There are new multiplayer Pokemon games coming to the Nintendo Switch, and just like Pokemon Go, they’ll bring with them motion controls for picking up the eponymous Pokemon. Let’s Go Eevee and Let’s Go Pikachu will both feature similar mechanics for tossing pokeballs and capturing monsters, with several other features inspired by Pokemon Go… and the option to transfer the original 151 Pokemon from your Pokemon Go stable into the game.
Yes, all of that work you did roaming in the park to catch Pidgeys is going to pay off. The titles even are planned to include multiplayer, so just go out and catch every single Pidgey.
The cross-compatibility doesn’t work both ways, but Pokemon Go will still be celebrating by introducing the Alolan Exeggutor variant to the game along with the launch of these titles. This is the first Alolan form added to the game, and it should give you another reason to catch these particular monsters out in the world. Assuming you like giant beasts with three eggs for heads.
Curious about the play experience of Black Desert Mobile? The developers have put out a helpful FAQ about the game’s features, mechanical changes, and so forth, starting by assuring players that you’ll have the same range of customization options you’re accustomed to from the PC version of the title. The actual saved character appearance data cannot be transferred to mobile, but the options themselves will be the same. Assuming, of course, that you’re trying to make a Witch, Giant, Ranger, Warrior, or Valkyrie, as those are the five options mobile players will have to start.
The weight system will still be in place in the mobile version, although its implementation will be slightly different (even characters at maximum weight can still participate in battle, for instance), and the marketplace and item enhancement systems will also be making the leap. Players can also log into the game via phone-based accounts or even with temporary guest logins. For all of the answers you could want to know, how down below; there are a lot of answers, even if they might not all be the answers you would like.
It’s an exciting time to be a Pokemon Go player! It’s been only about a week since the introduction of generation 3 Pokemon and a literal game-changing weather addition, but data miners at Silph Road have already noticed something new. While the recent holiday event announcement confirmed the sale of the new star piece item among other goods, 20 new water and ice Pokemon, increased ice type spawns, and free single-use incubators from December 22-25, we also received news of a huge AR update in league with what we’ve seen for the upcoming AR game Walking Dead: Our World. While data miners think it may work with Android’s ARCore, Niantic’s press release only talks about accessibility for Apple’s ARKit on devices running iOS 11.
Admittedly, this means that AR+ is a feature that only a fraction of the player base will be able to experience. The fact that using this mode also gives players additional experience points and stardust (the game’s rarer currency for leveling Pokemon) is disappointing for those left out, but it makes sense as the new catching method seems rather involved.
We don’t mean to alarm you, dear readers, but even in the upcoming Black Desert Mobile you will be expected to fight things. You cannot just resolve every conflict with harsh language and subsequent apologies. The good news is that you will be fighting things with flashy displays of ultraviolence, as you can see in the newest trailer down below demonstrating the combat on the mobile version.
As the trailer’s not even a full minute long, there’s not a great deal to do beyond gawp at the explosions of particle effects, but it does at least look true to the combat already present in the game (albeit from an isometric viewpoint). Check the trailer out for yourself just below and see if you can spot your favorite class on display making monsters explode.
What is the new mobile MMO Royal Blood all about? We honestly can’t tell you, unless the entire game is about fighting a bunch of monsters in a featureless black void over a pounding baseline. That’s where the trailer starts, and at 22 seconds it doesn’t really have time to go anywhere else. We can tell you that the game’s closed beta testing is starting on September 25th and running through September 29th in South Korea, though.
The game is supposed to feature “event-driven co-op gameplay” and is crafted with Unity, although no plans for a localized release or even a domestic release in South Korea have been announced yet. (Given the short beta test period, one can assume soon.) And hey, if you like trailers that are just what appear to be player characters killing stuff in a featureless void, the one down below will be a great way to start the day. Perhaps we’ll learn more when the beta starts.
Next Games, the company behind The Walking Dead: No Man’s Land, recently announced an AR game based on the Walking Dead IP.
What’s interesting is that unlike Pokemon Go, the Walking Dead’s AR seems to be a key feature of gameplay, not an add-on, and it’s being marketed as such. Players will need to follow AR clues to find survivors and physically move around to find and combat zombies which may surround them. While that does seem highly engaging, I know I’ll have to worry about non-gamers reacting to AR weirdness in meat space, sort of like in Pokemon GO raiding situations in high-traffic areas.
In addition, comparing the demographics of The Walking Dead TV series to Pokemon GO player demographics reveals quite the overlap in terms of gender and age. Both have nearly equal appeal between the genders and primarily seem to attract people in their 20s and 30s. This means Niantic might actually have competition from another AR game based on a strong IP. It’ll be interesting to see how the community responds once The Walking Dead: Our World arrives.
During my long car trips a few weeks back, I filled some of my hours in the passenger seat testing mobile games. Ahead of time, I downloaded something like 40 or 50 new-to-me games that looked interesting, then on the ride I just started logging into each one, thumbing around to get a feel for whether I thought it was something I’d like for a minute or two, then logging back out again. I’d say nine out of ten I then immediately deleted, having snap-judged they didn’t make the cut. Call it speed dating for mobile app testing, but I feel like when I know, I know.
For MMORPGs, I don’t do this so much. For starters, the barrier to play is usually much higher, so I wouldn’t download 50 iffy-looking MMOs to begin with. And while my personal threshold for “how long I need to play to give anything like a legitimate review” is much higher, I suspect I probably “know” whether it’s something I will want to keep playing myself after 20 minutes, not one. The difference is I’ll probably try that same MMO again in the future after some iterations just in case my first judgment is wrong (because hey, MMOs usually improve with age!). Mobile games, not so much.
How long must you play an MMO to know for sure it’s not currently for you?
There are two things that have kept me away from mobile ports of MMOs for the longest time. The first is the fact that I only recently got a tablet, and quite frankly my phone is not where I want to be playing a game over the long term. The other thing? Honestly, I have so many games to play off of mobile that it’s hard to motivate myself to play something on mobile as well.
Despite that, I love that mobile ports are becoming more common, especially for games which allow you to play on mobile clients or desktop versions. That just strikes me as worthy, and it has my appreciation. So today, we ask you the related question: What would motivate you to try an MMO on a mobile device? Would it need to be a mobile port of a game you already play? Something very different from existing MMOs which requires a mobile device? Or would it take a different sort of device than the ones you currently have?
Final Fantasy XV is finally getting released this month after years in development hell, and then everyone will see how years of development have actually helped (or hurt) the game. Or you could just hold off a little bit and wait for the mobile spinoff title which has just been announced, developed by MZ, the studio behind Game of War: Fire Age and Mobile Strike. MZ is promising to use the game’s assets and storyline to make a mobile MMO to be released worldwide.
No pricing or release date information has yet been provided, much less the nature of the game itself; one would tend to doubt this will be a full-featured MMORPG, given that Square-Enix itself is already running two of those. It will doubtlessly be releasing after the single-player title comes out on November 29th, so you can see then if you’d like to spend more time in the world with these characters.
Hiromichi Tanaka is best known as the producer of Final Fantasy XI and the original producer behind Final Fantasy XIV; however, he left the game and the company and was replaced with Naoki Yoshida, and the rest is history. But what’s he been up to since then? Working on Seventh Rebirth, a new mobile online game from Gungho that’s just entered its pre-registration phase.
Seventh Rebirth focuses on a world locked in a cycle of destruction and rebirth, hence the title. Players will move between building up towns while picking up supplies and exploring dungeons with other players. You can check out a teaser trailer for the game just below. There’s no word on any sort of localization at this time.
Have you ever suffered from depression? Not just being sad, but full-blown clinical depression? It’s pretty horrible, and it prevents you from doing much of anything. Pokémon Go players are finding that the game helps out quite a bit, though; just having that motivation to get up, get dressed, and head out in the world can make a difference. So that’s all good, and it sheds more light on why the community is requesting more options to support disabled players such as those with muscle disorders and vision issues.
Of course, you might have no disabilities but just want an easier time finding where various pokémon are hiding, in which case the new Poke Radar map will provide you with exactly what you need by tracking where you can catch various monsters, assuming that you’re not being struck by the latest glitch to affect the game. (No word about Onix in the Caspian Sea.) You can also pick up a thematically appropriate Pokédex case for your phone.
Also worth noting is that the game is finally launching in Japan tomorrow with the game’s first sponsored location. So you won’t have to stop playing just because you’ve left the country, not that much of anything would stop fans at this point.
If you’re in China, you might not be able to play Pokémon Go right at the moment. You can, however, play City Spirit Go, which allows you to do more or less the same thing in a quickly made knockoff of the core game. It is, accordingly, tearing up the Chinese mobile charts. This might seem silly, but when you consider that Pokémon Go players in South Korea are flocking to the one place in South Korea that the game can actually be played, it… well, it still seems silly, but not uniquely so.
Details for a cross-promotional deal with McDonald’s have also surfaced, although the promotion will be restricted to one country at first (presumably Japan) with no announcements on rollouts elsewhere. All McDonald’s locations will be flagged as Pokéstops or gyms for the duration, so you’ll have plenty of reason to flock there to get down to the Pokémon. Meanwhile, fans of the game are calling for harmony between the three opposing teams in the game, proving that three-faction PvP really can lead to stability. Sort of. It’s a Pokémon thing.
If you’re one of the few people left who have missed out on Pokémon Go thus far, you’ve missed out on the fastest game ever to climb the mobile revenue charts. Yes, ever. People love dealing with floating pocket monsters, even during… inappropriate situations (and if you think that link is probably leading you down a not-safe-for-work rabbit hole, you would be entirely right).
The downside is that the game is also apparently asking you to give it access to all of your Google everything when you download it, but that’s a bug rather than a feature, with a security patch planned for the near future. Even with the security and server issues, the game is still set to receive an add-on peripheral that supports additional features within the game. That certainly can’t hurt the game’s climb in revenue, although you probably should avoid wearing that particular peripheral to bed.