We’ve included an embed past the break, but if you can’t watch the video or would prefer not to, worry not; we’ll be updating you on the progress of the letter right in the comments. This is the first time we’ve done the liveblog with the new comment system, so we’re eager to put it through its paces. What things will be revealed? (Stuff related to Stormblood. We all know it.)
Moving your housing (which will not be available at expansion launch) will be a matter of buying the new land and then indicating you wish to move; if you buy a larger plot of land than your existing spot, you’ll have your furniture stored for convenience. Players can also look forward to receiving the full set of artifact armor in a box for the level 70 job quests, and there should be a benchmark available in the near future… like, say, right now. There’s a lot to digest from the live letter, so feel free to take a look at GamerEscape’s point-by-point summary while you wait for the benchmark and figure out what to do with 130 new Armoury Chest spots.
I’ve mentioned many a time that I like Funcom quite a bit. I want to like Funcom quite a bit. Heck, I want to be excited about Secret World Legends, but every day or so I get reminded that such a course of action will be very difficult at the least. Because quite frankly, Secret World Legends seems to want me not to be excited about it, as evidenced by… oh, every single thing that Funcom is doing around it.
Which is odd, because Funcom literally has access to a playbook for a large-scale reboot.
Secret World Legends is coming off of The Secret World, which was a cult MMORPG classic with a mighty fan following. Final Fantasy XIV was coming off of… well, its initial version, which had a fan following full of people who admitted that it was halfway to Stockholm Syndrome. And yet that game managed to get people excited and earn fans, while Funcom seems dead-set on alienating people or making them just plain nervous.
Of course, if you’ve been away from the game for a bit you might be asking if you want to spend the next couple of months catching up. The good news is you don’t have to determine that just by speculation; another free login campaign has arrived, allowing former subscribers to log in for up to 96 hours until May 7th. So you can jump in, check out the changes, and then decide if you’d like to spend more time with the game as an informed player.
Today is the official release of Mass Effect: Andromeda, which was preceded by the frankly baffling decision to allow people access to an early build of the game ahead of time. Or perhaps the final build without everything enabled? The point is that you could play a bit of it if you were willing to drop some money. That seems like a bad idea that we’ve been dealing with in online-game-land for a long time, but regardless, it gave people the opportunity to see some of this RPG ahead of time.
This, in turn, allowed the typical internet trolls to find any and all animation flubs and then happily declare that it was all the result of one woman working on the game and handling all of the animations. Which, you know, is a conclusion that would be helped significantly if the woman in question actually worked in that role on the game, which she did not.
Obviously, the game under discussion is not an MMO. But it is symptomatic of two all-too-common problems in gaming culture that are worth noting to people who do not have balls of spiders in place of a soul. So let’s talk about those.
We’ve finished rolling out all of our PAX East content this year, and we’ve put our MMORPG-addled noggins together to try to choose our favorites out of what we got to see in person and from afar. Read on, then vote for your own best-in-show!
Much as the team has done with previous PAX East events, Yoshida took both pre-written questions from fans on the show floor and live questions taken directly from the audience in attendance. While there were no huge revelations, there were plenty of tidbits for players to chew on as the game moves along through the remaining months until the launch of the second expansion. And, of course, there’s plenty of stuff to speculate about, but isn’t there always?
Obviously, sitting with Yoshida meant that I had to ask him a fair number of questions about Stormblood and what’s coming with the expansion, but I also had to ask about the last patches of Heavensward and quality-of-life improvements. So there’s a lot to chew on, some of which has been rumored before now, some of which has not, and all of which is highly relevant before the game’s community Q&A panel takes place at PAX later today.
Personally, I’m happy about this. I don’t have a single job without two full hotbars, one partially-full hotbar, and various side widgets. I can’t fit another four abilities into anything. But the question remains about what we are losing, and how it’s going to affect gameplay.
We should have a reasonably clear picture as we get closer, but what I want to do for a couple of weeks is look at the stuff that we’re likely to lose. I can’t speculate about what we’ll gain, and I’m reluctant to draw too many conclusions about the cross-class system before it’s live or detailed, but I think we can look at the game and say “yeah, this is probably going away.”
There’s some stuff we can reliably predict at this point, of course. There are no more patches aside from the last bits of 3.5 between now and Stormblood, and thus this is going to be our densest chunk of information about the expansion prior to launch. It’s also impossible to predict everything that we’ll hear about, since Naoki Yoshida loves to troll and surprise us. So this will, by necessity, be equal parts wishes, speculation, and prediction. Take it with the requisite grain of salt.
If you don’t care about the details and just plan to buy the game no matter what, though, that works as well. You’ll be able to start pre-ordering the game on January 24th, 2017, and the expansion is planned for release on June 20th, 2017. That is currently a tentative release date, mostly because producer/director Naoki Yoshida is still apologizing for the fact that Heavensward came out in June instead of “spring” as originally planned. So get your motor running, and let’s talk about some crimson spellcasters.
Yoshida explains in detail how the potions work in these two versions of the game, with two separate potions in place – one completes the main scenario quests, while another one simply lets your job jump to the start of the current expansion for leveling purposes. In both cases, you still need to hit level 60 and clear Heavensward content normally. He then goes on to say that he’s considering when and if such potions will be implemented in the worldwide versions of the game, noting that he imagines it would be implemented between Stormblood and the subsequent expansion if he decides to go with it.
While I could talk about cool people I’ve met or nifty parts of the community, the fact of the matter is that I feel like the game only deserves peripheral credit for that; after all, lots of games (darn near all of them, even) have cool community stuff and the like. So instead, I want to talk about the cool stuff that’s unique to FFXIV. What makes me thankful for this game in particular?
It’s a big question to answer, but I think a large part of it comes down to an anecdote from liveblogging.