Existing skill injectors will be marked as large injectors, while the new smaller skill injectors will hold a maximum of 100,000 points and offer smaller and smaller rewards to players with more skill points. The hope is that newer players can buy the bite-sized injector and start to catch up before moving on to larger purchases, thus ensuring that everyone can more quickly take part in the sprawling wars of backstabbing that make the game tick along.
You could also get a permanent disco ball.
It’s worth noting that the car mount is a permanent mount that has never been available before, and it likely won’t be available again given the nature of the event. Whether or not that triggers your collector instinct is for you to decide, but you’ll want to decide soon as the game’s anniversary celebration moves into its final week.
New voiceover lines for certain characters are also being added, and players can expect to see those as well as integrated voice chat in the relatively near future following internal testing. There are also plans to show more numbers in the future to help with theorycrafting, although those numbers are unlikely to show up in the next couple of builds. Check out the full rundown for all of the information you could want about the process of making the game polish up and shine nicely.
To the surprise of basically no one, Overwatch has succeeded through its first year, and it should also come as no surprise that Blizzard is celebrating with new skins. After all, new skins get added to this game on the regular. It’s all about skins. Have some skins. A leaked Facebook video shows off new skins for Soldier:76, Zarya, Bastion, and Pharah. No details on what the anniversary event will offer for other characters, but it can be assumed that more is coming.
Of course, the second year also means that players can expect more storytelling around the game (not in the game, unfortunately), with director Jeff Kaplan stating that he’d like to tell more stories about characters like Symmetra and Pharah who haven’t been in the spotlight yet. He’d also love to do some adventures for Roadhog and Junkrat, whom he sees as being perfect comedy relief for the more serious underlying story. Of course, telling stories about more characters will also push Blizzard up against the boundaries of claiming the game’s diversity isn’t political, so take from that what you will.
Properly excited about Destiny 2’s announcements yesterday? We don’t blame you. But there are a few points you might wish to consider. For example, keep in mind that you may not be getting the game on day one; a release date is officially not set in stone for the PC version, and it may be a bit later than the console version. This is partly due to the fact that Bungie is well aware PC players will want things like field-of-view options, text chat, uncapped framerates, and so forth.
There’s also no word at this point on whether or not players will be able to have any sort of cross-pollination between the console and PC versions, although the team knows the demand is there. None of this is meant to demolish enthusiasm, but it probably does affect your enthusiasm to know that the PC version will offer more graphical options but might show up later. In summary, check out some raw PvP match footage below.
To fix this problem high-end shield values have been significantly tuned down, and several different items have had their synergy with Energy Shield adjusted to provide a more tangible drawback. Vaal Pact, for example, will no longer provide any benefit to Energy Shield (whereas it currently allows almost an immediate refill of shields without any drawbacks). However, it will also be possible for players to craft better Energy Shield items earlier, so players can still try out the builds that made these changes necessary; they’ll still be potent, but they should no longer make you effectively unkillable.
Character creation on the listed servers is disabled for the time being, as are server transfers to the affected servers. In addition, the total amount of gil which can be brought across servers has been upped significantly to 10 million gil on a character and up to 5 million gil per retainer. The EU data center will also be adding additional servers after the expansion launch, with special incentives to encourage transfer and leveling on the new servers. Plans are in motion to also facilitate transfers with plots of land so that moving servers need not mean relinquishing your house.
Of course, the accompanying video does include some scenes that one might construe as spoilers; if you want to avoid any visual hints of the expansion, you should probably put it on play and then switch to another tab. (The song itself has vague hints about the story, but don’t they all?) Stormblood releases for the PC and PlayStation 4 on June 20th, for those who have forgotten.
If you’re worried about the future of Final Fantasy XI being available, you can rest assured that the 15th anniversary letter by producer Akihiko Matsui is quite confident in it. Matsui mentions that the team is small enough that no new major content can be rolled out, but the team did add Omen and Ambuscade to the game while rolling out monthly update. And players can celebrate 15 years of the game even further beyond the anniversary events with the upcoming “One I Can Trust” campaign, allowing you to create your own Trust NPC for the next year.
Players simply need to name an in-game NPC who currently lacks an alter ego and what effects said alter ego should provide; this can differ from player to player. Once you’ve specified your preferred companion, you’ll have a year to adventure with your companion at your side, so pick someone you want around for a while. That’s in addition to the many, many other events, including discounts, the Return to Vana’diel campaign, anniversary quiz rewards, and… well, everything you could ask for as a fan of the game, whether you’ve been playing for 15 years or just a few months.
While everyone would like to be the great shaft at the heart of progress in Erectus the Game, the stiff backbone around which all other play revolves, only one person can truly be the Erectus King. This is the endgame, and it’s just been thrust into the spotlight with the game’s most recent update, when the Erectus King NPC begins his ritual and surrounds the land with erupting volcanoes. This phase of the endgame takes two weeks, and players must wrestle the king down before his explosive ritual can reach its climax.
Assuming the king is defeated, players will then have to hold and control the king for a time while other players try to get their own hands on the surging lord. Success, of course, means that a new king has risen, so players will have to work hard to achieve a satisfying conclusion. Remember, it doesn’t matter how strong your empire is if you can’t successfully maintain a bid for the Erectus King.
Remember how Blizzard started to focus MLG in on Overwatch as an e-sports venue at the same time well-known teams started fleeing the scene? What was all that about? It seems it might be as simple as money; according to teams looking to take part in Blizzard’s heavily hyped Overwatch League, teams need to buy in to the tune of $20 million. That’s without any promises of profit sharing until 2021 and with no real certainty about the long-term. In other words, it’s just not a good investment for the teams.
Blizzard’s official response is that certain parties may be spreading misinformation about the fees and contract terms to aid in negotiatons, and the studio remains committed to supporting the game as an e-sports platform. Of course, it’s going to prove rather impossible to make any headway in that field if no one actually wants to get in on the competitive scene in the first place, so we’ll see if those professional teams were a blip on the radar or bespoke a larger trend.
Remember Runescape: Idle Adventures? Probably not, which is probably a good part of the reason why the game is rather quietly shuttering its doors on May 15th. The farewell letter to the community explains that while the community for the game was solid, people weren’t sticking around to justify the cost of developing new content, which meant the title fell into that perilous trap where there’s no new content, so people leave, so there’s no reason to develop more, etc.
The spinoff launched into early access back in September of last year with microtransactions and a free-to-play business model. Multiplatform development was planned but never materialized. Our apologies to the players who are losing a game they enjoyed and the developers forced to pull the curtains on the project.
If you’re worried about the overall health of Square-Enix, a glance at the company’s most recent financials should assuage any concerns, since the past financial year was quite good for the company. That’s with an extraordinary loss in the company’s yearly evaluation, even. But if you’re worried about the company’s health when it comes just to online games, that’s… also just fine, according to the same report. It’s not as good as it could be, but it’s fine.
The report states that ongoing revenue from the company’s online titles (Final Fantasy XI, Final Fantasy XIV, and Dragon Quest X in Japan) was steady and reliable, although actual sales and operating income were lower due to the lack of an expansion disk during the year. Considering that the point of comparison was the previous financial year and the release of Heavensward, this would fall under the “unsurprising” header. With Stormblood on the way later this year, it’s good for fans to see that the company continues to post solid results for its various online offerings.