missing worlds media

See: City of Titans

City of Titans outlines power set design for the game

As a spiritual successor to City of Heroes, there’s an obvious line through City of Titans when it comes to powers. That does not, however, mean that the game is just copying the CoH design process and calling it a day. No, CoT is designing its powers based on layers, starting with the set’s basic playstyle, then its focused style, mechanical identity, and speed.

The trick, of course, is that doing so allows quick pipelines for new sets and expansion; if the numbers are all tweaked, it’s fairly quick to go from a slow ranged area combo set to a slow ranged area damage-over-time set. Furthermore, by allowing every archetype access to a tertiary power set, you get access to another set of abilities to play off of your existing abilities. The full post outlines the 25 sets planned for the initial launch by name (if not in details), so check it out if you want a breakdown of the creative process and how the game will be implementing its superhuman abilities.

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Citadel Forged With Fire = Harry Potter + IKEA

Blue Isle is decorating the heck out of Citadel: Forged With Fire with this week’s patch. “Before this update, many players gave the feedback that their homes felt a little empty,” says the studio. “We’re adding a selection of basic furniture props to the game to finally breath some life into your empty dining halls and cavernous lounges!” Tables! Chairs! Tables with tablecloths! Chairs with fancy leather and studs! That cot I saw at IKEA the other day, only with straw! Wine barrels!

OK, so there’s more to the patch than a bad keg party, including new building reagents and a taming rebalance.

“Historically, Pacify times were calculated in a linear fashion: The higher the creature’s level, the longer it would take to Pacify them. With our next update we’ll be adding a little more variability to the experience. Tame times will be calculated based on a number of factors including the level of the player’s weapon, the level of the creature, debuffs that may be applied to the creature, and the creature’s current HP. That Infernal Dragon taking too long to tame? Bring down its health, stun it with Gaslight, and pull out your strongest weapon! We hope that these new variables will make the taming of creatures a much less tedious and much more engaging experience.”

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Leaderboard: Which of the City of Heroes spiritual successors are you looking forward to?

A few years ago, we counted basically three City of Heroes successor games, all made by indie studios. In 2017, we still have three core titles on the way — it’s just a slightly different three. In light of that, MOP reader Pepperzine proposed today’s Leaderboard: Which of the five City of Heroes spiritual successors are you looking forward to the most?

To the pollmobile!

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Massively Overthinking: The best and worst MMOs of 2017’s PAX West

PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.

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City of Titans plans 2017 pre-alpha, crowdfund to ‘take things to the next level’

City of Titans studio Missing Worlds Media has just posted a recap of its presentation at last week’s PAX West and a status update on the game.

“For City of Titans, our remaining goals for this year (2017) are to deliver the pre-Alpha for testing, and that we would be finally delivering the Second Chance promised back during our Kickstarter,” the studio’s Nathaniel “Doctor Tyche” Downes reports. “The pre-Alpha release has taken us longer than other games due to our compartmentalized approach to development. It works for us in that we have fewer roadblocks due to our distributed nature of development, but the drawback is that as we integrate, we will find new bugs and challenges to overcome. That’s what testing is for, and once delivered, our progress will continue apace.”

The “second chance,” he says, will allow folks who didn’t Kickstart the City of Heroes-inspired MMORPG years ago an opportunity to do just that, as well as to take another crack at the original Kickstarter rewards. Some of them, anyway.

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PAX West 2017: Ship of Heroes on exploration, community, and recapturing the magic of City of Heroes

Sometimes MMORPG players might get the feeling that game companies will let just about anything slide in order to keep the most revenue streaming in, but that’s not the case with one particular hopeful City of Heroes successor: Ship of Heroes. Studio Heroic Games is predicating the game on a positive atmosphere, which starts from the ground up.

At this year’s PAX West, I sat down with CEO Casey McGeever to talk about the game: where it’s coming from, where it is now, and where it’s going. We discussed funding, rivalries, community, and the wild backstory about the massive ship that heroes will be living on. After that, I attended the CoH successor panel to hear about the three largest superhero MMORPG games currently in development. Let’s suit up and dig in.

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City of Titans doesn’t have issues swapping male and female animations

Well this is a boon to the City of Titans project.

The development team behind the superhero MMORPG was fiddling about with some of its character tools and experimented with switching the model from male to female to see what would happen with animations. It turns out that both genders animated just fine, which means that it might be easier than expected to create attacks and abilities for characters without having to animate two sets of motions.

“Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female’s hair has physics. Somewhat unpolished, but it’s there,” the team said. You can view the animation examples after the break.

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The PAX West City of Heroes and Ashes of Creation panels are a go

A few weeks back, we reported on the City of Heroes-themed panel coming to PAX West in Seattle at the beginning of September. With the release of the PAX schedule on Friday, we can confirm that it is indeed happening on Sunday, September 3rd, at 8 p.m. in the Cat theater, with reps from City of Titans and Ship of Heroes [update: and Valiance Online] in attendance.

“When the venerable MMORPG City of Heroes shut down in 2012, it gave rise to several projects often called spiritual successors. Each of these efforts took the same inspiration, yet have developed very different titles. Join Casey McGeever of Heroic Games, Chad Dulac of Silver Helm and Nathaniel Downes of Missing Worlds Media for a conversation a conversation about the challenges in making the game, the progress so far, and how these games will build on and stand apart from City of Heroes as something different and new while serving the great gameplay and positive gaming community that has been looking for a home.”

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City of Titans and Ship of Heroes team up for City of Heroes successor panel at PAX West

There will be a City of Heroes panel at PAX West… after a fashion. The game may be gone, but the City of Titans development team will be there to talk about carrying on after the game’s closure and making a spiritual successor. They’ll be joined by representatives of the teams behind Valiance Online and Ship of Heroes, as well, talking about keeping a strong community going between divergent teams with similar goals.

This panel will be in the Werecat theater in the evening of Sunday, September 3rd, so it’s going to require you to stick out most of the convention if you want to see it. On the other hand, it also features three community-led movements to resurrect the spirit of a beloved game, so that may be motivation enough right there.

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The Game Archaeologist: Where are all of the open-source MMOs?

Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”

As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.

But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.

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City of Titans demos animations in new video

City of Titans has this week posted a new video dubbed “Animation while Holding Objects,” which kinda sounds boring, but it’s a superhero MMO — you’re not gonna get far without some sweet spinning melee moves, right?

“What to Look For: It’s a big sword attack animation, but he’s holding a bow in his other hand,” says Missing Worlds Media. “Proving we can do this opens new possibilities for chaining attacks using different weapons/props. Also, the changing FX – as we explained in our powers update, YOU’RE going to be able to pick which one you get.”

On the other hand, MWM says to ignore “almost everything else. Animations, FX, and props are ours but all else is placeholder/test environment.”

Take a peek — it’s progress!

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City of Titans on endgame, alting, PvP, business models, lockboxes, and whales

The first and most-backed City of Heroes successor City of Titans has a couple of dev pieces out this month answering questions posed to Missing Worlds Media this past spring. The Q&A itself is relatively brief, letting players know that powerset interactive effects (like team combos) are not on the table, minions will be customizable, the team is working on ways to thwart gold spammers and bots, PvP has a Rock Paper Scissors design goal, and the game is alt-centric but “won’t be ignoring endgame content.”

“Not only will there be content released for the entire level range throughout its lifetime, but we’ve designed several systems, both content centric and others, to enhance the experience of alting,” says the studio.

Last week, MWM told fans that City of Titans model will be a hybrid of a sub and free-to-play system, with an up-front cost that comes with complete access to the game and VIP status for a three months. It’ll also come with an optional subscription and a stipend of currency, dubbed Stars, for spending in the cash shop.

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City of Titans blasts enemies with funky dance moves

Anyone remember that old console game Moonwalker? You played as the late Michael Jackson who would use his suave moves to defeat enemies. But perhaps the most remembered element was when Jackson could start a dance-off with every bad guy on the screen, making them get down and funky too. It was a real thing and a reason why many of us are not quite right in the head today.

Well, if you miss the lethal combination of dance and combat, then go no further than City of Titans. The team has been experimenting in making hip hop a status effect for hero powers, and boy does it kind of work.

“For the past few weeks, we have been experimenting with soft and hard controls. And then Word Up came on the radio…. then it was obvious what needed to happen,” the devs said.

Don’t believe us? We have actual proof of this craziness after the jump!

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