mythology

EverChaosing: Counting my EverQuest II and Secret World Legends blessings

Good things come in three’s right? Well this is the third installment of the EverChaosing column, which melds Chaos Theory and EverQuesting together. Why a written equivalent to a Turduckin? Because these are my two favorite games, and just as last year, I can’t choose between the two when it comes time to express gratitude. I am thankful for both EverQuest II  and Secret World Legends! Many things. There are overarching things as well as smaller specifics. Sometimes this gratitude is for something constant, and other times it is for change. While it would take much too long to list everything, in the spirit of the day I count a few of my blessings in SWL and EQII.

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SMITE’s Passage to Egypt patch rewards PvE players for besting Loki

Patch 4.22 Passage to Egypt is live in SMITE this week. Its headlining feature? A new “nightmare” difficulty mode for the freebie co-op RPG content that’s still relatively new to the MOBA.

“In the Trials of King Hercules, the Champion of Rome brought forth challenges for mortals and gods alike to test their mettle. Millions braved the dungeon, and few slew the great Nemean Lion and reveled in the spoils. Even fewer mustered the strength to journey beyond the cave and eventually slay the final beast, the Hydra and its many heads. But now, the demigod is missing – and, once again, you must heed the call to face the challenges laid before you. This time, the villainous Loki travels through the various realms of the Norse Pantheon.”

In fact, the first team to defeat Loki in Nightmare mode was already rewarded with $100 in gems and skin codes to boot, though the community site lists a bundle of additional challenges. Players should also expect the new themey Egyptian questline and an item balancing pass aimed at tuning endgame strats.

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Massively OP Podcast Episode 145: Farewell Marvel Heroes and Master X Master

On this week’s show, Justin and Bree bid a sad farewell to Marvel Heroes (and Master X Master while we’re at it). It’s not all depressing news; Secret World Legends is killing it, there’s a new Path of Exile expansion, and Guild Wars 2’s fourth living world season is on its way.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: A look at Secret World Legends’ anima allocation

Secret World Legends just released its new anima allocation feature, and Massively OP’s MJ is checking it out. Does it really remove the need for multiple gear sets? And the bigger question: Will MJ actually be able to clear out her bag of the multiple sets she has been upgrading?  Tune in live at 3:00 p.m. to explore anima allocation before setting out to explore more Egypt.

What: Secret World Legends
Who: MJ Guthrie
When: 3:00 p.m. EST on Friday, November 17th, 2017

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Choose My Adventure: It’s all the same in Secret World Legends

I was a bit disappointed to see that last week’s poll for Secret World Legends went to the Illuminati. I played the Illuminati my first time through, you see, and while I quite like the Illuminati, it does rather give me a dearth of new experiences, yes? But then, the point was that this was all supposed to be new experiences, so I shrugged it off. We’re back to the organization that treats secret lore like corporate data points, spectacular.

That may sound a bit dismissive, but it’s not really meant to be. And hey, this will provide a useful point of comparison when contrasted against my original experiences. So I start up, click through the character creator, and find myself thinking that it used to be a fair bit more flexible. Maybe not leaps and bounds, but at least somewhat, right? There used to be more options for hair color and facial features, yes? Or am I deluding myself?

Then I log in, and it’s the same damn game as it used to be.

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Funcom continues its streak of profits thanks to Secret World Legends

The money scene continues to progress generally well for Funcom, which reported a third consecutive quarter during which it made a tidy sum. Funcom reported raking in $6 million in revenue (a little over $1 million in profit), thanks in part to “a very strong launch” of Secret World Legends earlier in 2017.

“[This year] represents a significant improvement from previous years, with the new strategy of more titles with shorter development time proving successful,” the studio said in its Q3 2017 presentation.

Funcom revealed some of its plans for Secret World Legends, such as a refer-a-friend system, a smaller initial download size, a winter event, and new content coming next year. “For Q1 2018,the focus will be on major gameplay and story content release to improve retention and provide a more complete experience for the players.”

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Secret World Legends drops a hefty quality-of-life update with ‘anima allocation’ system

It may not be season two, but today’s update might get Secret World Legends’ playerbase excited even so.

Update 2.1.4 adds plenty of quality-of-life improvements for the horror title, most notably something new called Anima Allocation. This interface is meant to streamline the gear system and allow players to set a ratio between attack, healing, and survivability. As long as players aren’t in combat, they can experiment with the ratio on the fly and have their gear stats adjust accordingly. This system opens up at level 20 and costs nothing to use.

Connected to Anima Allocation is a change to talismans, as they now have a single “power rating” that informs the adjustable stats. Other improvements with today’s patch include a greater transfer of XP when players empower items, some love for Elementalism, more loot types in chests, and a temporary discount on glyph and signet recovery.

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The Stream Team: Making it to Muspelheim in SMITE’s newest adventure

Muspelheim or bust! Massively OP’s MJ didn’t make it past the first boss during the first stream SMITE’s new Shadows Over Hercopolis adventure to get to Muspelheim. She didn’t even make it to the boss! Today is going to be different: Today she is going to conquer the icy realm of Niflheim and move on. Join us live at 9:00 p.m. to see if she succeeds. (As a bonus, for every chest she opens on stream, she’ll give away a god and skin code!)

What: SMITE
Who: MJ Guthrie
When: 9:00 p.m. EST on Monday, November 13th, 2017

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The MOP Up: EVE Online eases you into its universe (November 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from KurtzPelPath of ExileThe Black DeathSMITEEVE OnlineDreadnoughtHeroes of the StormTERA MBattleriteDragon Quest RivalsFinal Fantasy XIAionPokemon GoVendetta OnlineIngress, and Old School RuneScape, all waiting for you after the break!

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One Shots: The party at the end of all things

Do not be alarmed.

Your brain is now under our control, but that is a good thing. You no longer have to worry about the mundane tasks of life; all you need to do now is party. Party hard, party with a purpose, party until you collapse and feed all of your life’s energy to our party vampire!

You know who loves to party? Skoryy loves to party: “Here, have last night’s Extra Life 2017 party in Secret World Legends’ Agartha, complete with dancing CMs and giant Dreaming One mascots!”

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Camelot Unchained sprints forward with scenario testing

When the bugs are away, the developers will playCamelot Unchained’s team reported that it made significant advancement this past week on its “Saturday Night Sieges” scenarios. These are going so well, in fact, that the team sees switching to external testing on these sooner rather than later.

“The progress we’ve made has improved the stability of the scenarios, allowing us more time to run around killing each other in our office tests,” the devs said. “This means that, for some, our focus has begun to shift into combat bugs and improvements. It’s great to experience how fun things feel, this early in testing. Our goal now is to get the major issues out of the way so we’re not masking the fun with known bugs.”

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Whatever happened to Global Agenda, The Realm Online, and Mabinogi?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Global Agenda, The Realm Online, and Mabinogi.

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