MOP reader Tobasco da Gama pointed us to a recent Reddit
thread about why EVE Online
persists, even in a weakened state, where other hardcore PvP sandboxes fail. The thread OP posits that in spite of what he calls “CCP’s criminal level of mismanagement and incompetence,” EVE
has outlasted other games of its ilk, from Darkfall
and Mortal Online
to Albion Online
and pre-Trammel Ultima Online
. The reason? He argues it’s because the vast majority of players who don’t quit outright never leave high-sec and aren’t actually playing the “hardcore” PvP game that New Eden is known for at all. In other words? Most people playing EVE
Fightin’ words, right? It makes a lot of sense to me, frankly, and since my husband still plays EVE, I’ve seen the phenomenon in action, that the toxic part of the playerbase perpetually eclipses the majority of normal folks just happily space mining and killing pirates and watching their skill bars go up.
Why do you think EVE survives where other PvP sandboxes stumble?
After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.
After months of anticipation and previews, Mortal Online’s much-hyped modular housing update is finally here. Patch 1.86 adds the ability to create and decorate a customized house or fortress.
In addition to rooms and roofs that can be placed at will, the revised housing system allows for more than 400 pieces of decor and six new crafting skills related to building and furnishing. Of course, since this is a PvP game, you can always haul up a siege engine to take down a neighbor’s abode if he or she doesn’t meet the standards of the local home owner’s association.
Check out the modular housing patch notes and watch the trailer after the break!
With the game’s next “beast of a patch,” Mortal Online will offer even more options for the game’s revised modular housing system.
The upcoming patch will include a trio of new crafting tables that will each offer some way to deck out your abode: carpentry (which creates all sorts of furniture and objects), module crafting (which focuses on walls and rooms), and taxidermy (dead animal heads).
But wait, there’s more! Mortal Online’s housing will also offer three different permission levels, in case you want to have a co-owner to help you with interior decoration. Players should be able to place as many chests as they like in their home (solving a storage crisis), limited only by houses’ 1,000-item limit.
Take a look at the even-more-improved housing system after the jump!
It’s time to abandon those old Mortal Online digs and check in to an upgrade. The devs unveiled a player housing revamp this week that will allow players to create modular housing that can be placed anywhere in the game world.
“I think we can all agree that the current housing system is slightly underwhelming,” the team said. “With this in mind we designed a brand-new system focused mainly on giving you the players a whole lot more freedom and creativity when it comes to the design and function of your home in Nave. We also aim to fix a lot of annoying parts that the old system had and add as much new content as we possibly can for players to find and experiment with.”
According to the dev blog, making your house will be akin to snapping together modules like LEGO bricks. There’s no ETA on when the new system will arrive, but you can get your first look at it in the video below!
Rebuilding a game’s models is hard and somewhat grueling work. Luckily, you can get some of the same impact at times by just providing better textures for those models. Mortal Online‘s most recent patch has revamped racial textures across the board; you can see the old texture on the left in the header image, while the new one is on the right. Every race should look just a bit better now, and all without touching the underlying models.
The game is also running its usual holiday event, with the Krampus wandering around rather than anyone in a red suit with a white beard. If you’re inclined to go visit and pick up some presents while the event is running, now would be the time. And hey, you’ll look better than you did last year when the holidays rolled around; steady progress, there.
The avalanche of MMO Halloween events continues to thunder down over us, and we are digging as fast as we can to stay on top of all of the notices! If we get buried alive, well, ’tis the season for that.
Your cobwebbed tour begins in Tree of Life, where this upcoming game is throwing a Pumpkin Fest with spooky buildings, a broomstick mount, and some cosmetics to earn. The next stop is at Fractured Space, where the newly launched MOBA has added a Halloweeny character into the roster.
Finally, Mortal Online is taking advantage of the holiday to promote its newest school of magic, Necromancy. Check out the game’s patch highlights and Fractured Space’s new character in the videos below!
As with mainstream movies, it seems that the MMORPG industry has settled comfortably into the PG-13 zone for its approach and themes. Sure, there’s a bit of blood, skin, and the occasional foray into adult themes, but for the most part these games are playing it safe by not pushing too many boundaries. After all, why limit the potential size of your audience when you’re trying to draw in as large of a group of gamers as possible?
Of course, not every MMO out there deigns to appeal to the family market. Every once in a while we get a game that pushes well into the mature or even adult-only rating territory with edgier content. It’s an uphill battle to get these games out, sometime: World of Darkness and Revival both promised a super-gritty world yet were torpedoed well before launch.
Today we’re going to look at 10 games that don’t just accept mature content as a part of the gameplay experience, they embrace it fully and have earned an M or AO rating from the ESRB. Parental guidance from here on out is suggested.
The latest patch for Mortal Online allows players to hide objects inside of the ether world, pick up and leave objects inside of the ether world, and otherwise interact with it. That’s all spectacular information, but it doesn’t answer the fundamental question of what the ether world is, nor does it confirm or deny the existence of ether-themed rides and attractions. Fear not; the official site has a lengthy explanation of the lore behind the ether world.
If exploring a world of ghosts and nearby spirits doesn’t sound too interesting to you, that’s all right; there’s plenty of other updates and changes in the most recent patch, including moves to combat “blue blocking” when attacking other players. The patch comes along with the usual assortment of bug fixes and balance changes, to boot.
Do you enjoy the concept of Mortal Online but have a long-standing vow to not play any MMOs you cannot purchase and play natively through the Steam client? That’s a really weird vow you’ve got there, then. Fortunately, the 2010 sandbox is now available on Steam as well, which means even that weird vow won’t prevent you from playing it.
As the game is a free-to-play title, players who wish to install the Steam version of the game can simply do so and then log in; there are trading cards to earn for those who find that vital. There’s also a new trailer for the platform release, and you can check that out just below.
If you are a Mortal Online player, you were probably in heaven this past weekend, as the game patched in a whole new continent full of content.
Patch 1.82 introduced the lands of Sarducaa, a desert-themed realm teeming with dangerous creatures, dark dungeons, and all sorts of treasure. It also arrived with an important caveat from Star Vault: “Sarducaa comes with a few brand new complex systems like combat group AI, world loot items, and the heat system that affects both players, armors, and their mounts. So please bare [sic] in mind that these are all new systems and they may be changed/tweaked at anytime if needed.”
You can read up on the patch notes right now and check out the Sarducaa trailer after the break!
Mortal Online is getting a new continent this Sunday. It’s called Sarducca,
and it’s home to a bunch of soldier fanatics who are loyal to the Padishah Emperor. Actually, scratch all that except the Sarducca part.
With the new continent, the fantasy PvP sandbox is “growing to more than double” its previous size, according to developer and Star Vault CEO Henrik Nystrom. “The geography of the continent is finished, and as you can read in the patch notes there have been tons of polish and new content put into the game,” he writes. There are “a few” locations and mobs planned for Sarducca that won’t make the initial patch, but Nystrom says they’ll make it into the live build via a series of follow-up patches.
Via: MMO Fallout; Source: Forums
What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to buck the safe trend of copycatting World of Warcraft? And what would you get if you further challenged them to combine the progression from MMOs with the always-fresh strategy genre? You might just end up with something like Crowfall.
As you read this, Crowfall has launched its Kickstarter funding campaign after weeks of speculation, reveals, and an always-ticking countdown timer. ArtCraft has done all it can to prime the pump for community investment, and now we’ll have to see whether it will pay off spectacularly… or be deemed too niche for primetime.
Last week, I chatted with ArtCraft’s J. Todd Coleman and Gordon Walton for a no-holds-barred discussion about Crowfall. Enough with the teases and partial revelation; I wanted the full picture. What is Crowfall, really? And how will it set itself apart from the MMO pack?