Norrath is the fictional world of the EverQuest franchise.
Snow? Check. Good cheer? Check. Catchy tunes everywhere? Checkity check. Goblins and gigglegibbers in goofy get-ups? Great big check. New guide? Er…
Yes, it’s Frostfell time EverQuest II. And right about now is when I offer a guide to this wonderful winter event. Unfortunately, this year I won’t be. Actually it’s more of I can’t: I’m not being stubborn, there just isn’t anything to guide you through that hasn’t already been covered between the 2015 and 2016 guides. When the devs were passing out 2017 content, Frostfell was unfortunately skipped — or maybe it was out back recovering from too much celebrating last year! Whatever the scenario, there isn’t anything new to do, though there are a few new things to acquire or buy (eight new items at Santa Glug, five new ones at Gerbi Frostfoot, and three crafting scrolls.)
Norrath has expanded! EverQuest II’s Planes of Prophecy expansion launched today, and Massively OP’s MJ just has to explore it. Can she find her way into Solusek Ro’s Tower? It’s full of fire and lava, and you know that MJ loves fire. Then there’s the Bastion of Thunder, which is claimed to contain four aspects of storms. Storms too? This just gets better and better! Join us live at 8:00 p.m. for a first peek into today’s expansion.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EST on Tuesday, November 28th, 2017
What would it be like to live and work inside a base located at the center of a volcano? Hot, you think? Probably hot. Air conditioning would be a concern. Yet in none of the pictures of Solusek Ro’s Tower in EverQuest II do we see sweaty mobs slumped on couches in their undies and fanning themselves. No sir; they are committed to wearing full armor and dying of heat stroke, it seems.
This look inside the volcano lair is but the latest of a preview series for EverQuest II: Planes of Prophecy. “The tower’s foundation lies deep,” Daybreak writes, “with lava flowing steadily throughout, forever altering and adding to the massive structure and filling every space with unbearable heat, making it inhospitable to any foreign entities who are not fully prepared to venture to this treacherous place. [It] may prove itself to be the most dangerous place you’ll have to go if you want to save Norrath.”
Planes of Prophecy is due to release next Tuesday, November 28th.
Good things come in three’s right? Well this is the third installment of the EverChaosing column, which melds Chaos Theory
together. Why a written equivalent to a Turduckin? Because these are my two favorite games, and just as last year
, I can’t choose between the two when it comes time to express gratitude. I am thankful for both EverQuest II
and Secret World Legends
! Many things. There are overarching things as well as smaller specifics. Sometimes this gratitude is for something constant, and other times it is for change. While it would take much too long to list everything, in the spirit of the day I count a few of my blessings in SWL
I am particularly fond of the number 13. And I am particularly fond of EverQuest II. So it is a happy convergence of favorites as EQII celebrates its 13th year this week. That’s thirteen years of adventures from Antonica to Zek. Will 13 be a lucky number for this MMORPG? I sure hope so! Norrath could use a little luck going forward after this past year. It’s not that things have been especially tumultuous (do you remember the heartaches and fears from 2015?); in fact, they have been a bit quiet. Too quiet.
The past 12 months have worried me more for the future of my beloved game than even the restructuring to Daybreak did. Will EQII make it through the next year? Maybe we’ll have a stroke of luck and the game will blossom again in 2018. Luckily, I still have some hope left that it will make it through, and I know I am not alone in wanting those adventures to continue quite a while longer.
All hope is not lost because despite the worrying parts, the year wasn’t all bad. There were still bright spots and positive things. As is customary this time of year, I take some time to reflect back on all that has transpired since the last anniversary retrospective. Join me for a look back to see how the game has grown and how it has changed. Then hop in and enjoy the Heroes’ Festival anniversary celebration before it disappears next week!
I may be disappointed with the lack of caring I feel is being shown to EverQuest II players by Daybreak/Columbus Nova, but that doesn’t mean I have stopped caring. I still do, even if I’m saddened. Thankfully, there are still EQII happy thoughts. And those happy thoughts are strong now! What better way to lift my spirits than with the festival celebrating my favorite holiday ever? Nights of the Dead has returned to Norrath, and I am going to revel in the glorious spookiness and collect all the goodies to adorn myself and my homes. I am celebrating Halloween in true Norrathian style, and you can too.
After years of growing, there’s so much to do and so much to get in this festival that it’s a good thing we have until Friday, November 3rd, at 2:59 a.m EDT to mummy-wrap everything up! With so much, where do you start? An awesome part about the Nights of the Dead event is that you don’t have to start at any one particular place; you can participate from pretty much anywhere (collecting candies), and even better, at any level (most quests scale). A reminder mail sent to everyone in-game points out where major event activities are transpiring, but it’s still easy to miss something. To help ensure you don’t miss out on any old or new content, here’s a guide to 2017’s Nights of the Dead.
You’d think that for really old holiday events, most MMOs would just schedule and forget them. It’s kind of impressive, then, that the EverQuest II team continues to add new touches to its Halloween event even in its 12th year of operation.
Nights of the Dead is back in Norrath, running from now until November 2nd. While the event is active, players can participate in all of the classic content as well as a few fresh touches. And by “fresh” we mean “unearthed one shovelful at a time from a moldering grave of the damned.”
The new activities include digging for treats, the “Broken Mirrors” quest, a spooky book of recipes, more achievements, a frosted cupcake collection, and some store additions. Players on the Fallen Gate progression server can buy items from a special holiday vendor, while the Stormhold server should have pretty much the same Nights of the Dead as the regular shards.
Are we witnessing the death throes of EverQuest II? Of the whole EverQuest franchise? These questions have been at the forefront of my mind lately. Today’s EverQuesting started as a guide to EQII’s expansion prelude event, but I kept coming back to these questions. (The guide will come next week!)
Yes, I know that there are folks who have cried that EQ and EQII have been dying or all-but dead for years — and Next and Online Adventures are already deceased and buried. Yet during those years we’ve still seen some life in the first two games. They have persevered!
But now, I feel like I am witnessing the franchise’s final breaths. Me, the eternal optimist; me, who subsists on hope. And I started losing that hope because Daybreak’s actions lately appear to indicate that there’s no love left for one of my all-time favorite games, EQII. Between less dev interaction, less content, less communication, and just less enthusiasm for these two titles — yet a preponderance of attention on others — it’s hard to hold onto hope. At no other time has it felt as if Daybreak was turning its back on and all but abandoning the IP that gave it life more than it does right now. The IP that still has many fervent fans. My final two straws? The lack of any exposure at PAX West and the lack of enthusiasm for this year’s expansions.
Did you hear about EverQuest II multi-month Days of Summer reward event? If so, lucky you! Here is an event that was launched with so little fanfare that even though I am playing every week. it completely slipped out of my mind — even after I learned about it the first week! It’s also an event that rewards players with some pretty snazzy rewards if they complete each of the weekly quests, so missing out entirely will make you lose out on a familiar, level 100 gear, housing decorations, a prestige house, and more. So many goodies! That may be because this summer event is akin to prelude events before expansions as it is aimed at helping people gear up for the upcoming expansion. Now don’t you wish you knew more about it? Well here you go.
The good news is that even if you hadn’t heard a word about it until now, it’s not too late to start;
the event runs from August 2nd, 3:01 a.m. EDT, all the way until October 3rd at 2:59 a.m. EDT. [Edit: On September 28th, the devs announced that the event would now be permanent content!] The even better news is that players need not have completed the quest in the week it was first offered. You just have to complete them in order. I proved this by starting the event during this week’s week five quest. The bad news is that not only do you have to be level 100 to be able to see all of the rewards on the event vendor, you also need to own Kunark Ascending to complete some of the quests. The even worse news is that only those who have paid for membership can access the quests at all.
If you’ve been one of the brave adventurers who rolled up a new character on EverQuest’s Agnarr server a while back and stuck with it, then good for you! Your reward today is the unlocking of the Ruins of Kunark expansion and all that it offers.
Agnarr launched this past May, aimed at subscribers looking to recapture the old glory days of EQ. It differs from EverQuest’s other progression servers in that it will stop unlocking expansions once it hits the sixth expansion, Lost Dungeons of Norrath. In so doing, the server will remain permanently stuck in the Planes of Power era, which apparently some people much prefer to what came after.
The next expansion for the server, The Scars of Velious, will unlock after 12 more weeks.
In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.
Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.
EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.
After a few years, it can be difficult for long-time EverQuest II players to get excited over the return of a festival; not only are there many festivals to keep track of, but most have been going on for numerous years. You can feel like you’ve seen and done all there is to one and might give little more than a cursory glance to check for a new item or two. And if little to nothing is done for a festival some year, it only exacerbates the problem. To spark interest and enthusiasm, Daybreak needs to tinker with the event formula each year to add something fresh beyond just a new reward or two. And tinker it did: Tinkerfest 2017 adds a whole new experience atop the regular fare, so even the oldest of veterans have reason to jump in and participate.
So what is new for Tinkerfest? (And what is Tinkerfest if you are new to it?) Here’s a guide to get on on the gnomish goodness before it leaves for another year; departure is set for early Thursday morning, August 3rd, at 2:59 a.m. EDT.
When Daybreak announced last year that it was cancelling the highly anticipated EverQuest Next project, the series’ forward momentum lurched to a halt. This wasn’t helped by other EverQuest entities that have been retired over the past few years, leaving only the two aging flagship MMOs to carry on the legacy of the franchise.
For franchise it is. It might be fuzzy in people’s memories (or simply absent from them), but there was an era where EverQuest was the MMORPG at the top of everything, and Sony Online Entertainment wasted no time in capitalizing on its popularity. Spin-offs, sequels, and alternative versions spawned into being, creating a library of EverQuest games.
In fact, there are more than enough to fill up a full list of 10 titles — and then some! So today let’s look at some of the lesser-known entries in EverQuest’s ever-expanding franchise and muse about what might come to this series in the future.