Breakaway has a fresh new trailer out for Gamescom today, along with a run-down of all its toons. You’ll recall the game from its slow-cook reveal last fall as one of the new titles Amazon Game Studios is currently building out — this one’s the stream-centric 4v4 online brawler.
“Breakaway is a team battle sport that blends the speed, strategy, and teamwork of sports in a competitive multiplayer action game, and is being developed with constant feedback and input from the community. Amazon Game Studios has partnered closely with Twitch to design the game to be as fun to watch as it is to play, and has added special features to help broadcaster engage their audiences.”
Check out all the new assets from the con, and make sure you’re signed up for the alpha!
It’s the end of the line for Mass Effect: Andromeda, as BioWare announced this past weekend that it had no further plans to develop single-player content for its sci-fi RPG. Fortunately, several projects to expand the game’s multiplayer aspect are still in the works.
“Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content,” BioWare posted on the game’s site. “In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what’s in store for N7 Day.”
Andromeda failed to live up to the high studio and fan expectations, netting mixed reviews and a 72% Metacritic score following its March 2017 release. With work being done on other projects, such as Star Wars: The Old Republic and the upcoming multiplayer Anthem, BioWare may be looking to reallocate team members to needed departments.
Remember all the fuss a year ago when No Man’s Sky finally launched and the multiplayer features Hello Games’ Sean Murray had teased (and the “online play” feature apparently hidden under a sticker on the gamebox) didn’t actually materialize, disappointing millions of players and contributing to a regulation investigation? We sure do, as it was really the only reason we covered the game at all.
Good news, though: It looks as if we’re getting what we paid for after all, just, you know, a year later. When the NMS update Atlas Rises launches, it brings with it “joint exploration,” a feature that sure sounds lot like co-op multiplayer, though Hello isn’t using that exact term.
“Glitches in the simulation have begun to appear. Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky. While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers. Use portals to quickly travel to more populated planets, or to meet up with friends.”
There’s plenty more in the update, of course, but this is the bit that got our eyebrows waggling. If you owned it before, are you plugging back in for this?
It’s been a long time coming, but Stardew Valley is finally seeing some movement on the multiplayer front: The official blog has a post from Chucklefish Games, which was brought on by creator Eric Barone to work on localization, multiplayer, and ports.
“I’m here with an update for those of you who have been waiting so patiently for news on multiplayer!” writes the Chucklefish dev. “Now that we’ve pinned down the main technical issues, we know enough to feel confident describing the gameplay you can expect from it.”
Multiplayer will apparently consist of bringing a few friends in as “farmhands” in the main player’s game. Player-to-player marriage, multiplayer-relevant UI, and events and festivals are coming too, though local multiplayer and PvP are off the table.
“You won’t need to set up a server to run multiplayer. Friends can be invited onto the farm through Steam. The invite mechanism for non-Steam versions is TBD, but likely to be similar in most cases.”
It’s a big week for the zombie survival title Fortnite, what with it coming out on Steam early access and all, and the developers are taking advantage of the increased attention to talk up their game to interested parties.
On Reddit yesterday, the devs hosted an ask-me-anything session that covered the making of the game, how the team acted on feedback, heroes, crafting, outposts, and future plans. The team stressed that everything is in “early iteration” right now, so expect things to change over the course of the year.
So what was the hardest part of making the game? “The biggest challenge we had was how do we make a robust building system that was usable in high fidelity third person combat. So controls and complexity become a real challenge. If you wonder why we don’t have crouch… this is why.”
The team said that it plans to release Fortnite later this year after testing, polish, and content additions. Past that, there are plans in the works for different modes, like iron man and an open world, so you might see this small title getting a lot bigger over the coming years.
A couple of weeks ago, when Osiris: New Dawn introduced new classes, I’d delved back into the sci-fi survival sandbox after a bit of a break to check out the state of development in. I was pleased as I perused the new skill tree, doubly so when I saw all the new items that could be crafted. Once I got to the task of actually surviving, I found that that beginning experience had also changed a fair share, from crash landing farther away to new missions to direct you. True, I missed my little robot companion and my inflatable dome, but overall I was pretty impressed with the progress and started a penning this Survivalist to say so.
So imagine my surprise when just before completing my thoughts I read the dev blog about negativity toward the game and its changes. Here I was happy to see how far it had come and others were ripping it absolutely to shreds. Fenix Fire CEO Brian McRae was so affected by the negative reviews and complaints that he penned a response addressing the issues. I admit, when I started reading I was taken aback and even a tad annoyed at the negative Nancys bashing the game. Didn’t folks appreciate the fact that this early access with forging ahead at a decent pace? Sure there would be bumps, but that was a part of actual development.
How tolerant and forgiving are you of your friends’ missteps? Let’s hope a lot, because Barbaric is going to test your patience when it comes out on Steam in the fourth quarter of this year.
The newly announced co-op dungeon crawler will throw a team of four players (who each select one of eight classes) together into a procedurally generated dungeon. While you may think you know what comes next — kill, loot, repeat — the twist of this game comes in the form of friendly fire. So one “oopsie” from a teammate could end up killing you just as dead as that giant ogre over there.
The question is, will your team be able to coordinate efforts and get past “accidental” missteps to make it to the end? And when you get to the end, will your team devolve into a free-for-all to grab the single boss token and get that extra sweet loot?
Barbaric is being developed by Ignited Artists, a studio made up of former Activision and Sega developers. The team said that this game is “the most visually beautiful roguelike ever created.” You can get a first look at its alpha gameplay after the break.
When BioWare’s newest IP finally arrives on your computer screen next year, don’t expect a hard sci-fi approach in the vein of Mass Effect but rather something with more general, blockbuster appeal.
“[Anthem] is in a genre we call science-fantasy,” said BioWare General Manager Aaryn Flynn in an interview with CBC, “very much like Star Wars, very much like the Marvel Universe, where you see a lot of amazing things happening, but we don’t worry too much about why they’re happening, or how they’re happening, the science of it.”
Flynn said that he hopes families will enjoy playing Anthem together as a cooperative experience. “This game is much more about having fun in a game world that is lush and exotic and sucks you right in,” he said. Anthem is the first new IP for BioWare since 2009.
When we were kids, we honed our fort-making skills with pillows, couch cushions, blankets, and other impregnable materials. Those skills will come in handy on July 25th when Fortnite launches, since this multiplayer game is all about making a stronghold that is impervious to zombie attacks.
While we knew that Fortnite was launching in early access late next month, one new piece of information is that the game will now offer a deluxe box edition in box form as well as digitally.
There are four editions of Fortnite, varying from $40 to $150 and offering all manner of different goodies for apocalypse preppers to stock on their shelves. What all of the editions have in common is a four-day headstart for early access if pre-ordered.
Check out the recent trailer from E3 after the break!
Pirates are, like, so so hot right now. At least if you look at the multiplayer gaming space, which now has two promising titles from major studios racing toward release. One of these is Skull and Bones, a recently announced Ubisoft title that we got to check out at E3.
For all of the talk of open world sailing and clashes between players, some have wondered if there is any room for the solo pirate who wants to sail the seven seas without others crowding around. Turns out that, yes, this will be a definite option, as Skull and Bones is going to feature a single-player narrative campaign in addition to its multiplayer component.
An Ubisoft representative confirmed this aspect of the game in a statement: “[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.”
We’ve kept an eye on multiplayer ARPG Absolver since its debut just before last year’s E3, and it’s back at the show again in 2017 with not just the three combat melee forms we already knew about but a fourth.
“Zui Quan masters at Sloclap and bootleggers at Devolver Digital revealed the mysterious fourth combat style for the upcoming combat melee combat game Absolver today: Stagger,” the studio writes. “A sight to behold, players can master this savage style later this summer in the game’s closed beta and attendees of E3 who have appointments to check out Absolver can try their hand at this difficult and entertaining fighting style.”
You can tell somebody was having fun in this press release too: “Absolver drunkenly punches you on PC and PlayStation 4 on August 29.” Well then. An Xbox One release is referred to in press materials, but no date for that has been announced. Check out the new trailer too!
Ubisoft is undoubtedly pleased with the sales and performance of The Crew because as previously teased, the developer has invested in a full-fledged sequel that’s even bigger than the first cross-country racing game.
The Crew 2 will take multiplayer to a redesigned and larger America, with players jumping into the driver’s seat of all manner of cars, motorbikes, boats, helicopters, and even planes. The real star of the game is the open world setting, where players will be able to visit and traverse locations coast-to-coast, such as the Grand Canyon and New York City.
“Our ambition with The Crew 2 is to make the ultimate experience for all motorsports fans,” said the studio.
But what is there to do until the game comes out? Ubisoft launched a rewards program that allows players to earn and unlock up to 18 The Crew 2 vehicles by playing The Crew right now. An early 2018 release is planned on PC, Xbox One, and PlayStation 4. Players can following the development progress and sign up for the beta on the website.
CD Projekt Red, the maker of the acclaimed Witcher RPG series, claimed that cyber thieves have made off with “internal files” and “early designs” for its upcoming Cyberpunk 2077 and have reported the theft to Polish police. What’s more bizarre is that the thieves are allegedly holding the documents ransom until the studio pays up.
The studio released a statement on Twitter about the crime, saying that the documents are old and should be ignored if leaked: “An unidentified individual or individuals have just informed us they are in possession of a few internal files belonging to CD Projekt Red. Among them are documents connected to early designs for the upcoming game, Cyberpunk 2077. A demand for ransom has been made, saying that should we not comply, the files will be released to the general public.”
We have had our eye on Cyberpunk 2077 since last year when the game’s description made us wonder if this title will be an MMORPG in disguise. You can read the full CD Projekt Red statement after the break.