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Da Ji is live in SMITE today; enter our giveaway to snag her special skin!

If I never read another story about a woman whose beauty ruins everything, I’ll be thrilled. However, the Da Ji of Chinese mythology at least has a twist: She was possessed by a fox spirit. So it all makes sense now, right?

SMITE hopes so as it’s introduced Da Ji, The Nine-Tailed Fox, as a playable hero today. She’s a melee assassin toon who slashes and burns with her flaming claws. Today’s patch also has new skins for Camazotz, Medusa, Kuzenbo, Jing Wei, and Ganesha, and Hi-Rez has canceled plans to rescale player experience level, though it’s still working on the snowballing match play problem.

Hi-Rez has granted us a slew of keys for Da Ji and her special “vixen” skin. Read on to enter to win one!

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The Daily Grind: Which MMO offers the best dungeon crawling experiences?

Dungeons are deeply on my mind as of late, mostly because I’ve been missing doing them in MMORPGs. It’s odd: In particular MMOs, I run dungeons all of the time, while in others, I hardly ever touch them. The latter situation might be due to a lack of useful grouping tools, unrewarding instances, and games that have failed to develop an active dungeon crawling culture.

But which MMO offers the best dungeon crawling experience? That’s a tough one. I’ve certainly enjoyed plenty of World of Warcraft and RIFT’s instances, and I’ll admit that Final Fantasy XIV did a great job incorporating dungeons into its core gameplay. The Secret World had some awesome boss fights (and very little in the way of trash mobs), and I loved skirmishes in Lord of the Rings Online for a good while there.

What do you think? Which MMO has the best dungeon experience and why?

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Global Chat: Saying goodbye to The Secret World

With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.

“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”

I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.

Join us today as we tour around other essays from the MMO blogosphere, including an examination of class customization, musings on SWTOR’s road map, and a balloon ride in World of Warcraft.

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The Daily Grind: Do you swear by any urban legends in MMORPGs?

When I first began playing Ultima Online as a newbie way back at launch, I remember watching everyone around me summoning ham with the Create Food spell and then eating it. The myth back then was that having an empty stomach caused everything from magic fizzles to combat whiffs to slowed experience gain. Over the years, multiple developers have examined the code and said no such factor exists — filling your stomach does nothing in the game and never has.

But that has never stopped players from believing the urban legend. I recently saw some players discussing what level of stomach fill was best. They know devs have denied the existence of any such code, but they insist either that the devs are mistaken (confused by 20 years of spaghetti code!) or that the food somehow plays into a “broken” RNG system, so better to be safe than sorry. Nothing will ever dissuade them. Ham ham ham.

Do you swear by any urban legends in MMORPGs?

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MMO Week in Review: Wild West Online isn’t just a gankbox (May 21, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

Gotta love a massive week for MMORPG news! We chatted up the Wild West Online team to learn more about its reversal on Kickstarter and its PvE server plans, Funcom saw its best financial quarter ever but delayed Secret World Legends’ Steam launch, Bungie revealed Destiny 2 gameplay and sent WoW Token prices skyward, Elder Scrolls Online prepared for Morrowind’s head start, and Star Citizen’s latest concept ship sale propelled it over the $150M fundraising hump.

Read on for the very best of this week’s MMO news and opinions.

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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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One Shots: Head of the class

What do you do if you’re a sentient stone head who has been tasked with centuries of guard duty? You probably do a lot of lounging around on a cushy chair, waiting for some Dudley Do Right to wander your way and agree to do your job for you.

Miol sends in this odd Guild Wars 2 shot from the Living Story Season 3 in response to my call for goofy screenshots: “How about a literal talking head? Silly enough?” Well, it’s noggin I like, but noggin I hate, either.

Yeah, I’ll just show myself out. Sorry about that.

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The Daily Grind: Which MMO has the best launcher?

Launchers! They’re stupid, they’re boring, they exist primarily as a gateway between you (the player) and what you actually want to do (play an MMO). And yet I find myself sometimes having a weird nostalgia for some of these programs. PlayOnline is a pretty terrible and unnecessary piece of software, but that opening tune always gets me, and I remember browsing around it even aside from just jumping into Final Fantasy XI.

Heck, I miss the old World of Warcraft launcher from the game’s inception. I far prefer it to Battle.net or the Blizzard App or The Impediment To Playing Destiny 2 or whatever it’s called at this point. That might just be me getting old and cranky, though.

Then again, that’s part of the thing about launchers – they’re transparent until they aren’t, and for better or worse they have a long history with MMOs. So which MMO has the best launcher? Is it the best because it’s lightweight? Familiar? Reliable? Or just because it hits you just right and you love it despite its many flaws?

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Make My MMO: Star Citizen has now raised $150M in crowdfunds (May 20, 2017)

This week in MMO crowdfunding, Star Citizen officially broke the $150,000,000 crowdfunding mark, propelled along by gamers sinking large sums of cash into the latest concept ship. As Relay points out, the original Kickstarter year for the game brought in only about $7M; since then, the game has raised between $28M and $36M every year since, with the biggest year to date being 2016. On paper, the game isn’t on pace to break that record in 2017 so far, but the fansite’s estimation that it might pass $200M this year if Squadron 42 launches as planned isn’t unreasonable. (Thanks, i-Spy, Zander, and fastcart!)

Wild West Online also announced that it won’t be seeking Kickstarter funds after all as it’s already received full funding from investors. That means it probably won’t be back in Make My MMO again since it’s not crowdfunding — but take a peek at our exclusive interview on the game from earlier this week all the same.

Meanwhile, Ashes of Creation’s Kickstarter pushed on toward $3M, ROKH’s early access launched as planned, and Crowfall concluded its teaser week with a massive reveal: Classes won’t be racially bound after all, and beta should hit before the end of the year.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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WRUP: The field guide to fighting skeleton dinosaurs edition

Allosaurus fragilis: Make sure to only engage these skeletons when you have both the hookshot and the double-jump, as otherwise you won’t be able to successfully jump over its charge move without taking damage from the fire trail it leaves. A close-range weapon like a sword is best when counterattacking.

Protoceratops andrewsi: These are low to the ground, but they’ll jump over burst effects like the Freeze Wave. Instead, use homing missiles or the Pain Sphere to hit them. Most of them won’t take many hits, but they tend to swam.

Spinosaurus aegyptiacus: Use cluster bombs to discourage it from its lunging bite attack, the claw swipes can safely be ducked. If you’ve got the opportunity, triangle jump onto its back, as the thunder effects can’t hurt you up there. You can also try to rapid-fire these things down if you’ve got the laser upgrade.

Europasaurus holgeri: Offer these beasts a chestnut to pass without combat.

Liopleurodon ferox: This is not a dinosaur. If you are fighting one of these, let us know what you’re up to in the comments of this week’s What Are You Playing and include a note about fighting skeletal marine reptiles. Try to dodge its attacks or something, I guess.

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The Daily Grind: What’s the right length for an MMO event?

Is it just me, or is the latest fad among MMORPGs to stage incredibly brief in-game events? Like blink — or have a 12-hour shift — and you’ve missed it. Well, maybe not that short, but events of just a small handful of days seem to be popping up here and there.

To me, a good in-game event knows exactly how long to be around to allow everyone to participate and accomplish their goals without overstaying its welcome. Like a welcome houseguest, I suppose. Events that blip right by me, especially ones that had desirable rewards, can be frustrating, but so can those events that never seem to leave. Ever. Maybe we should start charging them rent or something.

How long do you think is ideal? What’s the right length for an MMO event? For a bonus credit, point to an MMO event you’ve done in the past year that met your timing criteria!

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Betawatch: Crowfall lets races and classes mingle at will (May 19, 2017)

The teaser week for Crowfall is over, and it turns out the tease was all about decoupling races and classes altogether. No longer will all centaurs belong to the same archetype! Make a centaur everything! Of course, you could conceivably play races other than centaur, but why would you do that? You wouldn’t. You can prove you wouldn’t when the open beta arrives by the end of the year.

We’d like to end there, but the fact of the matter is that we’ve got to talk about things other than centaurs this week. For example, the other items on our list here.

And that’s everything. Unless you count all of the other games we have down below in various stages of testing. You can let us know if one of those games jumped into a later test phase in the comments; it’d be silly, really, but it happens all the time.

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The Daily Grind: Are you willing to reroll for Secret World Legends?

“I can’t help but think that I’d rather see a single-player adaptation of The Secret World than to lose it forever if Funcom truly does collapse,” MOP’s Justin Olivetti wrote way back in 2015, when the studio was dealing with financial turmoil. Little did he know that eventually The Secret World MMORPG would be turned upside down and rebooted as Secret World Legends. It’s not a single-player title, but it’s arguably a bit less an MMORPG than it used to be, to the point that even Funcom is hedging its bets by calling it a “shared world action RPG” (but also not admitting it has given up on MMORPGs).

Immediately after the announcement in March, almost half of the readers we polled said they were former TSW players who’d try the reboot come relaunch. But since then, we’ve learned much more about what’s coming for the game, including the sobering reality that TSW players won’t get to keep their characters and will instead have to reroll, in spite of the fact that the studio told us it “could have made [character ports from TSW] work given enough resources and time.”

And that brings me back to Justin, who earlier this week questioned whether he has the energy to do it all again — to start from scratch in a gameworld he already knows by heart. “I’m sure for some, it’s a dealbreaker,” he says, sorting through his anxiety, excitement, and frustration. How about you? Now that you know more about what TSW’s relaunch entails, are you still planning on coming back, even though you’ll have to start anew?

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