multiplayer

Hover sparks a cel-shaded parkour revolution

That meanie oppressive future government! Always keeping the people under its foot and draining every penny from the masses for its insatiable neon budget! What’s there to be done?

Fortunately, we have gamers to the rescue in the early access title Hover. Revolting against the authorities, these gamers do what comes naturally: engaging in death-defying parkour. Seriously, it does look pretty cool, like Tron meets Mirror’s Edge with a more casual and goofy attitude. It’s not just outracing the Man, either; there’s at least one type of sports game that can be played with your friends or internet strangers too.

Hover: Revolt of Gamers is $20 right now in early access, and you can watch the trailer after the jump!

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The Survivalist: Is gaming’s early access the new launch?

Previously, while discussing ARK: Survival Evolved’s big bird nerf, I touched on the subject of the early access model. My focus then was on the model in relation to ARK, but it isn’t unique to the dinosaur survival game by any means. In fact, that model pretty much defines the entire multiplayer survival genre, which appears to be (perpetually) stuck in early access. Just take a gander at our guide: Practically every title is in EA. Some have even been in this unfinished state since 2013!

So what gives? Why isn’t anything getting completed and actually launched? Or is this really what launch looks like nowadays? I certainly hope not. Early access certainly has its place, but there are issues — especially with games that use the model for years on end. And that isn’t doing the survival genre any favors in the long-term.

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Absolver offers multiplayer melee action, now in open beta form

Ever fancy yourself the wanderer type, fated to roam the lands while righting wrongs and becoming a legend in your own right? A new multiplayer fighter, Absolver, purports to offer the opportunity to play out this fantasy.

Absolver puts players in the role of Prospects, masked fighters who learn how to become better fighters as they journey across the land. There’s both PvE and PvP encounters to be had that attempt to create spontaneous narratives. Interested parties are invited to sign up for the upcoming open beta test.

The game sounds like it puts great emphasis on an involved combat system: “Battles between warriors are an intense real-time flow of attacks, dodges, feints, and counters, with all aspects of gameplay customizable, including combat styles, weapons, and even individual attack sequences in the player’s combat deck.”

Discover more about the game on its website or through the trailer and developer walkthrough below!

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The Survivalist: Massively OP’s guide to survival games, single-player and beyond

As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere.

Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private.

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EVE Fanfest 2017: DUST 514 successor Project Nova is still in development

Developer CCP Games made its first foray into the console FPS market back in 2013 with the incredibly ambitious DUST 514, and things didn’t exactly go to plan. The core FPS gameplay wasn’t exactly up to scratch, and the tenuous realtime link with the EVE Online universe didn’t hook enough people in the long-term. DUST shut its doors last year, but hope for a successor came in EVE Fanfest 2016 when devs hosted a live playtest of an early work-in-progress EVE FPS codenamed Project Nova that’s being built from the ground up.

The game was a huge hit with attendees last year and CCP’s Snorri Árnason confirmed that long-term plans for the game did potentially involve territorial warfare and some kind of economic link to EVE. No new information had been released on Nova since that test, but this week at EVE Fanfest 2017 it was confirmed that CCP is still working on the game. Development of Project Nova has now been moved to Reykjavik to be closer to the EVE Online dev team, which is a good sign that it may graduate from prototype status to a full-fledged production game. Check out our coverage of last year’s Nova playtest for more info on how the game plays.

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The Survivalist: ARK’s big bird nerf

I know I said part two of the survival guide, containing a host of single-player survival games, would be the next entry in this new column (and it’s still coming, I promise you!), but what happened this past week is just too big a thing to pass up. The big bird nerf. No, Sesame Street wasn’t attacked: ARK: Survival Evolved’s fliers were. Swatted down hard, in fact. And folks are not happy. I’m not happy. A major portion of the known game took a major hit, nullifying tons of gameplay.

When the feathers hit the fan last Friday night, I was all set to rant to high heaven in this edition of The Survivalist; I’d already set up this topic in full preparation of grousing about what some folks hoped was simply a really bad April Fools’ Day joke, and I expressed my displeasure on OPTV the morning after the nerf. It’s no secret that I’ve been losing faith in Studio WildCard, and this latest change felt like the ultimate example of screwing over your veteran players in favor of grabbing new ones. Then it occurred to me: This is the real ugliness of Early Access rearing its head. What is actually best for the game overall may very well not be best for current testers. Because we aren’t launch players — we are EA testers, and we really did sign up for this.

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EVE Fanfest 2017: EVE Valkyrie adds atmospheric flight in Groundrush, coming April 11th

Virtual reality dogfighter EVE: Valkyrie has taken centre stage in the emerging VR landscape, growing from a tech demo developed by some devs at CCP Games in their spare time to become a bundled launch title on the Oculus Rift and launch on several other VR platforms. The game has received several major updates since its launch just over a year ago, adding a new Carrier Assault game mode, weekend Wormhole events, a competitive league system, and more.

Today at EVE Fanfest 2017 and as just announced by the official PlayStation blog, CCP Games revealed the next step for Valkyrie — and it’s a pretty big one! The Groundrush update will add a radically different way of playing the game with the first ever ground-based map, “Solitude,” which will see you dogfighting within the atmosphere of a planet and dodging through pirate structures. The update also expands co-op play to the Control and Carrier Assault game modes, adds some new Wormhole events, and adds official support for the Steam Controller. The Groundrush update officially launches on April 11th, and you can check out the trailer below.

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The Survivalist: Massively OP’s guide to multiplayer survival sandboxes

Welcome to The Survivalist! Ya’ll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn’t as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.

I’m not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller — and oft times privately managed — scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we’re going to look at what players can jump into to test their survival skills. So here’s a guide to many options in the newest genre to take over our gaming sphere.
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MyWorld empowers players create and link their own ARPG levels

If you are the sort that has ever looked at online game design and thought to yourself, “I could do so much better,” then it’s time to put your boasts to the test by checking out MyWorld. This software allows players to whip up their own action-RPG levels and then connect them with others to make a near-infinite sprawling patchwork quilt of worlds.

“At the heart of MyWorld is the ability to link worlds together, construct multiple level games and adventure through them with friends,” a press statement said. “Via portals, game makers and game players can cross over into worlds created by other users and play the action RPG they’ve made to be discovered. Any game level can be linked to any other level and can be easily chained together to create a unique experience.”

The software is currently 25% off at Steam. Get your first look at MyWorld after the break!

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Dauntless wants you to express yourself through fashion and flares

Even hulking, skilled, or savvy beast hunters have a weak spot, and that weak spot is the inner need to preen and show off for the rest of the crowd. To show that they are the special peacocks with the brightest and shiniest of tail feathers. To fly into the imaginations of… OK, this metaphor got away from me.

Anyway, this is just to say that the fantasy co-op game Dauntless will feature a robust cosmetic system complete with transmog options: “Slayers with an eye for fashionable accessories will also discover rare cosmetic equipment. While these items don’t have the combat prowess of behemoth-forged armour, they do make a great impression.”

Customization in Dauntless doesn’t just end at armor, however. Players will also have the opportunity to select different kinds of banners and flares to make their mark on the world as they journey through it. Some of these will be available through in-game activities, with others sold through the cash shop.

Source: Dauntless

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Roblox is taking the online kid world by storm with 48M monthly users and $92M in new investment

Have you ever heard of this game Roblox? If not, you probably will be in the future, because this title has come out of nowhere to grab an enormously large audience with its LEGO-meets-Minecraft setup. According to the site, “Every day, virtual explorers come to Roblox to create adventures, play games, role play, and learn with their friends in a family-friendly, immersive, 3-D environment.”

Formed back in 2005 and growing significantly over the past few years, Roblox now boasts over 48 million monthly users across all of its platforms (the game can be accessed on PC, mobile, VR, and console), with most of its demographics being made up of children ages six to 16. The game has seen activity peak at one million concurrent players and has paid out $9.2 million to community creators.

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Stardew Valley online multiplayer is coming… to Nintendo Switch

The wait for Stardew Valley’s promised multiplayer mode has been longer than most initially expected, but the good news is that it’s actually coming — and soon. PC is slated to get it first, but the surprise revealed today is which of the console editions will be next in line. Oddly enough, that honor will go to the the brand-new Nintendo Switch.

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PAX South: Co-op RPG Dauntless demos its gameplay

This past weekend at PAX South, the co-op RPG Dauntless made its public debut, offering attendees a chance to try out a demo of the monster-slaying title. As you may recall from December’s reveal of the game, Dauntless is a free-to-play multiplayer game being developed by former Blizzard and BioWare employees.

PC Gamer caught some time with the demo and reported that it seemed (initially) impressive: “I was initially skeptical of its free-to-play model, but developer Phoenix Labs assured me it wants to stay far away from paying for power — focusing more on the standard cosmetics and boosts we see in other free-to-play games — and after playing it, I really liked the idea of being able to drop in to hunt giant monsters with friends without them having to make a purchase to do so.”

You can check out that site’s hands-on video below.

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