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Path of Exile shows off some of the new monsters for its next expansion

So Path of Exile is launching its next expansion very soon. The team behind the game is showing off some of the new monsters coming with that expansion. One of those monsters is a cage of skeletons walking around and waving its arms to and fro while puttering toward the camera.

Is that ridiculous? Is that scary? It’s hard to be sure. There’s a thin line between horror and comedy, and boy, it’s hard to know where that contraption falls. But you can see it for yourself just below, along with two other monsters which are far more clear in their attributes. Still, though, skeleton cage.

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Paragon walks through the mechanics of its upcoming character Revenant

What do you know about Paragon’s upcoming new hero, Revenant? If you were asked that before watching the video down below, it might just be that he looks like a combination of characters owned by some other company, or maybe it’s that he probably has a hard time showing off his ID to buy drinks when his face is just two glowing eyes under a hat. Afterwards… well, you might still think all of that, but you’ll also know how he plays mechanically.

Revenant’s whole schtick is isolating and breaking down single targets, from his random spread of bullets working best against an isolated target (so more of the bullets will target one enemy) to his ultimate ability, which drags a target into the nether realm for a one-on-one duel. Thus, you want to build up his damage and focus on making him into a formidable takedown engine. Check out the full video below for all of the details you need, unless the details you need involve biologically improbably reproduction between characters from other games. Ahem.

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Final Fantasy XIV announces the last PlayStation 3 login campaign and a new Amazon promotional campaign

With the release of its second expansion, Final Fantasy XIV will no longer be supported on the PlayStation 3. There’s a free upgrade to the PlayStation 4 available through the end of the year, but there’s another bone being thrown to those still playing on the last console generation. The last free login campaign is going live on the console from May 1st until June 15th, allowing those on the console to play for free on the console until support is shut down.

Of course, those of us on the PC won’t have that issue… so why not celebrate with a repeat of last year’s Amazon cross-promotion? Yes, it came back, and this time you can pick up an assortment of items themed after a journey to the East. Buying $20 worth of video games and/or game accessories (which you can do from this link to also help out the site, incidentally) will net you a promotional code for an outfit, weapon, mount, and 50 free Aetheryte tickets, so that should make the impending journeys a bit more pleasant.

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Revelation Online invites players to climb the Tower of Pain

There is a place in Revelation Online they call the Tower of Pain. And it’s been the ruin of many an adventuring group, mostly because you’re going into something called the Tower of Pain. What do you think is going to happen in there? Foot rubs?

It’s not foot rubs. It’s pain. The guardians of this tower sealed their very essence into the tower to prevent people from reaching the pinnacle on the eighth floor. The doors to the dang thing only open once every thousand years. And yet you’re probably still going to go in there, because… well, it’s an MMO, there’s a tower full of stuff, that’s what you do.

Of course, the climb up the Tower of Pain will not be the same every time, so you can look forward to shifting layouts and guardians depending on how you clear your way up the tower. You can also look forward to hurting. Again, we cannot stress this enough, it is called the Tower of Pain.

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Grand Theft Auto Online introduces its new Tiny Racers mode, and it’s wonderful

The newest Adversary mode for Grand Theft Auto Online isn’t about stealing things. It’s barely even about exploding cars. No, it’s about taking the game back to its roots with top-down stunt racing on an elevated track, complete with boost sections, power-ups, and all of the general ridiculousness you could expect. It’s the Tiny Racers mode, and it’s live now, without any need for DLC.

Players who drop too far behind the pack in this mode will get blown up, but for the most part it’s just about fun and mildly goofy top-down races across seven tracks. You’ll be getting increased rewards for playing it for the next week or so, which should serve as even more motivation to try it out. Check out the trailer just below for a glimpse at the action.

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A new job listing for Blizzard suggests another mobile title is in the works

Is there a Blizzard franchise you want to carry around in your pocket? Obviously, you can already play Hearthstone on your phone, but perhaps you’d like to play a version of Overwatch where you’re tracking down and shooting Omnics in the real world, or perhaps a version of Diablo allowing cross-client progression. Whatever the case may be, we don’t know that another mobile title is on the way, but considering the company is hiring for a new mobile software engineer, it seems likely.

While it’s unlikely to be a completely new title, there have been rumblings for a while that either Overwatch or StarCraft would lend themselves to mobile offerings. That could mean it’s one of those two, or it could be another crossover property like Heroes of the Storm. Or even a mobile port of the original StarCraft (stranger things have happened). It’s all speculative at the moment, but if you enjoy playing on your phone, it’s all positive speculation.

Source: Job listing via PCGamesN

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Final Fantasy XIV posts the dates for its upcoming data center move

If you’re playing on the North American data centers for Final Fantasy XIV, you’ve been given ample warning that the centers are moving. That’s not a surprise. Similarly, you probably knew that the move would impact your play time. The dates are in now, and you can see exactly when your play time will be impacted. The Aether data center (also known as “the one everyone is on because of Balmung and Gilgamesh”) and the Primal center will be moving from May 15th to May 17th, while Gaia, Chaos, Mana, and Elemental centers are moving from the 16th to the 17th.

Obviously, the game will be unavailable to play on those worlds during the maintenance, so all player subscriptions will be extended by one day due to the extended maintenance cycle. So you can’t play, but you won’t have to lose paid time. You will, of course, lose the time that otherwise would be spent earning whatever, but there aren’t exactly many weekly lockouts left at this point. And you’ll still have a month before the expansion launch.

Source: Official Site; thanks to Stephanie for the tip!

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Gigantic talks about player disconnection and player abandonment

It sucks when you get into a match in Gigantic, you get ready for the thrill of competition… and then two of your teammates just leave. What do you do? Do you stick out the fight, knowing full well that you’re likely to lose because you’re undermanned now? Or do you throw the match as well, falling into exactly the same trap as the people who just abandoned the match? It’s a complex situation, and it’s one Motiga explains is a very real but tricky problem to solve in the latest weekly dispatch.

The overall goal is for players to find it more rewarding to stay in matches, less rewarding to leave the match, and less penalizing for people who stick it out after other players jump ship. That’s a set of changes starting with the idea of a “safe to leave” flag, a point when players can leave the match once it’s clear that the outcome is all but decided… which, in turn, discourages players from jumping ship at the first sign of trouble. Combined with the team’s ongoing efforts to tackle major server issues, players should increasingly find it easy to get in and play matches which they intend to get in and play… and stick out to the end.

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Japanese closed beta starts up for Bless Online on April 28th

Still waiting eagerly on the North American localization of Bless Online? Japanese players don’t have to wait. Japanese players get to take part in the game’s first localized closed beta on April 28th, although that doesn’t help people who don’t speak Japanese. Or maybe it does; we currently don’t know if the beta will have an IP block, so it’s possible that you can slip in and take part in the test despite not being Japanese.

Of course, you’ll still be faced with a game that isn’t translated into your language, but that’s the challenge you live with. The beta should be running until May 4th. Of course, there’s still no news to report on the NA localization, so perhaps slipping into the Japanese test and trying really hard to read that is actually a good idea. You’ve got about a week to learn the language. Study hard!

Source: Bless Source

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Overwatch adjusts competitive win conditions for Assault maps

When both teams lose, who wins? That might sound like an oxymoron, but the latest Overwatch adjustment to competitive play is aimed at exactly that scenario. It’s possible when playing on maps with an Assault component like Hanamura to have both teams fail to capture an objective at all… which raises the question of who wins. In an effort to make things fair, a change was already made so that the team which made more progress would be declared the winner… but that led to a problem wherein it was essentially a job for defenders to always have someone on the capture point so the attackers couldn’t make progress.

The next change upcoming requires at least 33% progress on the capture for it to “count,” meaning that if the enemy team slips someone on for a tiny sliver of capture, they’re still behind. So if both attacking teams manage to partially capture the objective, but one hits 10% and the other hits 40%, the team who hits 40% wins the round. The various potential tie scenarios are all discussed in the official rundown, which should put your mind at rest if you stay up at nights thinking about this problem.

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EverQuest II outlines upcoming familiars, cooperative competitions, and a level boost in the near future

Are you cooperative or competitive in EverQuest II? Do you like to work with others or work against them? The good news is that according to the newest producer’s letter, you’ll have an opportunity to do both with the game’s new “co-opetitive” challenges. (That’s their term, not ours.) You’ll work together with your group to clear content, and in the process you’ll be hindering and trying to go faster than other groups doing the same challenge. The rewards are new loot, including the upcoming Familiars, companions that can allow you access to stat boosts and the like.

The game is also offering a free level 100 boost token for players with accounts existing before April 20th, or players who make a subsequent account with paid membership time before the promotion starts up on May 2nd. There are also plans in motion for the game’s upcoming expansion and a new time-locked expansion server with special Heritage quest rewards. So there’s a lot to look forward to on the game’s live servers for the next couple of months, whether you like being part of a team or working against a team. Or both.

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Armored Warfare launches its Tanks Reloaded balance patch and previews its immediate followup

It’s been a while since Armored Warfare first discussed its upcoming “Balance 2.0” adjustments for the game’s mechanics, but the first pass has been added to the game with patch 0.19. The patch adjusts tank gameplay extensively while simultaneously adding 26 new tanks to play. But that’s not all the patch includes; there’s also a new PvP map, two new PvE missions, a new Skirmish mode, and a new Global Operations match. That’d be enough for a patch even without all of the balance changes.

Also, that isn’t the end of the story; the game is already previewing its next major update, which will include more balance changes, a new Garage interface, another new PvE mission, and new UI elements. So the big stuff just keeps rolling along. You can check out a trailer for the most recent patch just below, and you already know what to look forward to after you’ve finished up with that.

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Paragon introduces its newest hero, Revenant

Bear with us for a moment, here. You know there’s a game out right now that has a whole lot of characters but is allergic to any actual story, so most of what fans do is ship one character with another character. So what happens when Obnoxious Shotgun Edgelord and Just An Actual Cowboy Straight-Up In The Game hook up and manage to somehow have a love child? Well, Paragon has answered that question with its new ranged carry character, Revenant.

Don’t believe us? It sounds kind of unbelievable. Here, check out the reveal trailer just below in which you see a cowboy-hat-wearing specter of death with a shotgun revolver stomp around and shoot things. Seriously. If you’ve got some fanfics on deck about how such a thing would be possible… well, please don’t send them to us. We’re fine with leaving that as a biological mystery.

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