Today’s Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression like levels or gear grind, what kind of system(s) would you implement to give the game long-time appeal, or “stickiness,” instead of the usual grind? “Interesting PvP” is too obvious an answer, so let’s assume the game you’re making is going to be PvE only.
Why not open our series of Kickstarter-inspired staff questions with a really meaty one, right? I polled the Massively OP staffers for their thoughts.