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Citadel: Forged With Fire balances all the things with its weekly patch

There’s no new content being added to Citadel: Forged With Fire with its latest patch. Instead, this patch is all about squashing bugs, fixing persistent complaints, and addressing balance issues. For example, players had been complaining about the Necrosis spell, and a close examination revealed that a bug was causing the spell to deal far more damage than intended (and thus becoming the only viable PvP offense). That’s been corrected. Flight potions will also be easier to use, since they’ll no longer fill your vision with awful, obscuring smoke.

Players can look forward to more improvements to the game’s performance on high-population servers, more useful options when using the Deconstructor, and tamed creatures should be handled better by the client. Combine that with more fixes and improvements, and the update as a whole should make the content already in the game that much more pleasant to play. That’s almost as good as new content, right?

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Dark and Light explains the basics of the refining forge

Why stop at a normal forge? Normal forges are fine, we guess, for doing normal things, but Dark and Light lets you make yourself a refining forge which is even more… well, refined. It says that right in the game. You can check out all of the details in a new video explaining that you first unlock your forge by harvesting and consuming several Frozen Crystals, allowing you to gather the materials needed to make your special glowing refining forge.

Continuing to improve your skill will allow you to make magically enchanted items by finding active ley lines, thus giving you random stat improvements (you’ll need to thus do a lot of forging to get the really good items). Check out the whole system in video form below; it’s rather elaborate, but it should allow you to sport tricked-out gear better than anyone else you meet.

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Final Fantasy XIV posts a teaser site for Patch 4.1: The Legend Returns

The next major patch for Final Fantasy XIV is on its way, and like every patch, it starts with a new portion of the main scenario quest. Sure, the end of the Stormblood story saw the liberation of subjugated provinces… but what does that mean for the many people who had long seen that end as an impossible dream? We don’t know yet, but we know that Raubahn and Lyse both will have some important questions to answer… and quickly.

Players will also be exploring the Drowned City of Skalla, ruins flooded beneath what is now Loch Seld in the wake of the Sixth Umbral Calamity, now filled with the remnants of a once-grand civilization. Over in Kugane, players will be meeting up with the Majestic Imperial Theater Company on the performance airship Prima Vista, learning more of the company’s legendary performance of the Zodiac Brave story and diving into the legend of Ivalice. And that’s only the stuff we already know about on the preview page; there’s still more to come.

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Here’s what’s changed since you last played Guild Wars 2, including Path of Fire’s spec changes

Hey, there’s a Guild Wars 2 expansion coming: Path of Fire. Maybe you’re coming back for that. Maybe you left the game only a few months back, or maybe you played the game at launch and then left a long time ago. Why not take advantage of a huge chart to catch up on all the features that have changed since the last time you logged in?

Redditor KyrgyzManas lays out everything that’s been added to the game along the way and everything you might have missed along the path, color coded and blocked by year. Some things, of course, you just can’t catch up on, but at least this way you’ll have some idea of what you missed and what you can still see in action. Even if you’ve played straight, there’s bound to be something you forgot and can re-appreciate given the format.

Meanwhile, if you last played Guild Wars 2 during the Path of Fire preview weekends, you’ll have some catching up to do too. That’s because ArenaNet posted notes for some balancing changes to all of the new specs right ahead of the launch tomorrow, sending Reddit into a bit of an uproar, particularly Necromancers.

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Classic EverQuest’s 24th expansion, Ring of Scale, is set to launch in December

Are you sad that the original EverQuest is so neglected? If so, you are wrong. It’s not neglected at all. Even if you have zero desire to go jump on one of the game’s progression servers, the game is launching its 24th expansion in December. EverQuest: Ring of Scale will be up for pre-order and beta testing in October, so you only have a little while left before you can start seeing the latest expansion for yourself.

This expansion sends players back to Kunark for new gear, new monsters, new skills, new AA, and more new stuff. Plenty of content for players to plow through as they finish off what was started in the 23rd expansion as the Combine faces its greatest challenge yet. It’s good to see that even years later, new expansions for EverQuest still come out on a regular basis. And that’s not counting plans for more updates to the game’s time-locked progression servers, to boot.

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Black Desert is getting a remastered orchestral soundtrack with European orchestras

The upcoming soundtrack remaster for Black Desert is nothing but an upside for fans of the game. If you already like the music in the game (you can read Justin’s evaluation of it), well, now you’ll get to hear a different version of all of it; if you don’t already like the music, hey, you’re getting a new soundtrack you might like more. But don’t take our word for it, as you can check out a preview video just below showing off the process of bringing the soundtrack to a full orchestra.

If you’re worried about lack of fidelity, the remastered soundtrack is being overseen by the original composer, Hui Man Ryu, and performed by the National Orchestra of Halle from Germany (with help from additional orchestral members from Prague and Budapest). Check out the video below, listen to a couple of sample tracks on Soundcloud, and get ready for a much richer sound for the game when the remastered soundtrack gets added.

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DC Universe Online launches its Riddled With Crime update today

Where is Batman? Who will win in the rivalry between the Joker and the Riddler? What’s going on at the Gotham Zoo? What’s really going on with all of these events? Who wants a pizza party? Why do drive-through ATMs have braille instructions? Why can you remember ad jingles from when you were five but not the reason you just walked into the kitchen? Answers to some of these questions can be found when DC Universe Online launches the Riddled With Crime update today.

Server maintenance started at 8:30 a.m. EDT and may run for up to eight hours, but once it’s finished players will have new content to enjoy, ranging from open-world missions all the way up to a new set of raids. So get ready to have the answers to several of these riddles revealed through play, although we can’t help you with the ad jingle one. We’re all wondering about that.

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Star Trek Online launches a new feature episode with LeVar Burton and prepares for Season 14 on October 3

It’s time to celebrate the 30th anniversary of Star Trek: The Next Generation, so it would be weird if Star Trek Online let that milestone pass by without comment. The latest featured episode, Beyond the Nexus, is a very specific celebration of the show as players seek out a stranded Galaxy-class starship with the help of Captain Geordi LaForge, voiced (as is only appropriate) by the inimitable LeVar Burton.

Burton will also be making an appearance in the upcoming Season 14 patch, where he’ll star in another featured episode alongside Captain Kuumaarke (Kipleigh Brown) at a unified colony for the Lukari and Kentari peoples. The patch will also feature a new fleet holding, new Tzenkethi alerts, a new colony map, and a new primary specialization for players. If you’re one of the man fans who started appreciating the franchise with the voyages of the USS Enterprise NCC-1701-D, it’s a good day to celebrate and a better day to look forward to the future.

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Final Fantasy XIV makes both Sleipnir and financial earnings fly

Players have long awaited the chance to make Sleipnir, the mount of the Dark Divinity Odin, soar through the skies in Final Fantasy XIV. Sure, the horse in question is just a regular horse, but he also happens to be a horse for a primal. So it’s good news for owners of the mount that he will take to the skies with the release of patch 4.1, while the Witch’s Broom will once again be able to cast spells on the ground as it could during its first holiday appearance. Who doesn’t like more ways to play with mounts?

But FFXIV isn’t just making horses fly; it’s also making numbers fly. The latest Square-Enix financial report notes that sales of Stormblood have massively increased income and profits, with the game reaching an all-time subscriber high following release (exact numbers are not disclosed). So everything gets to fly on upward, and you can rest assured that big expansion releases do, in fact, result in more sales.

Source: Official site, investor report; thanks to Sally for the tip!

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Steam changes review scores to histograms in an effort to fight review bombing

If you’ve never heard of “review bombing” on Steam, we envy you. The process goes something like this: Something causes a certain group of users to get very angry about something related to game, which could be the actual content of the game, the content that’s not in the game, or something entirely outside of the game like takedown orders being filed against a streamer who won’t stop spewing racist hate speech. The users then flood the game’s Steam reviews with negative feedback, downvote all positive reviews, and upvote all negative reviews in an effort to reduce the game’s overall positive rating.

This is, needless to say, a bad thing. A new post from Valve explains the tools the team used to look at this trend and how to possibly solve the issues.

In short, Valve doesn’t necessarily want to lock people out from reviewing for a period of time, especially since there’s no hard-and-fast rule to follow and pretty much any review-bombed game reverts back to its original rating over time. However, the developers do want to make it clear when this is happening, and thus they’re changing how reviews are shown into a histogram displaying the trend over time. So if a game is receiving a usual stream of positive reviews and then a sudden negative spike, you can hopefully tell what’s going on, at least.

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Gigantic outlines new penalties for players who leave mid-match

It’s a great feeling when a Gigantic match starts up, and then some of the other players just leave without warning in the middle. Wait, not great; what’s that other word that means the opposite of great? Crappy. That’s the one. And the folks behind the game know that. That’s why they’re rolling out new penalties for players who leave in the middle of a match, much harsher than they had been before when stability was still an issue.

Essentially, lockout time increases the more you leave matches in quick succession, with players also getting more time to reconnect in the event of an unexpected disconnection. After a week, your penalties for leaving are downgraded slightly, so if you got kicked off of the game for half an hour one week but don’t make a habit of leaving mid-match, you’ll rarely notice any penalties at all. With penalties starting at five minutes and extending up to a full day of being locked out of queue, players will hopefully want to stick out a match while also not being horribly penalized for stability or other real-life issues.

Source: Reddit

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MechWarrior Online integrates special events with its newest patch

If you played BattleTech around the table before jumping into MechWarrior Online, you’re probably familiar with the “IIc” designation attached to certain ‘Mechs, marking Inner Sphere designs adapted to serve as Clan ‘Mechs with significantly improved technology. Four new hero ‘Mechs have been added with the game’s latest patch, a quartet of Clan IIc machines for those who want the smooth tech of Clan engineering combined with the brutal lines of Inner Sphere machinery. Or for those who are just really attached to the Hunchback for whatever reason.

The big centerpiece of the patch, though, is a new special event system integrated into the game that will make special battles more immediately visible and relevant for players. It will support per-faction conflict more comprehensively while improving both Quick Play and Faction Play modes. Now you can just see your goals and your progress right from inside the game. And if you use those new hero ‘Mechs to take on some of these special events, well, there’s nothing wrong with that.

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Conan Exiles offers its first weekly progress report to fans

Last week, Conan Exiles players got an apology and a promise that Funcom would do a better job of communicating what was going on with the game’s development. This week… that promise has already gotten its first bit of follow-through with a weekly community letter discussing the state of the game on both Xbox One and PC along with upcoming projects. The former is being quickly brought up to parity with the PC version, while the latter is having stability fixes rolled out and new updates added for testing.

Further out, the team is working on a new fire-themed dungeon area for players to explore, new building pieces for housing, and an overhaul of the game’s combat system. It also explains the split between the various portions of the team, hopefully putting to bed the idea that the team is only working on one thing at any given time. Check out the full letter to get a sense of where the team is at and what’s next for survivors in the exiled lands.

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