The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScape, TERA, EVE Online, World of Warships Blitz, Path of Exile, PUBG, Final Fantasy XIV, Vainglory, Path of Exile, and MU Legend, all waiting for you after the break!
Gamevil’s mobile spinoff of ArcheAge, ArcheAge Begins, pumped out its fourth content update this past week. The focus this time around was the debut of the Regional Championship, a 4v4 PvP arena.
By participating in the championship, players can fight cross-server as they claw, blast, and power their way to the top of the rankings. This championship is an evolution of the established annihilation mode.
Right now, Gamevil is running a pre-season event with prizes for the server that places first from now through February 19th. All players on the winning server will receive 1,000 gems and an ancient rune selection ticket regardless of participation.
Source: Press release
The third and final chapter of AdventureQuest 3D’s epic Dragons of Ashfall is now live. After months of battling up and through a volcano, players are finally able to take the fight to the big bad dragon boss itself.
Five and 20-player raids against the Great Dragon Talyn lies at the heart of the update, but it is certainly not the only addition. With the patch, the level cap has been increased to 20, players can now earn the DragonSlayer class, and new gear is available to unlock.
The team said that now the update is live, fans can expect to see a faster pace of releases: “Next week we will release those two dungeons to the right and left at the top of Mount Ashfall. Then, it is time for Dage’s birthday — a gateway will open to new area of the Underworld. Heroes should be advised to be weary of signing any ‘contracts’ in the underworld. Then the Shaman Forest and Dragon’s Graveyard will quickly follow.”
With the launch of Villagers and Heroes on iOS mobile devices this February 26th, the team desperately needs all testers on deck to make sure the version is ready to release. In addition to asking for more applicants, the studio is running community challenges that will result in free goodies for everyone (in fact, the first such reward has already been reached).
On a rather strange note, the devs took to the forums this week to address various rumors that have been circulating about the title. These include the nature and number of moderators, accusations that the title has degenerated into a “Lord of the Flies” situation (their words), and alleged discrimination against the elderly.
The devs weren’t brooking any of it, especially that last one: “Are you kidding me with this? This one is so ludicrous, I’m not even going to respond to it.”
At long last, your nightmare of having moments in the day when you might not be playing PlayerUnknown’s Battlegrounds is coming to an end. At least, it is if you live over in China; the game has a mobile version there, and you can check out the mobile gameplay just below. Guess what? It looks exactly like the normal version, but with touchscreen controls. Quelle surprise. It’s also available now in China.
If you’re living this same nightmare of having a few moments of not playing the game, we’re sorry to note that there are currently no announced plans to bring this mobile version of the game to the West, as the mobile version was developed by Tencent over in China. Still, you can watch below and hope. Or just accept that you’ll have to sometimes leave the house and not be able to play. One or the other.
If you were on the lookout for a solid mobile MMO, you might have already checked out last year’s Crusaders of Light on both iOS and Android. It wasn’t a game that broke any genre conventions, but it did look pretty solid and attractive, so that low bar for mobile was met.
Well now the title is heading to a new platform: PC. NetEase announced that it’s bringing Crusaders of Light to Steam in March, at which point the game’s cross-platform capabilities will shine. Players will be able to use the same account for both mobile and PC, allowing seamless transitions between devices.
The studio is also preparing to open up a new North American server called Farroc Camp. If you pre-register for this server, you’ll net yourself $50 worth of in-game gifts when it launches.
It has been almost a year and a half since Villagers and Heroes released on Android devices, during which the Apple-toting community has been eagerly awaiting its turn. Happily, that moment is almost here, as Mad Otter Games announced yesterday in a press release that it will be bringing the title to iOS on Feburary 26th.
“We are excited about the game finally coming to the Apple App Store so that players new and old can play on the Apple devices to experience one of the most immersive cross-platform MMORPG’s available,” said Mad Otter President Damon Slye. “We are looking for beta testers for iOS, so if you would like to get your hands on the iOS version early to help test, please sign up on the website!”
You can sign up for the beta test right now to see how Villagers and Heroes performs. It’s a cute MMO that deserves a little bit of love, which is why we like to visit it every now and then. Check out MJ’s latest adventures after the break!
Looking forward to playing some Old School RuneScape on your phone or tablet this year? That day is getting closer all the time, and a new blog post shares how much space and data the app will use.
The base application for the mobile MMO is 30 MB, which is certainly on the small side. The team estimates that the game will use
about 103 MB of data transfer and between 8% and 12% of battery charge per hour of gameplay. [Jagex has since said this figure is not accurate and it is working on a better estimate.]
The team said that it is laying the groundwork for future updates on both Android and iOS: “An MMORPG which receives weekly content and engine updates is somewhat a new concept in mobile gaming, and so one area of difficulty we had to navigate was the manner in which app stores vet app updates. We’ve been engaged in discussions with both Apple and Google to ensure the app is fit for being on the stores, and we’re making good progress with both!”
Over in regular RuneScape, new features such as Aura Management are being added to the game in response to player feedback. “More bank space and less faff” are the results of this change.
After a few days of playing Bot Smashers at Hi-Rez Expo 2018 this past weekend, I sat down and talked shop with Rory Newbrough, Bot Smashers Design Director, to get a few more details on the upcoming game. I discovered where the idea came from, and learned more about what to expect in its released form.
What I didn’t learn was that the newly announced game had an MMO version hiding in the wings. Yes, I said that. I think I would totally live in a gaming world of the bots from here. They all have such personality, and they are pretty pleasing to the eye. One of them already has a cloak! The idea just oozes fun. I could see the gruff Topsy trying to maintain order, while the ever-flailing Smashbot runs panicked from life’s crazy stuff. And those Rangerbots? They’ll band together like little green army men to get stuff done. Sadly for me, the mobile game is not an MMO – only a 1v1 battle arena. Maybe someday it could be. (Hey, leave me with my unlikely hopes!) Until that pipe dream can find a thread of reality, here’s what you can expect from the actual mobile game.
Hi-Rez devs surprised players with the announcement of a brand-new game during the Hi-Rez Expo 2018 keynote address, and no, it’s not a MOBA, an MMO, or even a larger-scale multiplayer title. Called Bot Smashers, this 1v1 mobile game combines base building and strategy with collection. Players collect bots and send them to attack their opponent’s base.
The game is still in early development, but devs say it is at the place where they want need player feedback. Attendees at the con can play at kiosks to get a peek, and everyone can sign up at botsmashers.com to try and get access to the testing. It will be available on iOS and Android. Check back later for our hands-on from the con!
Curious about the play experience of Black Desert Mobile? The developers have put out a helpful FAQ about the game’s features, mechanical changes, and so forth, starting by assuring players that you’ll have the same range of customization options you’re accustomed to from the PC version of the title. The actual saved character appearance data cannot be transferred to mobile, but the options themselves will be the same. Assuming, of course, that you’re trying to make a Witch, Giant, Ranger, Warrior, or Valkyrie, as those are the five options mobile players will have to start.
The weight system will still be in place in the mobile version, although its implementation will be slightly different (even characters at maximum weight can still participate in battle, for instance), and the marketplace and item enhancement systems will also be making the leap. Players can also log into the game via phone-based accounts or even with temporary guest logins. For all of the answers you could want to know, how down below; there are a lot of answers, even if they might not all be the answers you would like.
Forget about Santa coming to town when you can have AQ3D’s Artix! His stories are way more fun than that guy in red’s, and he’s stopping by to chat about the Frosval holiday with Massively OP’s MJ. There is event goodness to be had, so tune in live at 7:00 p.m. to join in the frosty fun!
What: AdventureQuest 3D
Who: MJ Guthrie
When: 7:00 p.m. EST on Wednesday, December 27th, 2017
Mobile MMOs have a bad reputation among core MMORPG players here in the West; people are absolutely convinced they can’t possibly compare (even when they do). But in 2017 in particular, we’ve been deluged with more mobile MMOs than we’ve ever seen, for a bunch of reasons: the rise of the MMOARG, the influx of imports from popular Korean franchises, and mobile ports from existing cross-platform games. For today’s Leaderboard, let’s put it to a vote: What was the best mobile MMO of 2017?