As the Google Play app on my phone frantically notified me this morning, Lineage 2 Revolution has officially launched itself right on out of open beta and into the wilds of western app stores in North America, Europe, the Middle East, and Oceania. In fact, 1.5M players apparently signed up for those same frantic notifications. We’re frantic notification twinsies!
“Lineage 2: Revolution is a free-to-play mobile MMORPG based on the popular PC online game IP Lineage 2, which has entertained more than 30 million players since it first debuted. Lineage 2: Revolution stays true to its PC roots, displaying a stunning open field, raids, 200-player castle sieges, character re-designs and classes, all in a mobile environment. A fully-featured MMORPG provides seamless open-world environments, real-time 3vs3, 5vs5, 20vs20 and 50vs50 PvP battles, as well as lifelike fantasy world with dazzling graphics backed by the Unreal 4 engine.”
Netmarble is rather hoping the game does as well globally as it already did in Asia, where the title became “the top grossing game on Google Play and App Store in 11 additional Asian territories”; in Japan, it apparently “became the top grossing game on the App Store in just 18 hours.” It’s a high bar, peeps. Get to downloading!
On this week’s show, Justin and Bree wrassle a mess of eastern mobile MMOs that are leaping onto the scene, imagine a world full of Harry Potter gamers wandering about, discuss SWTOR’s server merges, and take Guild Wars 2 to task for lockbox missteps.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
If Lineage Revolution didn’t get you fired up for mobile MMORPGs, maybe Blade & Soul Revolution has a better chance. Netmarble, again licensing one of NCsoft’s popular MMORPG IPs, announced ahead of G-Star that it will publish the new game for mobile devices. There’s a “coming later” link for a “world app” on the official site, so we feel safe suggesting it’s launching globally.
Do you feel the need for another mobile MMORPG from NCsoft? That’s what’s coming with Aion Tempest, a prequel to the current Aion set some 900 years before the game’s current events. There’s no hints of release date or anything of the sort, of course, but there is a trailer for the title just below, so that’s something.
The mobile title is supposedly going to feature large-scale battles, exciting combat, and cinematic gameplay, although actual details are scarce at this point. Regardless, it’s good to see that Aion and its world haven’t been forgotten by the publisher. Check out the trailer below to get a vague sense of what’s coming.
Two years ago, NCsoft dealt a harsh blow to a certain subset of gaming fans when it canned the development of Project HON. This MMO was to be a glorious exercise in mecha combat, but scandals and a decision to reallocate development resources meant that it was never to be.
So where can that kid who grew up playing with giant robots go to get a Voltron, Transformers, or Macross fix these days? While many MMOs offer the occasional mech experience, there aren’t as many games that go all-in on that Pacific Rim experience.
But in the interests of a thought experiment and because I have fond memories of slapping five metal lions together to form the ultimate defender of the universe, here are 10 online games that offered or still do offer the thrill of high-tech mech and robot warfare.
The conclusion of AQ3D’s Camp Gonnagetcha meant the beginning of Mogloween, and that means Massively OP’s MJ gets to dive back in and shove that giant gourd back into its own dimension! Who wouldn’t enjoy a little virtual pumpkin smashing on Halloween? Tune in live at 3:00 p.m. and join in the fun.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, October 31st, 2017
Not content with the current state of the world, AdventureQuest 3D pushed out a patch this week that overhauled its classes and combat — a change that bodes well for the future.
“In this update we wanted to make combat feel more fun and exciting,” the team said. “We also wanted to give each of the starter classes a distinctive play style which would prepare players for upcoming classes. These updates will also set the foundation for us to start creating new classes.”
Players who jump into combat with this new patch will discover that potions now have a 10-second cooldown, movement speed is standardized in all directions, the global cooldown is reduced to a single second, damage-over-time abilities are affected by armor, crowd control has diminishing returns, buff and debuff icons, and they can be stunned. All classes now have an ultimate ability, have their own resource, have passive abilities and effets, and share a new class panel. The team also added new animation and particle effects for many attacks. Whew.
Welcome back to another quick tour through the very latest in mobile MMORPG news. Let’s begin at the beginning with…
Yep, the GAMEVIL-produced mobile spinoff of this core sandbox MMORPG has released on both iOS and Android worldwide, with 100K players having signed up for pre-registration. “Developed with Unreal Engine 4, ArcheAge Begins features impressive-looking character models and environments, intense strategic battles and engrossing online multiplayer features,” GAMEVIL says. (Thanks, Jason!)
Earlier this fall, we learned that Spacetime Studios was working on a new mobile MMO: It’s called Pocket Legends Adventures, an “homage” to what Spacetime says was the “world’s first 3D mobile MMO” — that’d be the ahead-of-its-time Pocket Legends, of course, which the studio followed up with Star Legends, Dark Legends, and Arcane Legends. And as of today, the game’s officially launched into open beta, meaning everyone can pick it up starting today on Android. It’s also on iOS, although that rollout will take more time; Aussie and Malay fans have access right now.
The new game’s not being called an MMO, as Spacetime seems to prefer multiplayer RPG, but it seems as much an MMO as the old game, with a big single-player campaign accompanied by multiplayer content. It’s being described as “an epic, action-packed multiplayer role-playing game for iOS and Android platforms” that boasts “innovative real-time combat, unique skill-based advancement, endless character customization, and extensive single player campaigns” that take “the mobile role-playing experience to a whole new level.”
Massively OP’s MJ gets to go to summer camp! OK, well it is technically fall camp now. And it isn’t the kind with cute little crafts and singing around a campfire, either. It may, however, include screaming around a campfire! She’s going to AQ3D’s Camp Gonnagetcha, just exactly the type of camp a MMO-playing horror movie aficionado would love. MJ can’t wait to get in and explore this spooky space. Tune in live at 8:00 p.m. revel in the holiday atmosphere with her. Soon it will be Mogloween!
What: AdventureQuest 3D
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, October 17th, 2017
It’s almost a full-time job to stay on top of all of the MMO and MOBA Halloween events popping up all over the place! Here’s another batch of deliciously frightful festivities that are going on right now in games all around you:
Last week, we broke the news that Spacetime Studios was working on a new mobile MMO, and as of today’s announcement, it’s been confirmed. That mobile game is called Pocket Legends Adventures, an “homage” to what Spacetime says was the “world’s first 3D mobile MMO” — that’d be the ahead-of-its-time Pocket Legends, of course, which the studio followed up with Star Legends, Dark Legends, and Arcane Legends.
The new game’s not being called an MMO, as Spacetime seems to prefer multiplayer RPG, but it seems as much an MMO as the old game. It’s being described as “an epic, action-packed multiplayer role-playing game for iOS and Android platforms” that boasts “innovative real-time combat, unique skill-based advancement, endless character customization, and extensive single player campaigns” that take “the mobile role-playing experience to a whole new level.” The company’s also noting it “significantly advanced [its] proprietary game engine animation and rendering technologies” to improve the graphics.
“Social gameplay will be front-and-center in Pocket Legends Adventures, with Friends, Chat, and a wide range of exotic and humorous vanity items to apply to the avatars. Gamers can expect the same pick-up-and-play mayhem as the original series with several new multiplayer modes to enjoy with their friends. […] Game mechanics are casual but allow for deep character specialization, so players will be able to experiment with a wide variety of builds to fit their play style without sacrificing their favorite looks. Simple on the surface, with infinite character builds, Pocket Legends Adventures is a full-featured RPG distilled to fit today’s on-the-go lifestyle.”
Is it mobile MMO day or something? We’ll have covered seven different mobile MMOs in one way or another just today, and that’s without counting the Battlenet post and SuperData mobile standings. In fact, make it eight: Spacetime Studios just casually announced another one on Twitter.
Spacetime, you’ll recall, rose to prominence years ago for the Legends series (which coincidentally we were just talking about a few weeks back in Massively Overthinking) – first Pocket Legends, then Star Legends, Dark Legends, and Arcane Legends, mostly well-fleshed-out mobile cross-platform mobile-and-browser MMOs long before the trend caught on.
Now, apparently, the studio is working on another new game. This week, it posted signups for a strict-NDA closed beta testing round of the new title, which is expected to kick off on October 9th. From the signups, it appears the game will use Apple and Google accounts for login, it will be F2P with in-app purchases, and it won’t be crossplatform – it’s mobile only. While Spacetime doesn’t confirm it’s an MMO specifically, it discusses servers, server wipes, and character progress, and it invited its original MMO playerbases to test, suggesting it’s probably along those lines: