

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EVE Evolved: Calling time on EVE Online’s five-year vision

When Andie “CCP Seagull” Nordgren walked onto the stage at EVE Fanfest 2013 and delivered her long-term vision for the future of EVE Online, the excitement in the room was palpable. EVE was riding its highest peak concurrent player numbers in the game’s history following the overhauls of the Crucible, Inferno, and Retribution expansions, and players were ready for a new blockbuster feature to fire their imaginations. CCP delivered its ambitious five year vision to hand the reins of EVE‘s living universe over to its players, with player-built stargates and deep space exploration in completely uncharted star systems.

We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?

In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.

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The MOP Up: Heroes of the Storm mains Hanzo (December 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Crossout, Ultima Online, Monster Hunter World, HellionEverQuest II, WakfuRuneScapeStar Wars: The Old RepublicElsword OnlineRagnarok ZeroLord of the Rings OnlineDreadnought, Sword Art Online Integral Factor, and Heroes of the Storm, all waiting for you after the break!

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Lineage 2 EU completes its current story saga, plans free weekend on its classic server

Big things are afoot in the realm of Lineage 2 this week. Its European version just added “The Last Page — Salvation” update that concludes the current storyline saga, reworks several classes, adds the Shadow of the Tree hunting zone, and simplifies clan management.

The Lineage 2 EU Classic server also got its own update called Antharas, which brings out the titular dragon for an epic showdown. There’s also a new high-level Forgotten Island hunting zone as well as catacombs and necropolises sprinkled across the map. The team is preparing a free weekend to celebrate Classic’s second birthday from December 22nd through the 24th.

In other Lineage news, Netmarble put out a new video discussing the importance of resources in Lineage 2 Revolution. Are you playing this mobile MMO (which pretty much plays itself)?

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Overwatch teases new Winter Wonderland skins and Mei’s Yeti Hunt

Winter Wonderland is indeed returning to Overwatch next week on December 12th, and Game Director Jeff Kaplan is not doing anything to quell the anticipation for snowy antics. If anything, he’s stoking the fire at the lodge, telling players that new skins are incoming, including one for Hanzo from the comics and a couple of ones for the two “junkers” of the game.

There’s plenty more on the way as well: Seasonal overlays for King’s Row, Hanamura, and Black Forest are coming, with the latter map pass debuting this year. Players can enjoy some snowball fights in the Black Forest and Antarctica.

Kaplan also introduced a brand-new event: Mei’s Yeti Hunt. One team will be five Mei characters against a single “Yeti” (Winston) in Nepal village. If the Yeti finds enough meat to trigger his primal rage, the Mei team will go from hunting to escaping.

Get the full skinny from Blizzard after the (ski) jump!

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Escape from Tarkov preps massive New Year’s stress test ahead of 2018 open beta

Did you think Christmas came too early this year? One of my hobbies was already rolling out Valentine’s Day hoopla in August, so I feel you. Escape from Tarkov, however, has already moved on to New Year’s. We’ll let this one slide, however, since the game is focused on its open beta launch, so the New Year’s event is really a stress test that kicks off on December 28th and is intended to attract people who’ve never tested before. “Seven-day access to the game will be granted to a part of the players, who will be picked randomly among the total number of subscribers, with bias for those who have been registered earlier,” says the team.

Previous beta testers (and preorder purchasers, of course) will also pick up a pair of week-long access keys to hand out to their mates.

So what’s on the horizon for the game?

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PlayerUnknown’s Battlegrounds teases its desert map, eyes post-launch cosmetics

Still find yourself dizzy with disbelief about how the most awkwardly titled video game ever became 2017’s biggest hit? Check out Polygon’s rundown of how PlayerUnknown’s Battlegrounds came to dominate the scene this year.

There’s a lot on deck for this battle royale title, which we should remind you is still in desert. The team has a new desert map named Miramar that’s coming to the game soon. Miramar is a large map with eight distinct regions, such as the metropolis of Los Leones and the oceanside resort of Valle del Mar.

The team is also looking at some post-launch plans, such as creating more cosmetics to meet player demands for cool-looking outfits. Don’t worry that the game is about to be ruined by pay-to-win crates and overpowered items, however, as the studio said that it’s being careful with additions.

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Darkfall: Rise of Agon adds magical teleporting billboards

Progress continues to march in Darkfall: Rise of Agon, with a smallish content patch added to the game last week that added a special new feature that should prove convenient to this PvP community.

The patch added special billboards to each capital city, allowing “blue” players to use them to teleport between villages that are active. There is a cost to using these billboards, although the cost is defrayed the more alignment that players rise.

Other changes with the patch include better visuals for crafting windows, cheaper costs for enchanting gems, map notations showing who owns which settlement, an increased pace of village activations, and additional stat boosters for new players to get them up to speed.

Source: Rise of Agon

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