news

The MOP Up: Battlerite’s magnificent magician (January 21, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from WakfuFortniteAstroneerOld School RuneScapeOverwatchPokemon GoLineage 2 RevolutionPUBGDefianceBattlerite, and Path of Exile, all waiting for you after the break!

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Champions Online introduces a new Nightmare event through February 1

My word! It’s a Champions Online event! Not just an event, but a new event! We’re sure that regular players of the game are thrilled because the prospect of any event is big news, and the promise of a new one is cause for breaking glass in case of emergency. And it’s happening! It’s happening right now with the new Nightmare Invasion, with a whole lot of nightmarish creatures flooding the street and being a menace to everyone.

Oh, you should probably stop squealing and blinking about the whole new event thing and actually start cleaning up the streets. Those are nightmare creatures. They’re dangerous.

You’ll need a group of 3-5 players of level 10 or above, and once you’ve got that you can talk with the Golden Seraph NPC to start taking on the nightmarish enemies and beating them back. Rewards include several new headpieces and a new vehicle, so you have plenty of reason to smash things until they’re no longer nightmarish dangers striding across the land. They’ll go well with your new decorative tights, if you like. So break your “new event in Champions Online” glass and get to smacking some nightmares.

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Fan creates a Final Fantasy XIV UI in Final Fantasy XI

For those of you who were wondering when Final Fantasy XI started supporting add-ons… it didn’t. The game has never supported add-ons, and using Windower and its associated add-ons is totally not allowed and could get you banned. Except that it won’t, and functionally no one is particularly concerned about it. So you have players who use the software and its various functions to do awesome stuff like turn the game’s interface into the interface from Final Fantasy XIV.

Obviously, it’s not a perfect translation; FFXI is a very menu-driven game and FFXIV is not, there are lots of different mechanics at play, and the hotbars alone are a rather experimental bit of additional coding. But it’s pretty neat to see the older game gussied up to look like its newer cousin. And if you want something to slightly ease the adaptation curve, you could do worse.

This is what add-ons exist to do.

Source: Reddit

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Destiny 2 admits poor communication on weapons and the latest faction rally

The first time Destiny 2 ran a faction rally, its mechanics had a problem where players could basically just earn tons of tokens without firing any weapons or anything. This iteration of faction rallies tried to fix that, but the result has been another issue with token throttling. The latest dispatch from the development team accepts culpability for this, noting that this is part of an ongoing process to keep lost sectors rewarding while also avoiding the aforementioned “lots of tokens for no actual gameplay” problem.

It is, at least, an admission of fault, alongside the admission that poor communication about the Season 2 weapons was entirely down to developers failing to explain what was intended when said weapons didn’t launch right away.

This was on us. No excuses. […] We will be remedying this lapse in communication next week with details on what you should expect when the next Iron Banner rolls out in Season 2.

It’s up to the individual player if admitting the mistake and promising to do better actually ameliorates things at all. In unrelated news, Activision CEO Eric Hirshberg is stepping down in March with no reasons cited for his departure. No word yet on who will take his place.

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Final Fantasy XIV launches patch 4.2 on January 30

The next patch for Final Fantasy XIV arrives on January 30th, and that naturally means a whole lot of content for players to explore. It does not mean that you’ll be able to purchase a new house right away, however. House purchasing for the six new wards added to all four districts will be enabled a week after the patch, and at first it will be oriented toward free companies only. There will also be new restrictions in place so that each player can have one personal house and one free company house per server, so hoarding houses on alts won’t be possible. We’ll find out more as housing draws closer.

And that’s just one of the many things in place for the patch; there are also job adjustments, more glamour options, and the complete removal of elemental properties. Yes, elemental materia is being removed, and players in Eureka (which is coming in 4.2.5) will have an entirely new system based around elemental changes and a new advancement board. If you’re just interested in seeing what the game has to offer in terms of visuals and teases of the story, of course, you can check that out just below in the full trailer for the patch.

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World of Warcraft will be down most of today fixing patch 7.3.5’s bugs (Aaaaaand it’s back)

So, has World of Warcraft seemed a bit more… buggy to you lately? Because there have been some notable bugs since the whole worldwide level scaling thing. There’s the unintentional raid boss health bump; there’s an unintended issue wherein enemies in Heroic dungeons have less health than the normal scaled version. It’s kind of a mess, and that’s why the game is undergoing another round of maintenance today starting at 10:00 a.m. EST. Yep, on a Friday.

It’s going to be a long maintenance, too, running until 6:00 p.m. EST, so hopefully you didn’t have the day off with plans for an extended session in the game. There’s no official word about what will be changed in maintenance, although there are obviously several possible bugs to be patched out. We’ll see what’s getting changed when we see the list of updates today, but considering that the original patch ran long on maintenance, don’t be surprised if today runs longer than expected as well.

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Dark and Light patches in the new mobile fortress for all your supervillain lair needs

Good news, friends! Are you tired of dealing with all of the hassles of a fortress down on land, like the constant sieges and not being a moving target floating high above the world? Now you won’t have to, as the latest Dark and Light patch introduces the mobile fortress that allows you to hover in the sky and rain doom upon the people below. Or at least hover in the sky. You have to fit all of the doom cannons yourself, so that’s a slower project.

Of course, as you’re slowly outfitting your mobile fortress, you can entertain yourself with balance adjustments to Blackice Peaks and the Scalding Abyss. That includes both adjustments to creature health and some of the crafting items you can get within the regions, both of which should open the experiences up to more players. Check out the full patch notes for all of the minor fixes added along the way, and get ready to float above the land in your supervillain fortress only to be very perturbed by all the other floating supervillain fortresses in your way.

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World of Warcraft confirms that raid boss health bump is a mistake and being fixed

It was sort of a smack in the face to go to old raids in World of Warcraft yesterday. Not in the slap-in-the-face disrespectful sense, but in the sense of just being extremely surprising. Every raid boss was suddenly sporting way too much health, and some more recent raids were suddenly impossible to beat at level 110 with decent gear. What the heck? Were we never meant to do Mists of Pandaria raids solo, even when they got patched to make it easier to solo some of them?

The answer is that it’s not you; it was an error. Due to the changes made to health calculation with the patch, raid bosses wound up with far more health than they were meant to have, and the team is looking into how to fix the issue, especially for raids in Mists of Pandaria and Warlords of Draenor. So you might have to wait a little longer for your transmog farming runs, but it’s a known issue that is getting addressed and fixed.

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Bless Online team promises that the game is coming to early access ‘as soon as possible’

The whole saga of development for Bless Online has been a lot of false starts and half-launches (the short version is that the game had its publisher pull out and then it was hastily decided to self-publish), so fans still waiting for news and a playable version of the game are probably unpleasantly familiar with being promised that the game is coming very soon. Really, we mean it. The latest post on the game from the development team contains an interview with director Jae-hoon Jeon, who promises that the game is coming to Steam early access as soon as possible. While he fears that the trial and error process might lead to some hurt feelings, the important thing is getting player feedback about the game’s new directions and refinement.

Most of the work for overhauling the game has started with a complete rework of the game’s combat system to make skills feel more impactful, introducing skill combos and adding in the first pass of skill customization mechanics. The goal is to keep individual fights feeling more interesting, and by extension making moment-to-moment and repeated gameplay experiences from becoming boring. Understandable goals, although you’ll have to wait until the game is actually in early access to see how it all plays out.

Source: Steam page

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Paragon is slowing down because the game just isn’t growing

It’s a good thing that Paragon fans have gotten a detailed and straightforward update on the state of the game and its development future straight from the developers. What may be seen as slightly less good is the context of that update. Put simply, patches and development in general are slowing down because the game just doesn’t seem capable of growing. No matter how many changes are made to the game, its playerbase tends to go back to the same exact size.

This is exacerbated somewhat by the success of Fortnite, which has required additional development staff and has generally served as a major success for the company. That isn’t to say anyone is giving up on Paragon having a future; the development team is working on plans for new approaches to bring players into the game and keep them in the game. For the moment, though, the release cadence is going to slow down a fair bit simply because the game isn’t getting any bigger. Here’s hoping that the team finds the growth trick the game is looking for.

Source: Reddit

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Star Trek Online offers up the Bajoran Interceptor as its crowning reward for its anniversary events

You didn’t think Star Trek Online was just busting out a few giveaways for its eight-year anniversary celebration, did you? Because it’s not. The game is dropping a whole lot of events on players to celebrate the occasion starting on January 23rd and running through February 22nd. The grand reward for the whole shebang is the new Bajoran Interceptor, a Tier 6 ship well-suited to rapid turns and assault maneuvers with an experimental weapon and a specialized console to improve rapid kills.

Players can earn a chunk of the tokens required for this new ship by clearing the new featured episode ending the Tzenkethi conflict, as well as by taking part in the familiar Omega Particle stabilization minigame. You can also hunt for miniature versions of Q throughout Starfleet Academy and the Klingon academy, and these activities also have new fireworks and emotes you can unlock along the way. Check out a retrospective video by the developers just past the break, and get ready to fly your new ship with the blessing of the Prophets.

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WildStar pens a retrospective on the game in 2017 while looking ahead to 2018

How would you rate the year 2017 for WildStar? As far as director Chad Moore is concerned, it went pretty well as a whole. And he certainly does make his case, as the year saw the rollout of Communities, the Prime Matrix, a number of new bits of content at Prime difficulty, and a new Expedition and Dungeon alike. So there was a lot on deck for players, all things considered, even if much of it did involve content players are likely familiar with by now.

As for the next year, the letter is thin on specifics for 2018 plans, but it does assure players that the game is still being supported and that there’s no reason whatsoever to worry about its future. Whether or not that makes you less worried or more worried is left to the individual player to decide, but at least you know that there’s been some life in the game from last year, and there’s the hope of more for the year ahead.

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Overwatch heads off to Blizzard World on January 23

Haven’t you ever wished that you could bring your favorite Overwatch characters on a grand tour of every Blizzard game? Because… well, you sort of can in the upcoming Blizzard World map when it launches on January 23rd, but you’ll mostly be dealing with actual map objectives. Sadly, there is no game mode where you can place an order for food at Snaxxramas, which should be a sign that Overwatch has failed us all in development.

You can also dress up your favorite Overwatch characters as other Blizzard characters, some of whom can fight alongside these same characters in other games. None of those skins includes a serpent eating its own tail, but we’re sure it’s just a matter of time. (Seriously, that isn’t a Nova costume for Widowmaker. That’s just Nova. It’s just straight-up Nova.)

The first week of the Overwatch League also apparently drew over 10 million viewers, which means that technically you could consider playing the game yourself to be like a touch football game in the backyard. Check out the skins and the old trailer for Blizzard World just below.

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