When BioWare’s newest IP finally arrives on your computer screen next year, don’t expect a hard sci-fi approach in the vein of Mass Effect but rather something with more general, blockbuster appeal.
“[Anthem] is in a genre we call science-fantasy,” said BioWare General Manager Aaryn Flynn in an interview with CBC, “very much like Star Wars, very much like the Marvel Universe, where you see a lot of amazing things happening, but we don’t worry too much about why they’re happening, or how they’re happening, the science of it.”
Flynn said that he hopes families will enjoy playing Anthem together as a cooperative experience. “This game is much more about having fun in a game world that is lush and exotic and sucks you right in,” he said. Anthem is the first new IP for BioWare since 2009.
When we were kids, we honed our fort-making skills with pillows, couch cushions, blankets, and other impregnable materials. Those skills will come in handy on July 25th when Fortnite launches, since this multiplayer game is all about making a stronghold that is impervious to zombie attacks.
While we knew that Fortnite was launching in early access late next month, one new piece of information is that the game will now offer a deluxe box edition in box form as well as digitally.
There are four editions of Fortnite, varying from $40 to $150 and offering all manner of different goodies for apocalypse preppers to stock on their shelves. What all of the editions have in common is a four-day headstart for early access if pre-ordered.
Check out the recent trailer from E3 after the break!
Pirates are, like, so so hot right now. At least if you look at the multiplayer gaming space, which now has two promising titles from major studios racing toward release. One of these is Skull and Bones, a recently announced Ubisoft title that we got to check out at E3.
For all of the talk of open world sailing and clashes between players, some have wondered if there is any room for the solo pirate who wants to sail the seven seas without others crowding around. Turns out that, yes, this will be a definite option, as Skull and Bones is going to feature a single-player narrative campaign in addition to its multiplayer component.
An Ubisoft representative confirmed this aspect of the game in a statement: “[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.”
We’ve kept an eye on multiplayer ARPG Absolver since its debut just before last year’s E3, and it’s back at the show again in 2017 with not just the three combat melee forms we already knew about but a fourth.
“Zui Quan masters at Sloclap and bootleggers at Devolver Digital revealed the mysterious fourth combat style for the upcoming combat melee combat game Absolver today: Stagger,” the studio writes. “A sight to behold, players can master this savage style later this summer in the game’s closed beta and attendees of E3 who have appointments to check out Absolver can try their hand at this difficult and entertaining fighting style.”
You can tell somebody was having fun in this press release too: “Absolver drunkenly punches you on PC and PlayStation 4 on August 29.” Well then. An Xbox One release is referred to in press materials, but no date for that has been announced. Check out the new trailer too!
Ubisoft is undoubtedly pleased with the sales and performance of The Crew because as previously teased, the developer has invested in a full-fledged sequel that’s even bigger than the first cross-country racing game.
The Crew 2 will take multiplayer to a redesigned and larger America, with players jumping into the driver’s seat of all manner of cars, motorbikes, boats, helicopters, and even planes. The real star of the game is the open world setting, where players will be able to visit and traverse locations coast-to-coast, such as the Grand Canyon and New York City.
“Our ambition with The Crew 2 is to make the ultimate experience for all motorsports fans,” said the studio.
But what is there to do until the game comes out? Ubisoft launched a rewards program that allows players to earn and unlock up to 18 The Crew 2 vehicles by playing The Crew right now. An early 2018 release is planned on PC, Xbox One, and PlayStation 4. Players can following the development progress and sign up for the beta on the website.
CD Projekt Red, the maker of the acclaimed Witcher RPG series, claimed that cyber thieves have made off with “internal files” and “early designs” for its upcoming Cyberpunk 2077 and have reported the theft to Polish police. What’s more bizarre is that the thieves are allegedly holding the documents ransom until the studio pays up.
The studio released a statement on Twitter about the crime, saying that the documents are old and should be ignored if leaked: “An unidentified individual or individuals have just informed us they are in possession of a few internal files belonging to CD Projekt Red. Among them are documents connected to early designs for the upcoming game, Cyberpunk 2077. A demand for ransom has been made, saying that should we not comply, the files will be released to the general public.”
We have had our eye on Cyberpunk 2077 since last year when the game’s description made us wonder if this title will be an MMORPG in disguise. You can read the full CD Projekt Red statement after the break.
If No Man’s Sky didn’t exactly scratch your itch for multiplayer interplanetary exploration, mining, and crafting, then Astroneer is suiting up right now to take a stab at this format with all sorts of lovely soft pastel visuals and a quirky feel.
The team posted its development roadmap this week that traces the project’s main goals from Astroneer’s current pre-alpha status all of the way to launch. Currently, the team is tackling some of the large, essential “boulders” that will make up the core systems, which are broken down into more manageable “rocks” to allow for progress.
There were also hints dropped about possible features, such as themed spacesuit designs: “Without giving too much away, one can already begin to speculate about all the ways planet-themed unlockable suits might add to multiple areas on this roadmap, like the research system, crafting, customization, and others.”
One of the largest and longest-running collectible card games is about to become a brand-new role-playing video game, courtesy of Cryptic Studios. Cryptic and Perfect World Entertainment announced today that it is ramping up development on a Magic: The Gathering MMORPG in partnership with Wizards of the Coast.
The untitled game is being made “from the ground up” for both PC and console as a top-tier release and is part of Wizards of the Coast’s Magic Digital Next initiative. According to the press release, the RPG will allow players to “fully immerse themselves in the Multiverse.”
“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Cryptic CEO Stephen D’Angelo. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”
Stationeers, an upcoming multiplayer survival sim, marks Dean Hall’s (DayZ) third attempt to create a space station title. In a recent interview with PC Games N, Hall seems confident that this one will make it across the finish line.
“The other day we set a record of 28 players playing, with excellent bandwidth usage,” he says. “It was fantastic. It was the first time we’d run a playtest with a large number of players that had no major errors, so that’s putting us on the road to release.”
Hall talks about the features that are going into the game, the ones being adjusted, and the ones being left out due to resource limitations. He’s hoping that trading between stations will make its way into the game at some point, but Hall is more concerned with creating a “great core game loop” that was present in other successful early access titles like Prison Architect and Rimworld.
Stationeers is slated to come to Steam early access some time this year.
Could ARK: Survival Evolved finally be launching? That’s a question many survivors would love to see answered soon. Unfortunately, we can’t provide you with any date as one hasn’t been announced. But it appears there could be a light at the end of that tunnel thanks to a Studio Wildcard interview earlier this week in a podcast dedicated to the survival genre.
If you are a fan of survival games as I am (and chances are high if you are reading this!), you might really want to check out Infection – The Survival Podcast. ARK fans especially will be interested in this week’s episode 122; it features a lengthy discussion with Kayd Hendricks, the senior technical game play designer. Hendricks touches on many subjects, including the team, early access, wipes, launch, narrative, and more. Even without a launch date, it’s really worth a listen/watch; a couple of his remarks really struck a chord with me.
“Combat is your art. And mastering the medium is essential to becoming an Absolver.”
Multiplayer action RPG Absolver is putting great stock in its flexbile combat system, making it the be-all and end-all of your character’s purpose. To wit, the team posted a combat overview to show the three initial melee forms that can be learned and how players might choose to mix-and-match abilities to create their own unique fighting style.
The Forsaken style allows players to parry attacks, Windfall users avoid hits altogether, and the Kahlt Method allows for damage absorption. While fighting, players will move to one of four stances, in which there are different attacks available. By picking favorite attacks, players can slot them into a combat deck and create a sequence of moves for each of the stances.
See how the combat flows in the video below, and don’t miss the last couple of slides of the video, which confirm an August 29th launch on PC and PS4.
Roccat may be best-known for its gaming peripherals, including headsets, keyboards, and mice. But now the German company is making the game that could be played with its own hardware: Sick City.
The company announced this week that it is developing a post-apocalyptic tactical combat title that will pit squads of four players against each other to control resources and dominate a city landscape. A closed beta test is scheduled for the beginning of June, and players who are interested in participating can sign up to be a part of it. There’s also a brief FAQ that provides more details about what the game is and how it’s played.
Roccat Marketing Manager Tuan Mai told Engadget that the studio has solid talent behind it: “We can’t go into specifics on who at the time, but I can tell you that the team is composed of experienced developers that have worked at other game studios in Hamburg before.”
For those craving more Telsa coils and calculation engines than swords and spells, there’s the brand-new Steam Hammer that’s coming to Steam early access on Friday, May 12th.
Players begin by crash-landing their airship on an island in an industrial revolution-level world. Faced with rebuilding their society and technology, the community will craft their own weapons, buildings, and airships from materials around the island. It won’t be a cakewalk, due to the inherent conflict between the two factions vying for power.
Steam Hammer is a 64-player survival sandbox with lots of steampunk gadgets and weapons, including chain swords, airships, motorcycles, alchemistry, and Telsa generators. Also, there are turkey farms, because it isn’t just about nonstop killing.The game just had a wipe of its global servers two days ago to prepare for its big moment on Steam. In preparation for the early access release, you can check out the trailer after the break.