mechwarrior online

Official Site: MechWarrior Online
Studio: Piranha Games
Launch Date: September 17, 2013
Genre: Mecha OFPS
Business Model: F2P (Cash Shop)
Platform: PC

The MOP Up: Gamescom’s big opening by Angela Merkel (June 25, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MechWarrior OnlineMu OriginDark Age of CamelotAstellia OnlineMarvel End Time ArenaRagnarok Online, and Guild Wars 2, all waiting for you after the break!

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One Shots: En garde!

It’s hard to deny that one of Final Fantasy XIV’s newest classes marries style and substance, particularly if you’re into a certain swashbuckling aesthetic.

Skoryy took time out of playing Stormblood to share his new Red Mage with us: “More character screenshots this week as Eorzea’s version of Skoryy, Skory’a, reveals himself as a defender of the weak, the innocent, and candy drops! En garde!”

Now, be careful with that sword there! It’s not just a prop to make you look good at historical reenactments; it can stab your way into a felony charge if you’re not careful.

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Today’s MechWarrior Online patch adds resistance heroes, tweaks sub privileges

MechWarrior Online is rolling out a big patch today with a whole lot of ‘Mechs to try out. The update includes new Inner Sphere Resistance Hero ‘Mechs, the 8v8 competitive mode and leaderboards, the revamped Incursion game mode for faction play, a “significant” energy weapon balance pass, sound and turret updates, and new loot. Plus,

“As of this patch, Premium Time is no longer required for accessing any aspect of the Private Lobby feature! Tonnage rules, Match Time, Time of Day, View Mode, and Full Team settings are now available to all.”

If you’re a dedicated ‘Mech pilot, you probably want to know the future of MechWarrior Online. Does that mean you want to find out about that future through an online town hall meeting on Friday, June 23rd? You don’t need to answer that, both because you’d be talking to the computer and because that’s what’s happening regardless. The meeting will be hosted on Twitch starting at 9 p.m. EDT and will be hosted by Russ Bullock and game designer Chris Lowrey. They’ll be talking about the upcoming Civil War technology, the skill tree, game balance, and some heretofore unannounced content. In the event that you’re not a dedicated ‘Mech pilot but more of an occasional one, you’ll have to decide whether the prospect of this new information is worth taking up your Friday evening.

We’ve included the preview videos for all the new mechs down below!

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The MOP Up: EVE Valkyrie lowers its price point (June 11, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MechWarrior OnlineGuild Wars 2EverQuest IICabal OnlineEVE ValkyrieParagonSecond LifeLuna OnlineAtelier OnlineFinal Fantasy XILegend of Ancient Sword OnlineNo Man’s SkyHeroes of the StormArt of ConquestDreadnoughtOverwatchSINoALICEBlade and SoulPokemon Go, and Eternal Crusade, all waiting for you after the break!

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Betawatch: Pantheon has a class that’s too cool for you (April 28, 2017)

Remember when Pantheon: Rise of the Fallen bombed pretty badly on Kickstarter? The good news for fans is that the day when that happened is in the past in every way; the game just completed another round of funding, and now it’s on very stable financial footing with its 15-person team. To celebrate, it made a class so cool only the head developer can play it. If you thought that naming your own avatar a lord and the dominant force in an entire game world would be the apex of nerdy self-insertion, you were apparently wrong.

Other beta news does not, however, include quite so much stuff to have a smile and a giggle about. It’s mostly just news. See, we’ll show you.

And, yes, there’s a list down below. There’s always a list. Let us know if something’s missing, jumped phases, or whatever. We appreciate it!

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MechWarrior Online adds the Supernova, works on skill tree revamp

Glomping into MechWarrior Online this week is the brand-new Supernova, a fearsome beast of a machine with two weapon module slots and two consumable slots.

The Supernova is part of the February update, which also adds some cockpit items, renames the invasion game mode to simply “siege,” auto-renews mercenary contracts, and makes a slew of faction play and ‘mech adjustments and fixes.

Next on deck for the lobby brawler is a revamp to the skill tree. The team has been working on this for some time and is adjusting it based on player feedback from the test realm. “The biggest topic of discussion has undoubtedly been the economy of the skill tree system,” the devs wrote. “Much of the feedback we received also centered on the relative balance of the skill tree and the structure and content of certain skill branches and skill nodes.”

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Mechwarrior Online soft-launches a new game client portal

Mechwarrior Online is laying out a fresh welcome mat for its players in the form of a new client portal. Those ‘mechs better wipe their feet before coming into the game!

According to the team, the portal “brings improved stability, smoother patching and install procedures, and support for maintaining both the regular standalone client and the public test client.”

The team said that the portal is in a “soft-release state,” which should be translated as “it might be somewhat buggy so don’t pick on it and don’t blame us.” Right now, players have the option to keep the old launcher or switch to the new one, but in the future the game will fully switch over to this improved portal. Steam users do not need the portal

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The Game Archaeologist: Wing Commander Online and Privateer Online

In late 2012, former Wing Commander developer-slash-movie director Chris Roberts emerged from a decade of obscurity to ask for help to fund his vision of a massive, engaging space sim for a modern audience. Fans opened up their wallets and started pouring unprecedented amounts of money into the project, which Roberts called Star Citizen.

I don’t have to explain to you the subsequent rise of this $138M+ budget title, the vast expansion of its scope, the debate over its viability, and the fanatical following that fans have for this “under construction” sim. Even if it can’t be Wing Commander in name, gamers reasoned as they plunked down their money, it could be the Wing Commander MMO in spirit.

Interestingly enough, there was another, older effort made to bring the well-known franchise to the MMO table back in the late ’90s. A pair of projects, Wing Commander Online and Privateer Online, promised the thrills of the hit space saga with the expanse of the online gaming world. What happened and why aren’t we playing one of these games today? Find out on this exciting episode of The Game Archaeologist!

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Massively OP’s Best of 2016 Awards: Best MMORPG PvP of 2016

Massively Overpowered’s end-of-the-year 2016 awards continue today with our award for Best MMORPG PvP Experience in 2016, which is new to our awards series this year as proposed by proposed by strangesands and melissaheather. Once again, we’ve opted to include live, fully released MMORPGs launched in any year, as long as their 2016 PvP experience is what’s being judged (some writers nominated non-MMORPGs and unlaunched games; they were included below, but the votes were not considered). Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for Best MMORPG PvP Experience in 2016 is…

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The MOP Up: The worst Overwatch players ever (December 11, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we were fascinated with the inspiring tale of two Overwatch players who wanted to be the best at being the worst in the game. We’ve got that plus stories and videos from Wizard101Final Fantasy XI, Conan Exiles, and more, all waiting for you after the break!

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Mech_Con 2016: MWO skill trees, game modes, and MechWarrior 5: Mercenaries

As one might hope for from a convention, Mech_Con 2016 was a time to not only hang out with other fans and meet the devs but get exciting announcements for MechWarrior Online. And Piranha Games didn’t disappoint. From the new game modes to the new skill trees, there was definitely new content revealed and showcased. Then there was the surprise announcement of the single-player MechWarrior 5: Mercenaries, which brought the audience to its feet.

Beyond the staged announcements, I also had the chance to sit down with Piranha Games President Russ Bullock to talk a bit about the future of MechWarrior Online. Here’s a run-down of the news that came from the game’s first convention, as well as a peek in pictures of the other ‘Mech related activities — like watching the first world championship play out, play testing Catalyst Games’ upcoming BattleTech board game, and hearing more about the Hairbrained Scheme’s BattleTech turn-based game in development.

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The Stream Team: Post-con MechWarrior Online matches

Massively OP’s MJ just got back from MechCon in Vancouver, so she still has MechWarrior Online on the brain. That’s plenty of reason to dive back into the the game (not to mention she could definitely use more practice!). Tune in live at 9:00 p.m. as MJ suits back up for battle and talks about the convention.

What: MechWarrior Online
Who: MJ Guthrie
When: 9:00 p.m. EST on Monday, December 5th, 2016

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Mech_Con 2016: Piranha Games announces MechWarrior 5: Mercenaries

Just before the final round of the MechWarrior Online 2016 World Championship last night, Piranha Games president Russ Bullock dropped a bombshell, announcing that the studio is also developing MechWarrior 5: Mercenaries. And he did this without even saying a word at first, just loading into the game and playing it in front of an extremely excited audience.

Bullock noted that Mercenaries will be the first stand-alone MechWarrior game for the PC since 2002. Unlike the multiplayer MWO, MechWarrior 5: Mercenaries will be a dedicated singleplayer PvE game with a career-based Mercenary campaign. That would certainly scratch some of the itch any MWO players have for playing verses AI. The game is being built on the Unreal engine and has a planned to release of 2018. Bullock assures that there won’t be any slowdown on the development of MWO due to the new project.

If you weren’t at MechCon live and also missed the announcement on Twitch, you can still watch some alpha gameplay footage right here. Then keep an eye on mw5mercs.com as the game develops.

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