Norrath is the fictional world of the EverQuest franchise.
Did you participate in EverQuest II’s Beast’r Egg hunt live event this past week? If not, I’m sorry to say you missed your chance; it ended a few hours ago at 2:59 a.m. EDT. However, that doesn’t mean you’ve totally missed out! And that’s the beauty of this particular live event. Today’s musing are less a guide and more a love letter to a live event done oh so right.
While the event unfolded as I participated, it struck me how practically perfect the event was. So kudos to Daybreak for this one. EQII really knocked it out of the park with this Easter-themed event. Hopefully, we can see more like this in the future, both here and — if other studios take notice — in other titles. What’s so great about it? I am glad you asked! (Though honestly, I was going to tell you anyway!) Here are the winning elements:
The next EverQuest progression server is on its way on May 24th, but it’s a little different than previous progression servers because this one won’t ever catch up to the live game. It’s not supposed to. No, this server is meant to be locked into the era of Planes of Power; after six total expansions have been released (The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Lost Dungeons of Norrath), the server will stop there. No more progression.
Of course, this is a good thing if that’s exactly your favorite era of the game and when you’d want to stop anyway, so the game’s 12-week schedule for each expansion might be just perfect for you. The server is also a true box server, meaning that multiboxing isn’t allowed, so you’ve got to play the game with everyone else as the developers intended. You can hop on to the new server on May 24th, and all of your questions about raid lockouts and the like have already received helpful answers in anticipation.
Holy smokes! EverQuest is old enough to vote! The world of Norrath just turned 18 years old on March 16th. In the US, that is old enough to cast a ballot in elections, and in some countries it is old enough to legally start bar hopping. Of course, in Norrath, age doesn’t matter when it comes to a good pub crawl, but level can; players can participate in the 16th anniversary Pub Crawl only if level 75.
Of course, as you might expect when a major birthday comes around, there is plenty of partying to be had. EverQuest has a number of events to help players celebrate as well as gifts to procure. One of the highlights this year is a free level 85 heroic character for everyone who has ever played EQ! This character has to be claimed by the end of the month (before 2:59 a.m EDT on Saturday, April 1st to be exact). It will come in handy for participating in anniversary events that are level locked at 75.
Speaking of anniversary events, this year boasts both new and returning quests for folks to take part in until all the way until May 11th at 2 am EDT. Additionally, bonus XP is available from now until the end of the March (so jump on that fast if you want to take part!).
Read on for all the details on that and our chat with Executive Producer Holly Longdale and Producer Lauren McLemore!
Last time, Massively OP’s MJ had to cut her EverQuest anniversary bar-hopping short when she didn’t have the right booze. Luckily, the anniversary events are still in full swing, so she’s able to restart the infamous Pub Crawl. Will she be able to complete the quest this time, or will she be too tipsy and get turned around and end up somewhere completely different? (Our bet is she stumbles into a dungeon!) Tune in live at 9:00 p.m. as MJ tries to slosh and stumble her way through Norrath.
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, March 28th, 2017
EverQuest II-sday is back! As if Massively OP’s MJ could ever stay away. She’s back in Norrath to continue with her mission to complete all of the Heritage Quests. She’s got The Teachings of Yoru to finish up before moving on to the level 45 tier of HQs. It the stars are aligned correctly, she might even try that last leg of The Journey is Half the Fun in Feerrott again! Tune in live at 8:00 p.m. as MJ knocks out more HQs.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, March 21st, 2017
Yup, it’s true. It was a sad day when Emily Taylor confirmed that she was indeed leaving Daybreak. When John Smedley’s tweet popped up outing Taylor’s move to Canada, I was in the middle of chatting with friends and fellow EverQuest II players. We were stunned. We know that the industry can be fickle, but Taylor had been a staple on the EQII scene. Known as “Domino,” she’d been in integral part of the Norrath crafting scene; she was responsible for penning many of the crafting signature quest lines as well as developing other parts of crafting, events, and housing. She was also well admired and appreciated by the community. Her loss would really be felt.
When we first read that tweet, our thoughts went to, oh no, what happened? followed very quickly by what’s going to happen? After the rough time Daybreak has had since the split from Sony (multiple layoffs, game closures galore, and clandestine management changes along with staff resignations), we understandably wondered if we were witnessing a step toward impeding disaster — a sentiment shared by other fans of the franchise. The uncertainty of the news was laid to rest when Taylor herself announced that yes, she was leaving. She informed players that her move was of a personal nature (she wants to shovel more snow?!) instead of any thing related to the studio. She also assured us that there were plenty of devs at Daybreak still working on the games — moreso, in fact, than when the name changed.
Is the world of Norrath awash in problems in EverQuest II? Do you see destruction and demise at all corners with no obvious solutions? The game’s newest event gives you a solution to all of the problems which ail you: get drunk. Really drunk. Get completely plastered and pass out in the front lawn with this year’s Brewday. That may or may not fix all of the problems, but it will ensure that they no longer trouble you. Drink enough and pants will also no longer trouble you.
Of course, in the real world a lengthy bender tends to mostly reward you with cirrhosis. Brewday rewards you with a new recipe book, 12 new crafted recipes, a new quest, and all of the familiar Brewday staples. So you won’t only be getting so drunk that you conveniently forget what month it is, you’ll be rewarded for it! It’s a win-win situation. Just make sure to get your drinking in early, as the event is being pumped from the game’s stomach on March 17th.
A long time ago, in a spring far, far away (2016 feels that way already), I noted that there is simply too much to do in EverQuest II. So much so, in fact, that it took more than one EverQuesting to try and list them! It’s mind-blowing the amount of stuff you can get involved in, from collections to crafting, decorating to dungeoning. And that fact is exactly what has placed me in my current conundrum.
You see, there are many things I still want to do in EQII. So many things. Normally I just play whatever I feel like playing in games, but that doesn’t seem to work in this case. I have to admit that when I log into Norrath I sometimes shut down when faced with the sheer volume of what I want to/can delve into. It is honestly too much for me at times. For that reason, I’ve decided to break with my usual traditions and try a new one: goals. Like with The Secret World, I think that setting some concrete goals will actually help me negate if not avoid the paralysis I often feel when I log in. And by writing them down, I have a handy place to reference them! I think that will be extra useful when I sit staring at my screen unsure of where to start. Even better, I can hopefully finally cross some accomplishments off my to-do list. As the clock ticks down 2017, I’ll be working on these goals.
Emily “Domino” Taylor, long-time EverQuest franchise crafting wizard at SOE and now Daybreak, announced that she’s leaving the studio at the end of the month — just a week after Landmark sunsets, in fact.
“I love SOE/Daybreak & am super sad to leave, but it feels like time to return home to Canada, and remember what shoveling snow is like!” she tweeted. “More news on new job once I start. Fear not, I shall still tweet food and cat photos, and shall lurk around the world of Norrath.”
T minus 11 days and counting. That’s all the time Landmark has left. That’s not a lot of time. If you haven’t built all your intricate ideas yet, chances are you won’t be able to bring them to completion in such a short span. I’ve resigned myself to never seeing some of mine come to life. And if you want to try to visit and experience all the great creations out there, you’re going to be hard-pressed to pull that off. There just isn’t enough time; it is all going away much too soon.
You may not want to do anything at all as the sunset creeps closer. Perhaps you feel you have done all you can do in the game, and you feel secure with closing this final chapter. Perhaps it just pains you too much to log in knowing it will all be gone in less than a fortnight. I know some folks that have even uninstalled the game already. Me? Thanks to a video card fire, I am actually installing it now! I am getting it on my new laptop so I can enjoy every last minute I can squeeze out of my favorite building game because even if I can’t do all I want to do as far as creations, there are still things to do.
What are they? I’ll tell you: Here are 10 things you really should experience in Landmark before it’s gone. And if you have already done these, do them again to relive the experience — because once those servers shut off, it’s lights out for good.
The Daybreak team is making some adjustments to how it is rolling out its EverQuest progression server unlocks and has provided a post outlining the schedule for 2017 for each of the three shards.
On deck for Phinigel is both Planes of Power and Legacy of Ykesha, which will open up this Wednesday, February 1st. After that, Lost Dungeons of Norrath is coming on April 26th, Gates of Discord on July 19th, Omens of War on September 13th, and Dragons of Norrath on December 6th. Ragefire and Lockjaw communities will vote on the next unlock around mid-May to see if they are ready for Planes of Power and Legacy of Ykesha. Whenever that vote passes and the expansions unlock, the Lost Dungeons automatically will become available three months afterward.
“Any time we make changes, our goal is to improve the overall player experience for everyone on these servers, regardless of whether they’re in a guild competing for the first clear of a raid boss, or a small group of players working their way through the content at their own pace,” Daybreak said.
January 14th, 2016. On that date, I said we’d get to look back in a year and see just how many of my EverQuesting predictions were accurate. Well, it’s been a year… and man, it’s been a year. So of all those things I anticipated happening, that I wanted to happen, and that I thought needed to happen in 2016 for Daybreak and the EverQuest franchise, what actually happened? How many hopes survived the 12 months? When you tally it all, there were some fails, some near misses, and some right on the nose. Which game — EverQuest, EverQuest II, EverQuest Next, or Landmark — had the most accurate predictions, and which had the most misses? Let’s take a look at the 2016 predictions before we even think about creating some 2017 ones.
Daybreak did it again. Boy, that phrase has come to mean a great many different things over the years. However, in this case it refers to the art of dropping some bombshell that makes me toss aside whatever I was working on for the week and focus on that explosion — and the resulting fallout. Sometimes it’s good. And sometimes it’s not. This time around we fell dead center into the “not” category. We are losing Landmark.
Remember when I said Daybreak needed a win this year? This is the opposite of that. This is Daybreak choking the last bit of hope and goodwill out of players like Vader faced with a lackey’s lack of faith. Disturbing, I know. Well, gee folks, Happy New Year? Forget about breaking games; I can’t help but agree that a more befitting moniker would be Sunset Games.