mark jacobs

I'm sure it's fine.

Make My MMO: The Thargoids should win Elite Dangerous (September 30, 2017)

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This week in MMO crowdfunding, Elite has finally begun to sound "dangerous" indeed. After just a few days of owning players, the alien race that "returned"...

Camelot Unchained strives for a well-rounded experience as it focuses on siege gameplay

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In making the transition from limited-focus tests to larger siege gameplay to the long-awaited beta, the team behind Camelot Unchained is "sprinting" as it...

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

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Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into...

Camelot Unchained explains its guild and group philosophy for beta one

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Mark Jacobs and City State Games have a big surprise for Camelot Unchained followers in this week's dev blog: a major update to the...

Camelot Unchained on the perks of RvR PvP and overdelivering on tech promises

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Were you worried that Camelot Unchained would slack off on its newsletters whilst in the pre-beta crunch? You needn't have -- this month's missive...

Camelot Unchained teases beta with a new ‘guiding principles’ doc

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If it feels like we've been waiting for Camelot Unchained's beta forever, well, it hasn't - it's only been half of forever. And the...

Camelot Unchained: Explosions, music, and death to getting one-shotted

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Camelot Unchained's Mark Jacobs helms this week's studio update, with a peek into the team's progress on shadows, archery and combat animations, siege engines,...

Camelot Unchained implements torches (bring your own pitchforks)

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City State's Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team's efforts on...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

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When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

Camelot Unchained completes ‘first 30 days of beta 1’ doc

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With the Seattle base a go, Camelot Unchained is pushing forward. City State's Tyler Rockwell says the team has been hard at work on...

Camelot Unchained focuses on particles, trees, and the beta interface

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I know most of you come to these Camelot Unchained posts hoping to hear about beta one. I can't wait to write that post,...

The many faces of Camelot Unchained

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Terrible pun title in honor of April Fools' Day! This week's Camelot Unchained update touches on art, interface, and ability cooldowns, but the most...

Camelot Unchained shows off its weapon stances

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While it's certainly tempting to focus on Camelot Unchained's progress in creating weeds (or as the devs put it, "the unsung heroes of the...

Camelot Unchained completes first pass on working armor, shields, and weapons

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Beta 1 is mentioned 14 times in Camelot Unchained's latest update. I'm not saying it means something, but I'm sure feeling like we're making...

Camelot Unchained talks about development challenges and beta announcement

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There are several notable quotes in this week's progress report from the Camelot Unchained team. Mark Jacobs said that encumberance penalties are being worked...

Camelot Unchained is putting its new animation system through its paces

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One of the key foundations for Camelot Unchained was laid this past week, as the team introduced its brand-new animation system. Mark Jacobs writes...

A peek at Camelot Unchained’s trees, forests, and C.U.B.E.

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"Today's update might be a little lighter on the tech side," Mark Jacobs tells Camelot Unchained backers in his latest update, "but we have...

Camelot Unchained starts the year with a pair of weekend tests

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Camelot Unchained is back to business as usual following the holiday break. Mark Jacobs reports that two tests are being performed this weekend with...

Massively OP’s 2016 Blooper Awards: Developer With the Most MOP Comments

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Massively OP's end-of-the-year awards continue today with our blooper award for Developer With the Most MOP Comments, as proposed by commenter BryanCo. And the winner is... Mark...

Camelot Unchained recaps ‘roller-coaster’ 2016 with new pics

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Camelot Unchained is wrapping up its development for the year with a recap of the team's current efforts and a top 10 list describing...

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