[Update: Alpha is now live as of this evening! Thanks to Amber for the heads-up! More in the morning.]
Camelot Unchained had to delay the start of its alpha testing for everyone over the weekend, but it doesn't seem as if it's going to be pushing back very far. An update from yesterday evening announced that today will see a full-day stream running from the City State Entertainment crew, with the staff working hard to break the game during the display. If everything's stable, the alpha will be left on overnight.
Compensation is still planned for the delay in testing, with the particulars to be determined once the decision is made to turn on access or wait a little bit longer. For those who want to watch the antics of the team trying to break the servers in any possible way, the stream will start today at 10 a.m. EST. A surprise is also promised for backers in the near future, although details haven't yet been made available.
[Source: Evening Update for March 2nd
. Thanks, Will.]
Bad news for those eagerly awaiting Camelot Unchained's alpha: The team has run into a few snags that have prompted a much-dreaded delay. The upside? There will be compensation for those affected.
Mark Jacobs says that the team worked all day up to the alpha deadline to try to fix a crashing bug and database issue but couldn't get it sorted out before the test was scheduled to start. "'Faking it' or simply extending our deadline by a few days is, quite frankly, unacceptable to us," he posted to the community. "Thus, we are going to delay alpha while we track down the one major crashing issue and the new database issue."
Yesterday's Camelot Unchained update delivered quite a bit of good news to fans of the fantasy RvR sandbox. City State boss Mark Jacobs revealed the fourth iteration of the pre-alpha test checklist, several items of which have already been addressed, leaving the dev team in a good spot relative to its end-of-the-month alpha goal.
Jacobs says that potential snags may still delay the alpha launch a week or two, but he does promise "one major feature that wasn't expected to be in until this summer" for the kickoff. "It is safe to say that by the time summer comes along, that major feature will be a lot further along than we thought it would be based on our last year's schedule," Jacobs writes.
[Source: Afternoon update
. Thanks Amber!]
As I type this, Massively Overpowered's Kickstarter campaign sits comfortably at $54,323. We hit our initial $50k funding goal in roughly 48 hours. We're on pace to smash through our $75k stretch goal before the month ends. Thanks to the miracle of crowdfunding, the Massively team and I get to keep doing what we love to do instead of spending the next few weeks explaining to potential employers what an "MMO" is and why we had to write about it.
This has been an incredible experience. I'm absolutely humbled by our community and am infinitely grateful for its support. As I said in my backer update earlier this week, I'm completely out of ways to say "thank you."
However, my overall feelings on crowdfunding remain the same. It's slimy, dangerous, and a borderline scam.
Camelot Unchained's Mark Jacobs says that his team is currently in "soft crunch" mode as CU moves closer to its alpha phase. Said alpha will be "tech-heavy and feature-light," and the devs will need "large crowds" to log in and break stuff.
City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We've embedded that just past the cut if you'd like to have a listen.
[Source: Friday update
. Thanks for the tip, Mark M.]