Yes, it’s true, the latest patch for Black Death adds lots of drag-and-drop functionality. Want to drag something onto your new quick slot bars? You can do that. Want to drag and drop items to buy and sell? You can do that, too. Of course, it also features a lot of other upgrades to the game; you can drag your hopefully not beplagued body around with the help of the game’s new movement system, which makes it easier now to sprint all about and move organically.
The game has also updated its combat mechanics for various weapons; things like daggers should now attack faster than large weapons like greatswords, with animations and combat stances shifting accordingly. There’s also a number of new more intelligent AI systems in place, with more vicious enemy AI waiting in more dangerous regions, and there are new procedurally generated rats spawning and scurrying about all over. Read through the long list of patch notes to get a full sense of the scope of the changes contained therein.
Players of Final Fantasy XIV
are still knee-deep in exploring the game’s most recent patch, but you won’t have to wait until the next major patch for some new content. The most recent live letter from producer Naoki Yoshida covered a large number of player questions, but it also showed off the upcoming exploration content of the Forbidden Land of Eureka
. It’s a whole zone to explore, but it’s also a very different sort of zone compared to other regions of the game.
Players will be tasked with exploring the region and gathering powerful items to enhance gear and unlock new gear, including appearances based on familiar items from veterans of other titles. Doing so will also allow you to improve your elemental properties based on the new Magia Melder system, which lets players steadily improve elemental affinities whilst bringing different properties into battle. Check out the full letter translation for more details, or take a look at the archived video from the livestream just below.
It’s an exciting time for Project Gorgon as the game heads toward Steam! It’s not happening right now, of course; the game will be submitted for final approval in a week, and it’ll probably be live on the service in two. But when that happens, the whole way you play the game is going to change, and thus the developers have outlined the whole process from now until the game is live on Steam.
Players who have pre-purchased the game will received their Steam keys in the mail after it’s live, while those who have just taken advantage of the game’s free testing will have to actually buy it. Players will still be able to log in with the alpha client for about two weeks after the Steam launch, with the option to link your previous test account to the game so that you can unlock any rewards and the like. You also won’t suffer any data wipes, so don’t be worried about that.
Curious about how the game plays? Well, we’re covering it right now in Choose My Adventure. Hint, hint.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Vendetta Online, Worlds Adrift, Monster Hunter World, Hellion, Rust, Skyforge, Blade and Soul, Portal Knights, Final Fantasy XI, Dreadnought, PUBG, Hyper Universe, Crossout, Black Desert, Dark and Light, H1Z1, Dauntless, Robocraft, Fortnite, War of Rights, Cosmos Invictus, Ultima Online, and Vendetta Online, all waiting for you after the break!
We haven’t seen the character creation for City of Titans just yet, but you know that’s going to be an important part of the game. You can’t have a proper superhero title without proper superhero costumes, after all. The latest piece on the official site is interviewing one of the development team’s costume designers and talking about the development behind the scenes, but both it and the video accompanying it promise that the actual creation preview is coming very soon.
Kayla “Z06” Bianchi talks mostly about her own gaming history and preferences in the little interview, but you can also see some of her work for both the concept art and interior level design. If all you’re interested in is the prospect of seeing how you can make your character, check out the video just below. (It’s a teaser, not a full trailer, so be fairly warned.)
As it currently stands in Crowfall, you are not the character that’s marching around. You are a little shining blue crow, which is what you start as before you select a specific avatar and customize it. That’s just your meat-puppet that you ride around in. Technically speaking, the game’s new form of character creation doesn’t change that fact, as you are still at the core a flying little spirit crow. But the game is adding in the Crypt to choose between your different avatars, and those will now serve as a more proper set of characters.
Rather than players respawning and re-selecting their avatars, the new system allows you to unlock vessels permanently as specific characters in your library, with your game experience starting in your first (and likely primary) avatar. Finding Crypts allows you to swap between your different vessels at will, as your account-wide progression remains the same no matter how often you swap between them. Check out the full overview for both lore and mechanics on the official site, which should provide an interesting cooperation between the lore side of the game and the mechanical one.
The player community in Skyforge
need people who speak not with the voice of the powers that be, but also not quite with the voice of the average player. People to serve as an important communication bridge between the development team and the average player. To summarize, the team is looking for more Elder Guardians, and they want you
Assuming, of course, that you are a well-known member of the community with a level head and a history of contribution to the game’s fanbase. If you don’t even play the game, it might be more of a general “you.”
The position of Elder Guardian is strictly a volunteer position, but you do get a special title and the chance to relay communication to and from the development team. It’s sort of like a volunteer group of community managers, in other words. If that sounds like something you’d enjoy doing, feel free to throw your hat into the ring.
The beta client for Sea of Thieves has been updated once again, but don’t get your hopes up about playing it right way, as the game is still inaccessible. What you should get your hopes up about is the fact that a new build means a new bunch of stuff to datamine, and that means hints about what’s coming next for the game’s development and the player experience. Among the things that have been found in the current build? References to an open beta and Order of Souls quests.
Open beta is, of course, what it sounds like: The Order of Souls is the faction pirates can curry favor with by sailing in pursuit of mystical and magical phenomenon. The build also contains new options in the pirate generator, new styles for pocketwatches and spyglasses, more hideout objects, and various other bits of game information. Obviously, nothing has yet been officially announced, but it’s a significant burst of forward movement for players eager to learn whatever they can about the title ahead of further testing and release.
It takes two in the new Destiny 2 Crimson Days event
. Specifically, players are tasked with taking on a 2v2 Clash and a new Burnout variant in which two players must group together in order to keep the light from fading completely. In other words, you’ll need to work together with a partner in order to earn rewards and pick up new mounts, emotes, and decorations. It’s about as romantic as you can get in a game that’s chiefly concerned with shooting one another, let’s be real.
Should that not work with you, it’s important to note that the official forum rules are being changed somewhat, so you might not actually be able to complain about it on the official forums. If you haven’t yet reached the Farm in Destiny 2, for example, you won’t be able to post in that game’s Feedback, Gameplay, or Off-Topic boards. So you’ll actually need to play the game a little bit before getting a platform to talk about it. That seems fair.
There are no doubt people who play ARK: Survival Evolved primarily because it provides a robust environment to play a survival game. There are also no doubt players who play the game chiefly because it means getting to ride and interact with dinosaurs. Members of the latter group will get another option in that category on March 22nd, when ARK Park releases for all virtual reality players who want to interact with some dinosaurs.
Of course, the game was originally planned to launch back in December of last year, with fans becoming painfully aware that the game was not going to hit its launch date before the delay was actually announced. But it’s going to be here in just a bit over a month, so eager players can hope that the delay was worth it. The launched game will be available in both a standard and deluxe edition, with the latter including additional outfits and an exclusive dinosaur mount.
The team behind Conan Exiles has been working hard over the past week, but a lot of that work has gone to the art team over the past week. Sure, it’s important that the vanguard team has been working on making sandstorms do damage to players while also fixing issues with NPC weapons, but the art team has been hard at work giving creatures more expressive telegraphs to work with the combat system.
And that isn’t all the art team is developing; creatures in the world need to feel more expressive in general, so they’re getting more idle animations and environmental interactions to boot. So you’ll see fewer critters just hanging out and more of them doing things that make sense for those animals.
There’s also work being done on the UI to make everything feel immersive, fun, and easy to understand at a glance. Check out the full newsletter to see all of the ways in which the team is working hard to make the game the best it can be.
It’s time for a celebration in Kritika Online
because it’s the Lunar New Year! And as you can probably guess, the celebration centers around new outfits
. Defeat a Danger Zone boss and you’ll get a chance for food or a pouch containing temporary costumes, enhancement pieces, and fishing gear. You can also turn costumes in for Kagerfield Badges if you’d prefer, and of course there are more costumes available in the cash shop if you’d prefer a direct purchase.
The Lunar New Year event will run through February 21st, but the patch also adds in support for a Valentine’s Day event running later this month. No details on that one yet, though; you’ll just have to wait a little longer. Add in the balance changes and bug fixes that come along with this patch, and while it’s not introducing some huge new mechanics to the game, you should still have plenty to do.
Do you think of Wakfu when you think of games with a solid PvP base? Possibly not. But you might change your tune about that with the game’s new Battlefield system that’s just arrived in the game. Players are tasked with fulfilling a number of objectives in the hopes of leading one nation to victory over the others. It also adds a whole system of territory control to ensure that one nation can really reign over the other four, assuming you’re successful enough.
Not fond of the PvP aspect? You can always stay neutral and possibly enjoy the benefits of the game’s spectator mode, or you can head on a tour through the various balance changes and bug fixes that also fill out the update. But the centerpiece of this particular patch is indeed about fighting between nations, so you’re encouraged to grab your weapons and go to town on those filthy heathens from [INSERT OPPOSING NATION NAME HERE].