mud1

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MMO legend Richard Bartle reviews the highs and lows of New World

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When one of the founding legends of MMORPGs spends 360 hours in your game, chances are that he has Opinions about how you did...

The Game Archaeologist: How Ultima Online got made

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You know how there’s that yokel in every global chat channel that likes to troll players by claiming that World of Warcraft was the...

Richard Bartle’s new book seeks to intersect theological thought and MMORPG design

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If you're new to our genre, first of all welcome, and second of all you should be familiar with Dr. Richard A. Bartle, a...

The Game Archaeologist: The Wonderful World of Eamon

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As we've long since established, 1980's MUD1 was the official kick-off of the MMORPG genre, bringing online players together to adventure through persistent worlds...

MUD creator Richard Bartle’s seminal book on designing MMOs is now free

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When MMORPG players encounter the name "Bartle," they think less malt liquor and more a man who helped to pioneer the massively multiplayer online...

The Game Archaeologist: Mirrorworld

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In this column, we have previously journeyed to lands where you saw not with your eyes, but with your imagination. I speak, of course,...

Richard Bartle reveals the secrets and history of MUDs

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If you know even a little bit about the history of the MMORPG genre, you'll be aware that these games didn't start with World...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

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When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

The Soapbox: Facing an industry of change

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Right now I believe that we are on a threshold of change in the MMO industry, and it feels a little uncertain and a...

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