mike finnigan

Elder Scrolls Online: Summerset’s 12-player trial includes choices and divisions

Just because Summerset looks like a vacation paradise doesn’t mean that it’s free from worries and troubles. For starters, the city of Cloudrest is under siege and its flying knight protectors are missing. That’s when players will jump into Elder Scrolls Online’s newest 12-person trial to see if they can free the town from a sinister force trying to control it.

This past weekend, ZeniMax talked about the latest raid coming to the game with this month’s expansion. Cloudrest includes a lot of choices, such as allowing teams to choose which order to fight the sub-bosses and main boss (a choice, the studio said, which will have ramifications in the storyline). Additionally, players will have to split up in boss fights between the regular and shadow realities and fight the enemy in both simultaneously.

“We’ve received a lot of feedback from our players that they really love bosses like the Maw of Lorkhaj’s Rakkhat, where some players in your group have compartmentalized roles,” said Dungeon Lead Mike Finnigan. “With Cloudrest, we wanted to take that idea and expand it to give everybody in the group unique roles that they need to perform in order to succeed.”

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Tamriel Infinium: Impressions of Elder Scrolls Online’s Falkreath’s Hold dungeon, part of the Horns of the Reach DLC

Although the vast majority of my time in Elder Scrolls Online is spent solo, running through the single-player storylines, I raid and have done a lot of group activities in other MMORPGs. So when I was invited to run the newest dungeons with some of the developers, specifically Creative Director Rich Lambert and Dungeon Lead Mike Finnigan , I had to say yes. The actual run was livestreamed yesterday and since posted to YouTube. (I’ll post the video below.) But during that time, I didn’t really get a chance to give my impressions of what was happening, so perhaps now would be a good time to let you know what I thought.

Most of us here are PC players, so you will be glad to know that this dungeon releases on August 14th with the Horns of the Reach DLC for PC, but for those playing it on consoles, you will have to wait another couple of weeks until August 29th to actually play the dungeons. As for the whole DLC itself, it’s much like the Shadows of the Hist DLC: There are new achievements and meta-changes to classes, but for the most part, it revolves around two four-man dungeons. The one I ran was called Falkreath’s Hold.

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