mythology

Funcom is working on a mystery game, to be announced February 28th

Funcom is announcing something big next week. And it’s not the Secret World Legends update you’re still waiting on, nor is it another Conan franchise spinoff.

The long-running MMO studio sent ’round a promise to announce a new game on February 28th and a link to a countdown timer. Well, more than a timer; the website shows some sort of post-apocalyptic bar setting with some outlines of people. The setting prompted some of our writers to suggest a battle royale game, while the outlines hint at something more MOBAy or shootery – or maybe something more in the studio’s RPG wheelhouse.

Given Funcom’s flair for mystery, we suspect there are hidden bits tucked in there too. What do you think it is?

Source: Countdown, press release. ¯\_(ツ)_/¯

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The Stream Team: Investigating Khalid’s unburnt bush in Secret World Legends

Remember the old Moses look-alike Khalid on the hill in Secret World Legends? He has an investigation mission that Massively OP’s MJ is going to tackle. Aptly, it’s called The Unburnt Bush and deals with Egyptian plagues. Join us live at 8:00 p.m. as MJ puzzles her way through this puzzle.

What: Secret World Legends
Who: MJ Guthrie
When: 8:00 p.m. EST on Wednesday, February 21st, 2018

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Massively OP Podcast Episode 158: We are all heroes

On this week’s show, Bree and Justin put on their voxel capes as they look ahead to Trove’s new expansion, LOTRO’s Hobbit fantasies, the ups and downs of Elder Scrolls Online’s outfit system, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Secret World Legends shows off its new Agent system in brief

If you’re eagerly awaiting new missions to run in Secret World Legends, you’re going to have to keep waiting a bit longer. But you do have new content coming with the addition of the Agent system, which allows you to fill the role of being a recruiter and questgiver for your chosen faction. There’s a preview video down below, and there are even more details of the system available thanks to the SWL RP fansite.

In short, players will be able to recruit specific individuals to serve as agents, with some agents available for Aurum as an optional purchase (all are supposedly available from in-game methods as well). You then buy gear for your agents, send them out on missions, and reap the benefits accordingly. Check out the video down below, or check out the rundown if you can’t wait to break up the idleness of shooting supernatural beasties by playing middle management.

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Dark Age of Camelot lays out the groundwork for new and more frequent RvR events

Another week, another grab bag community Q&A with the Dark Age of Camelot development team. This edition’s pressing issue was the promise of more frequent RvR events — and what these would look like when they arrived.

“It will be a combination of existing and new events,” the team said. “We aren’t ready to start talking about the details of the new events quite yet, but the big picture idea is a system that utilizes in-game leaderboards. These events would likely run for 1-2 weeks on a rotating schedule and would incentivize various aspects of the game (mostly relating to RvR).”

Other topics discussed included pet-class adjustments, a server select button, and a change to the damage potential of the Mercenary.

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Massively Overthinking: Could bots save dying MMORPGs?

Last week, a reader named Chris, who is writing a paper on the MMO industry and revivifying sunsetted games, dropped an intriguing question into my inbox. It’s about bots – but not the sort of bots EVE Online is constantly fighting. The good kind.

“Do you think people would be interested in coming back to ‘closed’ MMO games if they were populated with AI bots instead of real players (to make them feel alive/populated)?” he asked me.

Let’s ponder that for today’s Overthinking. Certainly we’ve seen bots put to work in games like Camelot Unchained, which uses them to test massive numbers of players on the battlefield. Would you want to see them in live play? Would they help the feel of the world in ways that default NPCs simply would not? Is the AI even doable? Could AI bots take our place to make MMORPGs even better – or even to keep them viable and save them from destruction?

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The Stream Team: Sunshine and Scorched Desert adventures in Secret World Legends

Is that sunshine Massively OP’s MJ sees outside? Maybe Secret World Legend’s Scorched Desert is bleeding out into the real world. No matter: She intends to stay safely indoors to continue working her way through Egypt. Join us live at 4:00 p.m. for more sizzling adventures in the desert sands.

What: Secret World Legends
Who: MJ Guthrie
When: 4:00 p.m. EST on Thursday, February 15th, 2018

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MMO devs discuss the painful process of shutting down online games

Have you ever thought about what it is like for developers and community managers who handle online games that are being shut down? It’s certain just as painful (if not more) for them as it is for us, and it is not as easy as turning off a switch and walking away.

PC Gamer has a fascinating piece on the process of sunsetting titles from a studio’s standpoint, including looks at games such as Club Penguin and PlanetSide 1.

Former Club Penguin CM Bobbi Rieger shared the overload of details that the team had to sort out when the news broke: “My immediate reaction was, ‘Oh crap.’ Of course my thoughts went to the community and how we could make this as positive as possible. At the end of the day, it’s going to be hard. It’s gonna suck. I was just like, ‘OK, what’s the action plan?'”

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Chaos Theory: Do you need to sub to enjoy Secret World Legends?

A question I am asked quite a bit about free-to-play games is whether or not one needs to sub to really play. It is a fair question: We’ve got enough examples in the industry where not subbing can cripple you to the point that it is less than no fun and not worth even trying to play. So how about Secret World Legends? You’ve heard how great that story is and your interest is piqued, but you’ve been burned before. Do you need to pay for patron status to have a worthwhile experience playing? No. And yes.

The answer actually depends on what you want from the game and your preferred style of play. Can you play SWL and have a blast immersed in the amazing atmosphere and story without paying a dime? Absolutely! To get the most out of the game if you play more hardcore, however, you definitely want to become a patron.

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Secret World Legends posts a quick teaser of the agent system

One of the first new Secret World Legends systems is coming soon, and Funcom posted a quick video of it this week to whet players’ appetites.

In a minute-and-a-half, CM Andy Benditt walked players through the basics of the upcoming agent system. This system works much like World of Warcraft’s order hall missions, Star Trek Online’s duty officer system, and RIFT’s minions. The idea is that players will recruit and collect support agents that can be equipped for their passive ability bonuses (three max) and sent out on timed missions with the hopes of bringing back rewards. The strategy here is to match up an agent’s traits with the mission requirements in question in order to increase the chance of success.

Check it out below and let us know what you think in the comments!

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The Stream Team: SMITE’s new adventure is adorable anime

When you think of raging gods battling it out, do you think adorable? Well, now you do. SMITE’s new adventure ups the cuteness meter significantly, and Massively OP’s MJ is powerless to resist. What better way to spend Valentine’s Day, right? She’s heading in to check out the new mode and is ready to coo at the adorableness of it all. Tune in live at 9:00 p.m. for the anime-inspired adventure.

What: SMITE
Who: MJ Guthrie
When: 9:00 p.m. EST on Wednesday, February 14th, 2018

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Massively OP Podcast Episode 157: Lunar Valentines

On this week’s show, Bree and Justin overdose on candy hearts as they look at Valentine’s Day in MMOs — as well as the Lunar New Year. From expansion alpha testing to a new MMO launch to unifying a game globally, it’s a pretty upbeat and positive week of podcast chatter.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Camelot Unchained’s beta will launch on the 4th of July; we interview Mark Jacobs

You can go ahead and order extra sparklers because you’re going to need ’em this July 4th. That’s the auspicious day that Camelot Unchained’s beta one will finally launch after three years of delay, City State Entertainment has now announced. The studio has further confirmed that the “feature lock” date for the crowdfunded RvR MMORPG will be June 12th – at that point, everything for the beta will be set, save bug-fixing. And yes, everything that has been promised for the beta will make it for that launch (that doesn’t mean everything going into launch will be in beta – expect more builds going forward over the expected year of this beta).

CSE’s Mark Jacobs spoke with us just a few weeks ago to announce that the company had taken on a large external investment to speed up development of the game; he’s done the same this time ’round to answer our questions about beta and what to expect between right now and the 4th of July when those beta gates open. Read on!

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