no man’s sky

Official Site: No Man’s Sky

The MMOs of the Steam Summer 2017 Sale

After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.

On Steam…

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E3 2017: Survival sandbox Ashen boasts ‘passive multiplayer’

One of the indie highlights of this weekend’s pre-E3 show was Ashen, a beautiful survival sandbox with a former Guild Wars 2 artist on board at studio Aurora44. It’s not quite an MMORPG, but it’s promising what it’s calling “passive multiplayer” in a “seamless multiplayer” mode — a bit like what No Man’s Sky promised and failed to deliver — though you can opt to play solo too. It’s reminding me more of the Myst franchise or Wander in that it’s a survival sandbox framed by mystery and open-world exploration and relationship-building, not so much by the now-tropish parade of murderous zombies, dinosaurs, or other players (which is not to imply it’s not stuffed with danger, mind you!).

It’s expected to be a Microsoft exclusive, meaning PC and Xbox One release only, and that includes the newly announced Xbox One X. Peek at the trailer down below.

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The MOP Up: EVE Valkyrie lowers its price point (June 11, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MechWarrior OnlineGuild Wars 2EverQuest IICabal OnlineEVE ValkyrieParagonSecond LifeLuna OnlineAtelier OnlineFinal Fantasy XILegend of Ancient Sword OnlineNo Man’s SkyHeroes of the StormArt of ConquestDreadnoughtOverwatchSINoALICEBlade and SoulPokemon Go, and Eternal Crusade, all waiting for you after the break!

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Multiplayer sandbox Astroneer publishes development roadmap, teases themed spacesuits

If No Man’s Sky didn’t exactly scratch your itch for multiplayer interplanetary exploration, mining, and crafting, then Astroneer is suiting up right now to take a stab at this format with all sorts of lovely soft pastel visuals and a quirky feel.

The team posted its development roadmap this week that traces the project’s main goals from Astroneer’s current pre-alpha status all of the way to launch. Currently, the team is tackling some of the large, essential “boulders” that will make up the core systems, which are broken down into more manageable “rocks” to allow for progress.

There were also hints dropped about possible features, such as themed spacesuit designs: “Without giving too much away, one can already begin to speculate about all the ways planet-themed unlockable suits might add to multiple areas on this roadmap, like the research system, crafting, customization, and others.”

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The Survivalist: Massively OP’s guide to survival games, single-player and beyond

As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere.

Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private.

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No Man’s Sky patches in a fix to allow faster movement on every planet

Last week, No Man’s Sky patched in the option to build rovers for quickly traversing the landscape. That’s just a good thing, right? After all, it means that you could hop from place to place without having to use up fuel on your ship. Except that for some reason, the geobays required for these rovers could only be built on your home planet, meaning that you couldn’t use them at all on any new world you discovered. In other words, a great new tool for exploring strange new worlds could not be used to explore strange new worlds.

Whether this was an accident or an oversight is unclear, but either way, it’s been changed now. Players can now build geobays on new worlds, meaning you can hop in and start exploring with faster movement wherever you wind up. Or you can just put on an appropriate soundtrack and start crushing the local wildlife underneath your exploratory vehicle’s wheels. It’s all up to you, it’s your playground.

Source: Steam via Polygon

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No Man’s Sky reaches 1M players in its Foundation era

Love it or hate it, No Man’s Sky was the buzz around the video game water cooler last year. And while the space exploration title received major backlash following its shaky launch, creater Sean Murray said that last November’s Foundations update propelled the game to a million players (in some way, shape, or form).

In an interview from GDC, Murray performed a post-mortem on the game’s launch, saying that the team only expected about 14,000 players on day one — and became quickly overwhelmed when a half million explorers showed up to party. He noted that the relatively small team (nine employees) and the fact that the game started to run out of money during development were factors in the difficult release.

Meanwhile, Murray is focused on developing even more procedural generation for all of its projects: “Making really neat, weird engine decisions, and letting them dictate a cascade of problems: It’s cool for me to be able to stand up and say to talented people like yourselves, we’re looking for that kind of thing.”

Source: Ars Technica. Thanks BabaGra.PL!

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The MOP Up: No Man’s Sky gets shielded (January 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week, No Man’s Sky made the jump to the Nvidia Shield, giving players a new way to experience this space sim. We’ve got that plus stories and videos from NeverwinterTrove, and more, all waiting for you after the break!

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Cops-and-robbers sandbox Identity on griefing, prison, customization, and more

Identity is an open-world, cops-and-robbers sandbox, and it isn’t asking you for money. That’s because it was already Kickstarted to the tune of almost $150,000 back in 2015. It’s a real-world MMORPG with a focus on roleplay, economy, and yes, the dark side of human nature.

Developer Asylum Entertainment sat for an AMA on Reddit Friday — here are a few of the highlights:

  • Custom server admins can enforce a “new life rule” — when you die and return, it’s as a new character — but the official servers won’t. NPC police won’t patrol the world, but players will be somewhat restricted, such that players can’t raid each other’s homes. “On official servers, we have a stress system in place to discourage random attacks or griefing. […] You won’t be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay.” There will also be safe-zones for player gatherings.
  • “Identity’s prison is very much a game within a game.” Players will join factions, attempt prison escape, create weapons, undertake a trial, or just chill out and chat until their time is served. There are no player prison guards (they said they couldn’t make it fun).
  • Character customization will be limited to facial features, tats, jewelry, piercings (and presumable gender, skin color, etc.) but not physique, at least not for launch.

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Dota 2, The Division list among the best-selling Steam games of 2016

One of my favorite things to do at the end of each calendar year is to read all of the “best of” lists that get posted all over the place. Steam is contributing to my delight, as it has posted its top 100 best-selling PC games of 2016. Plenty of MMOs, MOBAs, and online multiplayer titles dominate the list, which makes it interesting reading for those invested in our hobby.

The highest-revenue titles on the list (the “platinum” sellers) included The Division, Dota 2, and No Man’s Sky. Gold sellers welcomed ARK: Survival Evolved, Warframe, and H1Z1: King of the Kill to the club, while silver sellers gave tribute to Elder Scrolls Online and SMITE.

And at the bottom of the top 100 sellers, the “bronze” titles, are games like Final Fantasy XIV, Tree of Savior, Path of Exile, H1Z1: Just Survive, Grim Dawn, and Elite Dangerous. Note that all of these titles only mark games that had the highest grossing revenue, possibly thanks to sales, and do not reflect how much time was spent among the community playing them.

Source: Steam. Thanks to everyone who sent this in!

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MMO Year in Review: We are Legion (August 2016)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2017.

World of Warcraft ran away with the month of August in spite of not launching Legion until its tail end, but many MMORPG players were busy tussling over Black Desert business model shenanigans and No Man’s Sky’s no man’s multiplayer mess, plus we learned EVE Online was destined for the free-to-play market.

Read on for the whole list!

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Perfect Ten: Biggest MMORPG surprises of 2016

Back at the beginning of December, I posted a list of what I considered to be the biggest MMORPG stories of 2016. However, there were notable exceptions in that list of news that fans thought should be included. Unbeknownst to them but knownst to me, I had a second list in the works: the biggest MMO surprises of 2016.

That’s right! Today we’re going to revisit all of the big news that pretty much nobody saw coming (and if they say they did, they’re lying, but let them have it – it’s what they live for in this internet age). Being surprised by this genre is one of the reasons why I love writing for Massively OP — you never quite know what will pop up on any given day.

Sure, some surprises are sour and unwelcome, but others can be delightful and exciting. We’ve got both on this list, so let’s wrap up this year by seeing what stories gave us double-takes and were the buzz on everyone’s lips!

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