Fun fact: Did you know that Darkfall: New Dawn has a skill called “eye rot?” Isn’t that all you will be thinking about for the rest of today? It’s an infectious fact!
Now that our eyes are twitching, we can try to distract ourselves with the changes to New Dawn’s magical schools with Update 2.1. “The theme of this patch is finishing up on the mechanical changes for magic,” the team said. “Our general goal with magic is to have schools that play differently, as bundles of spells.”
As such, the developers have made adjustments to arcane magic, necromancy, and certain signature spells like earthquake, healing chant, come hither, and wall of force. Following this magic-centric patch, the devs will review some of the game’s melee weapons and finish equalizing the magic and physical progression paths. “We are now in the interface phase, still quite a bit to do,” they said.
Unless you’re a hardcore Darkfall player from way back in the day as MOP’s Andrew was, you probably look at the sequels and spinoffs with pure confusion. What’s the difference between Darkfall, Darkfall: Rise of Agon, and Darkfall: New Dawn? That’s at least partly the subject of a new infographic out from the New Dawn team. For starters, you can’t actually play the original Darkfall. After launching in 2009, rebooting amidst much controversy as Unholy Wars in 2012, and toying with plans for a more classic reboot, its dev team abruptly vanished without much of a goodbye in 2016, saying it hoped the service disruption would be temporary. It wasn’t. Aventurine wound up licensing the game out to two different player-led studios, which separately put together their own takes on the game to keep it alive.
New Dawn, as the infographic touts, focuses more on group PvP than the original, with less grind and griefing and a more realistic economy and trade, as well as combat that’s less “ping-dependent.” Its most recent dev blog talked up improving PvE and soloability. Rise of Agon, on the other hand, boasts housing, no safe zones, twitchy combat, large-scale warfare, and a heavier crafting focus; it just got an update to PvP. Both spinoffs harken back to the original Darkfall more than to Unholy Wars, and both games are in a launch state.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from TERA, Neverwinter, Battlerite, The Black Death, Royal Blood, Saga of Lucimia, Skyforge, Prosperous Universe, Pokemon Go, Ocean Legend, Ultima Online, Reign of Guilds, Dofus, Final Fantasy XI, Destiny, and Osiris: New Dawn, all waiting for you after the break!
Looking for a few good deals on MMOs and multiplayer games? Both Humble Bundle and GOG.com are running some sales right now that might cut you a deal on a title you’ve been eyeing.
Humble Bundle’s Sci-Fi Week includes price breaks on No Man’s Sky ($23.99), Osiris: New Dawn ($12.49), the standard version of Elite: Dangerous ($13.49), the commander deluxe version ($31.79), and the season pass for Elite: Dangerous Horizons ($17.99).
GOG.com’s Most Wanted Games Sale isn’t quite as relevant for the online gamer, although you can pick up Grim Dawn for a respectable $7.49, Torchlight for $3.79, and Torchlight II for $4.99.
The new guard is moving into Secret World Legends
following the surprising departure of Game Director Romain Amiel
. Chris “Nirvelle” Meredith is taking over in the lead designer spot, offering players a quick rundown of his history with Funcom
as well as some tantalizing hints about where the game will be heading in the future.
If you were hoping for bigger hints than “more missions to flesh out New Dawn,” you may be somewhat disappointed with those hints, but they are hints.
Meredith is also looking for feedback from players about what can be added to the game that isn’t there currently; players are asked to leave suggestions about what one thing could be added to the title for the future separately from the usual feedback threads. It’s a chance to have your voice heard about the longer-term development of the game, so if you’ve got ideas and want them to be known, now is your moment.
Even if you’re not a Darkfall fan or Darkfall New Dawn player, you should take a peek at the incredible roadmap Ub3rgames has posted. Instead of being a vague paragraph of waffle words and half-promises, this puppy is a wall of bar graphs showing exactly, to the feature, what’s being worked on and how far along in that process it is.
“You’ll notice that most of our coming projects are focused around the economy and the reward structure it creates,” the indie studio writes. “Currently, trade is not fluid enough and feels punishing to many players, and holding on to territory is not worth the effort. These are major concerns we share with the community. The world is still in its build up phase, and we aim to give reasons to fight for when that is done. This means valuable locations and watchtowers to control them.”
A further tweet noted that “a naval update will surely be planned” in the longer term after warfronts are live; indeed, warfronts were actually bumped up in the process thanks to player demand, so expect that system sooner rather than later.
It’s been a while since Massively OP’s MJ shared her adventures in the sci-fi survival sandbox Osiris: New Dawn. How is early access coming along? She’s heading back into the harsh elements and hopes to explore some new areas. Of course, she has to stay alive long enough for that! Tune in live at 3:00 p.m. for a new day in…
What: Osiris: New Dawn
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, February 19, 2018
Darkfall New Dawn formally launches today as one of two officially licensed spinoffs of Aventurine’s classic hardcore sandbox, which went belly-up a few years ago. As we’ve previously noted, the game has multiple packages ranging from €19.99 with a €9.99 per month sub up to €74.99 with a €6.25 per month sub, so that ought to make old-school gamers happy.
If you’re confused over what this version of the game has in store for you, and you probably are because this is really very much not a one-to-won remake, you should definitely zip through the new launch trailer, which Ub3rgames put together as an explainer.
We’ve got that trailer below, along with our hands-on with the game, a bunch of screenies in a gallery, and a quick flip through all our coverage of New Dawn along the way. Happy launch day!
Darkfall New Dawn isn’t the only Darkfall spinoff with big stuff happening this week: Darkfall Rise of Agon also got a hefty update, which as the patch notes suggest focuses on champ spawns and their associated loot.
Specifically, it’ll take a little longer for players to work champ spawns – up to 60 minutes in some cases – but the mobs won’t be insta-killing you anymore, and there are different party-size requirements depending on where those fights take place. Moreover, loot has been improved, such that everyone gets his or her own roll for gold and gear.
“Sealed Treasures contain the rare items the champions will be dropping and can be opened at any time,” explains Big Picture Games. “Each mainland champion will drop its designated rank 75 weapon and 2 stat potions that will take a player 1 point at a time up to 120 max stats. Each island champion will drop Q6 enchantment gems, the only place to obtain Q6 enchantments, as well as 2 of the 120 stat potions. Each champion will also have a chance to drop existing rare items and potentially 1 of 4 brand new house items.”
On this week’s show, Bree and Justin hit up a week of huge MMO news, including Camelot Unchained’s investments, RIFT’s new subscription server, Devilian’s demise, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
If you’ve wanted to get a peek for Darkfall: New Dawn before it launches, here’s your chance. Massively OP’s MJ is taking advantage of the free weekend to pop into the Darkfall reboot and check things out. Don’t worry, she’s already been thinking hard about which race she will choose, so perhaps character creation won’t be too long! Those wolves do look pretty cool. Tune in live at 8:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…
What: Darkfall: New Dawn
Who: MJ Guthrie
When: 8:00 p.m. EST on Monday, January 22nd, 2018
If you’ve been curious about the indie spinoff Darkfall: New Dawn but aren’t sure yet about plunking down pre-order cash, then you’ll be interested to know that Ub3rgames has set aside this weekend for you to try it out for free. The game has multiple packages ranging from €19.99 with a €9.99 per month sub up to €74.99 with a €6.25 per month sub, but this weekend marks a “free trial” period before the launch.
“Wanna check out all the changes we’ve made and make your own opinion about what is new in the world of Agon? Time has come, our free trial will start tomorrow, January 19 12:00 CET [6 a.m. EST this morning]. During the free trial, there will be no limitation and the amount of xp gained will be increased by three. The free trial and the Indev_ server will close on Wednesday January 24 8:00 CET [2 a.m. EST].”
The game is scheduled to launch on January 26th in the wake of the abrupt and bizarre disappearance of the original Darkfall dev team in 2016, just after blessing multiple indie ventures seeking to reboot the game.
Did anyone in class today remember that Darkfall: New Dawn is officially launching, oh, next week? Don’t worry, it kind of slipped our mind too. At least we are getting a few days to prepare ourselves, starting with the absorption of this week’s Patch 6.0.
As possibly the last pre-release patch, this update adds two important systems to the game. Local banking is being hailed by the dev team as “the most defining feature” of the PvP MMO, as “it will create the foundation for a healthy economy and a more convenient game.” Probably a good thing that it’s being added before launch, although one would think that such a vital system would have been in place long before now.
This means that all banks in the game are separate, non-connected inventories that both players and clans can use for storage.
The other system added is titles. There are now 48 titles that players can attain through various achievements and activities. And in case you can’t choose just one, you don’t have to; New Dawn allows you to select up to five titles simultaneously. All hail the future Grand Vizier Troublemaker Pompadour Justin, Esquire Jr.!