This week’s Massively Overthinking focuses entirely on WildStar, out of whose devs we’ve been trying to get answers — never mind reassurance about the game — for many months. But Carbine just isn’t up for interviews, and after the half year Carbine has had, I don’t think that’s a surprise to anyone. But like a lot of people, I had hopes that WildStar’s free-to-play transition would turn it around. Instead, analysts lost faith, quarterly financials showed only a small bump (and a loss year-over-year), Carbine got yet another new game director, PvP servers were abandoned and merged, and the game’s former community manager told Reddit that the studio had “killed every desire [he] had to work in the industry anymore.” Last week, systems lead Brett Scheinert left the company, refusing to discuss his reasons, sending the community into further worry.
So what’s going on here? What’s Carbine up to, and what does WildStar need to do to still be alive in 2017? I posed these questions to the Massively OP team.