new dawn

Survivalbox roundup: CSGO’s survival mode, Astroneer’s alpha, Osiris New Dawn’s Zer, and ARK’s Ragnarok

Welcome back to another fast look at what the survivalboxes are up to! We’ve got tidbits from ARK, CSGO, Astroneer, and Osiris: New Dawn.

First up: CSGO might be getting a survival mode. Dataminers have uncovered a bunch of files, some dating back years, that suggest a number of features and combat styles that aren’t in the game, including parachutes, and island map, and “survival” references. (via VG247)

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Perfect Ten: 20 upcoming MMOs to watch in 2018

It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).

This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!

As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like AnthemSea of ThievesThe Crew 2Monster Hunter WorldDayZRed Dead Redemption 2Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.

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Massively OP Podcast Episode 146: World of Warcraft’s fun police

On this week’s show, Justin and Bree pat their turkey-filled tummies and pontificate on the nebulous fate of Marvel Heroes, look ahead to Lord of the Rings Online’s future, and chide World of Warcraft for taking away fun toys.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Darkfall: New Dawn launches on January 26, 2018

At this point, it’s an odd year when Darkfall isn’t launching. Darkfall: New Dawn has announced that the game will launch on January 26th, 2018, complete with a new launch trailer to celebrate the upcoming milestone. There’s also a series of improvements to the game’s official site, including the option to pre-order via buying several months of subscription time in advance. Be warned, though, you may not be able to purchase a 12-month subscription once the game launches, so now is your one chance to get in on that for just 75 Euros!

(That’s about $90 for those of us in the states.)

More comments about launch features are promised in the coming days, which makes sense as there’s still about two months left before the game becomes reality. If you’re looking forward to the latest take on an indie relaunch for the title, by all means, get hyped up with the trailer down below.

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The MOP Up: Osiris New Dawn’s terrifying space ghosts (November 19, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dragon NestTERA MMabinogi MobileIcarus MSummoner’s WarStar Trek OnlineOsiris New DawnLord of Vermilion ArenaPUBGStardew ValleyWarframeOverwatchPath of ExileAstroneerKurtzPelRuneScapeDota 2Second Life, and Renaissance Kingdoms, all waiting for you after the break!

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The MOP Up: Speedrunning World of Warcraft (October 15, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project Gorgon, Star Trek Online, BlessSkyforgeWakfuRobloxWar ThunderAionElite: DangerousNew DawnTravianAstroneer, and World of Warcraft, all waiting for you after the break!

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Battle Bards Episode 106: Early access themes

Instead of looking back at MMORPGs this week, the crew of Battle Bards launches forward into early access! What would a show about music from MMOs that aren’t even officially out yet be like? We’re going to find out in this wild and woolly episode!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 106: Early access themes (or download it) now:

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Darkfall: New Dawn tweaks colors, removes bindstones, and improves AI

Right now it is not hard to keep the two Darkfall reboot projects separated. While Rise of Agon launched earlier this year, New Dawn is still working toward its own official release. At least with this week’s Patch 4.0, the PvP MMO will have made significant progress toward that goal.

There is a lot that the developers crammed into this patch, so let’s tick off the salient details. There is an improvement in the mob artificial intelligence (in part, to head off exploits), new tailor robes, the removal of bindstones for a local resurrection option, a beefed up alignment system, quest kill sharing, and better player progression and combat balance.

The team also improved the visuals a bit: “We have implemented post-processing effects that allow us to tweak color saturation and image contrast. The current settings will not fit all locations in game, but individual environments are being tweaked for the next patch.”

Get a quick overview of the update and a look at some of these snazzy new outfits after the jump!

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Osiris: New Dawn’s Architect update buffs building, goes on sale

At the end of August, Osiris: New Dawn players got to enjoy a whole lot more stuff for the game’s building modes. It was awesome. It as, in fact, so awesome that the developers sneaked in another update to add in even more stuff to Creative Mode and elsewhere, so players can have even more decorations and structures to make. The game also added new load-balancing algorithms to ensure that your various decorations don’t slip away from display while playing.

If the mere concept of “build things” had you already enraptured, there’s more good news – the game is on sale on Steam until September 18th, so you can get in and build for just $16.74. That’s 33% off the normal price, for those keeping track. It might not mean much to you if you already have the game, but more players is still a good thing.

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The Black Death looks back at history while Osiris: New Dawn releases the Architect update

At this point, we are really starting to wonder if The Black Death is a history thesis that ran away from the student and somehow morphed into a video game. We wonder this as we read the survivalbox’s latest dev blog, which looks back at the economic impact of the bubonic plague in Europe.

Also, the team said that a new beta build is coming on September 8th. Probably a pop quiz, too.

In other survival sandbox news, Osiris: New Dawn rolled out a new update last week called The Architect. As its name implies, the patch greatly focuses on base building with new defenses and stackable habitats. Players looking for a little more freedom can turn on the creative mode, which also came in the update.

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Darkfall: New Dawn releases state-of-the-game roadmap, says it’s 76% done

Darkfall: New Dawn, one of a pair of indie-led player efforts to keep MMO sandbox Darkfall going after original studio Aventurine abandoned it last year, has a gorgeous new roadmap out this week addressing the current state of the build. Studio Ub3rgames says it believes it’s more than three-quarters of the way done with the game since last summer, with most of the work going toward PvE, combat, PvP, quality-of-life upgrades, and performance. The economy and virtual world, the team admits, has seen the least focus so far. The active players seem pretty pleased!

Most recently, Ub3rgames released patch 3.13, “switching into a higher gear” with what it dubbed “the great magic overhaul.” It’s essentially a complete do-over for the magic system that revamps secondary spell effects as well as adds a preliminary king-of-the-hill village control system, guild perks, armor durability retooling, collision system updates, performance upgrades, and dynamic tombstones, which sound festive and might be worth a relook if you’ve been standing on the sidelines of development.

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Osiris: New Dawn explains its closed beta plan

Why would an early access game suddenly decide to hold a limited closed beta test? That’s the question of the week for Osiris: New Dawn, but the game’s director had a good explanation for the oddity.

In short, the team’s prior experience in making video games told them that it was imperative to have focused testing with strong feedback in order to shore up the title for launch. Thus, the closed beta test and the ensuing email feedback form.

It sounds as if the test was incredibly helpful to getting Osiris ready for release: “The cool thing is that we’re getting close. The beta feedback was largely positive and gave us insight into gameplay questions such as overall difficulty, progression, starting equipment, and all the new custom buildables. Since this experiment went so well we plan on conducting more focused test sessions.”

Source: Steam

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Osiris New Dawn CEO to community grumping: ‘I will take these lashings and learn from them’

Fenix Fire CEO Brian McRae is “not having fun either,” according to his latest dev blog on the Osiris: New Dawn Steam page. His comments are in response to what he characterizes as the “recent negativity in the reviews and forums” regarding the survival sandbox’s messy and experimental early access development, which “breaks [his] heart,” especially when he agrees with the harsh feedback.

“One of the inside jokes in the AAA studios is ‘whatever mode the devs play on is nightmare mode to the general audience’. I think this is totally true for Osiris. We play the game a lot, myself for multiple years. Plus, I know where everything is because I put it there. That said, the last time I played the game I had a similar experience to what I’ve seen in the reviews and forums. I spawned near sunset in a dust storm. The dust storm when on for WAY too long, it’s a bug. Anyway, I made it to the continent and was attacked by 3 crabs, 2 gnats, and a couple more things. I was playing as Ranger and had no hope with my melee weapon (I play 3rd person usually). When I died my character had that weird ragdoll bug and my character turned to a spaghetti mess. Unity’s way of handling these ragdoll errors is to remove the object, meaning my character was not there when I spawned back in so I couldn’t raid my body and get my supplies. I felt lost, frustrated, hopeless. I thought, ‘I see the potential but this is crazy hard and not fun’. Sound familiar?”

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