meta

The Daily Grind: What’s your biggest pet peeve about early access MMOs?

Early access is kind of a garbage system for the vast majority of gamers. Yes, yes, I know, some games and game types just wouldn’t be made without it, and this is probably better than having no options at all. But the whole system is saddled with bullcrap, from unpaid testing and exploits and wipes to scope creep and content cuts and delays and outright abandonment. And, ahem, charging for expansions and housing plots and cosmetics while supposedly still in a test phase. It feels like perpetual amateur hour and I’m sick of it.

And yet for all that, there are a couple of things that really bug me more than anything else, and one of them is putting paid demos out there without female characters, with extra frowny-faces for making female avs a stretch goal. Even if a team says the male character is just a placeholder and that it’s working on the ladies, it still bugs me, as if we’re afterthoughts. Sure, non-transparent, non-early-access games do this (or related sins), but somehow it seems more obnoxious when gals are left out (and men are treated as generic/default) in tandem with the studio asking us for cash upfront.

That’s just one frustration among many, however, and obviously those of you who don’t play primarily women aren’t going to care quite as much as those of us who do. So what’s your biggest pet peeve about early access MMOs?

Read more

MMO Week in Review: Dark and Light is finally live (July 23, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

It was a huge week of launches for the MMO industry, headlined by crowdfunded indie sandbox Albion Online, RIFT 4.2 Celestial Storm, shooter Gigantic, Star Trek Online’s 13.5 update, and of course, Dark and Light, a once-abandoned MMO revivified and spruced up into something playable in 2017, albeit in early access with the usual early access launch woes.

Read on for the very best of this week’s MMO news and opinions.

Read more

The MOP Up: SamuTale’s massive new world (July 23, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from AstroneerHearthstoneOverwatchClosers OnlineDragon’s Dogma OnlineMu LegendRagnarok OnlineSoulworker OnlineOrbusVRSkyforgeAge of WushuSamuTale, and Crossout, all waiting for you after the break!

Read more

One Shots: Hail to the victor!

Have you ever been able to capture a truly victorious moment in your MMORPG journeys? Rees Racer did, and he is not above showing off (fortunately for us!).

“No spoilers, so I’ll just pass along a TERA cutscene shot from a meeting with Priestess Ciebel after the defeat of a traitorous threat to the Alliance,” Rees writes. “Of course, my Gunner is issued new orders almost immediately as there are seemingly always other harbingers of doom to confront…”

You save the world once, everyone wants you to keep on doing it, over and over again. My advice? Start charging per apocalypse and put aside a portion for retirement in another dimension.

Read more

The Daily Grind: How do you feel your first MMO influences your current playstyle?

I can tell you what my observations have been about how people act based on their first MMO, but I can only guess at the ways having Final Fantasy XI as my first game have influenced my subsequent play choices. I know that after that game I’m far more leery of any game requiring me to group up with others just to level up, often times eschewing the “fastest” methods of grouping and grinding just out of a deep-seated distaste for that. I’m also eager to dive into lore and world details, sometimes to the point of seeing depths in hints and suggestion that turn out to not be there on closer inspection.

So today, we turn the question over to you. How do you feel your first MMO influences your current playstyle? Part of it depends on what your first MMO is, of course, but the analysis from there is all you. Does having World of Warcraft as your first MMO make you gravitate toward raiding or specifically avoid it? Does listing Anarchy Online as your first MMO lead you to be more social or less social? Share your self-analysis with us! We’re curious.

Read more

Make My MMO: Albion Online joins the list of launched crowdfunded MMORPGs (July 22, 2017)

This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has hardcore old-school flair with a potentially alienating PvP template, but it’s brought plenty of PvE content along for the ride in an attempt to woo a more diverse playerbase.

Meanwhile, Project Gorgon made progress on its 64-bit test build, OrbusVR plans to open its alpha next weekend, City of Titans released a new lore piece, Camelot Unchained showed off more of its UI, Ashes of Creation demoed arenas, Path of Exile picked a date for Fall of Oriath, and Crowfall pushed its very first trial campaigns to testers. Oh yeah, and some Star Citizen drama.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Read more

WRUP: Fine ways to waste your life edition

Acquire the world’s largest collection of unopened expired mayonnaise jars. Start a band with the goal of having the world’s best cover of 4’33”. Develop an extensive database and software designed to allow people to see which state comptrollers through history would win in a boating contest. Run for president of your bedroom by campaigning around the neighborhood. Use a dedicated scientific experiment to determine exactly how many licks it takes to get to the center of a Tootsie Pop. Devote your life to finding an insult that upsets owls.

Sent letters to celebrities using cut-out magazine letters indicating that you hope they are all having great days. Translate “Baby Got Back” into Aramaic. Find out which Whole Foods in the nation will let you stand in the produce department while yelling out the names of Transformers for the longest period of time before you are thrown out. Write nonsensical introductions to What Are You Playing. Learn how to install and have passionate opinions about various versions of Linux.

Read more

The Daily Grind: What’s the appeal of tanking in MMOs?

Do you live the tank life? Do you suit up in your oversized, overpowered, overprotective armor and strut out onto the front lines of combat every day in game? Do you lead your dungeon group with vision and confidence? Do you feel like you’re babysitting a group of eccentric toddlers who can barely keep from wetting their own pants, nevermind pull it together to take down the next boss?

Then we want to hear from you today!

For the tankers out there, what’s the appeal of this role in MMORPGs? Why do you assume the mantle of one of the more difficult and less flashy positions in a group? Is it for the leadership? The power trip? The fact that you’re always in demand? Let’s hear from you burly bashers today!

Read more

Betawatch: Dark and Light shines a light on early access (July 21, 2017)

For everything, there is a season, turn turn turn. We’ve bid farewell to Albion Online this week, as it has launched properly and thus no longer qualifies as being in beta, but we also can say hello to the early access period for Dark and Light. Seriously, that just came out of nowhere, after ages of delays. It’s kind of awesome like that. So hooray for new early access!

We also bid farewell to Gigantic as it reaches its official launch. It’s like everyone graduating from college, although in this case college is full of supposed tests that are mostly a matter of building notoriety and… huh. That analogy works surprisingly well.

More testing news? Of course, friends, of course.

Well, after all of that I’m sure everyone wants to retreat to the safety of the list of games in testing, yes? I know I do. It’s down below, and you can feel free to scroll through it and let us know if we’re missing something important in the comments.

Read more

The Daily Grind: What’s your ideal ‘retirement’ MMORPG?

Wednesday, my husband and I were chatting about the big stories of the day, including the Star Citizen piece that racked up a bajillion comments, not counting all the deleted ones. I was explaining that some people have put thousands of dollars into this hope of a game, which skews how setbacks are perceived, when he remarked, “Oh, it’s their retirement.”

He didn’t mean people were investing their retirement savings into CIG, of course, although I’m sure somebody is doing just that. He meant they’re investing their retirement dreams in virtual spaceships. Those future players don’t really care that the game isn’t finished now and probably isn’t going to be feature complete for many more years. They’re thinking long-term: This is the game they want to “retire” to in a more vague and distant future, and it’ll be ready for them when they’re ready for it. Star Citizen is their cabin by the lake, their shack by the sea, their tent on Tatooine.

I’m most of a lifetime away from retirement, so I’ve never really thought about what I might want to play if I ever get to be a kid again only with money, outside of joking about wanting VR in the old folks’ home. But I have my weak spots: If someone promised me SWG 2 would be ready in a couple decades, I’d start planning my character now.

Have you got a “retirement MMO” picked out? What’s your ideal retirement MMORPG?

Read more

Massively Overthinking: Building a better MMORPG economy

We are on a roll with the epic questions for Overthinking lately! “The recent article about monetization got me thinking about just how much most modern MMOs are still trying to replicate real-world capitalist economies,” MOP Patron Avaera begins.

“Virtual currency is usually earned proportional to various measures of virtual effort that are intended to be wealth-generating activities – selling loot earned from skillful PvE hunting, selling crafted goods made from resources gathered over time, owning items or land that generates tradeable material over time. However, virtual effort doesn’t have the quite the same limitations, scarcity, and creativity as real-world effort, and these systems seem prone to exploitation by users/bots that can easily outmatch casual players in terms of how much virtual effort and time they can expend, leading to various RMT problems and artificially distorted economies. How would you go about avoiding this problem, if you had the god-like powers of a game designer? Is there a way to set up a virtual economy so that it isn’t prone to exploitation by bots or gold-farmers, and will we ever see a virtual game currency that can truly be exchanged with a real one?”

I posed Avaera’s question to our staff to mull over.

Read more

Choose My Adventure: Two approaches to whining about DC Universe Online

Dear readers, today I am going to try something different for all of you. And it’s predicated on the fact that I’m not just fond of video games; I’m also fond of comic books. This means that when I sat down for my most recent play session in DC Universe Online, I found myself of two minds about why I wasn’t super-duper happy with the content I was experiencing… and both of them could easily fill in a good chunk of words by themselves.

So this week, you get to choose the column you want to read. There are two spoiler warnings below: one covering my thoughts of playing the game from a strictly game-based perspective, the other one being my thoughts of playing the game from a comic book fan’s perspective. Read one! Read the other! Read both! Theoretically you could read neither, I suppose, but then you would have clocked out before you were done with this introduction.

Read more

The Daily Grind: What simple tasks does your favorite MMO make unnecessarily difficult?

For the longest time, logging out of Final Fantasy XI was something of a nightmare. First, you had to get to a mog room, or else you had to wait for an extended period of time to log off (unlike other games such as World of Warcraft, you can’t just force an immediate logoff while your character stays in place longer). Then, you had to exit out of the PlayOnline Viewer, a program with the sole purpose of making you angry that you were playing the game. It was just a matter of logging on and logging off, but imagine adding two extra minutes or so to every single time you want to get offline.

Of course, I figure every game has some issues along those lines. It was always such a pain to just get your fellow players onto the bridge of your ship in Star Trek Online, and I found map waypoints in Lord of the Rings Online to be irritating to see. None of these things are complex for the player, but their simplicity makes it almost more annoying when these things are inconvenient or difficult. So what would you say? What simple tasks does your favorite MMO make unnecessarily difficult?

Read more

1 2 3 163