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See: City of Titans

City of Titans introduces its costume designer while teasing character creation

We haven’t seen the character creation for City of Titans just yet, but you know that’s going to be an important part of the game. You can’t have a proper superhero title without proper superhero costumes, after all. The latest piece on the official site is interviewing one of the development team’s costume designers and talking about the development behind the scenes, but both it and the video accompanying it promise that the actual creation preview is coming very soon.

Kayla “Z06” Bianchi talks mostly about her own gaming history and preferences in the little interview, but you can also see some of her work for both the concept art and interior level design. If all you’re interested in is the prospect of seeing how you can make your character, check out the video just below. (It’s a teaser, not a full trailer, so be fairly warned.)

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City of Titans’ paths will throw players into their own ‘personal comic book series’

Ever feel like MMO quests are impersonal and disconnected from how you see your own character interacting with the game world? City of Titans hopes to change that with its central paths storylines.

The team attempted to explain this week how paths are so much more than just your average, ordinary quest chain.  “Paths are the game’s premier saga-level content. These multi-part stories are designed to let you define your PC’s character while interacting with enemies, allies, locations, and plots from throughout the game’s lore […] Your character’s path is designed as ‘your character’s personal comic book series.'”

Players can choose to pursue four different paths that explore the north or south areas of the city from a hero or villain perspective. Paths give players a lot more dialogue options, remember choices, and allow characters to build relationships with NPCs. These multi-episode stories will also take players all over the city, delve deep into lore, and present more challenging and tactical encounters. Sounds pretty neat to us!

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City of Titans drafts volunteer to build metro landmarks

Considering that it’s City of Titans and not Prairies of Titans or Lonely Country Road of Titans, it’s safe to assume that this indie MMO has quite a few buildings to construct for superheroes to visit or (more likely) fly by in a flash. While most of the metro area will utilize standard and reusable models, the team did draft a volunteer to create unique landmarks that will help give the city an identity.

“Enter our current Mogul and Landmark Titan, Nathan Purkiss, a 3-D modeler with a passion for architecture,” the team posted on Kickstarter. “We were thrilled to see his application and immediately made buildings his sole priority and domain. That was some months ago, and he’s been making excellent progress.”

Some of Purkiss’ work was shown as game models, including the Central Library, the Pharos Fire Station, the Vander Vere Museum of Technology, the Holt House, and the Thunderbolt Dive Bar. Each of these structures isn’t just a pretty facade but contains lore and history, such as a repurposed abandoned theater that is now used for private parties and shady dealings.

Source: Kickstarter

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Superhero indie MMOs City of Titans, Valiance Online, and Ship of Heroes say they’re not in a race

Whenever we write about the current crop of City of Heroes-inspired indie superhero MMORPGs, some of our commenters nearly always ponder whether it would be better for everyone if the three bigger studios pooled their resources, talent, and playerbases into one big game. Surely it would be better if they weren’t all competing with each other – or so the thought goes.

But following a pair of our articles earlier this week – one an exclusive from Ship of Heroes, the other a preview of Valiance Online’s map – key developers from those two games as well as City of Titans chimed in on Twitter to attempt to dispel the idea that they’re in any sort of competition to begin with.

“I wouldn’t call what we’re doing a race or battle personally,” Valiance Online tweeted out.

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Perfect Ten: 20 upcoming MMOs to watch in 2018

It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).

This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!

As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like AnthemSea of ThievesThe Crew 2Monster Hunter WorldDayZRed Dead Redemption 2Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.

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City of Titans shares details on creating its mission lines

There’s already a lot of lore floating around for City of Heroes-inspired indie MMORPG City of Titans, but all of the lore in the world doesn’t mean much if you never get to see any of it in the game. So the latest development update is about the process of making even the game’s simplest missions take shape. There are three different sorts of missions outlined (self-contained Tips, game-spanning Sagas, and area-related District Stories), but this particular development entry is just about bringing a self-contained tip from concept to completion.

Tips are the shortest and simplest mission type, meant to make up quick half-hour play sessions, starting with a tweet-length summary of the major plot points. While the goal here is to make these missions fairly lore-agnostic, care is taken to ensure that there’s still a sense of the overall lore and an interesting situation for players who really do enjoy the game’s storylines. Check out the full dispatch for a more thorough breakdown of all the work going into even the littlest elements.

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Australia turns up the heat on lockboxes

The controversy over lockboxes and their legal status continues to draw more attention from governments, with Australia now weighing in on the issue. Not the whole country, mind you, but the Victorian Commission for Gambling and Liquor Regulation (VCGLR), which wrote a letter stating that lockboxes were considered gambling under the country’s laws.

While the VCGLR doesn’t typically oversee video games, its opinion does carry weight in the government and could prompt action on the proliferation of lockboxes in online games. The problem? The government body says that it’s very hard to regulate and that “there are a lot of variables at play.”

“What occurs with ‘loot boxes’ does constitute gambling by the definition of the Victorian Legislation,” wrote VCGLR Strategic Analyst Jarrod Wolfe. “Unfortunately where the complexity arises is in jurisdiction and our powers to investigate. Legislation has not moved as quick as the technology; at both State and Federal level we are not necessarily equipped to determine the legality of these practices in lieu of the fact the entities responsible are overseas.”

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City of Titans vows ‘no lockboxes’ for its business model

You might have missed the riots in the streets over lockboxes these past few months, but we assure you, the controversy is very real. One game where this won’t be a problem? City of Titans.

The team opened up about its business model this week, explaining how it will make money as an indie superhero MMORPG. Despite needing revenue as badly as any other small game, City of Titans promised not to include lockboxes as part of its business plan. For the record, the game is adopting a buy-to-play model with a cash shop and optional subscription.

“We’ve put a great deal of thought into how to finance profitably but ethically,” the team said.

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The Daily Grind: Which MMO would you recommend to Marvel Heroes refugees?

So Marvel Heroes has about six weeks to live thanks to the impending shutdown of the game following Disney’s decision to drop Gazillion as a business partner. That’s going to leave some superhero MMO players once again without a home, and though the game’s current Steam numbers can’t hold a candle to the number of players affected by the City of Heroes closure five years ago, we’re left with the same situation – and a similar roster of games vying for refugees.

The big superhero MMORPGs are still DC Universe Online and Champions Online, the former of which is certainly better supported with content, the latter of which may have more of that Marvel feel. There’s also three strong crowdfunding superhero MMOs still trying to fill the CoH vacuum: Ship of Heroes, City of Titans, and Valiance Online. Which MMO would you recommend to Marvel Heroes refugees? Would it be another superhero MMO, another superhero game or ARPG altogether, or something else? If you’re a former MH player, where are you getting your fix?

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City of Titans shows off animation blending in action

We can’t really show you animation blending in the header because we tend not to use animated pictures in our headers due to resource load, consistency, and the desire to motivate Schlag in the comments. But the latest development update from City of Titans is all about just that, showing off a neat feature of the game’s Unreal 4 engine that allows animations to blend into one another automatically. It’s still being refined, but the various bits of animation where it works sure do look impressive.

If you’re still unclear on the core concept, animation blending is all about making a set of movements flow into one another naturally, so your character punches, uppercuts, and shoulder tackles rather than having each animation start from the same “neutral” pose. In other words, it makes character motions look like they’re deliberate activities instead of a grand mal seizure. You can see where it works and doesn’t on the official site.

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City of Titans outlines power set design for the game

As a spiritual successor to City of Heroes, there’s an obvious line through City of Titans when it comes to powers. That does not, however, mean that the game is just copying the CoH design process and calling it a day. No, CoT is designing its powers based on layers, starting with the set’s basic playstyle, then its focused style, mechanical identity, and speed.

The trick, of course, is that doing so allows quick pipelines for new sets and expansion; if the numbers are all tweaked, it’s fairly quick to go from a slow ranged area combo set to a slow ranged area damage-over-time set. Furthermore, by allowing every archetype access to a tertiary power set, you get access to another set of abilities to play off of your existing abilities. The full post outlines the 25 sets planned for the initial launch by name (if not in details), so check it out if you want a breakdown of the creative process and how the game will be implementing its superhuman abilities.

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Citadel Forged With Fire = Harry Potter + IKEA

Blue Isle is decorating the heck out of Citadel: Forged With Fire with this week’s patch. “Before this update, many players gave the feedback that their homes felt a little empty,” says the studio. “We’re adding a selection of basic furniture props to the game to finally breath some life into your empty dining halls and cavernous lounges!” Tables! Chairs! Tables with tablecloths! Chairs with fancy leather and studs! That cot I saw at IKEA the other day, only with straw! Wine barrels!

OK, so there’s more to the patch than a bad keg party, including new building reagents and a taming rebalance.

“Historically, Pacify times were calculated in a linear fashion: The higher the creature’s level, the longer it would take to Pacify them. With our next update we’ll be adding a little more variability to the experience. Tame times will be calculated based on a number of factors including the level of the player’s weapon, the level of the creature, debuffs that may be applied to the creature, and the creature’s current HP. That Infernal Dragon taking too long to tame? Bring down its health, stun it with Gaslight, and pull out your strongest weapon! We hope that these new variables will make the taming of creatures a much less tedious and much more engaging experience.”

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