mythic entertainment

Originally known for Dark Age of Camelot, Mythic was snapped up by EA and put to work on several other MMOs new and old, including Warhammer Online and Origin’s Ultima Online, which predated it. It was closed down in 2014, but not before spinning out DAOC and UO to newly formed company Broadsword Online.

Crowfall’s destructible castles are hungry hungry hippos

One of my favorite early MMORPG PvP memories is from Dark Age of Camelot, where I liked to position my Huntress atop my side’s keep battlements to fire down on the Hibbies and Albies swarming below. But of course, we didn’t build that keep; we just claimed it, so losing didn’t hurt much beyond our pride. In Crowfall, however, you’re going to have to rebuild and hold the strongholds you’re fighting over in the game’s Dying Worlds campaigns.

ArtCraft Associate Producer Max Lancaster has a dev blog out today explaining just how it’ll work. “Strongholds will use a capture-and-rebuild mechanic,” he says. “In these worlds, players will fight over the ruins of existing castles and will need to collect resources from neighboring ‘points of interest’ (POIs), specifically mines, mills and quarries, to rebuild the defensive structures in those strongholds. These POIs will be heavily disputed, so be prepared to fight to gain (and maintain) control of them. This is done by ‘feeding’ resources into what we call hungry spawners.”

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Dark Age of Camelot beckons adventurers to a new dragonish campaign

An undead threat. A clutch of dragon eggs. Buried treasure. An unnerving disturbance.

All of these are portents of Dark Age of Camelot’s latest campaign, A Dragon’s Curse. As with DAoC’s past campaigns, this one is being rolled out in stages over several weeks. Currently, players can go through the prologue and first chapter. Each faction has their own storyline and take on the events, and soloers should find that pretty much all of the campaign is doable by a single player.

As part of the first chapter of the campaign, DAoC has opened up a trio of new open world dungeons (one per faction). Heroes can plunder the depths of these for Aurulite, which can then be spent at vendors for new rewards.

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Dark Age of Camelot developers are looking to clean up unused games and general balance

It sucks when you have a great idea for a character, but all of the names you’d like to use have been taken. That’s a problem particularly affecting Dark Age of Camelot at this point, but the developers confirm in the latest community Q&A that the team is definitely considering freeing up unused names on unplayed or particularly old characters. The staff is also holding off on another Come Back to Camelot campaign until more balance concerns have been addressed, with a potential new rulest server in the works to give player population a shot in the arm.

The developers also addressed some mechanical questions, laying out the soft and hard caps for various stats and pointing out that many understood soft caps really do allow for more variation. There are also more hidden skills for some dual wielding lines, although those hidden skills shouldn’t substantially alter damage dealt. Check out all of the answers for the full rundown.

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How Frostkeep’s Rend compares to other MMOs and survival sandboxes

I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year’s PAX East 2017, as I wrote yesterday. The concept immediately spoke to me as taking a lot of the cool ideas from other survival games while making the game as a whole into something very different. But I also entirely understand that sometimes you can look at the game and wonder what makes it so different. After all, it’s hardly the first time that we’ve had a game using a lot of the building blocks. So why am I over the moon about Rend but not its obvious inspirations and close cousins?

The answer is that in some cases, I am over the moon about its close cousins. But it’s also important to understand the distinction and the fact that Rend is not, say, Crowfall or Conan Exiles or any other game. So what makes Rend different? Not necessarily better, but how does it stack up to the obvious points of comparison?

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Tamriel Infinium: Battlegrounds will change Elder Scrolls Online PvP forever

I’ve read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild — including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are… coming. And that’s it. This really surprised me. It’s superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn’t changing the formula — or the battlegrounds really aren’t anything to write home about.

If you were to take Lead PvP Designer Brian Wheeler’s word for it, battlegrounds will change PvP in ESO forever because they’re a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it’s actually doing something innovative without drawing too much attention to it.

Battlegrounds aren’t perfect; there will be some drawbacks, but let’s take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.

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The MOP Up: Wakfu hikes up a mountain (March 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes and Generals, Faeria, City of HeroesLineage MArmored WarfareWakfuArk ParkDauntlessDark Age of CamelotOverwatchBlade and Soul: Table ArenaLeague of LegendsStrikers Edge, and Final Fantasy XI, all waiting for you after the break!

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The Perfect Ten: A plague of MMO bears

I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the mighty kraken, and that little fish that may or may not swim up your urethra and summer home there, but as I live primarily on the land, I think that the odds are greater that a rampaging bear might ruin my day.

True story: When I lived in Colorado Springs, one morning I left home to drive to work and there was a black bear sitting in the middle of the road. I looked at it, nonplussed, and then sloooooowly backed up into my driveway and called in a sick day. Bear days should totally be a thing, however.

I have also been of the opinion that bears are consistently underestimated in MMORPGs. They’re low level trash mobs or pets that finger players as complete noobs for not picking something more exotic. More exotic? Son, if you have a bear on your side, you have won the game. Period. One swipe of its paw and any raid boss’ head should pop right off.

There is a plague of bears in MMOs. Today, let us delve into the ursine horror that curses our genre.

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Dark Age of Camelot hops on the microtransaction wagon

There’s a whole lot to digest in this month’s Dark Age of Camelot producer’s letter, but perhaps the most significant is the move by Broadsword to introduce a microtransaction system into the game some time this spring.

Initially, the cash microtransactions will be used for cosmetic appearances, although the devs said that it will be expanded to include other, non-pay-to-win options: “Once this system is in place and working smoothly, we’ll be able to work on the much-requested quality-of-life features like race, gender, and name respecs as well as potentially account to account character transfers!”

The team admitted that it may have pushed out game changes “too far, too quickly” last year and promised to revisit those this year. Other early 2017 projects include nerfing pet classes, retuning several hybrid classes, launching a new PvE campaign next month, and getting out the new forums and website by this summer.

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The Daily Grind: Do you ever play MMORPGs against ‘type’?

Perhaps owing at least in part to the charisma of its chief executive, Camelot Unchained is one of those rare in-production MMORPGs that seems to attract people who would normally flee from it in horror.

What I mean by that is the same people I see freaking out over any new MMO that proposes open PvP of one form or another are following Camelot intently. There’s even a lot of resistance to games that are basically tame battleground PvP, like Crowfall — but Camelot seems immune.

Camelot Unchained isn’t against my type — I’m a huge fan of three-way RvR and can’t wait to see how a modern Dark Age of Camelot sandpark looks in practice — but I’m super intrigued that it’s something a lot of non-PvP players (and even some of our non-PvP writers!) are watching. Can you think of other examples? Do you ever play or follow MMORPGs against your type — and which ones?

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Dark Age of Camelot invites players to take part in matters of the heart

Just because times are dark in and around Camelot doesn’t mean that nobody’s finding the time to love. Dark Age of Camelot is bringing around A Matter of the Heart as a special event quest to celebrate the holiday, running from today until February 17th. Players will need to visit the imp Russel, who will help give players a set of tasks to earn… a Lawn Cupid trophy.

Look, the definitions of “love” can vary quite a bit depending on time and circumstance. In the right context, a Lawn Cupid is very romantic.

Players who are level 45 and above will also have access to the Keeping Company quest to earn a tiny Compatriot Cube, and there are three older Valentine’s Day quests being brought around to earn a Heart Cloak and a Heart-Shaped Box (wherein you may be locked for weeks). Hey, you’ve got to do something other than just stab people for control of castles; you can do that in appropriately heart-bedecked fashions.

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Perfect Ten: Ranking MMORPG combat pets, from best to worst

It’s an objectively known fact that Warhammer Online’s squigs were the peak of MMORPG pet design and functionality. Giant balls of attitude and appetite with a mouth to match, squigs made me proud to be a gamer. Before and since, there have been no better combat pets in existence, which is why it is a tragedy that they went down with that particular sinking ship.

Yet as an MMO pet expert and the best-selling author of “For the fiftieth time, turn off your pet’s taunt, Kevin!” I am here to share my wisdom about the rest of the companions that may trot, fly, or slither alongside your character in games. Which are best? Which are worst? Why are you picking on Kevin? These are the questions that I will answer today as I rank common MMO combat pets from best to worst.

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Battle Bards Episode 91: Forest Tales

Take a stroll through the trees and become totally lost in the foliage, drinking in the sounds of the forest with today’s show, as the Battle Bards go hiking through the woods to hear the music that they inspire. It’s an hour of forest tales on this week’s exploration of MMORPG soundtracks, so journey with us from Ultima X to Final Fantasy XI!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

We’ve got Episode 91: Forest Tales and the show notes for you after the break!

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Massively OP Interview: Standing Stone on LOTRO, DDO, and Daybreak

It’s been quite a month since Lord of the Rings Online and Dungeons and Dragons Online announced that they were breaking off from Turbine as part of a new studio called Standing Stone Games and being published by none other than Daybreak Game Company. Players have had to deal with equal parts excitement and anxiety over this new course (with old developers). Does it bode for a brighter future, more of the same, or the beginning of the end for these beloved titles?

While Standing Stone has been communicative over the past month, we wanted to dig deeper into the decision to form the new studio, its relationship with Daybreak, and plans for both DDO and LOTRO going forward. To wit, we sat down with Standing Stone Executive Producer Rob “Severlin” Ciccolini, Lead Designer Ben “DrOctothorpe” Schneider, and Community Manager Jerry “Cordovan” Snook to discuss this major transition and its possible impact for these two MMO game worlds.

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