Idea Fabrik has a new forum post up on the state of sandbox MMO The Repopulation heralding the testing of update 10.2. There’s downside, however, as the studio says it will be wiping the servers and merging them to “enable the developers and the players to focus on community building in a single place.” That’ll mean the end of the EU server in the short term.
“Being that the wipe is occurring with this update and the populations are low on both servers, we thought it would be the perfect time to merge into one community and build upwards from there. If we decide bring up a single server, we would be disabling the EU server until later in development, after more systems are completed and the community grows again. This would allow players to make fresh characters on the server or move their current US East Characters across. We have several options on how we can handle this and would like your input now and in the future when you think we are ready to reopen the EU Server.”
Early on in all the WoW Classic hoopla, I’d been thinking of World of Warcraft legacy servers as the sort of gimmick servers that a lot of older games put up. Ultima Online, EverQuest, RuneScape – their hardcore servers, progression servers, old-school servers are sort of sideshows, literally, to the “real” game in the center ring.
But the day the Classic WoW subreddit went up and I watched the playerbase neatly conduct its semi-orderly self-partition, my thinking changed, such that I don’t really think it’s just a gimmick anymore. WoW Classic is going to be a whole new game. I’m not even sure Blizzard realizes it yet, given how weird and slapdash the BlizzCon announcement was, but if WoW Classic releases in the next couple of years, it’ll easily be one of the largest and most successful “new” AAA MMORPGs to come out in quite a while. It’ll be up there with AIR and New World. That’s a sobering thought – but maybe not all that surprising.
Are you thinking of WoW Classic as a totally new MMO? How will you be approaching it?
It may feel as if Path of Exile
just came out with its The Fall of Oriath
expansion, but that was last August. The time is quickly approaching for the next one! If releasing expansions were an Olympic event, Grinding Gear Games
would win the gold medal every time. This studio delivers loads of new content like clockwork.
Now, I could sit here and heap praise all day, but I know you want to learn about all about expansion number… some big number. Lucky for you, I sat down with Producer Chris Wilson and got a tour of the goodies coming our way. So what is this next expansion and its accompanying new league about? It’s a sequel to Atlas of Worlds!
In September 2016, players were introduced to the world atlas, filled with end-game maps to complete on the way to fight the ultimate boss, The Shaper. On December 8th, this Atlas will be redesigned with significantly more maps and a second ultimate boss that is vying for control in War for the Atlas. And the new Abyss Challenge League starts up as well. Learn more about it all and watch the official trailer below!
This morning, the DC Universe Online
servers went down
to apply the game’s next major patch. They may or may not be back up by the time you read this, but they’re expected to be up no later than 4:00 p.m. EST today. And when they are up again? You can take a trip to the land of evil opposites, Earth-3
What must Earth-3 residents think of the rest of the multiverse, though? Technically Earth-1 would be the world with their opposites. Is that a thing there?
Regardless of existential musings on the nature of evil doppelgangers, players can explore a variety of new bits of content on Earth-3, ranging from an open-world exploration of the new world’s Gotham City to an elite raid in which players rail against the Crime Syndicate that threatens the world. So go forth, find your evil opposite, and beat the living snot out of that villain. Or hero, we suppose, if your character is already a villain. It’s complex.
The last time I saw this many people asking “why?” about a new World of Warcraft expansion was at the announcement of Mists of Pandaria. I agreed then, too; the idea of bringing in the Pandaren to the game seemed to be slipping into territory that just didn’t feel appealing to me. I’m still not entirely sold on the idea, a fact which is not helped at all by the fact that the very next expansion was so creatively bankrupt the team seems to have thrown every good idea at once into Legion.
Really, we don’t know what happened behind the scenes of Warlords of Draenor development, but that seems like a plausible theory.
So, yes, Battle for Azeroth. That is the actual title of the next expansion, one which feels almost as if it was cobbled together by drawing a few random words that usually get used with the game and hoping they assembled a coherent sentence. It seems, at face value, like a really dumb idea, especially since the very basic premise is one that you know is absolutely not going to be resolved by the end of the expansion.
Feeling that ol’ MMORPG ennui this autumn? Looking for a brave new world to plunder? Trove
might just fit the bill, especially after next week’s content update.
The Adventures expansion is slated for November 14th, bringing a whole host of changes and additions to this wacky sandbox MMO. There’s a lot going on with this update, too, such as a massive overhaul to the club (guild) system, a brand-new Asian-themed Forbidden Spires biome, unlimited mastery leveling, leaderboard rewards, and special Framework recipes with pre-built designs.
Trove’s Adventures will simultaneously release on PC, Mac, PlayStation 4, and Xbox One next Tuesday. Get caught up on several of the new systems by watching the dev discussions on the Adventures updates after the break!
The bizarre behemoth that is Roblox is growing to even more gargantuan proportions as the team continues to connect its community. The social gaming platform just introduced cross-play for Xbox One, linking up the console to the rest of Roblox’s global playerbase. The Xbox One version of the game was launched in January 2016.
World leaders say that there is no cause for alarm but that we should prepare for a new world order that is dictated by the whims of millions of Roblox players. And yes, that’s millions — as in “60 million active monthly users.” Indeed, the game recently cycled into SuperData’s top 10 PC revenue chart.
“By uniting console players with the larger Roblox community, we now have a complete cross-platform ecosystem that encompasses every type of device available on the market, from smartphones, to tablets, computers, consoles, and VR headsets,” the team said.
“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”
With both the console and PC versions of Destiny 2 officially launched, Bungie can fully concentrate on future projects instead of release craziness. The studio let players in on some of the projects that are coming down the pike and teased a few images from the game’s season 2.
Updates that are in the works for Destiny 2 include optional pursuits, better rewards for prestige activities, private PvP matches, Crucible improvements, other options for players to spend currency, an emote interface, and “changes to make the mod economy more interesting and impactful.”
It’s a whole new world — speaking of which, check out the developers’ diary on the state of Destiny 2 in its post-launch period after the break.
It’s really, really weird to me to think that we’re getting an announcement about a new World of Warcraft expansion next week. Admittedly, we haven’t been told the details yet, but let’s be real here: The only conclusion if we don’t get an expansion announcement is that the game is shutting down. Everything has been set up to pull that trigger, everyone’s expecting it, we all know it. And we’ve even seen rumors, datamining, and hoaxes flying about faster than you can say “someone photoshop up a Murloc in Tier 2 Warrior gear.”
Some of the speculation is, of course, complete hogwash. “The next expansion will bring back talent trees!” “The next expansion is about Jaina as a dreadlord!” “The next expansion will have Blue Mage!” But some of it is, at least, stuff that’s been hinted at. So with a week or so to go, let’s take a look at what we know is on the table as being possible, being plausible, and being reasonable.
Kotaku is reporting that Amazon has “basically canceled” Breakaway, with two sources confirming that the game is over – on “indefinite hiatus,” one said, with the potential to return in another format in the future.
The game was announced by Amazon’s fledgling studio last fall following a drawn-out series of Twitter teases. It was essentially a 4v4 brawler that boasted heavy Twitch integration.
It is not clear whether other in-progress Amazon games — like the MMO sandbox New World or the unnamed game John Smedley’s old Hero’s Song team was picked up to work on — are affected. Kotaku writes that “no layoffs are planned” for Breakaway’s team, in any case.
Star Wars: The Old Republic
will launch its sixth major update since Knights of the Eternal Throne
at the end of November. It will include an additional operation boss fight and another flashpoint to continue the Alliance traitor storyline. And even though the update is well over a month away, we know that storyline will continue on the Chiss-occupied world of Copero, once again tying author Timothy Zahn to the game.
But who are the Chiss, and why are they so important to the Star Wars universe? Besides being the species of the Imperial badass Grand Admiral Thrawn, the Chiss are very much a mystery to the galaxy at large. However, thanks to the many books, comic books, and video games, we do know a thing or three about this secretive species. Here are 10 things that you need to know before jumping into the new content.
As it will be powering MMOs like New World and Star Citizen, Amazon’s Lumberyard game engine deserves attention as it continues to be built and improved. Amazon released a development update to shed light on just how far Lumberyard has come and what is being worked on for the future.
“Simply put, our focus for the next few releases is to make Lumberyard easier, more powerful, and more modular,” the company said. “A lot has changed since we first launched the beta: We’ve replaced over 60% of the original codebase, switching out older, redundant systems (e.g. CryEntity) for more modern, performant ones (e.g. Component entity systems).”
Improvements on the way for Lumberyard include a new visual scripting language, a revised animation system, more integration with Amazon’s other tech (like Lex and Polly), the ability to store games in any location, better optimization, a new shader system, and Mac support.
During its livestream earlier this afternoon
, Digital Extremes formally unveiled Plains of Eidolon
next big expansion. As announced back at TennoCon
, the expansion will add a touch of MMOishness to the shooter.
“For the first time in Warframe history, Tenno will have the freedom to explore, fight, journey and fly through the open Landscapes – Warframe’s first Open Zone – of Planet Earth in their own time, in their own way. Stepping into the rolling Plains of Eidolon, players will experience a rich landscape populated with both familiar and never-before seen creatures, enemies, a new Warframe, stunning vistas lit with a day/night cycle, and a gripping story told through interactive NPC characters who inhabit the bustling scavenger city of Cetus. In Plains of the Eidolon, players will set foot in a natural landscape with the freedom to explore it on their own terms.”
And yep, the expansion is indeed still on track to launch before the year is up. Check out the new trailer!