We're going to assume that if you're already sailing in some sort of magical airship and engaging in aerial combat with disgruntled associates, then you probably have no issue with exploring a region created by an ancient and insane alien race. It comes with the territory.
This past week, Cloud Pirates launched its Death or Glory update, at the center of which lay a special deathmatch map named Fractal Space (no, it's not a Guild Wars 2 crossover, alas). There's incentive for fighting on this map, as the bad guys have a chance of dropping a very valuable core for players to use or sell. In addition to the map, the update brought daily rewards and a brotherhood ladder system to the Allods Online spin-off.
Check out the Death or Glory trailer after the break!
Every time my 5-year-old sees the extra portal in Guild Wars 2's Rata Sum, I have to tell him it's for Super Adventure Box and that it's currently closed. He's always sad. But next week, I can tell him it's open! ArenaNet's announced that SAB is indeed returning:
"It’s that time of year—dust off your best jumping boots, take up your pointy stick, and get ready to experience Tyria’s most cutting-edge technological edutainment system: Moto’s Super Adventure Box! Explore a whole new virtual world in beautifully-rendered, three-dimensional graphics. Go on an epic quest to save Princess Miya. Prove your strength against wizards, assassins, and giant frogs. And if all of that sounds a little too tame for you, prepare to die (repeatedly) in the punishing Tribulation Mode!"
It is not currently clear whether any new stages and new cosmetic weapons will be available, but it's a good bet. The festival begins March 30th and runs until April 20th.
We've been speaking with NCsoft West off the record this week, agitating for publicly printable answers on the Master X Master decision to implement City of Heroes characters (to the loud outrage of disgruntled City of Heroes players). But apparently we won't have to, as some of the answers have been published today.
Lorehound quotes NCsoft MXM Brand Manager Sean Orlikowski as saying that adding Statesman to the MOBA was his personal "passion project for the last two years."
"I saw it as a way to incorporate a character from a beloved title into our universe. Myself and the producer for MXM were both big fans of City of Heroes (I was more on the CoV side, myself) and we worked together to make sure we got his skills, look, and even his VO right since he’d only ever been voiced for a single sentence of a single trailer in the past. The bottom line for me was that nearly all of NCSOFT’s properties were being represented in the game; Aion, Blade & Soul, Lineage II, WildStar, Guild Wars 2, even Death Knight from the original Lineage MMO are in the game. I wanted the West to have proper representation, so we started brainstorming ideas for Western characters to add to Rytlock and Mondo Zax who were already in development. I made the argument for Statesman because the MXM universe offered a way he could be prominent again, and the rest is history."
Thanks to some website spring cleaning, City of Titans made a previously hidden article visible to the masses. This particular page outlines the upcoming superhero MMO's six archetypes, their mottos, and the general playstyle that each will offer.
City of Heroes veterans may be familiar with some of the archetypes here, although some offer slightly different twists. There is the Stalwart, a tank that can take large amounts of damage; the Enforcer, a melee DPS type; the Guardian, a tough paladin-like role; the Ranger, which deals out damage from a long way off; the Commander, which fiddles with crowd control and enemy manipulation; and the Operator, a pet-controlling mastermind.
Each archetype then branches out into three subtypes, such as the Centurion, the Warden, or the Ringleader. Simple math tells us that City of Titans is aiming for at least 18 different classes in its final product.
On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master x Master.
Complications ensued, as anyone familiar with the history of MMORPGs can probably imagine.
For this week's Overthinking, I asked our team of writers -- both those who loved CoH and those who never much played it -- what they think about the whole ordeal. Are gamers right to be angry? What exactly is NCsoft thinking? Have we seen the end of any hope of the game being resurrected or sold, or should we infer just the opposite?
My initial foray into MMORPGs was, to put it nicely, quite ungraceful. I wasn't even aware that they were a thing until about the year 2000, when I started to notice EverQuest and Asheron's Call boxes on the shelves. But stories about addiction from friends and the seeming obtuse nature of these games kept me from trying... until fall 2001, that was.
That's when I saw a sci-fi title lumped together in this unknown category, and I had liked Funcom's The Longest Journey so much that I thought I'd take a chance on this odd online game. My subsequent experiences in Anarchy Online were fragmented, ignominious, and confusing as all get out. It was so weird, in fact, that I needed a "redo" of City of Heroes several years later to properly get onto the MMO bandwagon (and I haven't fallen off since!).
So what was it like being a total Anarchy Online -- and MMO -- noob back in the day, feeling out this game from a position of complete ignorance? Glad you asked, friend, because I'm going to tell you all about it.
Since our community has City of Heroes on the brain of late, let's recall that there are no less than five games inspired by the late superhero MMORPG on the way, each in a different state of development. One of the newest entries on that list is Ship of Heroes, possibly the most similar to the classic game, except for that whole "oh yeah and the city's on a spaceship" twist.
This morning, Ship of Heroes' Heroic Games posted a press release talking up its Unreal Engine 4 progress.
"Epic Games is excited that Ship of Heroes is being built using Unreal Engine 4," an Epic rep is quoted as saying. "Ship of Heroes is developing quickly and we look forward to having another MMO in the market based on our technology, and the community of artists and coders that utilize it."
Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Ever been playing Guild Wars 2 and thought to yourself, wouldn't I rather be playing a card game? UK-based designer and developer Luke Dowding has just the game for you. He's put together Guild Wars 2: Heroes of the Mists, a 200-card collectible card game.
"The objective of the card game is to defeat the opponent’s Hero. Each Hero will start with 80 Health and the first person to receive 80 Damage to their Hero loses," Dowding explains. "Players will build a deck of 40 cards each, 10 of those cards will be predetermined by the Profession you chose called Skill cards. The remaining 30 cards will be Minion cards and it will be up to the players to select and build a deck they think will bring them victory. Every turn players will use Endurance to summon Minion or Skill cards to damage the enemy Minions or the Hero."
Writing about WildStar at this point feels weird.
Obviously, I just finished up playing the game for this feature for four weeks. It feels fresh in my mind. And in many ways, it really has changed quite a bit from launch to its credit. In many other ways, it hasn’t changed much at all. And the ways in which it has changed would make a much bigger difference if those changes affected things that initially drove me away from the game.
So in many ways, when I write about WildStar now, I’m still writing about the launch version of the game. It’s just that we’re now several years out from that launch, and its potential to really be something no longer has the time to turn into reality. It’s still just a hope for what it could be, and there’s not much more to the game beyond what we see right now. So it’s the same state of the game, but it’s gone from promising opportunities to unrealized potential.
Yesterday, NCsoft took the lid off a secret it's clearly been working on for a while: The company means to introduce a notorious and well-known City of Heroes NPC as one of the characters in its upcoming MOBA, Master x Master.
Here's the thing. Master x Master is actually pretty well-liked around here. The writers we've sent to test it out the past few years came away thinking it was an excellent hybrid PvE MOBA with a lot of MMO elements, a genuinely good entry to the market and something we're happy to cover. So I don't think anyone wishes it, specifically, harm.
But NCsoft? I don't know who told you this was a good idea. It's really not a good idea.
Roll for initiative! Bree and Justin are getting all kinds of nerdy with this week's show, in which they talk about Dragon-people, the return of a long-abandoned sci-fi game, a momentous anniversary, and the viability of sandbox MMOs.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
One of the major concerns aired by the Guild Wars 2
playerbase regarding raid content is the risk of juicy raid-only story details being gated away from the bulk of players. In comments found on part one of my breakdown of Bastion of the Penitent
, the most recent raid wing, many of you again discussed this problem and brought up other issues with how ArenaNet presents raiding to players in the game. Although I had planned to run my second installment in the Bastion of the Penitent series to cover the lore found in the raid, after seeing the content of your comments, I thought that I should give space to some of these complaints to see if we can perhaps come up with some suggestions for improvement in future.
In this edition of Flameseeker Chronicles, I'll take a look at the most pressing gripes players have about how raiding has been implemented in GW2 while examining how this could be built upon to create larger appeal for the content that's being created without alienating diverse sects of the game's community.