naoki yoshida

Wisdom of Nym: Final Fantasy XIV’s Stormblood dungeons in review

Have I really not talked about the dungeons of Stormblood yet? That’s unexpected. Usually I would have mentioned them by now, I talk about these things a lot. Yet here we are and I haven’t really given a deep look at any of the dungeons through the leveling experience up to the top. It is, frankly, a shocking realization, and it’s all the worse that I spent a lot of time thinking (and working on) columns on more esoteric elements of Final Fantasy XIV before remembering this obvious one.

So let’s correct this now and talk about these dungeons. The level range for things was adjusted after my initial preview, and we have a similar leveling arrangement to how things were in Heavensward, but I honestly like this batch more. Part of it is familiarity, sure, but I remember feeling like the first two dungeons in Heavensward were kind of clunkers even when they were new, compared to really enjoying the heck out of everything in Stormblood. Of course, that doesn’t mean there aren’t high points and low points, but… well, let’s just get to it, yes?

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Final Fantasy XIV’s Naoki Yoshida on Stormblood’s release, AI issues, and MMO history

After all this time, I’m sure some of you forgot that my original E3 2017 interview with Final Fantasy XIV’s Naoki Yoshida was supposed to have a part two. That’s OK, since, well, the team’s been a bit busy since then. With the expansion out and some fires smothered, the much loved game director finally was able to get back to some of my questions.

Naturally, the first question I had to ask was how Yoshida is feeling about Stormblood following early access, launch, and the release of the first content patch updates. For now, he said (through translators) that he’s relieved but that the expansion had “an unexpectedly high number of new and returning players [who] came back to the game, which caused some issues and frustration.” One of them was the DDOS attack, for which he again offered apologies.

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Final Fantasy XIV plans a 14-hour broadcast for its anniversary

Another year of Final Fantasy XIV is coming to a close as the game celebrates another anniversary on August 27th. But there’s still plenty more to come, and fans can tune in for the game’s next long-running anniversary stream starting on September 1st at 11:00 p.m. EDT, then running for 14 hours straight. So you may not want to watch the whole thing in one go; it’ll have previews of the upcoming patch 4.1, discussion about the development history for Stormblood, celebrity guests, and so forth.

Of course, this will likely coincide with another in-game event which we haven’t yet heard about; until we do, you can tide yourself over with another piece of fiction in the ongoing Tales from the Storm series highlighting tales surrounding the events of Stormblood. (As always, be fairly warned that there are spoilers.) Keep your eyes peeled for more information about the anniversary broadcast as August winds down.

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Final Fantasy XIV details some of the balance changes coming to the game on Tuesday

The next patch for Final Fantasy XIV arrives tomorrow, and everyone who has been following the game knows that it’s bringing the new weekly Allagan Tomestones of Creation into the game. But it’s also bringing some other stuff in the form of balance adjustments, something detailed in the most recent Letter from the Producer LIVE with producer (and director!) Naoki Yoshida. All healing jobs are seeing some adjustments, with Scholar singled out for some far-ranging changes like reworks to Excogitation and Indomitability and the re-introduction of Miasma II.

Yoshida also discussed changes coming to tank jobs, Black Mage, Machinist, and Dragoon. He also discussed some of the game’s upcoming content, such as plans to implement a new Alliance Raid roulette for content such as Crystal Tower and Void Ark and new separations of congested areas in the open world. You can check out the full letter for more hints about the future, but you can also just wait until tomorrow; a lot of this will be in patch 4.05, after all.

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E3 2017: Final Fantasy XIV’s Naoki Yoshida on Stormblood, design, and themeparks

Since there were so many early access issues with Stormblood, I figured I’d try to give you Final Fantasy XIV players a little something to chew on while Square-Enix smooths out the rough edges and handles today’s launch. Building on Massively OP’s Eliot Lefebvre’s recent interview with Naoki Yoshida/”Yoshi-P” at May’s Final Fantasy XIV event, we sat down again with him for a chat at this year’s E3. And while I haven’t personally spent nearly as much time in the game as a vet like Eliot, I’d heard that Yoshida was very much a gamer’s developer, so I was looking forward to talking with him about not just the game, but game design.

He did not disappoint.

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Wisdom of Nym: The Final Fantasy XIV Stormblood early access experience

There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:

  1. “Wow, all of this stuff is really cool!”
  2. “A system error occurred during event movement.”

I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.

Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.

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Final Fantasy XIV hits a major instanced roadblock in Stormblood early access

Everyone knows there are going to be issues with an expansion on launch, and Final Fantasy XIV: Stormblood is no exception. Players have hit up against a pretty nasty one, however, even beyond the usual matters of queues and server loads; something seems to be causing issues with instanced content, including a very early part of the main scenario that’s causing huge population bottlenecks around one questgiver.

Producer and director Naoki Yoshida has been doing his best to keep players updated, but at this point getting past this early instance is largely a matter of clicking for entry repeatedly and hoping to not get the now-dreaded error message stating that the instanced battle could not be started. It’s not exactly surprising that the game would have some issues with early access, but players are left unable to progress beyond the first two areas of the expansion without some appreciable luck (and the instance servers aren’t at their most stable even for other purposes). The issue is being addressed, so keep your eyes peeled for updates when the logjam is finally broken.

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Final Fantasy XIV Stormblood preview: Our interview with Naoki Yoshida

Don’t miss the rest of our Stormblood preview coverage!
It would be wrong to say that Final Fantasy XIV is the work of Naoki Yoshida alone, but it’s sure easy to make the mistake. The director and producer of the game has a near-legendary status among fans due to his intense personality, his friendly demeanor, and the single-minded dedication to the game. In the time since the game’s relaunch, he’s become the face of the entire development team, and that seems unlikely to change any time soon with the release of Stormblood.

Obviously, my focus during the media event was finding out as much as I could about what was going on with the actual mechanics of the expansion, but I also got a chance to pick Yoshi-P’s brain a bit regarding more specific reasoning behind existing changes and what changes were yet to come. But as someone who played Machinist extensively, my first question was both obvious and straightforward: Why the big change to castbars just to revert it in the very next expansion?

Yoshida laughed and said he was quite familiar with the associated “Bard Mage” jokes, lest anyone be unsure.

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Final Fantasy XIV prepares to unveil a trial at E3 2017

It’s almost time for E3 2017, and there are going to be all sorts of new and exciting games on display. Final Fantasy XIV: Stormblood is going to be there as well, although at that point it’ll be close to heading into early access for pre-order players on June 16th. But there’s still new stuff to reveal on the show floor, like giving attendees the first look at the Susano trial. Which may be a bit of a letdown if you want the “I Beat Susano” shirts as a reward without being able to attend the show, but you can’t have everything.

The show floor will also see a special eve-of-the-expansion Live Letter from producer and director Naoki Yoshida, so players will have one last chance to watch details and get hyped about the upcoming expansion. Fans, if you hadn’t already marked your calendars for excited whimpering for June 13th through June 15th, you can do so now.

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Liveblogging the Final Fantasy XIV Letter from the Producer LIVE XXXVI

For those who’ve somehow missed it, Final Fantasy XIV producer and director Naoki Yoshida regularly does live letters for the community. We don’t usually liveblog them because, well, most of them take place at a time of day many people are aware of only by rumors. But this time the letter is in English and happening right now, so we’re going to go ahead and liveblog it for your viewing pleasure.

We’ve included an embed past the break, but if you can’t watch the video or would prefer not to, worry not; we’ll be updating you on the progress of the letter right in the comments. This is the first time we’ve done the liveblog with the new comment system, so we’re eager to put it through its paces. What things will be revealed? (Stuff related to Stormblood. We all know it.)

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Final Fantasy XIV’s latest live letter discusses inventory, benchmarks, and housing in Stormblood

The anticipation for Final Fantasy XIV: Stormblood is pretty high among the game’s players at this point. It’s just under two months away, and there’s still so much left to learn about what it’ll be like. The latest live letter from producer and director Naoki Yoshida certainly does answer some questions, though, like how much players can expect in terms of inventory expansion: Basic inventory will add 40 more spaces, and 10 more slots will be added to each Armoury Chest category.

Moving your housing (which will not be available at expansion launch) will be a matter of buying the new land and then indicating you wish to move; if you buy a larger plot of land than your existing spot, you’ll have your furniture stored for convenience. Players can also look forward to receiving the full set of artifact armor in a box for the level 70 job quests, and there should be a benchmark available in the near future… like, say, right now. There’s a lot to digest from the live letter, so feel free to take a look at GamerEscape’s point-by-point summary while you wait for the benchmark and figure out what to do with 130 new Armoury Chest spots.

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The Soapbox: Lessons Secret World Legends failed to learn from Final Fantasy XIV

I’ve mentioned many a time that I like Funcom quite a bit. I want to like Funcom quite a bit. Heck, I want to be excited about Secret World Legends, but every day or so I get reminded that such a course of action will be very difficult at the least. Because quite frankly, Secret World Legends seems to want me not to be excited about it, as evidenced by… oh, every single thing that Funcom is doing around it.

Which is odd, because Funcom literally has access to a playbook for a large-scale reboot.

Secret World Legends is coming off of The Secret World, which was a cult MMORPG classic with a mighty fan following. Final Fantasy XIV was coming off of… well, its initial version, which had a fan following full of people who admitted that it was halfway to Stockholm Syndrome. And yet that game managed to get people excited and earn fans, while Funcom seems dead-set on alienating people or making them just plain nervous.

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Final Fantasy XIV kicks off a new login campaign and prepares for another live letter

The second expansion for Final Fantasy XIV will be here in just about two months, and players are curious. Sure, we know a bit of the lore behind the new jobs, but what will their actual mechanics feel like? What’s happening to Blood of the Dragon? How often are we going to have to search for moogles? You can find out some of these answers (or perhaps none of them) by watching the next Letter from the Producer LIVE on April 28th, with Naoki Yoshida once again answering fan questions and discussing what’s on deck for the expansion.

Of course, if you’ve been away from the game for a bit you might be asking if you want to spend the next couple of months catching up. The good news is you don’t have to determine that just by speculation; another free login campaign has arrived, allowing former subscribers to log in for up to 96 hours until May 7th. So you can jump in, check out the changes, and then decide if you’d like to spend more time with the game as an informed player.

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