The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dragon Nest, TERA M, Mabinogi Mobile, Icarus M, Summoner’s War, Star Trek Online, Osiris New Dawn, Lord of Vermilion Arena, PUBG, Stardew Valley, Warframe, Overwatch, Path of Exile, Astroneer, KurtzPel, RuneScape, Dota 2, Second Life, and Renaissance Kingdoms, all waiting for you after the break!
Did you know that PlayerUnknown’s Battlegrounds is up for a Game of the Year award? Probably not, because… like, there are a lot of those. Every publication has its own game of the year awards. We have our own game of the year awards. It’s only a matter of time before Cat Fancy starts publishing one, and we can only pray the market reaches critical cat-related mass by that point. But the important thing is that it’s up for one, and Brendan Greene (aka PlayerUnknown himself, the person who owns the battlegrounds) doesn’t think it deserves one.
Is that because the game is still technically clinging to early access and has not actually launched? No, in this case it’s apparently just that he thinks better games have been released over the past year. Whether or not the judges agree remain to be seen, although we’re relatively certain that the game will win at least a couple of awards. And if not, he can always start up his own game of the year awards. Everyone’s got some now.
At long last, the vicious mule exploits of Pathfinder Online have been addressed. No longer will players group up with their friends and attack their own mules for… some reason. Actually, it probably wasn’t an exploit in the first place, it was just a minor issue from the last patch that has been fixed now. Regardless, in-game mules can breathe a bit easier now.
The patch also brings out various other bug fixes, like no longer making ammunition messages permanent floating fixtures if your character could not fully restock and preventing the housing maintenance cost window from closing in error when paying ahead. It’s nothing earth-shattering, but players who enjoyed the various elements brought out with the last patch will doubtlessly be happy to see the array of fixes correcting issues.
Remember that Star Trek: The Next Generation episode where the crew spent the entire episode tracking down and struggling to communicate with a destructive alien life form? (Please conveniently overlook that said episode was undercut by a later video game turning that life form into a big boss fight.) That’s what a player in Elite: Dangerous is struggling to do with the Thargoids. The game doesn’t actually allow for communication back yet, of course, but the player is still trying to understand what’s being said, first and foremost.
A cooperation between player group Canonn Interstellar Research and Benjamin “Heisenberg6626” Bahr has resulted in the video below, representing one of the first attempts to communicate with the aliens. The mechanics of the game make it a limited sort of communication, naturally, but Bahr’s hope in particular is that the designers see that there are players who do actually want to speak with and understand the Thargoids, not just blow them out of space. As he himself puts it, there will always be trigger-happy members on both sides, but the hope is that cooler heads can prevail… and, eventually, talk things out.
If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.
The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.
Players of Star Wars: The Old Republic
will be able to start taking part in the latest bit of the traitor storyline with the release of patch 5.6 on November 28th. Here’s the bad news, though: The patch will not include the new Yavin warfront
. There are still some issues with the new map, so it’s getting delayed very slightly until patch 5.6.1 scheduled for December 12th.
Everything else that’s planned for November 28th is still in place; that includes Legacy-wide credits, a character boost item to bring a character to 70, a new flashpoint, a new boss in Gods From The Machine, and many more things for players to do. (Also improvements to group finder queues, so it’ll be easier to find other players to do things with.) You can even read some new lore exploring the events leading up to the next set of quests centered around the traitor story. You’ll just need to wait a little bit longer for a new warzone, that’s all.
When science fiction writers pictured the world of tomorrow back in the mid-’80s, they pictured some things that definitely have not caught on in ubiquity (bulky VR headsets, neon everything, phasing out daylight in favor of rainy nights all day every day). But the whole idea of constantly interconnected computers? They got that. So it seems appropriate that the upcoming Cyberpunk 2077 from CD Projekt Red (best known for The Witcher series) will include some form of online component.
Company CEO Adam Kicinski has said in a recent interview that an online component is recommended and/or necessary in order to achieve long-term success in the video game marketplace. What that online component may be remains to be seen, as it could be anything from a multiplayer mode to lockboxes to just being a full online co-op game. You can check out the video interview just below, but it is in Polish, so you’ll want to turn on subtitles if that’s not a language you speak.
In the Flames of Bel’Xahl patch for Dark and Light that releases today, players will take on the greatest enemy of humanity since time immemorial: convection. Seriously, you are running through a volcano. I don’t care how much Flame Armor you’ve crafted; your body will start to have unpleasant things happen to it long before you can fight new enemies like the Ashen Fist Goblin, Scalding Wyrm, and the eponymous Bel’Xahl. Lava is really hot.
Of course, this being a video game, you can explore this volcano, fight those enemies, craft that armor, and still have a chance to nip off for a dip in the new hot springs added to the game. There are also turkeys running around the world to celebrate the Thanksgiving holiday. If all of this sounds like the sort of stuff that you live for, you can jump in at a discount when the game is included in the upcoming autumn sale on Steam.
Are you tired of MMOs providing you with bland and predictable finite
forests? Thank goodness that Destiny 2
is here to show other MMOs how it’s done with the infinite
forest coming along with the Curse of Osiris
DLC. Sure, it’s a virtual simulation, but that only matters to the people in the world.
All of this is tied to the lair of the eponymous Osiris, of course; the Vex are trying to use the Infinite Forest to find something, and Osiris is hoping that the PCs will help him stop that effort. There’s also more of Mercury to explore, which winds up being a desert wasteland in sharp contrast to the aforementioned infinite forest.
The DLC is also adding in a new raid lair, which is a different way of extending raids than the original game; rather than a whole new raid, this adds new parts on to the existing raid. You can check some of it out in the video clip down below, if you’re not content to simply dream of a forest that’s just… forever.
Do you have fond memories of fighting the Dragons of Nightmare in World of Warcraft back when they were relevant? Or even when they were no longer relevant, but still present? Because it appears that for the game’s 13th anniversary, you’ll have a chance to do that all over again, taking on the old bosses to pick up some level 900 loot. The trivia questions of last year have also returned, giving you a chance to earn a corgi pup as a pet as well as a new pair of sunglasses.
In other good news that’s unrelated to the anniversary celebration, Blizzard announced today that it’s going to start doing local currency conversion for Canada, New Zealand, and Japan. No need to convert currency just to subscribe to World of Warcraft! Which is going to feel rather intangible to the game’s US user base, but it’s good news for people living in the rest of the world. (Or a larger portion of the world, anyway.)
A lot of things have changed for Crowfall over the past year, several of them being pretty darn significant. Decoupling races and classes alone was a pretty big deal. So it probably comes as no huge surprise that the game is officially not going to be ready for a soft launch by the end of the year. Instead, the game is setting its sights on a soft launch at some point in 2018, with no hard dates provided beyond that.
The letter announcing the delay notes that this puts the game a year out from its originally intended launch date, noting that the target dates were optimistic and hoping that fans are mollified by the progress that has been made. It also promises that the team is going to be hard at work finishing up the features needed to reach a soft launch state, as the goal is for as early in 2018 as possible. Time will tell how early that turns out to be.
Turns out that World of Warcraft: Battle for Azeroth is already setting records well before it releases. How? Well, it had a very nice diorama at BlizzCon. A very nice, very big diorama, one that featured a huge number of attendee characters individually printed in 3-D and arranged on the sprawling battleground between the Horde and the Alliance. And said “very big diorama” apparently qualified as the largest video game diorama ever at 1,300 square feet. That is a lot of individual characters in a single diorama.
No, your characters were not in the mix if you were not at BlizzCon. We’re sorry.
Meanwhile, StarCraft II has gone more or less completely free-to-play, and the team behind it has decided to take the opportunity to rather thoroughly troll the people behind Star Wars: Battlefront II’s notably less-than-free business model. This segues nicely into the game’s newest commercial, which couldn’t possibly have been made just to joke about that… but is still pretty funny all the same.
If you’ve never played World of Warcraft, you may be unfamiliar with the concept if not the visuals of tier sets. Tiered armor is the ultimate class-specific reward from each given raid level, so the upcoming Antorus raid awards Tier 21 armor for those lucky enough to get the necessary drops. Wearing several pieces of tier armor also awards set bonuses. But it looks like the time has passed on all of that, as a recent interview stated that tier sets are not planned to return at all in Battle for Azeroth.
Designer Ion Hazzikostas explains that tier pieces tend to “lock down” certain gear slots and feel like more of a hindrance than anything, so the team is experimenting with different ways to award gear and appearances. How that will work remains to be seen, but the suggestion of no more tier sets alone is a major departure from how World of Warcraft has always structured its endgame raids. We’ll hopefully learn more about these changes as the expansion gets closer to testing and release.