Strongholds are an involved process for guilds that involve quests and projects to claim land, clear away obstacles, improve resource-gathering structures, and so forth. With the castle finished, players can also engage in large-scale 20v20 conflicts with other similarly progressed guilds. But you don’t need to read about it; you can just hop down below and see it in action for yourself.
In one respect, Diablo III is fairly littered with powerful treasures. That’s the core of its gameplay. You are assaulted by a rain of powerful treasures from the heavens that you then equip and use to kill more powerful foes, who drop still more powerful treasures. But the sort of mystical artifact found deep within the Ruins of Sescheron that players will be able to explore in patch 2.3… that’s a different sort of powerful treasure. That’s something that has story importance right there.
Yes, the game’s next patch is offering a new zone to players that which serves as a trip down memory lane into the ruins of the once-proud home of the barbarians. Of course, there are plenty of powerful artifacts with non-narrative importance to be found in the hands (and claws and such) of the beasts residing in the ruins, so that’s a bit of added motivation. Check out the preview trailer just below; you can try out the patch on the game’s test server now.
Weekly limits in Skyforge are everywhere, putting a limit on how far and how fast players can progress in the game. In some ways this is most definitely a good thing, as it keeps even the most progression-oriented players on roughly equal footing, but it does mean that some players are hitting the weekly cap and wondering what in the world can actually be done to advance a character. Consequently, the developers have posted a new walkthrough of the Order system designed to highlight the fact that there is most certainly a means of advancing once you hit that weekly cap.
The Order system is all about sending out followers to promote you as a member of the pantheon and give you plenty of name recognition, which also contributes to the strength of your character (which gives you more followers, which… you get the idea). It’s one of the the three main ways to advance in the game, and it’s also a bit overlooked. The article helps correct that, but the developers promise that they will be keeping an eye on discussions to help identify problems with progress and perception alike..
As impossible as it might have seemed, H1Z1‘s next patch is going to be improving bear AI to make the ursine contingent of the population more responsive. It probably will not be improved to the point that you can tame your own bear, however, as that would change the entire premise of the game to being all about leading various bear-trained armies to tear through zombies and establish a new world order. But the bears will have better AI.
It’s a small thing, but the aforementioned patch is adding in lots of small adjustments like that; prone rifle rolling and team chat have been implemented, and a number of balance adjustments with bug fixes have been included. It’s not going to stun you with content, but it will make the game run more smoothly and let you play a better game all around. Plus it’s something to do whilst you wait for the post-apocalyptic game with full bear command support.
Yes, MechWarrior Online has rolled out an expansion. You didn’t know about that? Probably because you were waiting for some huge new content drop, but this expansion is a server expansion. European players can now use a local server to play rather than being forced to deal with high international pings. With European players making up some 40% of the game’s playerbase, it’s a pretty logical move.
The game has also rolled out the final two Clan ‘Mechs for purchase and use in the game, the Arctic Cheetah and the Shadow Cat. Fans of the tabletop game will recognize these iconic war machines, whilst other players can just enjoy piloting a new sort of weapon into battle. On faster servers, if you’re in Europe. It all ties together nicely, doesn’t it?
Also part of that slow roll is a feature on the Talisman mechanic. Talismans are functionally cards that can be upgraded and consumed as you collect them. Equipping the Talismans provides a variety of stat boosts, and unwanted Talismans can be consumed to level up existing Talismans. Check out the full rundown on the mechanics to see how you can derive a lot of power from a set of cards.
Ask about the Legionnaire in Crowfall and most people listening are going to look at you in confusion because everyone just thinks of the Legionnaire as “that centaur guy.” This is really hurtful to him. As the latest ability preview shows, there’s more to him than just being a centaur. He’s a gentle soul with a love of poetry and insightful diatribes to share about humanity’s inhuman treatment of its own members.
By which we of course mean that he’s a huge freaking horse-man with a giant axe that smashes things. (He could probably also be a poet, though.)
The Legionnaire is a frontline battlefield support character who moves really fast (it’s the whole horse thing) and has a variety of abilities focused on supporting his allies whilst demoralizing opponents. With the ability to knockback opponents and charge at them after flinging them aside, it looks like a fun character for anyone who likes galloping on a frightened and broken enemy. You know, the sort of person who would play “that centaur guy.”
In the real world, ships started making use of signal flags as a method of communication because it’s easier to fly a flag than to try to shout to other ships. World of Warships had to include these flags, naturally, but the flags serve more of a purpose than simple communication in a game that features a chat function to begin with. No, the signal flags still serve to communicate because they’re functionally gear for your warships.
Sets of flags can be earned in a variety of ways; players can earn a set of flags that will swiftly put out fires, for example, when a ship goes down due to a fire on deck. Aside from providing the benefit, the flags also will communicate the ship’s immunity to other players. It’s an interesting system, and one that you can learn all about in the video development diary embedded just below.
Server issues happen. They are inevitable. The development teams behind games do everything within their power to make sure that they don’t happen, but sometimes it’s just the reality of the situation. EVE Online had an unexpectedly lengthy server downtime back on July 15th, and in light of that delay in play, CCP promised players some skill points to make up for the lost time to play.
Those skill points are going out today to all players who had an active training queue at the time the game could not be accessed. You can use it to catch up to what you would have lost and perhaps even a bit more besides, which is pretty nice as compensation goes.
If you sit down and play No Man’s Sky, you’ll never see exactly what you see in this trailer. That’s the big draw of the game, that everything is randomly and procedurally generated so that there’s no predictability in what you’ll encounter. And while it remains to be seen how MMO-ish the final product will be… well, we can dream, can’t we?
Hop on down below to see the latest PlayStation 4 trailer for the game showing off not what you can expect but the sort of things you can expect from a procedurally generated galaxy. There’s a lot there, both beautiful and foreboding.
The new rollout of PvP rewards also removes the level restrictions on the older top-end PvP rewards and increases the maximum possible PvP rank to 50, giving dedicated players more leveling to enjoy. That’s in addition to a variety of new recipes for crafters and all the quality-of-life improvements you’d expect from even one of the game’s smaller patches. You can jump in and start exploring the improvements for yourself right now.
Star Citizen rebalanced thrusters, hitpoints and weapons in its latest alpha release to the public test server, and the upcoming Star Marine FPS module showed its latest progress. Prompted by NASA’s recent flyby of Pluto, Elite: Dangerous compared its simulation to the real thing. Destiny revealed details of a huge balance patch that will change practically every weapon in the game and should make PvP more interesting. Path of Exile announced its new Emberwake race season, with over 120 race events and a series of in-game prizes to be won. And survival game RUST is in the news again with its plans to randomly assign a gender to each player in an upcoming patch.
League of Legends was forced to temporarily suspend ranked play this week when an instant recall exploit was discovered. Heroes of the Storm revealed the impressive winners of its recent ultiamte fanart competition and released its new immortal character Leoric, The Skeleton King. Valve revealed the prize pool split for Dota 2‘s upcoming tournament, The International, and got a US Senator involved to secure visas for two Russian players. SMITE revealed more details of next year’s world championship to be held in Atlanta and promised that $2 million in prize money will be spread across small tournaments throughout the season.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
One of the big draws of Sword Coast Legends is that you aren’t just limited to playing through the game that other people come up with – you can get in there and have an active dungeon run by another person. That person might even be you. And if you plan on making your hapless friends run through your corridors and have an hour to kill, you might want to watch the video down below because it’s all about the fine art of crafting and running a campaign.
Yes, it’s an hour long, and no, it doesn’t go into the fine details of how to tweak every option, but it does provide you with a solid overview of the sort of dungeons you can make with the game’s tools. If that sentence alone gets you thinking, jump on down and watch.