music

Elder Scrolls Online dataminers spoil the heck out of the upcoming chapter

Ever since ZeniMax promised a new expansion-scale chapter for The Elder Scrolls Online this year, dataminers have been champing at the bit to be the first to dig up all the details. It’s not even a secret anymore that the area is sure to be Summerset Isles, thanks to datamining we covered last month as well as a pretty big hint at the end of the Clockwork City DLC, but maybe stop reading if you don’t want to know more!

The latest UESP digging has revealed new music, new locations including Evergloam and Artaeum, the sload mobs, new loading screens (including one for Mephala’s Realm), quests revolving around the Mages Guild and Psijic Order, and the jewelry crafting skill.

Still grumpy over the focus on Summerset and High Elves? Our own ESO columnist Larry Everett recently penned a piece examining some other possible locations for future DLC. Also, Justin is right there with you.

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The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

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Pantropy works to simplify crafting and protect players from offline raids

With $24k out of $94k raised so far, the German mech shooter Pantropy has a long road ahead of it in its Kickstarter campaign.

The team hasn’t stopped developing for the game during this period, however. It reported that work is being done on an “offline raid protection system” to make the PvP battlescape a little more fair.

It also acknowledged that its crafting system needs an overhaul: “We also got a lot of feedback from our current playerbase and the result is that our crafting is waaaay to complex. We’ll try to re-write all crafting recipes today and make them more simple.”

As we’ve pointed out previously, Pantropy is a little larger than your typical multiplayer game but less than a bigger MMO, with a server size of 64 to 128 players duking it out over an alien landscape.

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Battle Bards Episode 115: EVE Online

Forgettable ambient noise or entrancing space sounds? This is the debate that’s at the core of today’s episode, as the Battle Bards take on EVE Online’s beloved and perhaps misunderstood soundtrack. It’s a journey that goes far beyond our galaxy to one full of intrigue, industry, and space discotheques!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 115: EVE Online (or download it) now:

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Wisdom of Nym: What cosmetic features could other jobs get in Final Fantasy XIV?

About a month back, I got a comment in this column with an absolutely spectacular question. We’ve got two cosmetic systems that basically only concern two jobs in the game, Bards and Summoners. What could other jobs get for similar systems, stuff that’s going to be fun to play with but wouldn’t actually affect any sort of gameplay?

This question almost immediately struck me as marvelous, because one of the things I love about Final Fantasy XIV is its attention to detail with stuff like this. A music system can be added to the game that only works for Bards, because that’s a thing Bards do and you can just be a Bard if you want to. So why shouldn’t other jobs get similar toys?

It was also the first time that I’d really thought about egi glamours as being in the same category, and that category has somewhat suffered from a lack of updates lately. So let’s talk about these sorts of enhancements, more character options for out-of-combat customization.

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Jukebox Heroes: World of Warcraft’s best music, part 2

Probably the most challenging aspect of creating a “top 32” list of the best World of Warcraft music isn’t coming up with a track list. Heck, that’s the easy part, considering how many great tunes Blizzard’s composers have added to this MMO over the years. No, the difficult job is taking those 32 tracks and then ranking them as part of a countdown.

What makes one track better than another? Do I go by perceived popularity or by my own preferences (hint: I went with the latter while remaining influenced by the former). Is it a slight to put tracks further down on the list? What happens when we count down to the number one spot… and still haven’t included a track that a fan considers essential to such a list?

I’ll have to get over these worries and fears. That’s on me. For your part, all you need to do is enjoy the next batch of World of Warcraft’s best tunes as we travel through the 20s!

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Multiplayer sci-fi sandbox Pantropy has launched its $91K Kickstarter

Last September, we first heard about Pantropy, a “sci-fi faction multiplayer shooter with mechs and focus on building and crafting” and a really cool name – not quite an MMO, but in our orbit, we think, particularly with the sandboxy features, hosted servers, and 128 potential players per server. At the time, German studio Brain Stone was plotting a November Kickstarter, but that was apparently delayed, as the Kickstarter launched just a few days ago and runs for the next month and change with a $91,903 US goal.

€15 (about $18.34 US) – is the cheapest pledge for a copy of the whole game at its estimated June 2019 launch; in fact, the devs are straight-up calling it a preorder, though you’ll need to pony up a little more for early access or closed alpha, set for later this year. The Kickstarter is specifically meant to help the team finish the game faster, optimize for performance and multiplayer, hire an extra level designer, add high-end sound effects and music, and flesh out the story. PvE servers are slotted for the second stretch goal (around $122,000 US); character customization (“play as male or female, tweak your appearance into something you’re proud to wear into battle”) comes at $305,000 US. Console ports are also on the table.

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Fortnite: Valentine’s day, 3.4 million concurrency, and fixing the ‘extreme load’ problem

This right here would be why Epic Games isn’t all that wrecked over having to put down Paragon: Fortnite hit a new peak concurrency of 3.4 million players over the weekend – that’s up from 60 thousand just a few months ago. Battle royale, folks.

The downside for those 3.4 million players is that the “extreme load” caused half a dozen “incidents” over the same time period, which resulted in matchmaking problems, database failures, and actual outages. There’s a huge postmortem on the official site explaining how it all broke down, but the takeaway is that Epic says it’s working on those problems (and indeed, is hiring folks who specialize in fixing them).

In other Fortnite news, how about some Valentine’s day nonsense? Obliged. In addition to a bunch of pretty pink cosmetics for heroes and gear, the PvE Save the World mode of the game is getting its very own Valentine’s questline. Future patches, Epic says, will include a spring-themed questline, “complete in-game music overhaul,” the stamina patch, improved crafting inventory, and quest map tweaks.

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David Brevik reveals a new indie title in the vein of Diablo and Terraria

Diablo, Hellgate: London, and Marvel Heroes creator David Brevik has just announced his newest game — and it’s both similar and unlike anything he’s done before.

It Lurks Below is a 2-D lovechild of horror, Diablo, and Terraria, sending a lone player into a gloomy, pixelated world filled with terrors and spelunking. The game will make heavy use of procedural generation and randomization to create the maps on which players will explore, scavenge, loot, fight, and build. Brevik made the entire game by himself, including the art and music, and he promised fans that it will be coming out later this year with a limited closed beta starting this weekend (which is full, sorry to say, but you can watch Brevik stream it).

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Battle Bards Episode 114: Vroom vroom!

Yes officer, these Battle Bards were well above the speed limit and violated many noise complaints in the local neighborhoods. But it was for a good cause, sir! This music from vehicular MMOs is just way too good to keep quiet! What’s that? You’ll let them go with just a warning? You only know they’re going to peel out and look for another score to settle!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 114: Vroom vroom! (or download it) now:

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Jukebox Heroes: World of Warcraft’s best music, part 1

A week ago, I started to engage in an interesting thought experiment. I started jotting down what I thought were the best World of Warcraft music tracks to see if, I don’t know, I could come up with a top 10 list or something. What would those tracks be, anyway? I drafted good prospects from my own collection, scouted around on various soundtrack sites to see what others said, and even polled Twitter.

The list grew. And it grew. And it grew some more. That top 10 list became a top 20, and before I knew it, it had topped 30 tracks with no signs of slowing down. While World of Warcraft has a surprisingly large number of filler and forgettable music tracks, Blizzard has put so much care and effort into creating the game’s score that dozens of masterpieces have been added to the soundtrack (which is somewhere around 600 pieces, depending on how you count them).

So I drew a hard line and decided to count down from my personal 32 favorite tracks over the next five installments of Jukebox Heroes. Some of these are definitely popular hits while others might only exist as my guilty pleasures. Let’s get started with the countdown — and let me know what you think should be included in the weeks to come!

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One Shots: Poppin’ some bubbly

We are going to kick off this week’s exhibition of player screenshots with a few email submissions (yes, some of you still email them in, and bless you for it!).

It doesn’t take much of an excuse for a celebration to break out in Final Fantasy XIV, as Souseiseki notes: “A certain Miqo’te had a little too much fun celebrating Heavensturn (and too much to drink!). Although, I think she had more fun opening the bottles than actually drinking them! Fortunately, I had the foresight to hide the good stuff. Don’t worry, her chocobo was parked safe in the stables and we confiscated her saddle.”

Postscript: That chocobo was later seen perched high on top of a temple summit, wrapped in toilet paper and spray painted with an incomprehensible slogan.

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Whatever happened to Ascent: the Space Game, Aura Kingdom, and Fragmented?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Ascent: the Space Game, Aura Kingdom, and Fragmented.

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