moba

MOBA stands for “multiplayer online battle arena.”

The Stream Team: Celebrating three years of SMITE (with presents!)

SMITE turned three years old today, and in that time it has offered players a multitude of new gods to play (many of which Massively OP's MJ has really enjoyed showing off!). Now you can get presents for celebrating its birthday with us; MJ has a multitude of gods and skins to give away as well as one special gift of 2,500 gems! Tune in live at 4:00 p.m. for the birthday giveaway and your chance to win.

What: SMITE
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, March 25th, 2017

Enjoy the show!

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Gigantic has plans for bot matches, accessibility, and Windows 7 support

Motiga Community Manager Evan Teicheira has a new state of the game post up for Gigantic today -- a most welcome one as the game laid off another 15 employees earlier this month to "reduce burn rate."

"One of the most important revelations we’ve had during the beta is that Gigantic is complicated – not necessarily in a bad way, but in a way that makes it difficult for new players to pick up the game and get over the steep learning curve of the game," he acknowledges. "There are a lot of intricate mechanics that differentiate Gigantic from other games, and only make sense when players understand how each mechanic plays into the much larger picture. For a brand new player, Gigantic can feel like a hectic, fast-paced, visually overwhelming, and ultimately confusing experience. Even for veteran players, it can also be difficult to test new heroes on the live battlefield."

Consequently, Motiga is working on bot matches, balancing accessibility with challenge, Tripp tweaks, chat and voice implementation, an achievements system, new heroes, new battlegrounds and -- drumroll -- the move to Arc, which should allow players on Windows 7 and beyond the chance to play the game.

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NCsoft rep says bringing City of Heroes toons to Master x Master was his 'passion project'

We've been speaking with NCsoft West off the record this week, agitating for publicly printable answers on the Master X Master decision to implement City of Heroes characters (to the loud outrage of disgruntled City of Heroes players). But apparently we won't have to, as some of the answers have been published today.

Lorehound quotes NCsoft MXM Brand Manager Sean Orlikowski as saying that adding Statesman to the MOBA was his personal "passion project for the last two years."

"I saw it as a way to incorporate a character from a beloved title into our universe. Myself and the producer for MXM were both big fans of City of Heroes (I was more on the CoV side, myself) and we worked together to make sure we got his skills, look, and even his VO right since he’d only ever been voiced for a single sentence of a single trailer in the past. The bottom line for me was that nearly all of NCSOFT’s properties were being represented in the game; Aion, Blade & Soul, Lineage II, WildStar, Guild Wars 2, even Death Knight from the original Lineage MMO are in the game. I wanted the West to have proper representation, so we started brainstorming ideas for Western characters to add to Rytlock and Mondo Zax who were already in development. I made the argument for Statesman because the MXM universe offered a way he could be prominent again, and the rest is history."

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Massively Overthinking: The City of Heroes Master X Master debacle

On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master x Master.

Complications ensued, as anyone familiar with the history of MMORPGs can probably imagine.

For this week's Overthinking, I asked our team of writers -- both those who loved CoH and those who never much played it -- what they think about the whole ordeal. Are gamers right to be angry? What exactly is NCsoft thinking? Have we seen the end of any hope of the game being resurrected or sold, or should we infer just the opposite?

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Only two gamers have maxed out all of SMITE's 86 toons

As SMITE continues its third birthday celebrations, it's running multiple sales and bonus events in-game. Out of game, it's produced an inexplicably weird dance-off video and an infographic to brag up the game's stats.

Of note, players have counted over 247 million hours played in the last year alone -- and mage roles are by far the most popular (it's not even close!). And never let anyone tell you MOBAs are doomed to be short popcorn games; Hi-Rez says the longest conquest match ran 3 and a half hours.

A bonus slice of cake goes out to the two players -- only two! -- who've managed to achieve diamond mastery on every single god. I just counted: That's 86 characters maxed out.

Check 'em both out below. Especially that video, because what?

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Here's why everyone's pissed off about City of Heroes NPCs in NCsoft's MOBA

Yesterday, NCsoft took the lid off a secret it's clearly been working on for a while: The company means to introduce a notorious and well-known City of Heroes NPC as one of the characters in its upcoming MOBA, Master x Master.

Here's the thing. Master x Master is actually pretty well-liked around here. The writers we've sent to test it out the past few years came away thinking it was an excellent hybrid PvE MOBA with a lot of MMO elements, a genuinely good entry to the market and something we're happy to cover. So I don't think anyone wishes it, specifically, harm.

But NCsoft? I don't know who told you this was a good idea. It's really not a good idea.

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Perfect World sees mobile sales jump up in 2016

When it comes to financial reports, there's always one word that every investor wants to see: growth. And for those that read Perfect World's 2016 annual report, that's exactly what they saw.

The international publisher, which operates titles as diverse as Dota 2 (in China) and Star Trek Online as well as other media properties, reported that it had a very good year, raking in 6.1 billion yuan over the course of 2016. Its gaming division was responsible for over two-thirds of this revenue and an impressive 25% growth compared to 2015.

What's interesting here is that while PC game sales remained relatively stable and flat, it was the mobile market that was the driving force behind this increase in Perfect World's income. This means that we can expect to see the company put an even higher priority on developing and publishing mobile titles in the future.

Source: Superdata

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SMITE throws a week of birthday festivities

Touting proudly (and weirdly) that SMITE is almost out of its "toddler years," Hi-Rez Studios is throwing a week of celebration for the MOBA's third birthday. Starting tomorrow and running through March 27th, SMITE will boast ongoing and daily events to mark this occasion.

For the full week, SMITE is activating double login bonuses and handing out a birthday global emote to any player that gets a single win during the promotion. There's also a schedule posted of daily sales and giveaways that include free gems, a free enigma chest, and triple worshipers. The studio is also planning to run another community skin contest, starting tomorrow.

Hi-Rez recently put development of mobile spin-off SMITE Rivals on indefinite hold in favor of focusing more on a different spin-off, SMITE Tactics.

Source: SMITE

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The MOP Up: Kali awakens in Dragon Nest (March 19, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoConan ExilesWarframeCrash ForceHeroes of the StormArmored WarfareElder Scrolls OnlineTERAAvabel OnlineOverwatchAionGlory RidgeDragon Nest, all waiting for you after the break!

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One Shots: The Candy Man

If you have a sweet tooth or diabetes, you may want to avoid the temptation that we're about to put in your path with today's headlining picture from the MOP community. It's... the Candy Man, as delicious as he is deadly.

"On the topic of sweets, this screenshot from Heroes of the Storm is one of my favorite things ever," writes Little Bugbear. "Sometime it's difficult in MOBAs to find a character and skin that fit you perfectly. For me Kandy King Muradian's pink beard and overwhelming decadence makes it the pinnacle of MOBA skins."

Amen to that. I just want a small nibble, is that so bad?

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League of Legends on LGBT representation and pro team mistreatment allegations

League of Legends will probably introduce non-straight characters eventually, a new interview on Polygon with Riot Games' Greg Street suggests. The publication asked Street questions about LGBT representation during GDC 2017, noting that Blizzard's Overwatch (particularly Tracer) has proven that it's a hot topic and something millions of gamers want to see. League of Legends currently has over 130 characters to Overwatch's 24, but Street says that Riot has to be careful what it adds lest one region or another blockade the game.

"We owe it to the players and, I think, to the world to do something like that. [...] What I don't want to do is be like, 'Okay, team, next character, whatever you do, has to be lesbian.' I don’t think we’ll end up with something good there.... From the beginning, it has to be the character's identity. I’m sure we'll do it at some point. I don’t know which character or when it will happen."

If and when it does happen, Street says, it'll likely be in "storytelling outside the game."

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2013 MMOARPG Path of Exile hit peak concurrency in March thanks to its latest patch

Path of Exile just keeps getting bigger and bigger in terms of both players and team size, and it's actually providing the numbers to back it up.

A press release out from Grinding Gear Games declares that update 2.6.0 propelled the MMOARPG to a peak online concurrent player count of 112,800 earlier this month, with 65,000 of those playing concurrently through Steam, putting the game behind only Dota 2 and CS:GO during that chunk of time. According to the studio, that makes 2.6.0 the "franchise's largest and most successful to date with a 40-percent increase in the number of players online for the launch."

2.6.0 was big, but it's not even the biggest thing happening to the New Zealand-based game this year: It's got a huge expansion called The Fall of Oriath coming out in 2017. It most recently made headlines for creating a "transparent lockbox" with declared odds for the best stuff inside.

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Hi-Rez puts SMITE Rivals development 'on hold'

Bad news for those who were looking forward to another SMITE spinoff game; it appears that the digital card game version of the game, SMITE Rivals, is taking a vacation from development. According to Hi-Rez Studios president Stew Chisam, the game's development is being put on hold to focus on developing SMITE Tactics:

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