moba

MOBA stands for “multiplayer online battle arena.”

The MOP Up: Monster Hunter World’s Tokyo reveals (September 24, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from LawbreakersHyper UniversePlayerUnknown’s Battlegrounds, Pokemon GoWorld of TanksDC Universe OnlineCrossoutMonster Hunter WorldRunes of MagicAtlantica OnlineRevelation OnlineLeague of LegendsCrossfireHeroes of the Storm, OverwatchPath of Exile, and Dungeon Fighter Online, all waiting for you after the break!

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Permateam aims to reduce toxicity by avoiding random grouping in games like Overwatch and League of Legends

Players feeling the frustration and sting of random grouping in Overwatch and other e-sports games might have a new ally in the form of a permanent teaming service. Permateam, as the name implies, connects players with desired team roles to form teams that benefit all. The site has one of the longest and most peculiar manifestos that we have read in a while, mostly expressing the pitfalls that random teaming causes.

“[Overwatch’s] attempt to group people were met with failure,” the site argues. “Players understood quickly that the volatile nature of random teams did not have any direct consequences for them. They could be as toxic as their rage dictated because they would not see the other players again after the match ended. Those lucky enough to win a match, learned that those random teams were just passing by. Skillful players would leave the short-term team and move-on. Occasionally, some players would accept to stick together for a few matches and become ‘friends’. Only to discover the next day that those friends are not playing again or are not reachable again. Having no other choice, players would again click on the ‘Find match’ button with dread, and like flipping a coin, wonder if their next team would bring them luck or misery.”

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Gigantic outlines new penalties for players who leave mid-match

It’s a great feeling when a Gigantic match starts up, and then some of the other players just leave without warning in the middle. Wait, not great; what’s that other word that means the opposite of great? Crappy. That’s the one. And the folks behind the game know that. That’s why they’re rolling out new penalties for players who leave in the middle of a match, much harsher than they had been before when stability was still an issue.

Essentially, lockout time increases the more you leave matches in quick succession, with players also getting more time to reconnect in the event of an unexpected disconnection. After a week, your penalties for leaving are downgraded slightly, so if you got kicked off of the game for half an hour one week but don’t make a habit of leaving mid-match, you’ll rarely notice any penalties at all. With penalties starting at five minutes and extending up to a full day of being locked out of queue, players will hopefully want to stick out a match while also not being horribly penalized for stability or other real-life issues.

Source: Reddit

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PlayerUnknown’s Battlegrounds breaks Steam’s concurrent user record

If you’ve spent the past few years playing games based on the title with the highest concurrent user count on Steam… well, you have an awful metric for what you play. But you’re about to be playing a new game, too. PlayerUnknown’s Battlegrounds has officially dethroned Dota 2 from the service’s all-time highest concurrent user count, beating the previous record by around 50,000 players with 1,342,857 players on the game at the same time.

The last-man-standing shooter launched about six months ago and has seen wild success on Steam, having already become the single most-played game on the service (the highest number of accumulated hours for all players). So for those of you already enjoying the game, it’s a feather in the title’s metaphorical cap, and for those of you who base your play decisions entirely up popularity metrics… well, here you go.

Source: Gamasutra; thanks to Steve for the tip!

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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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The Stream Team: Handing out Hand of the Gods goodies

It’s deja vu day! The last time Massively OP’s MJ shared some Hand of the Gods gameplay, she gave away a handful of Founders packs and Venus competitors packs. Today, she’s got more that she brought home from PAX! That means you’ve got the chance to nab one of these prizes, both of which also include a SMITE skin. And if you want even more HotGod goodness, you can grab yourself a Norse starter pack in honor of the Steam launch. Tune in live at 4:00 p.m. for your chance to win more.

What: Hand of the Gods
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, September 15th, 2017

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Heroes of the Storm wants to keep its AI smart and adaptive

It’s quite possible you don’t think that AI is a big part of gameplay in Heroes of the Storm, but a lot of the game’s matches are played against AI opponents, and AI takes over when a player unexpectedly disconnects from the game. So it’s important for the game to have AI that is fast, responsive, and satisfying to play against or alongside. The latest development dispatch explains changes made to the AI and gives a broad overview of the way that the game keeps AI heroes engaging.

Rather than scripts, the game’s emerging new AI is controlled instead by coding conditions and scenarios, leading to a more organic experience that keeps the AI heroes putting the emphasis on player-controlled characters. AI opponents should be reactive and dynamic, calculating the safety and range of a given position and moving to better positions as they become available; the same basic process is used for accomplishing each goal on a given map. Check out the full article for more details about how the developers are making sure that AI opponents and allies still feel interesting to play against.

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The Stream Team: Watch SMITE arena fun and win an Ultimate God Pack

Wednesday the 13th could be your lucky day. Do you want a SMITE Ultimate God Pack? We bet you do! And we bet you’d be fine just watching Massively OP’s MJ hang out on the gods screen and talk for an hour for a chance to win one. After all, this pack gives you all the gods as well as 1500 gems. (On top of that, it refunds any favor you spent on gods previously.) Of course, MJ won’t really do that to you — she will actually dive into the Corrupted Arena again, so there will be plenty of SMITE action and plenty of death counter feeding. Join us live at 9:00 p.m. for your chance to win the Ultimate God Pack she brought home from PAX West just for you.

What: SMITE
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, September 13th, 2017

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Gigantic introduces Rutger and new creatures with its latest update

Are you a big fan of cyclopean monsters, sedimentary hellhounds, or earth-shattering tanks? If all three are true, you’ll be very happy with the new Gigantic update featuring all three. The centerpiece of the new patch is a new hero, Rutger, a literally ground-breaking tank (he digs things up) who relies upon shields to mitigate and control incoming damage. You can get an overview of Rutger’s mechanics in the video just below.

If you’re full up on heroes, of course, the patch also adds new skins for existing heroes, the new Stone Cerberus and Riftborn Cyclops creatures, and adjustments to crown boosts and hero mastery. There are also the usual list of balance changes and adjustments for heroes and maps alike. So the net result should be a game that’s more fun to play around, and even more fun if you’ve got a deep and abiding love of anything stone-related.

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Perfect Ten: The 10 tiers of MMORPG lore

Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.

All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.

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Snag a Hand of the Gods: SMITE Tactics Norse pack from Hi-Rez and Massively OP in honor of its Steam launch today!

Hi-Rez’s turn-based strategy card game Hand of the Gods — you might recall it better as SMITE Tactics or even its internal name, Hotgods — is officially coming on Steam. Today, in fact: It arrives on the platform following patch elements much requested by players, says the studio, “including the refinement of Combat Logs and the new additions of Clans and a Deck Tracker.” Yesterday, we wrote about some of the new pantheons coming in the future too; the studio has further elaborated on new cards and the Japanese and Hindu pantheons.

In the meantime, however, we’ve got some free stuff for you courtesy of Hi-Rez: keys for the Norse starter pack:

“The Norse Starter Pack will grant the 3 Norse cards Dagaz, Gift of Munin, and Ratatoskr. These codes can be redeemed in-game and are for PC only. These codes can be redeemed only once per account, so if someone has already redeemed a code previously, they can’t redeem it again on the same account. (Note: This pantheon starter packs is different from the main starter pack in the Steam release that grants the Ra skin.)”

Click the Mo button below (and prove you’re not a robot) to grab one of these keys!

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SMITE and Paladins players raise $76K for hurricane relief efforts

SMITE and Paladins studio Hi-Rez is thanking players today for their efforts in raising funds for the victims of the 2017 hurricane season.

“​Earlier this month SMITE and Paladins players around the world contributed to the efforts to support those that have been affected by the devastation left in wake of Hurricane Harvey. Hi-Rez Studios hosted special promotions for its online games SMITE and Paladins where players could purchase in-game cosmetic items with a portion of the proceeds going to hurricane relief. Together the online communities for these two games raised $76,000 which Hi-Rez has donated to the Red Cross for hurricane relief efforts.”

The money raised is a sliver of the $1,401,749 Hi-Rez and its players have earmarked for charity since 2012. “The Atlanta based studio is grateful to its players for contributing to
charitable efforts that help others in need,” the PR says.

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PAX West 2017: SMITE’s new conquest map, Paladins Strike, and the fate of SMITE Rivals

Just because SMITE and Paladins weren’t available to play at PAX West doesn’t mean that there wasn’t stuff to learn about the games from Hi-Rez!

I got the low down on Hi-Rez projects from Scott Zier, who is VP of Design at Hi-Rez as well as executive producer of Hand of the Gods. We touched on multiple topics, from the flagship MOBA and the shooter to the MIA mobile title and the new mobile title. As Zier said, the studio always has a number of projects going at any one time: “We’re very much a multi-game studio.”

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