Age of Conan is developing a raid finder and a solo arena

Imagine that you’re an Age of Conan player who really wants to take part in the game’s raids but also really can’t commit to a set raid night on a weekly basis. Your options are currently to either try to commit and fail or don’t commit and don’t get anything. But the game’s most recent development update makes it clear that there will soon be another option with the game’s raid finder, which matches people for a different raid each week.

Encounters in raid finder difficulty will scale to the level of accessibility, with a system planned to provide a bit of extra help to groups stuck on difficult encounters. If you want even more of a personal challenge, though, you can look forward to the upcoming solo arena encounters, which pit individual players against elaborate boss fights that make heavy use of a player’s companion. It’s just the thing to challenge you on a personal level, and given the number of people involved you never have to worry about disrupting someone else’s schedule.

Source: Official Site; thanks to Boom for the tip!


Not So Massively: An amazing revamp for LoL’s Poppy (November 30, 2015)

Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really fit into the MMO category. Join me each week for Not So Massively, where I gather together the top stories from the biggest MOBAs, competitive card games, first person shooters, and other popular online games in one place.

League of Legends gave old champion Poppy a whole new set of amazing abilities this week that are sure to make for some fantastic replay moments. Path of Exile revealed a new skill that may give oldschool Diablo II players a touch of nostalgia. Star Citizen is extremely close to hitting the $100,000,000 mark thanks to its anniversary sale. Hearthstone revealed how ordinary players can work their way into its million-dollar 2016 world championship. Destiny will be getting an interesting new Challenge mode for raids, Dungeon Defenders II is getting a full server wipe on PS4 in just a few days, and Heroes of the Storm released its new Towers of Doom game battleground. We also heard the latest news from Chronicle: RuneScape Legends, Splatoon, Lord of Vermillion Arena, and Elite: Dangerous.

If there’s a game or story you’d like to see covered in next week’s Not So Massively, please drop us a tip and let us know.

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Crowfall addresses victory conditions, Malekai lore

When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the game on Reddit touched upon the reasons why PvP games have tended to have difficulty holding on to players, but also touched on one of the major issues facing Crowfall with new campaigns and new victory conditions. In order to discourage players from thinking a campaign is won or lost in the first week, the developers are specifically planning on ramping up the volume and quantity of rewards as the campaign goes on, thus ensuring that the struggles remain anyone’s game until the end.

Players can also expect the game to support smaller and mid-sized guilds in competitions, as J. Todd Coleman personally hopes to make mid-sized guilds the de facto norm for the game. Monsters will exist in the game world, but primarily to serve as persistent threats and material sources rather than major opponents. And if you’re not on board with the current iteration of the game’s Hunger Dome, that’s fine; it’s simply an environment for testing the game, not something that will be carried over for launch.

Want something that’s a bit more focused on the game’s lore rather than systems? Check out the details on Malekai, Lord of Shadows. He comes pre-packaged with spiders.


Star Citizen approaches the $100 million funding mark

Numbers are kind of funny. The total amount of Star Citizen‘s funding doesn’t really mean anything, per se; $100 million is just a significant number because of our base-ten system, and there only because it’s a nice round number. But it still feels nice to see the number round off nicely, and the game is less than a million away from hitting that milestone.

What will happen when it does? Well, the ticker will roll over to $100 million and the world will go on exactly as before. We do, however, give full authority to whoever may want to break out party hats and noisemakers. Whatever brings you joy.

Source: Official Forums; thanks to Purgman for the tip!


The MOP Up: Star Trek Online’s charity drive (November 29, 2015)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we’ll see how Star Trek Online players fought bullying, check in with Dark Age of Camelot’s dev team, take a look at Skyforge’s Necromancer, see what anime a certain MMO Korean studio is cooking up, and more!

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Civilization Online offers two open beta trailers

The open beta for Civilization Online is starting on December 2nd in South Korea. Is it ever starting in the US? We still don’t know, although current plans do not seem to indicate that it will be. Would you like to watch a couple of trailers for the game regardless? Because we’ve got them down below.

The first trailer is very much just a straightforward trailer of the “dramatic music plays while vaguely game-related stuff happens” variety, while the second is more of a conceptual introduction featuring Jake Song and Sid Meier. It is also largely in Korean, so keep that in mind if you’re wondering why you can’t understand what’s being spoken.

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Gloria Victis releases its full alpha patch

The bad news for fans of Gloria Victis is that the most recent patch brings with it a full server wipe, forcing everyone currently involved in the test process to start over from scratch. The good news is… well, pretty much everything else. The newest patch brings the game fully into its alpha test version, and it includes a massive overhaul of nearly every system in the game along with a large number of quality-of-life improvements.

Players will find a completely reworked inventory system, buff system, and guild system to explore, along with improvements to the UI everywhere from the inventory screen to NPC merchant screens. There are also new giants to fight, if you’re looking for a plus-sized challenge, and long-standing bugs (like body parts vanishing after removing armor) have been corrected. It’s a long list of upgrades to the experience of the game, the sort of thing that makes having to start over seem like less of a big deal by comparison.


Eternal Crusade shows off a trailer’s worth of alpha footage

It’s entirely possible that you’re very interested in what Eternal Crusade is doing with its gameplay but not quite interested enough to throw down money for a founder’s pack. Or maybe you have but you don’t really want early access. The point is that we’re hardly going to judge you if you haven’t had time in the game’s alpha testing, but we will gladly direct you to the latest trailer for the game just below.

All of the footage for the trailer comes directly from the game as it currently exists in testing, complete with gory chainsaw blade dismemberment. It’s probably not something you want to watch around your younger relatives near a roaring fire this holiday season, but you can jump on down now and check out the trailer for yourself.

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Check out the new Druid bear forms from World of Warcraft’s Legion alpha

What is the number one threat to Azeroth? Bears. That’s why Druids can turn into bears, after all. The new World of Warcraft expansion brings in further customization for Druid forms, and you can see these new customizations in a short gallery highlighting the many different flavors of bear available.

While the gallery doesn’t include the other most frequently used form for Druids (kitties!), it does give the tanks in the group an idea of what can be done with the new customization. Also, there are stone bears in the mix. So that’s pretty cool.

Source: Reddit


Black Desert answers questions on localization and release

There is no way in the world to know when the second closed beta for a localized Black Desert will take place, although the first is planned for December. Why can’t you know? Because it’s all up in the air and depends wholly upon the localization process. There’s a lot of text to translate before the game is ready for wider testing and release. That’s an important takeaway from a recent set of community questions answered by the official sources.

Players who aren’t interested in playing any of the starter classes at launch will be able to reserve names and such for the post-launch classes; however, only the launch classes will have access to the pre-order costumes and such. There are also changes planned from the game’s native client for the first closed beta, and a later reply confirms that the game will feature very dark nights (you can check that out in a video just below). Fans will have to keep waiting for more news about the game’s release, but the first beta test should be firing up next month.

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Crowfall: Milestones from eight months of development

Crowfall has been in development for eight months now. That sounds like a substantial amount of time until you think about how long games typically take to go from “Kickstarter concept” to “playable game.” A new video from the development team shows off a part of the process by highlighting the development team’s biweekly sprint meetings and how they aid the overall process.

The short version is that sprint meetings are quick opportunities for every developer to jump in, highlight the past weeks of work, and touch base about moving forward. Really, though, the video does an excellent job of showing the process over time. Settle in and watch just below – it’s about half an hour, though, so make sure you don’t have anywhere that requires your urgent presence in five minutes.

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MapleStory goes back to basics with its Reboot world

The Reboot world is a new way to experience MapleStory, or perhaps an old way to experience it in a new way. It’s a chance to start fresh, but also a chance to take on a new sort of challenge in the game. Players on the Reboot world will be facing harder monsters along with bigger rewards for slaying them, simplified item upgrades, and an environment that’s generally all about just smashing the crap out of monsters before taking their stuff.

Many of the existing cash shop items will be purchased for mesos on the Reboot world, while other items can be purchased directly rather than as part of surprise boxes and the like. Players can also create any job desired on the world, other than Zeros, and receive loot drops oriented just for the specific job being played. Check out a trailer just below if you want to try a fresh reboot on the game experience.

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Elite Lord of Alliance launches today with promotional giveaway

How elite are your alliance lords? If you answer that question with a bewildered stare and a phrase that rhymes with “cut the truck,” that is entirely fair. But Elite Lord of Alliance (or ELOA if you’re into the whole brevity thing) launches today, and it may be assumed that the alliance lords in that game are quite elite. Very elite indeed.

Not convinced simply by the promise of lords and alliances? Perhaps you’ll be more interested in getting free stuff. Players who manage to fill up the in-game monster log between now and December 8th will receive a special gift box with a chance of containing a unique pet. Next month will see an increased level cap and a new raid dungeon, so you don’t have to be worried that the game won’t be updated. Or perhaps you’ll be too busy hacking and slashing away at the game as it is to be overly worried.

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