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Massively OP Podcast Episode 131: Just surviving

On this week’s show, Justin and Bree break down the big Guild Wars 2 news, celebrate FFXIV’s momentous milestone, muse about Dual Universe, and more! We also have a special interview with H1Z1: Just Survive Creative Director Ben Jones about the massive overhaul to this survival sandbox.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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EVE Online pushes back its August patch until August 16

There was supposed to be an EVE Online patch here. It’s not here now, though; instead, it’s being pushed back by a day until August 16th. Considering the fact that said patch contains important changes to structure combat mechanics and insurance, this is likely to have a major impact in the game’s current ongoing war. It’s unclear if the delay is to allow for one last major push for the war effort under the existing mechanics or if it’s simply for some last-minute tweaking.

The recently released economic report on the state of the game may play into this as well, showing off the overall production, mining, and alterations made in the game’s economy over the prior months. If you’re watching all of the conflict unfold as a spectator or an uninvolved player, it’s going to be very important to see how production and economies are shaped by this conflict.

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Cliff Bleszinski thinks streaming the LawBreakers testing was a mistake

Hey, kids! Want to read a big long interview with Cliff Bleszinski about launching LawBreakers? Because you probably shouldn’t read it if you’re an actual kid. There’s a lot of swearing and one anti-government rant in there about having to get your car inspected. But there is some useful information therein, like how Bleszinski thinks that streaming the LawBreakers alpha testing was a mistake that gave people the wrong impression. He also thinks that the title’s initial poor numbers are a reflection of the game in a live state is more about a marathon than a sprint, that the numbers will come naturally over time.

Bleszinski goes on to state that the game is meant to appeal to core shooter audiences rather than having what he describes as “kiddy bumpers” and an aesthetic moving away from what he refers to as “Anna and Elsa running around killing the zombies.” If you don’t mind a lot of swearing, by all means, check out the full interview.

Source: Eurogamer via Gamasutra

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Citadel: Forged with Fire deployed a patch to finally stop non-responsive AI

In the strictest sense, there’s nothing wrong with non-responsive AI in a game. Even in Citadel: Forged with Fire, it just means that whatever NPC you started smacking will not smack you back. So it technically means you get an easy win… while also feeling like you’ve cheesed the system and not actually won at all. Good thing that the game’s last patch last week was aimed at finally stomping out this particular problem once and for all, right?

The team is also looking ahead to its next Wednesday patch, which promises to add new creatures requested by the community, full WASD rebinding, and corpse markers on the map. Of course, it’s worth noting that those new creatures should all be responding and hitting you back at this point, so just keep that in mind before you decide to prod some kind of burning bird.

Source: Steam page

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Elite: Dangerous is retiring its 32-bit client

Despite the name, Elite: Dangerous has never required a particularly elite home computer to run. But it will be getting just a little bit more elite with its next patch, as 2.4 is removing support for the game’s 32-bit client. Players who wish to play the 2.4 test version will need a 64-bit version of the game; according to the official announcement, this change will affect a tiny portion of the game’s overall userbase.

Those players who will be affected will also be directly contacted by the team to make sure that everyone is aware of the change and what can be done to prepare. Odds are low this will affect you, but it’s still worth noting and being ready for. On the bright side, this marks another milestone towards ensuring that the 2038 problem doesn’t hit the world with a fury of a thousand suns, so we can commend Frontier Developments for looking ahead.

Source: Official Site; thanks to CapnLan for the tip!

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League of Legends skin based on soccer player Edgar Davids is going to cost Riot money

See the charming dark-skinned gent in the header image? That’s the Striker Lucian skin in League of Legends. It also strongly resembles the kit, hairstyle, and distinctive eyewear of Edgar Davids, a retired soccer player who was pretty good at the game and wore a similar kit at the time of the skin’s introduction. And now that skin is going to cost Riot Games some money because a Dutch court has ruled that the skin infringes upon Davids’ personal rights.

The resemblance was, of course, intentional; Riot’s core argument was that players would recognize the character as Lucian first and foremost, but the court ultimately decided that it’s close enough to Davids’ likeness that he’s still entitled to compensation. So however much money the skin has made in the Netherlands, a percentage of that will go to Davids. Good news for Davids, bad news for Riot, neutral news for whoever has no deep investment in soccer.

Source: Het Parool via Kotaku

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Black Desert offers NA players a compensation package for emergency maintenance

Good news for Black Desert players in North America, you got some free compensation! The bad news is that it’s to make up for emergency maintenance on the game; the good news again is that you probably were not playing at the time? It’s a multi-faceted situation, that’s what we’re getting at here.

While the official sources seem oddly reluctant to state the nature of the compensation, a player has posted a screenshot of the package, which buffs gains to combat experience, skill experience, life experience, and item gain, along with a boost to recovery across the board. It should last for an hour, so that’s something. Players on the forums are complaining that this is a result of the game’s reduced maintenance schedule and that regular maintenance would avoid this issue instead of requiring unexpected maintenance and compensation.

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The MOP Up: Portal Knights splits up the party (August 13, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Planet of HeroesThe Black DeathMu LegendRobloxCabal IIPortal KnightsMaster X MasterHellionElswordSoulworker OnlineAr:piel OnlineCaravan StoriesSword of Legends OnlineVainglory, and Aion, all waiting for you after the break!

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The Final Fantasy XI mobile version hasn’t died

You could be forgiven for thinking that the long-awaited mobile version of Final Fantasy XI developed by Nexon had been unceremoniously banished to the land of wind and ghosts. (So Ru’Aun Gardens, basically.) But that’s not the case! The most recent investor call for Nexon lists the title as one of its upcoming offerings for Q3 2017 and beyond, so it looks like the game is still alive. Just… quiet.

This is a far cry from the desktop version of FFXI, which has a maintenance mode more active than some live titles.

The down side is that there’s not actually any news or surprises about the title, just the title itself on the list for the future. But that alone should assuage some amount of worry; we can hope that there’s more news about it when Korea’s annual G-star convention starts up in the not-too-distant future.

Source: Steparu

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Absolver shows off the basics of character creation and equipment

When you play Absolver, your character’s face is a mask. You don’t get to see more than that. But there’s still room for character creation despite that; players can choose different genders and hairstyles, after all. A new video from the game’s development team shows off the character creation as well as what it means to have a game where character faces are never seen, moving customization in a different direction altogether.

Obviously, this means offering players a wide variety of outfit choices and ways to differentiate characters thusly; the flip side is that players will have to carefully consider the properties of each piece of equipment. More defensive gear is often heavier and will slow players more, while lighter gear might not blunt the impact of a blow to the same degree. Check out the full video below for a look at creation, lore, and armor all in one place.

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Destiny 2 is fixing a lot of bugs for its PC beta

The down side for players looking forward to Destiny 2 on the PC is that they have to wait a little longer for pretty much everything. The good news? Sometimes that wait means things like getting a beta less full of bugs. Bungie is fixing several bugs from the console beta including the infinite supers glitch, the infinite grenade glitch, and the Warlock glide glitch (which the designers enjoyed, but was ultimately a glitch and thus needed to be fixed).

The PC beta will also feature faster charging for supers across the board, more damaging grenades, more power ammo drops, and an issue with Warlock melee having more range than that of other classes. So it’ll be a more balanced experience when PC players get to jump in, proof that good things do indeed come for those who wait.

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Ghost in the Shell Online services to close in Japan

The bright side of the news that Ghost in the Shell Online will be shutting down service in Japan is that this is not, technically, the game shutting down in its country of origin. But it’s still something of a blow, considering that the IP it’s based on is extremely Japanese and it was expected to be rather successful in the country. Not so, it appears; no reason is cited for the servers shutting down, but the most likely explanation is lack of players.

The game will close on November 29th after just about a year of operation in the country. No statements have been made about the future of the title on Western shores, to you can feel free to extrapolate your own hopes or fears based upon the announcement.

Source: MMO Culture

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Crowfall adds the Gryphon to its bestiary

We have all played enough fantasy games at this point to know what a gryphon is. It’s what happens when a bird and a cat love each other very much, something else happens, and then you get what amounts to an enormous cat with flight. So it’s painful, in other words. Crowfall, of course, has more to say about its own take on this fantasy staple, helped along by its steadily corrupting Hunger that makes everything become a little more… nasty as time goes by.

Of course, the fiction in this particular case is more about what happens when a scouting party accidentally stumbles into a gryphon’s roost due to an unexpected storm, but it still gives a look at the worlds and creatures populating the world. And it even has a happy ending, so that’s nice. Check it out if you’d like a look at what it’s like to live in a world where massive cat-bird hybrids occasionally show up to ruin your night.

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