nexon

Major Korean studio famed in the west for Mabinogi and Maplestory, among many other MMOs.

The MOP Up: Monster Hunter World’s Tokyo reveals (September 24, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from LawbreakersHyper UniversePlayerUnknown’s Battlegrounds, Pokemon GoWorld of TanksDC Universe OnlineCrossoutMonster Hunter WorldRunes of MagicAtlantica OnlineRevelation OnlineLeague of LegendsCrossfireHeroes of the Storm, OverwatchPath of Exile, and Dungeon Fighter Online, all waiting for you after the break!

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Massively Overthinking: What keeps you from playing mobile MMOs?

Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.

But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?

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Dragon Nest NA operator takes over SEA branch

If you’ve followed its history over the past half-decade or so, you might have noticed that the action-MMO Dragon Nest hasn’t had the easiest go of it. It was shut down in North America a while back and then relaunched last year by developer Eyedentity Games.

Now Eyedentity is expanding its global influence on the Dragon Nest brand by taking over operations for the MMO in southeast Asia from Cherry Credits. The latter company will stay on only to provide customer service support.

As part of the move, Dragon Nest SEA shut down and will relaunch on September 7th in the region. Affected players are asked to create an Eyedentity Games account and link it to their old Dragon Nest one to transfer their characters and progress over.

Stay tuned for a cheering message!

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Battle Bards Episode 104: Something wicked this way comes

And lo, as the Battle Bards walk through the zone of the shadow of death, they will fear no evil, but they will listen to evil’s soundtrack because that is what they do! In today’s episode, the crew looks at the darker side of MMORPG soundtracks, dwelling in the wicked, the profane, and the deliciously macabre. Also, Syp does his Cookie Monster voice.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 104: Something wicked this way comes (or download it) now:

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Massively OP Podcast Episode 133: Gaming Gamescom

On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Ghost in the Shell Online will close on December 6 in North America

So, remember how Ghost in the Shell Online announced it was shuttering in Japan without announcing that it was also shuttering in North America? Turns out the latter is happening as well. The team behind the game announced today that all services will be shutting down on December 6th for North America, South America, Europe, and Oceania. All cash shop services have been suspended, although the game will continue to operate normally until the shutdown.

The official word is that it was a difficult decision to make, but the ultimate conclusion was that further development time wouldn’t make the title into a large enough success to justify ongoing costs. Our condolences to the players and developers affected by this closure; we hope you get some last good matches in before the game goes entirely offline.

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Moonlight Blade charges toward a final closed beta in September

It’s the final countdown to the final closed beta for Moonlight Blade! Right now, Nexon is laying the groundwork for the game’s final beta test in Korea. And you know what that means: launch and hopefully movement toward the western shores!

Right now through September 3rd, Moonlight Blade is accepting sign-ups for the test. Following that, the closed beta will run from September 7th through the 20th. There’s even a brand-new website up to make the whole deal look that much more official and bump up the hype somewhat.

Go flying with all of the classes and their styles after the break!

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The MOP Up: Black Desert shows pet love (August 20, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from NeverwinterElder Scrolls LegendsElite DangerousSWTORMapleStoryHyper UniverseSMITETravian OnlineDiablo IIIFigureheadsPokemon GoHeroes and GeneralsRappelzUltima OnlineSoulworker OnlineBlack Desert, and Gigantic, all waiting for you after the break!

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The Final Fantasy XI mobile version hasn’t died

You could be forgiven for thinking that the long-awaited mobile version of Final Fantasy XI developed by Nexon had been unceremoniously banished to the land of wind and ghosts. (So Ru’Aun Gardens, basically.) But that’s not the case! The most recent investor call for Nexon lists the title as one of its upcoming offerings for Q3 2017 and beyond, so it looks like the game is still alive. Just… quiet.

This is a far cry from the desktop version of FFXI, which has a maintenance mode more active than some live titles.

The down side is that there’s not actually any news or surprises about the title, just the title itself on the list for the future. But that alone should assuage some amount of worry; we can hope that there’s more news about it when Korea’s annual G-star convention starts up in the not-too-distant future.

Source: Steparu

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Ghost in the Shell Online services to close in Japan

The bright side of the news that Ghost in the Shell Online will be shutting down service in Japan is that this is not, technically, the game shutting down in its country of origin. But it’s still something of a blow, considering that the IP it’s based on is extremely Japanese and it was expected to be rather successful in the country. Not so, it appears; no reason is cited for the servers shutting down, but the most likely explanation is lack of players.

The game will close on November 29th after just about a year of operation in the country. No statements have been made about the future of the title on Western shores, to you can feel free to extrapolate your own hopes or fears based upon the announcement.

Source: MMO Culture

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LawBreakers picks up positive Steam reviews, stutter issues on PS4

In spite of the fact that Boss Key is still trying to make that #skilledaf hashtag a thing on Twitter, Nexon/CliffyB’s brand-new shooter LawBreakers appears to be swooping through the fires of launch relatively unsinged. Steam reviews in particular aren’t the usual pit of doom that most online games of this size (700K pre-launch testers) see at launch; the game is nearing 1000 weigh-ins as I write this, and it’s still in the “very positive” territory, with most of the criticism being lobbed at unbalanced or overpowered characters. So basically, a video game then.

There was one snag: major stuttering on the PS4 version of the game, which Eurogamer reports is causing a third of a second in framerate losses, something quite visible to anyone playing. Eurogamer also expresses skepticism over Boss Key’s implication that it’s an issue isolated to entering and exiting matches and points out that the problem didn’t exist in the PS4 beta.

“We are currently aware and investigating a hitching issue on PS4 when joining/leaving a match or changing roles,” the devs plastered into the launcher. “Thanks for your understanding while we work to resolve the issue.”

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LawBreakers officially launches today; here’s the new ‘Skilled AF’ trailer

The Nexon-backed, Cliff Bleszinski-led online shooter LawBreakers is finally live today on both PC (Steam) and PlayStation 4. The game is just shy of 30 bucks, and “all future, non-cosmetic content updates are included at this price,” according to the developers. I’m sure you’ll hold them to that.

“The frenetic shooter brings unprecedented vertical combat, allowing players to deliver fatal blows from every direction utilizing innovative movement systems and combat abilities. Choose between nine dynamic roles, eight gravity-defying maps, and five buzzer-beating game modes in high-intensity multiplayer team-based battles that will challenge even the most skilled FPS player.”

The game’s had an interesting path to here, its devs having gone back to the drawing board once already to retool the game after alpha began last year. Check out the new “Skilled AF” trailer (…) and new images down below, along with a roundup of all our coverage to date!

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LawBreakers muses on the competitive shooter market ahead of launch tomorrow

Be honest: Would you even know what LawBreakers is if it weren’t for the fact that CliffyB is attached to it? Nexon and Boss Key are well aware of this problem and have said as much in a new interview on Gamasutra today, specifically noting that the shooter market is outrageously competitive and oversaturated. Consequently, lead designer Dan Nanni says, the dev team is trying to avoid the herd and focus on whatever the other guys aren’t doing, all in an attempt to stand out.

“If we made decisions that made the game play too similarly to one of our key competitors, we knew we’d get overshadowed. […] If our competition was moving heavily towards special abilities, we’d keep focusing heavily on gunplay. If they remained mostly on the ground, then we’d keep pushing hard to put our players in the skies. The focus on gravity being a central gameplay element and blind-fire being a combat mechanic were ideas from the very beginning. The original seed of LawBreakers was more about theme than about function.”

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