It's starting to get serious now.
As we well know, people are highly opinionated about everything, but when it comes to music, there seems to be a (pardon the pun) higher pitch to the passion of those arguments. I've been doing an MMO music podcast for over three years now, and believe me when I say that there have been countless times when myself and my cohosts were aghast when someone hated a tune we liked and vice-versa, even though we shouldn't have been surprised.
So as we head into the top 10 of the best MMO theme songs, as voted on by the Massively OP community, expect a lot of opinions and controversies. You may not like the picks, the order, or the comments, but hopefully one or two of these will make you happy (and there's always room to be pleasantly surprised by a track you never heard before!). Suck it up and jump with me!
If you were holding out hope that this year's edition of Guild Wars 2's Super Adventure Box would come with loads of new content... better let go that hope.
The patch notes released yesterday reaffirm that the Super Adventure Festival will begin on Thursday, but there's no mention of World 3, which honestly does comport with ArenaNet's longstanding assertions that it was unlikely to expand it further, at least this year, as they're working on a not-so-secret expansion.
However, if you were hoping for a new round of holographic skins, that seems assured, as the patch notes (and datamining alike) confirm the new Crimson Assassin set (they're red). It also looks like there's a fresh reward track for SAB as well as new cash shop buyables, including a new music box.
The rest of the patch is a motley assortment of bug fixes, the return of Basket Brawl, tweaks for SAB, tweaks for fractals, some new crafting mats, and the updated lockbox.
Pumped for Path of Exile's
upcoming Fall of Oriath
expansion? Grinding Gear Games
must be too, given the parade of videos it's slipping out. Today's entry is a look at the baddies who will be falling to your weapons and spells -- both in-game animations and concept art slides. The dudes at 19 and 44 seconds probably score the most points for creepiness, and I think you'll find the inspirations of some of the baddies more
In fact, there's a bit of player forum controversy over whether some of the villains make sense in PoE's world, though other players are taking it in the spirit in which it was probably intended. "Can't wait to **** up some Nazis and evil donkey creatures from hell," wrote one gamer.
Check it out below, then peek back at last week's music and environments reveals.
Kickstarter announced last week that donors have officially backed 10,000 funded games projects.
That's almost 2.5 million people pledging $613 million; more than half of those donors backed multiple projects. The numbers encompass all games, not just video games, but it's still meaty, and it's come a long way since the 2013 $100 million pledged mark.
Kickstarter's own tracking page says there have been 121,758 successfully funded projects to date, with almost $3 billion in pledges. The success rate overall has fallen in the last five years, from 44% in 2012 to just under 36% as of today.
Statista shows the games category specifically in fifth place behind music, film and video, publishing, and art as of January. Journalism, we'd like to note, is down at the bottom in terms of success rates, making us eternally grateful to our backers who helped us beat the odds.
It's been a very long time since StarCraft was first released. By this point, the original game is just part of the landscape, and the gameplay itself has aged pretty well. The game has not, however; it was never really designed for modern systems, and the graphics look like a blurry mess between story cutscenes that are literally talking heads on monitors. It's the sort of game that's ripe for an upgrade with a delicate touch, something that doesn't touch the actual game but adjusts the metaphorical wrapper. You know, like what Blizzard announced for StarCraft: Remastered.
No changes will be made to the actual gameplay, game balance, or so forth of StarCraft with this release; however, the developers are promising modern matchmaking and Blizzard app integration along with redone graphics (complete with the ability to zoom in and out), re-recorded audio and music, and new comic book-style scenes between missions to tell the story more organically. If you've never really moved on from the game, this is unambiguously good news; you can put your long-in-the-tooth Brood War CD away and still get all of the same actual gameplay.
Source: Blizzard press release
"Back in November 2016, we were seven months into early access, and it was clear to us the game wasn’t in the state we wanted it to be in. We needed to take some drastic action."
This confession comes from the latest Black Death dev blog, which was penned to bring fans up to speed on the plans for this survival sandbox. The game is getting ready to release its V0.12 update on March 30th, which includes a day/night cycle, revamped player housing, over 10 new music tracks, additional spawn locations, and pillaging areas.
The patch will also showcase its reworked combat system: "Combat has prove to be a very difficult system to fine tune, it has a lot of moving parts and relies heavily on 'game feel.' With V0.12 combat is driven by an improved physics system meaning more accurate swings and hits, better feedback from striking different materials and a generally more responsive game play experience. "
Call her a party animal, but Massively OP's MJ can't resist celebrating a birthday, and Warframe is turning four! That's all the reason she needs to dive back in and check out more of that world. She's probably not nearly strong enough to seek out the new instruments that have just been introduced with the Octavia's Anthem update, but she can work at getting so. And that means she can look forward to making beautiful music in the future... or some kind of music anyway. Tune in live at 5:00 p.m. to wish Warframe a very happy birthday!
Who: MJ Guthrie
When: 5:00 p.m. EDT on Friday, March 24th, 2017
Happy fourth birthday, Warframe
! It may not be a traditional MMORPG, but it's still one of those rare online MMOs that's actually doing better several years in
than it was at launch: Digital Extremes
is touting 30 million registered users. Actually almost 31 million! (That's up about five million just since the end of last year
To celebrate the occasion, the studio is rolling out the Octavia's Anthem update, complete with a new warframe, cosmetic outfit capture tools, new weapons, and the new music-themed questline:
"Octavia's Anthem has Warframe players journeying through an original, lore-driven quest in search of the musically enchanted Octavia Warframe. Along with Octavia comes the introduction of a simple-to-use musical instrument that enables players to compose original songs and synchronize them to their weapons to rhythmically dominate the enemy. Music isn't just a tool of destruction in this update -- players can create musical arrangements in cooperation with other Tenno and trade songs. For story buffs and lore fans, a newly written web comic, entitled What Remains, explores material well in advance of Octavia's Anthem."
My initial foray into MMORPGs was, to put it nicely, quite ungraceful. I wasn't even aware that they were a thing until about the year 2000, when I started to notice EverQuest and Asheron's Call boxes on the shelves. But stories about addiction from friends and the seeming obtuse nature of these games kept me from trying... until fall 2001, that was.
That's when I saw a sci-fi title lumped together in this unknown category, and I had liked Funcom's The Longest Journey so much that I thought I'd take a chance on this odd online game. My subsequent experiences in Anarchy Online were fragmented, ignominious, and confusing as all get out. It was so weird, in fact, that I needed a "redo" of City of Heroes several years later to properly get onto the MMO bandwagon (and I haven't fallen off since!).
So what was it like being a total Anarchy Online -- and MMO -- noob back in the day, feeling out this game from a position of complete ignorance? Glad you asked, friend, because I'm going to tell you all about it.
Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Path of Exile
is not a game where you are likely to stand around admiring the scenery very often. That's not because it's bad; it's just the nature of the beast when you are knee-deep in monsters and you have the ability to make everything around you explode with lightning on the regular. (Or frost, or fire, or... you know your character builds, we don't need to explain it to you.) So perhaps it's a very good thing that the team behind the game has given us a small preview of the areas and music
coming with the Fall of Oriath
expansion in video form.
Now there are no monsters to click on, no quests to worry about, nothing but the looks and the sounds to let you really anticipate the actual game. Yes, they'll mostly be drowned out by the explosions of lightning once you're actually playing, but why not jump past the break and appreciate it for the moment? Just don't click on the video instinctively to try blowing something up. It just swaps in full-screen mode, we promise.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Pokemon Go, Conan Exiles, Warframe, Crash Force, Heroes of the Storm, Armored Warfare, Elder Scrolls Online, TERA, Avabel Online, Overwatch, Aion, Glory Ridge, Dragon Nest, all waiting for you after the break!
Ah, Seyda Neen: The crappy town where the Empire dumps your convict butt off the boat on Vvardenfell!
If you're feeling nostalgic, take a peek at The Elder Scrolls Online's new Morrowind teaser, which includes a brief -- and I do mean brief, as the footage is eight seconds long -- fly-over of the iconic port village. It's apparently part of a new series:
"Like to get a sneak peek at some of the sites you'll experience in The Elder Scrolls Online: Morrowind? Starting with the township of Seyda Neen, we're posting a video clip featuring one of Vvardenfell's most iconic locations every few days throughout the rest of March."
Music gives ya chills, doesn't it?