non combat mmo

Camelot Unchained designs beta siege battles

It’s not hard to imagine the Camelot Unchained fan as a curious and excitable prairie dog popping up whenever the word “beta” is mentioned. The wait has been long, the promises many, and the development of this RvR MMO seemingly never fast enough for both the fans and the devs.

But could the Beta 1 test actually be nearer than we think? There are certainly a lot of mentions of the test itself in this week’s newsletter, including a revised Beta 1 document on the official site. The team also discussed how it’s drafting up designs for siege battles to take place during the test and provide an important stepping stone to the future: “These battles are being designed primarily to be fun, and importantly, to test our work in Beta 1 and beyond.”

It saddens us to report that Camelot Unchained has killed Superman. Well, the “Superman” bug, that is. Apparently there was a glitch that kept player characters stuck in a falling/flying pose while moving around, but now that’s a funny memory rather than an awesome reality.

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Perfect Ten: The 10 saddest MMORPG stories

Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not be the most happening place in the world right now, but its story is about launching a genre and then running for two solid decades. That’s a pretty great story. However much it’s become a tale of mismanaged expectations, World of Warcraft kind of became the most popular thing for a long while and brought in tons of new people to the hobby. Even titles with sad endings often have bright stories; the end bit for City of Heroes sucks, but everything leading up to that was a gas.

And then you have these 10 titles. These are titles where the whole story is a tragedy, start to finish, and in many cases the tragedy isn’t necessarily over, but the story is still just plain sad. There are reasons, of course, maybe even good ones, but the result is that the narrative for these titles is pretty sad all the way through.

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Ever, Jane whiles away the hours playing card games

When you are a part of high society, it comes with certain expectations and customs. Entertainment is not found in slaughtering goblins, but in sitting around a table, sipping tea, and playing a friendly game or two of cards.

The refined and plucky Ever, Jane added a new card table with this week’s open beta update. And it’s not just decorative, either: “Strategy games can help build a strong mind and as such Mrs. Hatch has placed a new gaming table in her entry room. Four players may play together free-form card games, such as Whist.”

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Fortnite devs apologize for unintended base demolition

When money is put down on the counter and the word “launch” is used, it doesn’t matter if you say your game is in “early access” or “alpha” or what have you — customers will complain, loudly, if an update or glitch wipes out their progress. And this is exactly what happened with Fortnite this past week.

The situation came about when the team uploaded a new patch that, among other things, made changes to three maps that also reset any bases put on those maps. While the resources used to make the bases were refunded, the time and effort spent was lost. To make matters worse, there was no advance warning given to the community, a fact which the team regretted and for which it apologized on the forums.

“We messed up in missing a HUGE part of our patch notes,” the studio posted. “We know that the time it took to create your base can’t be replaced, we hope that opportunity to rebuild with all your resources and past experience will allow you to make an even better base.”

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One Shots: The one where we mention Michael Bay

Warning: This column will contain GRAPHIC and EXPLICIT references to film auteur Michael Bay. You may find yourself cutting away in excitement every two seconds and subject to unnecessary explosions and pixelated cleavage. Try to remain calm.

Siphaed had “super fun” in Citadel: Forged With Fire lately and wanted to share a vista from his new house. But what’s the best part? “Explosions!” he wrote. “Michael Bay would be jealous of the graphical fidelity of Citadel. And yet still aesthetically pleasing to the eye.”

Now that we’ve gotten our gratuitous Michael Bay reference out of the way, let us push forward and try to forget the man who single-handedly ruined two 1980s franchises. We are not bitter.

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Whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria?

Ever pause during your day and find yourself wondering, “What ever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria (witness protection program name: Horizons).

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The Game Archaeologist: Where are all of the open-source MMOs?

Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”

As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.

But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.

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Overwatch begins booking trips to the moon on June 20

Next week Joe and Jane Gamer can secure their own ticket to the moon itself — granted that they are playing Overwatch. Blizzard is opening the airlock to its Horizon Lunar Colony on June 20th, and the team couldn’t be more excited about it. It’s the first map that the studio has built for the game that is 90% indoors.

Citing both a strong character hook and story hook, the devs said that the lunar colony was at the top of their most-desired locations list. The map allows players to visit the origin of Winston, the super-intelligent gorilla, and get some insight into what went on at this remote science facility. Of course, how much lore you’re going to soak up while bunny-hopping your way at lightning speeds down corridors is debatable.

“We were always inspired by the fact that Overwatch was a universe future enough and expanded enough that there could be a colony on the moon,” said Game Director Jeff Kaplan. Get a full map preview after the jump!

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Perfect Ten: MMORPGs that died too soon

Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first place, unfortunately. But then there are these titles: games that went the distance when it came to development, marketing, promotion, testing… but somehow didn’t quite manage to stick the landing past that. These are the games that, in Transformers terms, are the hi-then-die cast of the MMO space.

That doesn’t always mean the games are bad, mind you. Some of these games were great fun. But through a combination of business model issues, publisher issues, player population, and just general weirdness, these titles couldn’t make it to a year and a half in the wild. Heck, some of them couldn’t even make it to a year and a quarter. And if you want to peruse this list and wonder why all of these titles are gone but Alganon is somehow still operating… well, we’re just as confused as you are.

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The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

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KingsIsle seeks support to get EverClicker on Steam; Wizard101 and Pirate101 might be next

First there was EverQuest. Then there was Ever, Jane. Now there’s EverClicker. This sort of trend could go on (wait for it) forever.

KingsIsle, the studio behind both Wizard101 and Pirate101, is branching out into the mobile space and is looking for fan support to propel its newest title onto Steam. On the Wizard101 forums, the team asks the community to head over to Steam Greenlight to vote for EverClicker in the hopes of seeing it hit the big time.

Oddly enough, both 101 games have yet to debut on Steam themselves, but KingsIsle said that EverClicker could pave the way for that. “It’s easier to start our journey onto Steam with a game that isn’t hugely complicated with a lot of moving parts,” the studio said. “Starting with EverClicker on Steam allows us to learn the process. If successful, we hope to be able to offer more of our games on Steam and other distribution outlets in the future, which could include games such as Wizard101 and Pirate101.”

Source: Wizard101 forums, Steam Greenlight. Thanks, Tom!

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The Daily Grind: If you could live in an MMO world, which one would it be?

As much as we complain about MMORPGs, with their grinds and their boredom, even the most kill-or-be-killed ganker paradises would probably be better to live in than the real world with all its troubles and highly inconvenient implementation of permadeath. With rare exceptions, most MMOs let you return over and over to keep on trying forever, and you can always grab a mining pick or kill some trolls to make money and survive.

Me, I’d pick Glitch: Not only was the cutesy Tiny Speck game devoid of conflict, but I spent most of my time creating quests for players, wandering around, and stuffing my face with delicious food so I wouldn’t die. It was a good life. And if I did die? No biggie; hell was actually kinda fun — and critically, not permanent.

How about you? If you could live in an MMO world, which one would it be?

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Jukebox Heroes: Your top six favorite MMO music themes

After over a month of voting and counting down, we’ve arrived at the final six picks for your favorite MMORPG theme songs of all time. It’s been absolutely illuminating seeing the formation of this list and the placement of certain tracks, and I’m glad that everyone who wanted to got to participate.

Before I reveal the top six themes, here are a few honorable mentions:

  • Glitch by Vexia: “”As proof this is the ‘main theme’ since the game is closed, my soundtrack CDs have some variations of the Groddle Forest music that are titled ‘Glitch Theme (Demo),’ ‘Glitch Theme (Rook’s Woods),’ etc.”
  • EVE Online: Empyrean Age by Alex: “EVE has, like, DOZENS of theme songs. They make a new one for each expansion. It should win on variety alone. Or be in a different category. If I had to choose one, it would probably be the Empyrean Age login theme.”
  • Phantasy Star Online by Totakeke: “Boom, nothing can beat PSO’s theme. Period.”
  • City of Villains by Colonel Zechs: “Who wouldn’t like this song?”
  • SkySaga by Socontrariwise: “Just so cheerful!”

Are you ready? I know I am! Here we go!

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