mmofps

MMOFPS stands for “massively multiplayer online first-person shooter.”

PlanetSide 2 plans huge ‘Critical Mass’ revamp update to fix factional point system

Daybreak is a whirlwind this week: First it broke up the H1Z1 party and got Just Survive its own apartment, and now it’s bringing PlanetSide 2 up to speed. The studio is unveiling what it’s calling Critical Mass, an update planned for later in August that overhauls the game’s victory point system.

“Previously, the VP system acted as a sort of checklist where factions would complete various objectives which then rewarded points to that faction,” Daybreak explains. “Earning these points was somewhat removed from the moment to moment experience, and would often reward factions for what they’ve done in the past, instead of painting a picture of the current state of a continent. This was especially noticeable toward the end of the process, where continents would lock abruptly, often interrupting high-intensity battles in a dissatisfying or anticlimactic way.”

To fix that, the team is removing random alerts, nuking the “checklist goals” from the system, changing how continent locking works, and providing scaling rewards. Expect it on the test server “soon” ahead of the PC/PS4 launch later in August.

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The Stream Team: A first look at Foxhole

Massively OP’s MJ has played sandboxes set in space, in prehistoric times, in apocalyptic wastelands, and in fantasy worlds. But until now, she hasn’t played one set in the world war eras! Foxhole has hit early access, and she is heading in to check it out. Unlike many games of these eras that are lobby-based, Foxhole is a persistent world. MJ’s not feeling especially keen on the combat side of things, but she can also participate in the other strategy elements like resources, supply lines and base building. Join us live at 6:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…

What: Foxhole
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, August 12th, 2017

Enjoy the show!

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The Game Archaeologist: EverQuest Online Adventures

In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful  matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.

Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.

EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.

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Whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria?

Ever pause during your day and find yourself wondering, “What ever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria (witness protection program name: Horizons).

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Massively multiplayer wargame Foxhole hits early access

MMOs these days shy away from calling themselves massively multiplayer, so it’s always strange when a game that we wouldn’t assume is an MMO confidently adopts the label. I’m talking about Foxhole, a war game we might have binned alongside World of Tanks or PlanetSide 2, but it appears to be more like Battleground Europe, as its devs call it a “massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war.”

Foxhole is a large scale war game with emergent gameplay and unique sandbox features. The pre-alpha version of Foxhole has already been live for over a year and over 200,000 players have helped us shape the game as it is today. The process of developing the game with a live audience has allowed us to deliver on the gameplay that makes Foxhole so different from other online war games. We hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today.”

Did we say early access? We did — the game hit early access yesterday and has surprisingly good reviews, probably because it’s a lot more finished that most of the pieces of crap that stumble into the program.

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Massively Overthinking: How should MMOs make money in a world without lockboxes?

Earlier this week, MOP’s Justin expressed frustration over lockboxes, feeling especially provoked. “As both a player and a journalist, I find it insulting when an MMO studio wants me to get excited about its lockboxes,” he tweeted. “They are poison.”

MOP reader and gamer Iain (@ossianos) wants to hear more about poison! “I’d be interested to read an article on your thoughts, and those of the MassivelyOP staff, on how MMOs could otherwise make money,” he tweeted back.

Challenge accepted! And perfectly timed for this week’s Massively Overthinking topic. Imagine (or just remember) a world without lockboxes. How would MMOs and other online games survive without lockboxes here in 2017? What should they be doing instead, and what might they have to do when the inevitable gachapon regulation comes westward?

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PlanetSide 2 ‘significantly revises’ the continent of Indar

It’s been a while since we checked in with the conflict over at PlanetSide 2, so what’s shaking with this multi-arms MMOFPS? Actually, quite a lot: The team pushed out a big patch yesterday that made significant revisions to the game’s Indar continent.

These changes focus on “improving combat flow in and around many bases, as well as increase the overall flexibility of the lattice. The central three bases, Ceres Hydroponics, TI Alloys, and The Crown are among the handful that have received massive revisions.”

The update introduced the Heatwave weapon series with its hot rod flames-slathered decals, a new NS-45 sidearm, and the VS Zealot Armor. Players should expect to find that the meta has shifted somewhat, with three continents allowed to be locked at any time and only 600 players needed to open up a second continent (down from 900).

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The MOP Up: Warframe’s Chains of Harrow (July 2, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Dota 2Destiny 2Battleground EuropeArcheAgeOrbus VRFinal Fantasy XIHearthstoneTERATibiaElsword OnlineOsiris New DawnLeague of LegendsAstroneerSMITEWarframeThe Black Death, and Gloria Victis, all waiting for you after the break!

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The Game Archaeologist: Maze War, the first online multiplayer shooter

It is sometimes hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, this column has looked at several titles (such as Habitat and Neverwinter Nights) that do not fit the modern definition of an MMORPG yet were bound in blood to the genre nonetheless.

So if today’s game seems to be somewhat tenuously related to our favorite hobby, I beg your forgiveness in advance. However, I do feel that it is pertinent to our exploration of this wonderful genre. The game in question is Maze War, and it holds an admiral uniform’s worth of medals depicting firsts in the infant genre of video games. Most importantly for us, Maze War was the first graphical video game to be networked and allow players to interact and fight each other. You can see why that may tie in to our current situation.

While the game itself certainly never attained the complexity of modern shooters or RPGs, its innovation and pioneering certainly make it worthy of examination. So let’s dust it off and get to it!

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Massively Overthinking: MMO monetization run amok

Over the last couple of weeks, the monetization of unreleased games has become a pervasive and uncomfortable theme for the MMO genre. Just in brief:

The frustrating bit is I could go on, and this is just for games that aren’t even formally launched yet. So for this week’s Massively Overthinking, I want to take the temperature of alarm regarding these types of business models for unlaunched games. Is this all par for the course, in line with what we expect from the new MMO market? Have they gone too far yet? If not, what’s too far? How do we feel about this type of pre-launch monetization run amok?

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Ashes of Creation hires five new team members, shows off snowy environments

As Ashes of Creation takes aim at the $3M line for its Kickstarter campaign, Intrepid Studios announced that it has made several significant hires to its development team, some of which come from the Daybreak fold.

The hires include Lead Economic Designer Rocco Scandizzo (Psyop Games), Lead Programmer Kevin McPherson (EverQuest, PlanetSide, Vanguard, and Shadowbane), Lead Technical Designer Akil Hooper (EverQuest II, Fallout: New Vegas), Senior Character Artist Mat Broome (H1Z1, DCUO, PlanetSide 2, EverQuest), and Alex Khudoliy (Amazon).

Another interesting announcement is that Intrepid is partnering with Panopticon Labs to develop fraud detection and prevention tools for the game to make it as secure as possible.

Ashes of Creation devs will be on hand this evening at 6:00 p.m. EDT for a final Kickstarter livestream. The team also posted a brief video showing some of the winter effects in the different game environments, which you can watch below.

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The Game Archaeologist: SOE’s The Agency

The graveyard of Sony Online Entertainment and Daybreak Game Company is certainly full enough to be considered a threat if there was ever a zombie uprising among MMORPGs. From PlanetSide to Free Realms, there are plenty of live games that were disposed of in this grim fictional burial ground. But there are also those stillborn titles that never had the change to make or break in a live environment. EverQuest Next might be the most fresh in our minds, but go back a handful of years and you might have seen players lamenting the loss of a different promising SOE game: The Agency.

The Agency seems like a natural fit for the studio’s focus on first-person shooters and a willingness to branch out from strictly fantasy territory. Instead of dragons or stormtroopers, players in this game were to face off against terrorist organizations and dastardly spy agencies, all in the pursuit of living out the ultimate James Bond fantasy.

But instead of sitting on our desktop, The Agency exists only in a forgotten corner of this imaginary cemetery. Today, let us tenderly brush off its worn tombstone and remember what we can about this canceled spy shooter.

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Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?

Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers.

“I remember being dazzled by EverQuest and Ultima as a child,” he wrote, reminiscing about his memory of high difficulty old-school games. “I recently loaded up [Star Wars: The Old Republic] again, and I’m shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. ‘Wait till endgame’ isn’t gonna cut it anymore. I’m over it. I’m done. I feel like I’m just hitting the ‘Reward’ button again and again and again, solitary and alone, like a stupid little rat in the cage.” He then basically blames the perceived shift of the genre on people who don’t want games to be “like a job”: “The genre just seems to be fueled by mediocre, anti-social “consumers.”

I wanted to pull this back out to see whether our staff and writers agree with the claims — and whether we all have some advice for this fan, who concludes his rant by asking people to change his mind. Howsabout it, Overthinking fans?

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