One of the advantages of creating a sci-fi MMORPG is that there's little stopping you if you want to send your players to other celestial bodies. Skyforge is doing this with its upcoming Thea update, launching players from Aelion to one of its three moons.
It won't be a walk in the park when you get there. Thea is a low-gravity environment plagued by numerous meteorite storms... but there are rewards to be had here as well. In addition to several types of quests to keep players busy, Thea offers the opportunity to mine a resource that can unlock a brand-new talent for each class.
Another interesting feature of Thea is that it will keep challenges and rewards appropriate for any character that travels there. You do have to attain your divine form as a prerequisite, but other than that, there's nothing stopping you from living out your fantasies as an astronaut making that giant leap for divinekind.
When MMO devs give windows like "spring" for launches, we usually figure it'll be the very tail end. Not this time: My.com announced today that when it said Skyforge's PlayStation 4 version was coming in the spring, it really meant soon!
"Developer Allods Team and global publisher My.com happily announce that action MMORPG Skyforge will launch its North American and European server support on March 28th, when the game will go into Early Access. Anyone obtaining one of the Early Adopter packs can get start discovering Immortality and become Legend. The servers open up for the full free to play experience for Playstation 4 players on April 11th."
Pre-registering seems to entitle you to a couple of cosmetic bits, while being a PlayStation Plus subber nets you wings and tats too. Anyone planning to give it a try?
There are few feelings as negative as being unable to catch up. That's been a major problem with Skyforge's Tower of Knowledge for a long time. Players who were already well advanced had no problem upgrading the tower rapidly, which in turn unlocked new benefits; by contrast, new players would struggle to earn enough resources to upgrade the tower, thus falling further behind the people who were already ahead. It was one of the problems that the developers aimed to fix with the adjustments to the building last week, as explained in depth in the most recent post on the official site.
The Tower of Knowledge no longer requires credits, but instead is upgraded based on enemies defeated with a maximum cap on daily upgrades. You can also unlock powerful Prototypes from research within the tower. The Cathedral has also been improved by making it far cheaper and much more potent in its effects which avoids its previous status as the least desirable building to upgrade. So these changes are all good, unless perhaps you prided yourself on being a god of good urban planning.
Back in January, Crytek announced that its F2P online shooter Warface would be globally published by My.com in the west beginning in February -- yep, that's the same My.com that runs Revelation Online and Skyforge. The idea was that Crytek would be able to "focus on the development aspect" and work on content while My.com would take over player accounts and game distribution.
How did it go? Apparently to plan: Warface's first big content patch since the transition rolled out today. Called Icebreaker, the update includes a new storyline, new baddies, new weapons, new achievements, "improved loading times," and of course, the co-op "Icebreaker" mission itself.
The launch trailer is tucked down below.
Construction continues apace at Shroud of the Avatar, where the team reports that two new areas are being crafted for future releases. There's the Sepent's Spine Mines, a Kobold-infested underground space that will be one of the game's "most vertically oriented mines to date." Then there's The Fall, an open PvP area named after what you'll probably be doing when you are foolish enough to wander around in its dark spaces.
In this past week's newsletter, the team also showed off the technological arsenal of City Kobolds (and players will be able to loot and use some of these weapons!) as well as the wearable outfits of the Obsidian Cabalists.
On Friday, March 17th, SOTA's Starr Long will be talking at SXSW Gaming on the subject of "Is video game early access too early?" According to the description, "This talk weighs the pros and cons of early access using Shroud of the Avatar as a case study." Looking past that, Release 40 for the game is scheduled to arrive on March 30th, followed by Release 41 on April 27th.
Remember last winter when Skyforge
ran a propaganda poster contest
has now ported the idea over to the newly-soft-launched-into-open-beta Revelation Online
, asking players to craft their very own guild propaganda
for the game.
"We ask you, the community, to create your own special version of a Propaganda image to promote your current guild, whether it be a slogan, logo, guild-group photo, or anything you can think of, so long as it’s an image," says the studio.
The so-named Revelation Online Guild Propaganda contest begins today and runs through March 24th. The submitters of the top 10 entries will collect prizes ranging from high-end apparel sets to channel-wide shouting devices.
Heads-up, demigods: The Stand United Patch is live in Skyforge today.
It's a relatively small patch for such a grand name, but it does herald the promised overhaul to the looking-for-group system. Of note, players will now be able to select a role while queueing up for a group, WoW-style, making it clear both to the players which role you signed up for and to the game itself should the group need to replace you.
We wrote more in-depth on the new LFG system earlier this week for those who need a catch-up!
The patch also tweaks some weather and lighting in adventures, tinkers with the prestige calculation formula, and adds previous seasons' epics to invasion weapon loot tables, in addition to bug fixes and tweaks for the Greenhouse distortion.
Skyforge is rolling out a new update this very week: on Thursday, March 9th, in fact. "Stand United" is a bit of a quality-of-life update to be sure, especially for players annoyed with the existing queue system and invasion drops.
"Ever notice how there are 3-4 new short messages every second in the chat, such as gx+, of4, farm quartz?" My.com asks. "Despite the presence of the Group Finder option, optimum group search currently looks like this. However, sending 5 messages per minute to the chat in the hope that the right person notices you is not exactly convenient for anyone involved in the LFG process. Nevertheless, many players definitely prefer this way of selecting a group as it has several advantages compared to selecting a group from cards."
So instead of letting that mess continue on, My.com is revamping the grouping queues -- it looks pretty similar to World of Warcraft's finder or any similar tool, with roles at the forefront and a focus on replacements that match the right roles. It's worth a look if grouping has been a frustration for you in the sci-fantasy game!
Just ahead of the weekend, Shroud of the Avatar rolled out Release 39, its latest monthly content push, and this one is pretty massive, as the latest newsletter recaps. Players spent the weekend tinkering with new town shrines, crafter patterns, the Path of Courage storyline, combat improvements, journal updates, the ignite weapons polish-up, and additions to Blood River, K'rul, K'rawl, North Drachvald Spur, and Upper Fortus.
What didn't make it in? Player-rented rooms, ammo refactoring, Obsidian Cabalists, the new agriculture UI, and the Rhun Ruins. "In order to get room renting working properly, we had to entirely refactor how we store and save items in player homes," says Portalarium. "This in turn led us to realize that we should work on the ability to save a decorated home (and eventually move it) before we do Room Rentals, so we have chosen to delay Room Renting for now."
The newsletter also includes a look at the Serpent's Spine Mines rebuild (coming R41) and a peek at the Bloody Bay dungeon known as The Fall (R40 or 41). And if your pledge package includes custom-designed NPCs, the team is collecting entries now for the village of Estgard. You always wanted to be a town guard, right?
This week saw one of the biggest MMO industry shakeups in recent memory, with big-name developers leaving long-term posts and Amazon giving Smedley a shot at redemption. Add in revelations about two major upcoming expansions, and it's all we can do to bottle up the news and deliver it to you before it explodes all over the place!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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The PlayStation consoles have long held a claim on the God of War franchise, but why stop there? Why have just one god when you could have a bunch of gods? That sounds like a job for Skyforge, and it will be when the game gets released on the PlayStation 4 in the spring. It's coming to consoles, and it's bringing deific action along with it, complete with the same style of content that players have already been enjoying on the PC.
Are you more inclined to start playing a game on console if you get fun stuff to go along with it? You can sign up with your PSN account now to unlock special rewards when the game goes live, giving you a new outfit and glowing eyes. PS Plus subscribers also get wings and tattoos to be that much more stunning on the field. Check out the trailer just below; if you've long thought the game would be a fine match for consoles, your wish is coming true.
Obsidian Entertainment has gotten out of the tank business, as the developer announced that it has handed off Armored Warfare in its entirety to Russian video game company My.com.
My.com was the publisher of the game, but from now on it looks as though the company will be doing double duty by handling the development of the lobby vehicle battler as well. Obsidian, which laid off several members of the dev team back in December, said that it wants to focus on its other titles, like Pillars of Eternity 2.
"We are grateful for all contributions made by everyone on the Armored Warfare development teams, past and present. The restructured Armored Warfare development team is continuing the current development and update plans and will be dedicated to deliver content to our worldwide players in the most consistent manner," said My.com Publishing Director Yuri Maslikov.
Massively OP reader and frequent tipster Gibbins wants us to play match-maker.
"I love the wonderful world that Bethesda created with the Fallout franchise, not too bleak but very post apocalypse with a very kitsch '50s feel from the time of duck and cover educational films, but I wish it were multiplayer. The huge volume of mods for Fallout is also is a massive bonus, giving the game great variety and replayability. On the other hand, I also love the satirical in your face style of GTA Online and its no-holds-barred multiplayer experience, but I wish there were more to the story and more support for mods. Both games offer so much, and I would love to see how each studio would add to the other's game. Which two development teams would you like to see married... and which game would be their love child?"
Let's complicate Gibbins' request and say that the love child game must be an MMO! I've posed his question to the team for this week's Massively Overthinking.