Last September, the internet was buzzing about Amazon Game Studios’ big reveals, including Breakaway, which the company teased for weeks ahead of time. It turned out not to be an MMO — we’ve got New World for that fix — but a “mythological sport brawler,” a 4v4, third-person MOBA-lite built from the ground up for streaming. Since then, the game’s run a few alpha tests and put the feedback to work, overhauling the characters one by one. Jarra was first up among the warriors, and now AGS has a huge dev blog out detailing changes to the rest.
For starters, several of the warrior-archetype characters got renames (Spartacus to Argus, Anne Bonny to Kyra, and Morgan Le Fey to Korryn) and style buffs; the studio tweaked power ranges, control, strafing, buildables, text chat, replays, the relic running system, and the gold economy.
“Don’t worry – Breakaway’s still about fast action, strategic teamwork, and dunking on fools,” AGS says. “We listened to your feedback and made changes we believe only refine what makes Breakaway great.”
With the swelling of excitement over this week’s early access start to Final Fantasy XIV: Stormblood, the studio is taking all precautions to handle what it anticipates to be a crush of existing, new, and returning players.
For starters, Square Enix has opened up a brand-new world, Omega, on the Chaos data center. Players won’t be allowed to transfer off of this server for 90 days after creating their characters, although there are incentives (such as the waiving of the fee and a gift of chocobo feathers) for those who want to immigrate onto the world. Transferred characters will also receive reimbursement for their personal housing (if any is owned).
Additional incentives for creating characters on Omega will go into place until the population rises high enough. These include double XP until level 60, 10 silver chocobo feathers, a million gil, and 15 days of free play time. The last two rewards are given only to characters that reach level 30 in a class during this bonus period.
There are also lesser incentives being given to those who roll or transfer characters on a “designated” world with a reduced population.
The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as a top-runner in the console market, it represented the company’s last-ditch attempt to reclaim its former glory. While it failed to succeed in that respect and ultimately closed up shop in 2001 (ending Sega’s interest in the console market), the Dreamcast became a gaming cult favorite responsible for some of the most innovative titles ever made. Games like Jet Grind Radio, Space Channel 5, and Shenmue have remained fan favorites long after the Dreamcast’s demise, which shows the legacy that these dev teams left behind.
But perhaps the Dreamcast’s greatest gift to the gaming world wasn’t crazy taxis or space dancing but a surprisingly forward-looking approach to online gaming. In 2000, the Dreamcast took the first steps to bringing an online console RPG to market, and while it wasn’t a true MMO, it certainly paved the way for titles like EverQuest Online Adventures and Final Fantasy XI.
It was bold, it was addictive, and it was gosh-darned gorgeous. Ladies and gentlemen: Phantasy Star Online.
I’ve been to Colorado’s Durango many times, and I can assure you that there are no dinosaurs there. Nexon’s Durango, however, is overrun with the beasts, which means you should go in armed when the game launches at the end of 2017.
Yep, this morning Nexon announced a Q4 2017 worldwide mobile launch for the game, which it’s calling an “open-world sandbox massively multiplayer online role-playing game (MMORPG) set in a primitive alternate universe inhabited by dinosaurs.”
“Durango is the next evolution of fully-featured MMO experiences on mobile giving players full freedom to pursue various game pillars, all while meshing unique exploration and city building experiences with real-time collaborative and head-to-head battles against enemy clans and colossal dinosaurs. […] In these uncharted lands, players will band together to survive against carnivorous dinosaurs and flourish in this new world ripe for exploration. Adventurers will learn to use the land to their advantage and craft weapons, armor and tools in order to develop villages that can grow from crude gatherings to massive fortresses. Durango utilizes a revolutionary procedurally generated world building system that populates the massive open world with an infinite number of locations to discover and explore. Players will be able to colonize a vast number of stable continents or uncover and travel to unstable islands filled with resources, dinosaurs and secrets to uncover across a range of ecosystems and biomes that will surface and disappear into the sea at a moment’s notice.”
Kirsten Geary. That is almost all you have to say when talking about the Illuminati faction in The Secret World. That’s because the infamous KG (as she signs her memos) is practically the personality of the organization — at least as far as players are concerned. As the player handler, she is the main contact point for everyone putting on the blue. However, there is more to the faction than her. Lots more! Not that I can tell you all of it; that would spoil the game! But I can tell you some, in case you are considering rolling one when Secret World Legends hits the scene.
After laying out the gist of factions last week, I’m shifting my efforts to looking at each one individually. Today we’ll peek behind the curtains of the Illuminati so you can get a look at the inner workings. Don’t worry: I promise to make this as spoiler-free as absolutely possible.
Another big change is coming to ARK: a live volcano! Devs have recently added special markers to show what will be changing. Unfortunately for Massively OPs MJ the entire metal production operation is based on the soon to explode mountain, so she and the team need to relocate the dinos and goods before they are destroyed. Tune in live at 12:00 p.m. as the team preps for this new world change.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, April 15th, 2017
The reinvented Guns of Icarus Alliance is sailing into a bold new world with its debut on Steam. Players can pick up a copy of this expanded multiplayer airship adventure for $20, or pay a little more for a costume pack and soundtrack to go with it.
So what makes Guns of Icarus Alliance different than its forefather? Basically, the game has gotten away from a strict PvP setting to include a lot of challenging and fun co-op PvE content as well. The team has created new story mechanics, large PvE mission maps, new weapons, additional ships, and a lot of costume and ship cosmetics to unlock.
“If you’ve heard of the previous Guns of Icarus, the PvP game, this is way different,” the studio said in a press release. “Think of it as you and your ragtag crew teaming up with other ships against hordes of enemies controlled by an intelligent AI director.”
Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?
Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.
Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.
A job listing for a player relations specialist may be inadvertently giving us a glimpse of a few details concerning Amazon’s upcoming New World MMORPG.
Tucked inside the job posting is a description of New World:
New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land. How you play, what you do, and whom you work with or against is up to you. Live on your own amidst the supernatural terrors or join with others to build thriving civilizations. In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.
Hands up: Any Massively OP readers play the crap out of Command & Conquer back in the day? In the ’90s, Westwood Studios was a legend for that series (and how awesome was Red Alert? Here’s the Hell March theme for your Thursday listening pleasure) before the studio was purchased by EA and shuttered.
Well, one of the co-founders of Westwood, Louis Castle, is being given another chance at widespread glory. Castle was recently hired by Amazon Game Studios Seattle to head up the company’s sci-fi multiplayer title Crucible.
Castle told Games Industry that he’s thrilled to get to work on a brand-new IP: “I don’t know too many game developers who would prefer to pursue licensed IP over the chance to create something. The new IP problem space is wide open and the possibilities are endless. I’ve personally had about equal amounts of success in both adapting and building IP.”
Massively OP donor and commenter Tibi sent this epic question to our podcast and kindly allowed me to share it here instead for maximum impact! Tibi wants us to consider the state of the genre and consider that maybe we’re taking a much-needed breather from the hectic chaos of a few years ago.
“Much has been said and written about the decline and even death of western AAA MMOs, but assuming that New World and future games end up coming out, I am actually happy with this quiet period. It can give already launched games the time to mature and grow into what was originally promised. I doubt that if we were still getting the onslaught of games from a few years back, Elder Scrolls Online could have thrived the way it does today or that The Secret World could have kept its smaller but constant playerbase. There are so many good games out there and it’s great to see them able to keep the lights on and welcome new players who would otherwise have gone chasing the new shiny and miss out. What do you think?”
I posed Tibi’s question to the Massively team for this week’s Overthinking, but they were all too busy playing quiet MMOs! Just kidding. Batter up!
Ever since last September’s surprise announcement that Amazon Game Studios was actually building a sandbox MMORPG called New World, we have been dying to know more about it. As the relative lack of coverage on this site might suggest, the studio hasn’t really been promoting it past that initial press release.
However, a sharp-eyed fan noticed that the company did put two new screenshots for the game some time recently on the Amazon Lumberyard page. The first picture shows a lush forest setting while the second gives an idea of what a settlement might look like in those early colonial days.
Recently, Amazon put ex-Daybreak CEO John Smedley in charge of a new studio and different mystery project in San Diego. Check out the screenshots after the jump and let us know what you think in the comments!
Citadel Studios’ MMORPG Shards Online has formally launched its alpha today. “Alpha for a game like this means we’ve pretty much got all the major systems working cohesively, and that we’ve got a lot of the game’s launch content nailed down,” CEO Derek Brinkmann says. “We’ve hit all the major milestones from our Kickstarter, and we’re finally ready to keep the servers up 24/7. By no means is our work done, but we’re at a point now where we really think we’ve delivered on promise that was made during our Kickstarter campaign.”
If you’ve ever played the game on a trial key in the past, your trial has been renewed for the weekend. If you aren’t one of those lucky souls, then you can either back the game ($40) to get in or enter to win a trial key from us right here, as Citadel has granted Massively OP 100 keys for this weekend’s alpha test, which we’ll be raffling off in time for you to hop in tomorrow. Read on to enter to win (and to check out the brand-new trailer)!