Without official forums for Secret World Legends, the team is apparently utilizing Reddit as an acceptable substitute. It’s here that any fan of this rebooted game should go to learn about what’s happening in the game, especially now that the community manager has started to post a weekly roundup of news and developments for the title.
In the roundup is a list of hot issues that the team is addressing and some incoming changes. These include reducing the auction house listing duration, overhauling problematic missions, reducing client crashes, and perhaps removing the current auction house posting limit.
The team said that it’s working to get player support tickets under control: “Due to a very high volume of incoming requests, customer service wait times may still be longer than expected. We recently expanded the GM team by ~50%, which should help a ton moving forward. Wait times are improving!”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Astroneer, Hearthstone, Overwatch, Closers Online, Dragon’s Dogma Online, Mu Legend, Ragnarok Online, Soulworker Online, OrbusVR, Skyforge, Age of Wushu, SamuTale, and Crossout, all waiting for you after the break!
Have you ever been able to capture a truly victorious moment in your MMORPG journeys? Rees Racer did, and he is not above showing off (fortunately for us!).
“No spoilers, so I’ll just pass along a TERA cutscene shot from a meeting with Priestess Ciebel after the defeat of a traitorous threat to the Alliance,” Rees writes. “Of course, my Gunner is issued new orders almost immediately as there are seemingly always other harbingers of doom to confront…”
You save the world once, everyone wants you to keep on doing it, over and over again. My advice? Start charging per apocalypse and put aside a portion for retirement in another dimension.
Check out Camelot Unchained’s first pass at a player inventory UI. What do you think? Looks pretty sharp, doesn’t it?
This glimpse was part of this week’s development newsletter. It sounds as though the team also made a big step forward with client performance: “Call it scene-locking, call it broken, call it a PITA, but the good news is that Andrew and George made major changes to the system so that the engine is a lot more stable than it was three weeks ago. Now, is it ready for a real alpha test? Unfortunately, no.”
The team has hundreds of bots back in the game running it through its paces, and hopefully an alpha test will commence next weekend. In the meanwhile, you can hang out with the devs and see some more work on weapon animation after the break.
Massively OP’s MJ was disappointed to learn that the main gods no longer entered battle themselves in Hand of the Gods, so she’s going to take that out on her opponents army! While shes strategizing on how to destroy her enemies, she’ll be giving away a number of prizes, including founder’s packs and Venus competitors packs (both of which include a skin for SMITE). She has a few packs of runes to share as well, so join us live at 4:00 p.m. for your chance to win! If you want an Egyptian starter pack, grab one from our giveaway before they are gone.
What: Hand of the Gods: SMITE Tactics
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, July 21st, 2017
Two of the most awesome characters in Secret World Legends are at the Innsmouth Academy in the Savage Coast: Hayden Montag and Carter. Montag is pure awesomeness, from his social awkwardness to his ever-present blue gloves, and between her powers and her past, Carter is so intriguing. Massively OP’s MJ loves spending time at the school, hanging out with these folks (and lets not forget Annabel!) and helping out, which is exactly what she will be doing! Tune in live at 9:00 p.m. to go back to school — the way you wish school was!
What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, July 20th, 2017
We’d heard about (and stressed over!) various Secret World Legends changes for a while, but you just can’t know how those changes will affect the game until you experience them. Now we have. We’ve had three and a half weeks to dive in and play around, getting a feel for the Secret World reboot. So how do some of those changes play out in practice? I’ve already noted a few initial pros and cons, but some topics — like levels — needed more time.
Moving to a level-based system was one of the changes I was personally most unsure about with this reboot. I have never been a fan of levels, preferring skill-based systems. Luckily, the ability to personalize your build with the weapon skill trees was retained. And I get that levels are more universally recognized. But after nearly a month, I have found that although levels do have some benefits, as currently implemented they are causing issues within Secret World Legends that are affecting gameplay — but mostly only for patrons! The good news is there is a fix.
In celebration of the open beta launch of Hand of the Gods: SMITE Tactics, Hi-Rez Studios has granted Massively OP a bajillion keys for Egyptian Starter Packs for the game. It grants a trio of cards (Cataclysm, Magma Slam, and Geb) for PC players to help ya get started. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Do you find yourself faceplanting a lot in MMOs? Do you measure your lifespan during a boss fight in mere seconds? Or are you so invincible that the game made up a new achievement just for you to recognize your longevity?
I die over all sorts of stupid things, including (and not limited to) falling off of cliffs, miscalculating jumps, overpulling mob packs, saying “I wonder what will happen if I touch this,” looking at PvP players with side-eyes, trying to train dragons, eating hot sauce packets in The Secret World (true story), and on a few occasions, merely by logging into a game.
How death-prone are you in MMOs? For a bonus question, what’s the most memorable way you’ve ever died?
It’s summer in SMITE
, and that means Twi’leks with lightsabers! Wait. No. Yes? Yes. Freya’s Ordo Aurora skin is live today, and it’s not hard to guess her inspiration.
It also means a boatload of other stuff, including the kickoff of the summer festivities (it’s beach-themed, this year); new skins for Da Ji, Kuzenbo, Cupid, Cernunnos, and Cu Chulainn; and the first inklings of Project Olympus, a series of overhaul patches first announced last week during DreamHack Valencia. This particular arm of the project includes beta testing for DirectX 11 and the 64-bit client, a high-res texture pack, prestige levels, and a new set of lootboxes called triumphant chests. As for the “Summer of SMITE,”
“It’s time for another summer road trip through the Battleground of the Gods! We’ll be releasing new Summer of SMITE content over the next several patches. Every time you buy a Skin, you’ll get to pick your favorite souvenir from our in-game shop. Then complete two specific Quests to unlock your bonus item forever! There are seven keepsakes to claim, plus an ultimate reward only available when you collect all eight Skins: one honey of a Limited Skin, only available during Summer of SMITE 2017!”
After last week’s truncated update, the Camelot Unchained team is roaring back with another one of its extensive and informative newsletters. Lots of progress on numerous fronts was reported, including functional siege engines, expansion of a mine, smoothly animated archery, realistic blood splatter, and about 150 hand-crafted icons for the new user interface.
It sounds as if supporters of the game will have a treat to look forward to enjoying: “Dionne finished a rough pass last week to figure out some of the basic scale of interior spaces. This week, she has continued to build new pieces with added props. Our first goal is to get an interior in-game for backers to explore and provide feedback. ”
If you have some spare time today, feel free to sit down with the devs for an even longer report on the week’s doings after the jump.
With Hands of the Gods opening beta up, more folks can jump in to see what is happening in the SMITE Tactics game. Massively OP’s MJ is heading back in to the battle. There are plenty of gods that need to be defeated! Want to see how things are progressing in this tactical title? Tune in live at 2:00 p.m. and root on your favorite gods.
What: Hand of the Gods: SMITE Tactics
Who: MJ Guthrie
When: 2:00 p.m. EDT on Friday, July 14th, 2017
In a combination of review and interview, Gamasutra’s Katherine Cross took a new look at Secret World Legends to see what had changed with the reboot. Generally, she found it agreeable, giving special praise to the new combat controls.
Of even more interest to fans are quotes from Executive Producer Scott Junior, who explained the need for a second change to get the game out to a larger audience. “Accessibility” is the watchword of the day, as Funcom hopes that players initially turned off by The Secret World’s combat and controls might find the reboot more approachable. So far, the player response and game performance has made the team “incredibly happy.”
“This game has a lot more to give,” Junior promised. “With the F2P model of Secret World Legends, we plan to continue producing new story content for years to come.”