Just because City of Heroes is gone doesn’t mean that you can’t have Halloween events for the game. It sort of does remove most of the usual options, yes, but the folks behind Paragon Chat aren’t about to let that stop them. A big in-game Halloween party is planned for October 21st, and it’s going to have everything you could possibly want from a superheroic event, starting with a variety of new costume contests. Themed contests, group contests, and the new costume race event, in which players are given a theme and 30 minutes to make the best costume based on that theme possible.
If that’s not enough, the party will also play host to a special player mission along with live music from The Cape radio hosts. It promises to be quite a bash, so if you want to duck into the old haunts of Paragon City and enjoy everything you can for the holiday, clear your evening schedule on October 21st.
A Demon Hunter should be able to kill demons. That’s their one job description, and so it should be no surprise that World of Warcraft’s Demon Hunters are actually very good at killing demons. But most of them are not nearly as good as Mione, a name you’ll find in no lore compilations who still deserves a nod for soloing normal-mode Gul’dan.
Yes, solo. As in “big boss of the second full raid of the expansion taken out by a single dedicated player.”
Obviously, gear has improved somewhat since Gul’dan’s release, but the fight (which is watchable in sped-up form below) still took over an hour to complete. “Doesn’t Gul’dan hit enrage at 12 minutes?” you ask. And you’re right, he does. He enrages, and Mione deals with that mechanic. Go ahead and watch the video, then check out the video description to see how this was accomplished, including waiting out the enrage. The notes do mention that the “real” fight (after the enrage happens and falls off) “only” took 27 minutes, which is… still insanely impressive.
If you missed this particular bit of drama, here’s the TL;DR recap. Final Fantasy XIV
releases patch 4.1, which includes the new housing wards. Those wards are gone before the first hour has passed, meaning that the vast majority of people who wanted something for housing didn’t get anything. A light is shined, yet again, on the fact that housing in the game has serious design issues
for availability. Clear on all that? Great, now you can appreciate the official response from director Naoki Yoshida
No, this is actually a good thing.
Yoshida’s response explains, in no uncertain terms, that the team vastly underestimated the number of people looking forward to housing in Shirogane and will be working to add additional housing plots for the game’s next major patch. There’s also the implication that sales and even structure for these plots may be notably different, as the team is reviewing a great deal of feedback to prevent the Shirogane issues from showing up again. To avoid speculation, nothing will be announced on this until it is ready. While it’s too early to say exactly what form this will take, it seems clear that the complaints about how badly housing has been handled will result in some changes.
The release of the Orochi Tower in Secret World Legends is a big deal for several reasons. For one thing, it wraps up the storyline in Tokyo, resolving all of those dangling plot threads for those who have never explored it before. But for another thing, it also marks the moment when The Secret World and Secret World Legends are both at the same point, content-wise; the relaunched game is no longer lagging behind in content. Now it’s all in there, and the future is an undiscovered country.
Of course, there’s new bits of lore in the Orochi Tower, so even if the past is a well-worn country to you, there’s still good reason to go through the tower and see what it has to offer. Plus, you know, there are all of the gameplay rewards inherent in going through the tower, that doesn’t hurt matters. So get into the tower and put some closure on this moment of The Secret World’s story, why don’t you?
Just because a game is all about smashing the stuffing out of your opponents in a fixed arena doesn’t mean that you can’t enjoy the Halloween season. Paragon is bringing back its Shadow’s Eve event once more, complete with new Halloween-themed skins for Narbash, Yin, and Wukong. Last year’s skins will also be returning on a weekly basis, so keep your eyes peeled if you wanted a skin last year that you didn’t get for whatever reason.
Players can also obtain special Shadow’s Eve chests after matches, obtain new banners, and purchase a nice big bundle of holiday goodies starting on October 24th. The event itself is running now and will continue on through November 1st, so you’ve got plenty of time to make as many seasonal puns mid-match as you could want over the remainder of the month.
You would think that if you’ve been playing Final Fantasy XI long enough to care about skillchains, you would probably have memorized the various ways that weaponskills interact by now. But if for whatever reason you just have a hard time recalling which weaponskill has which element, the latest patch adds that directly into the help text for skills. This may seem like a little change, but for a game that had traditionally been about as transparent as obsidian with its mechanics, it’s a welcome change.
The patch also decreases the bayld prices for gear from the Peacekeepers’ Coalition while increasing the item level for that same gear. Plus there are the usual changes to Ambuscade, a new Ark Angel alter ego to complete the set, adjustments to quality of life, and so forth. So jump on in and get to work now that you can actually remember how to chain Guillotine with other weapon skills.
Testing for Crowfall is still in full swing, and that means that when you watch something like the most recent hour-long stream, you do so with full knowledge that everything in the game can still change. Case in point: For a very long time, the game has encouraged every class in the game to wear any weight of armor the player desires, with each weight having its own strengths and weaknesses. You can still mix and match armor types, but the next patch will change the system so you’ll have to equip a minor discipline to use armor that’s not normally used by the base class.
Other previews include the Knight’s ability to choose between blocking and dodging attacks, the multiple different types of bow on display, and the upcoming dual-wielded pistols for Duelist characters. You can check out the full video just below, but be warned, it is an hour long. Don’t start watching if your boss is coming over in five minutes.
Update 21 has arrived
for Lord of the Rings Online
, which means the two new dungeons that have been getting tested for the past few weeks are now firmly in the hands of players. You can feel free to take a look through the full patch notes
for all of the changes, and get in there to start hacking through the dungeons! Everything else is fine.
Well, for a given definition of “fine.” Sure, the patch accidentally launched with gear priced far too low, and so the developers are stripping players of the gear they may have already purchased while offering no replacements for gear that may have been sold or broken down. And sure, those same items are now priced four times higher than they were before. That’s still fine, right?
No, that’s probably not fine. There are also players raising concern that the game’s new Light mechanics have turned into what amounts to a rehash of the much-hated Radiance mechanic from older content with plenty of new grind to support it, but… uh. On the bright side, new dungeons?
Do you have strong opinions on the flow of lava? It’s possible you’re a trained scientist who knows when it looks right or wrong, but it’s also possibly you just like nitpicking. Either way, Conan Exiles is making sure that the molten flow of lava in the game looks nice and authentic. You probably won’t be burnt to a crisp from convection, so realism is still going right out the window, but it’ll look nice just the same.
The weekly update has more in it aside from just that, of course; the combat team is working on lock-on targeting systems in prototype stages to test out how that change will affect the overall feel of the game’s combat, while the art team is developing some cute cats and new crossbows. Check out the latest dispatch to see everything that’s changing in the near future and is already in the works for future updates.
The parade of Overwatch characters porting straight over to Heroes of the Storm continues with the latest addition to the game, Junkrat. How does he play? Like Junkrat, that’s how. He throws around lots of bombs and makes things blow up and laughs at inappropriate times. That’s his whole deal, guys, it’s not like Overwatch has a rich narrative history to draw upon.
Oh, you were curious about mechanics? In that case you can hop down below and check out the preview video, that might be more straightforward.
Junkrat’s ability include the huge knockback of Concussion Mine (it can even fling people over terrain) and the bouncing explosive fun of Frag Grenades. If you’re familiar with the character in Overwatch, you’ll have a pretty clear picture of the general tone of his abilities if not the specifics; check out the preview before to see him blowing things up with style.
Console players eager to test out the next addition to The Division are finally getting the chance to do so… in small numbers. The game’s console test server has opened up, but while the PC server lets in anyone who wants to test, only a limited number of players are invited in for the console testing. If you’re not one of those lucky souls, well, you’re just out of luck and will have to wait for a full release to experience everything in patch 1.8.
You can, however, check out the patch notes for the test server on the official site either way. There are a lot more ways to get D-Tech now (even outside of the Dark Zone), bugs have been squashed, quality of life has been improved, new restock points have been added to the West Side Pier… you get the idea. There’s no assurance you’ll be able to test all of that on console, but it is coming.
Is there anything like celebrating Hallow’s End by sitting around and playing Hearthstone
? Not according to the developers behind the game, although they might be biased. The latest dispatch on the official site is all about helping players either join or host fireside gatherings
for the best holiday in autumn, a Halloween celebration by any other name. Gatherings can take place any time between October 9th and November 5th, so there’s plenty of time to make this happen.
Sanctioned events will also be able to distribute the new Nemsy Necrofizzle hero to players who take part in a fireside brawl at the event. Nemsy will be available from October 17th on, so you’ll want to schedule any events later in the month to attract prospective players. And if you’re not up for hosting the event yourself, hey, you can always attend one and wind up with the same rewards in the end.
Monty Python and the Holy Grail forever gave us the perfect test for whether or not someone is the king: see if he’s got fecal matter all over him. Presumably, the kings behind the official kingdoms of Chronicles of Elyria will themselves be free of such refuse, allowing them to focus more upon tasks like keeping down the poor, executing those who do not kneel in deference, and arranging peasant houses in the shape of naughty words.
But why speculate? You can jump into the recruitment channels and threads for the various launch kingdoms to sign up as a loyal vassal well ahead of the game’s launch. It’s perfect for nobles who enjoy politicking, aspiring nobles who enjoy politicking (or backstabbing) until they’re no longer simply aspiring, and peasants who wish to protest that lobbing around very large Kickstarter donations is no basis for a system of governance. (Let us know how that last one works out for you.)