On April 1st, Reddit’s big gag for the year was “The Button.” It was a button that started a 60 second countdown, and when someone else pressed the button, the countdown reset and started over. With no information about what happened when the button would finally tick down, what followed was… well, kind of out of control.
And now the countdown has finally run down to nothing. Guess what? Absolutely nothing happened. After two months of keeping the gag running, the community was finally out of Reddit accounts to push the button, and it ticked down to zero. You can read a full recap and marvel at the fact that a single April Fools’ Day gag managed to produce and destroy an entire community in two months. What you can’t do, though, is press the button.
When you first fire up Hearthstone
, the little title screen offers you three options. That hasn’t changed and no one has really expected otherwise; you can play the main game, enter the arena, or take on a solo adventure. Of course, when the official Twitter account for the game posts an animated GIF of a fourth menu option popping into place
, you start to wonder what that option will mean.
Realistically, it means a new way to play, especially since the text on the button is deliberately blank and it wouldn’t be something as simple as “Options” or “Exit.” But what will it be? We have no idea. But you can join in on the speculation yourself.
Console players had a long wait time before they could get their hands on copies of The Elder Scrolls Online, but the game has launched on consoles, and at least it had months of gameplay refinement first. Unfortunately those months of refinement don’t seem to have helped in the bottleneck department, as there are widespread player reports on the official forums and Reddit that logging into the game is utterly impossible on both PlayStation 4 and Xbox One for both NA and EU players.
Developers have stated that they’re working overtime to get the login issue fixed, which is cold comfort to people eagerly anticipating the game’s console debut today. On the plus side, if you’re artist Tyler Kirkham and spent $50,000 on a basement themed after the series, you can at least get some of the experience of being in the game just by sitting downstairs.
We’ve got the shiny new launch trailer below.
It’s been a week of mixed feelings in the land of MOBAs, with the thrill of a new game launch juxtaposed against the background of another’s impending closure. Heroes of the Storm officially launched with a series of events and celebrated with the release of new tank hero Johanna from Diablo III. Turbine announced that its DC Comics based MOBA Infinite Crisis will be officially shutting its doors on August 14th, just a few short months after launch. SMITE‘s furry little squirrel god Ratatoskr officially made his way out of the test server and into the wild, and Dota 2‘s compendium reached $12.5 million as players pump hundreds of dollars into it in attempts to win rare cosmetic skins.
League of Legends revealed plans to overhaul its user interface and revamp the skillshot code to eliminate hitbox bugs, and LoL commentator Martin “Deficio” Lynge was suspended pending an investigation of his deep connections with a pro team. Destiny increased the drop rate of Treasure Keys in patch 126.96.36.199 and fixed an exploit players were using to loot Ether Chests multiple times. And Path of Exile revealed that several new low-level unique items will be coming out with its upcoming expansion, The Awakening.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
Having the ability to move things in a game world usually leads to player inventiveness. It’s how Shroud of the Avatar community member Bambino invented Gustball, a game in which players try to use Gust to shove a player character designated as “the ball” across a field and into a goal. It also does mean that someone has to be the unlucky soul not only picked last for a team, but picked to be the ball… hence why the developers have added an actual ball to use in the game for Release 19. Hooray for fictional in-game sports, then!
Of course, that’s not the only thing in the most recent community update for the game, which also shows off the upcoming Etceter Crag Mines through a series of screenshots. There’s also an invitation to a Release 18 postmortem discussion on June 11th and community guides to building your deck in the most recent update. Check out the full dispatch for all the community and game news you could want.
The halfway mark for funding is an important milestone for any Kickstarter campaign, but whether it’s a good sign or a darker one depends a lot upon when you hit it. Das Tal has hit its halfway mark for funding, but there are only two more days as of this writing for the campaign to finish up. That’s not a whole lot of time to raise the other half of funding for a successful push.
Fans and backers have been kept up to date with regular updates from the development team. The team has talked about using fan creativity to help bring ideas into the game, posted the future roadmap for the game from here on out, and implored the community to rally during this final push for funding. As a reminder, the game is opening its doors to everyone on June 9th for those who’d like to see the game in action before funding or not.
The most recent patch to Lord of the Rings Online will go down in infamy for its basic lute volume nerfs. It’s 12% quieter now, and flutes are 15% louder. Clearly, this patch is focused entirely around nerfing lutes. Also around a number of bugfixes for instances and quests and providing several balance tweaks for several classes, but it’s mostly about completely destroying lutes.
Players will now have access to the Bree Festival Grounds with a stage, perfect for roleplaying and stage performances throughout the years. They can also enjoy easier reputation earnings in Central Gondor and the option to use multiple reputation items at once. Take a look at the patch notes for a full list of changes, including other musical alterations that aren’t just about promoting flutes over lutes.
A lot has changed for HEX
since the game first went to Kickstarter a few years ago. The anniversary letter to the community
touches on precisely that, noting that when the game launched to potential backers, it was with far less knowledge about what would be a design hurdle and what wouldn’t. But the letter is an optimistic one; the devs boast how far the game has come since that Kickstarter launch with still more features to be rolled out over the next year.
As to those new features, the anniversary announcement discusses new starter decks designed to make starting fresh more pleasant and 60 new champions that are coming to the game for use in Constructed and Draft formats. There’s also a short anniversary comic for those invested in the game — another little way to thank players for sticking around as the game grows and develops.
A lot of Crowfall is going to come down to the environments. That might seem a little bit odd or silly, but if you consider it for a moment, you realize that it’s absolutely vital for players to have structures like keeps be exciting places to attack or defend, not just straight rushes from an entryway to a goal. So the latest video showing off the greybox form of the Keep is pretty relevant for players of every stripe.
This early model doesn’t feature textures or detailing, just the raw form of what the building may look like. It also already features plenty of places for defenders to repulse attackers and chokepoints for dramatic showdowns. The whole video is about 10 minutes long, but if you’ve got a bit of time to see what’s been built thus far, check it out below.
It’s been said that World of Warcraft‘s patch 6.2 will not be the end of the expansion’s patch cycle, but boy, it sure does feel like it. Just looking at the preview for Hellfire Citadel you can see an enormous collection of show-stopping bosses and battles, covering almost every major enemy that players have encountered on Draenor up until now. It even throws in some new ones, like Tyrant Velhari the anti-paladin and Xhul’horac the void revenant. And this isn’t the finale?
The full preview shows off all of the bosses with designer commentary on each one. While it won’t give you a comprehensive idea of how to beat each boss, it does offer hints. Several of the encounters are also designed to be references to previous content, such as being devoured by a boss, facing a boss-level encounter without a single boss, and even taking control of a raid boss for a brief time. Check out the full preview for all of the details.
Torbjörn, aside from having a name that’s very satisfying to type when you’re familiar with Unicode inputs, is a simple kind of guy. He doesn’t rush into danger, he doesn’t dance around, he doesn’t dual-wield guns. He just fires molten metal and builds turrets while upgrading them with the scrap from fallen enemies. In other words, he’s solidly defensive, but as the latest Overwatch gameplay video shows, there’s a long gap between “defensive” and “passive” in this game.
You can see all of Torbjörn’s abilities on display in the video and get a good idea of his approach, setting up a turret in an ideal location while moving back and forth to collect scrap and take out enemies. If you’ve been thinking that the character you’re really waiting for is the pseudo-dwarven mechanical genius, jump on down below and check him out in action.
The Kinetic is a class all about understanding the gravity of the situation. More specifically, it’s about manipulating and utilizing gravity to fling boulders and/or enemies around. If you like ripping rocks from the earth and throwing them into your enemies at high velocities, congratulations, you’ve found your class, and you can read all about Skyforge‘s gravity manipulators in the latest class preview on the official site.
As a ranged class, the Kinetic has a variety of abilities to disable, stun, or otherwise control enemies. It also has the aforementioned ripping of rocks from the ground along with a high degree of mobility as well as unleashing a great deal of damage in a close-range situation. The class excels at being mobile and versatile, which you’d sort of expect from the class name, but it still has some surprising tricks up its sleeve.
The latest update for Elite: Dangerous does not allow players to personally claim big chunks of the galaxy, but it does allow players to sign up with the people who do. After a little over a week in testing, the game’s Powerplay update is hitting the live servers, complete with a new trailer down below to get you all pumped for blowing up ships and mining resources for the good of your faction.
Players will have a number of different possible factions to endorse, enabling factional warfare along many potential lines; you can blow up enemy ships or just wage a careful economic campaign against your opponents. There are also various bug fixes and quality-of-life improvements, as outlined in the patch changelog. So pick your favorite faction and get ready for a whole new metagame layered on top of the existing experience.