Let’s get this out of the way before having any sort of serious discussion about SkySaga: The developers have tweeted a picture of a chicken in a holiday sweater, and it is the best chicken-related thing you are likely to see today. There’s also an equally adorable sheep with presents hanging off. Does this mean that the game is going to have some sort of holiday event? We don’t know, but that certainly does seem to be the hint, doesn’t it?
Of course, the game has had time to develop that infrastructure for holiday events now that it’s been in alpha testing for a year. That’s the big centerpiece today – a new video showing off the changes made to the game in the span of the last year. So jump on down below and check that out. There are no chickens in sweaters therein, but that’s why development is ongoing.
The heroes and villains of DC Universe Online have been dealing with the War of the Light for a while now, but the arrival of Nekron and the summoning of a Black Lantern in the center of Metropolis means that the whole thing has kicked into overdrive. Players will be tasked with driving back Nekron and his legions of the undead in the conclusion of this story arc when Episode 20 hits the live game. And that’s just part of what has been revealed for this next major update.
Players who need a break from the undead force creeping across the planet can spend a bit of time dealing with demons, as a horde has broken out in the Gotham Wastelands and Raven is seeking assistance putting down her brothers. There are also new rewards for players to earn, including a cosmetic version of Nekron’s chestpiece. You can watch the whole reveal just below.
A new video is available for the open beta of Monster Hunter Online over in China, which is something less than heartening for our readers who would like to play the game in English rather than Chinese. But there’s some good news on that front as well. There are no plans to actually localize the game officially, but Tencent representatives have discussed the possibility of an English patch, and they do not oppose it.
The downside, of course, is that this still requires community members interested in translating and patching the game without official support. But the fact that there are no planned IP blocks or other impediments ensures that a patch can happen. So maybe you should watch that trailer and get excited after all.
In the comics, the Danger Room is the aptly named training facility for the X-Men, a room which is dangerous so that the superheroes are ostensibly ready for the real dangers in the real world. Marvel Heroes
is bringing the Danger Room to the game
with a very different but equally useful purpose. You aren’t going to be just training for the next time Magneto tries to blow up a rocket, you’re going to be taking on a variety of randomly generated scenarios in a new sort of endgame content.
Danger Room scenarios are awarded as new random drops, allowing players to jump in and run through unique random battles with buffed and heretofore unexpected mechanics. You can also get a login bonus of free scenarios for logging in during the launch event, which is also offering a 100% experience bonus for the duration. Check out the FAQ on the danger room for the fine details on corner cases, and get ready to explore all sorts of new combat lineups that you would never expect.
David Georgeson is best known, of late, for the work he did on both Landmark and EverQuest Next before departing Daybreak. Jeremy Soule is known for making amazing soundtracks for so many games that it’s impractical to list all of them in tags. Now, we know that they’re joining forces to develop orbital satellites to ensure their domination over the world… or just to make some great music for something.
So what are these two creative souls working on? We really don’t know. But if you’re familiar with the work of both people involved, there’s good reason to get excited about the prospect.
Sometimes you put up with a lot from your friends, and sometimes they have to put up with something for you. After all, you know that some of your friends don’t really care for the MOBA genre, so you don’t mention your obsession with Heroes of the Storm. But now there’s a whole recruit-a-friend thing available, and it has an exclusive mount. So that means it’s time to bite the bullet and call up the handful of friends you have who could be convinced to play the game until you get the mount.
If you’re in that position, at least you’re not one of the folks who’ve already recruited everyone they know and can no longer benefit from it. Game Director Dustin Browder apologized to them via Twitter:
Wondering what’s going on with Project Genom? You’re not the only one, as the most recent development dispatch makes it clear that the team was well aware of how silent the team has been. But there was a good reason for that silence: The game is getting a full open world, which meant that a lot of locations had to be completely rebuilt, which meant time away from providing useful information and time spent, well, rebuilding locations.
The good news, of course, is that the team is moving on to other projects such as pets, tactical armors, and vehicles. Players who own high-end founder’s packs will soon be able to access the changes on the game’s test servers, so you won’t have to simply wonder about what’s changed based on a few lines of text.
How do you get better at things in Crowfall? Obviously, there’s personal practice, but in the more abstract sense, there are the game’s skill trees. Skill trees are how characters train up to improve statistics, and the latest article on the official site previews the fine details of the system as it currently stands.
The short version is that skills are trained over time, with a slow trickle of points improving the skill even if you’re offline. Each skill also offers a bonus to character stats as it improves, with certain skills offering a larger or smaller coefficient for that bonus. Players will have access to skill trees for both archetype-specific skills and general skills, with promotion paths available for players who master the archetype-specific options. If you’ve bemoaned the presence of simpler systems in character specialization, you’ll probably be quite happy with what the team has developed thus far.
In the setting of The Secret World, learning is not really a great thing. There are multiple organizations devoted to making sure that people don’t learn things they shouldn’t know, and the list of things one shouldn’t know is quite lengthy besides. It’s kind of horrifying. In the real world, however, education is vital. That’s why a fan-based project is attempting to raise $10,000 for the Malala Fund by January 1st, helping to ensure that girls the world over receive the education they deserve.
As of this writing, the project is just shy of $8,000 raised with the remainder of December to go. Those who contribute $20 or more will receive a digital art book made by volunteer artists from the community as a way of thanking those who offered their money. There’s still plenty of time if you want to support the initiative, to boot, even if you’re not normally someone who plays The Secret World.
It’s not exactly a secret that Darkfall Unholy Wars isn’t a darling of the entire Darkfall fandom, considering that there are two separate attempts at a reboot going right now. The developers at Aventurine have decided to take some of the matters into their own hands, however, by starting up a community discussion with the game’s players asking for feedback on what is working with the game, what isn’t working, and what can be improved in the future.
Players may be a bit disheartened to see that the first and foremost point of discussion – a shift to a free-to-play model – has been shut down rather unequivocally with statements that it’s not an option the team is exploring. There have not been many solid answers beyond that discussion, but there has certainly been a great deal of player feedback. The thread is still open for those who would like to add more information or simply keep an eye on future developer responses.
Very soon now, WildStar players will be scurrying about, collecting spaceship parts and enjoying everything that Expeditions have to offer. But why should the players be the only ones out in space? The developers asked themselves that question and could not come up with suitable answers, so the development team will be queuing up and joining players in the pursuit of deep-space style rewards. Developer characters will have the tag “CRB” at the start of their names, so they won’t be hard to spot.
The developers will be joining players on December 10th between 8:30 and 10:30 p.m. EST for North American servers (EU servers can expect developer presence between 7:30 and 9:30 p.m. GMT). There’s no certainty that you will run into a developer while taking part in the space chase, but you have the chance to. So why not kick back and enjoy some space adventures with the development team?
How do you add PvP to an MMO after its launched as a strictly PvE game? That’s the fascinating question we have for Trove’s lead developer today on the podcast! Also on tap for discussion: the new SWTOR subscriber rewards, TSW’s Issue 13, LOTRO’s insta-95s, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Bless was originally slated to release right around, well, now. Right this moment, as you’re reading. No fooling! But the game had some issues whilst it was in testing, and it’s bumping back to focus group testing in Korea until December 20th. Only a handful of players are in on this closed test, and as the title is in Korean you are probably not one of them. (You can, however, watch a video for it just below.)
So what’s different in this test? Well, there’s a new race in play, improved character customization, a new PvP arena, and easier low-level dungeons for players to explore. More is slated to be added to the game as the testing advances. Let’s hope that this round of focused testing goes a bit better for the developers, yes?