obsidian entertainment

Studio known to MMO players primarily for Skyforge.

Battle Bards Episode 119: Skyforge

Believe it or not, it’s the Battle Bards’ fifth anniversary! From its weirdly humble beginnings back in 2013 to our arrogant ramblings here in 2018, coverage of MMO music must continue! In today’s episode, we’ll be listening to a surprisingly good soundtrack: Skyforge. Yes, that Russian sci-fi MMO from the Allods team that lets you grow into your ego as a god. Groove on these tunes and see if there’s a new sleeper soundtrack waiting for you!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 119: Skyforge (or download it) now:

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Skyforge launches Overgrowth expansion and kicks off anniversary event

Spring is here, plants are growing, and Skyforge has germinated an expansion for players to harvest right now. Overgrowth is live in the game, bringing a new class and some welcome features to keep player gods busy.

“After being lost on a distant planet for many years, the goddess and her new companions, the Grovewalkers, have returned to Aelion,” the studio says. “But it is far from a triumphant return: the goddess is chased by hordes of the Phytonides. Machavann’s avatar has awakened and the enemy is preparing to attack with renewed vigor.”

The cornerstone of Overgrowth is the new Grovewalker class, which bestows characters with nature-based spells and allows them to transform into “living armor” for additional abilities.

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Skyforge introduces you to the shape-shifting Grovewalker

Think you’ve mastered the full roster of Skyforge’s classes? You’re about to have one more, and this one could give you a run for your money. Meet the Grovewalker, a shapeshifting mage that utilizes nature themes. In other words, you’re a wizard who likes trees so much that you turn into one and then hurt people who want to chop you down.

“We wanted to make something all-round and not as straightforward as Paladin or Knight,” the team said. “We decided that the new class would be more interesting to play and will have a large arsenal of ranged attacks.”

The Grovewalker equips two different skillsets depending if you’re in human or living armor form. Some of these spells include planting turrets, transforming into fireflies, spitting thorns at enemies, and literally rooting bad guys in place.

This new class is coming with the launch of tomorrow’s Overgrowth expansion.

Source: Skyforge

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Hands-on with Conan Exiles’ launch build: Farming, frolicking in the swamp, and other feature fun

The early access days of Conan Exiles are coming to a close. In less than a month, the survival sandbox will launch. At that time players will get to explore two new regions, experience the new combat, farm, dive into two new dungeons, worship a new god, and summon her avatar on the live servers. But luckily for me, I didn’t have to wait! I joined Creative Director Joel Bylos in the game for few hours of hands-on experience with the new features, then got to keep playing for the evening.

After a farming demonstration and a quick tour of the volcano, I got to witness a Purge, watch the brand-new starter cinematic, wander around the swamp and climb into treehouses, participate in a siege, look over the new attributes and perks, parade around in new armor, and test out the new combat with all the weapon types. My impressions in a nutshell? Most of the additions really up the fun factor and improve the game (the jury is still out on the eating-to-heal mechanic). I’m pretty excited for these features to go live, and not just because I want to build a treehouse base! While there I can’t offer an elaborate play-by-play of everything I experienced during this lengthy play session, I do have additional details for those who want more than one nutshell’s worth of impression.
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Skyforge streamlines and scales its adventure difficulties

The team behind Skyforge noticed a problem. Players who had hit the higher end of Prestige found themselves more or less locked out of useful Adventures as their rank was just too high, which isn’t ideal. It also reduced the number of different things that could actually be challenging for any given player. Thus, the team is planning to rework its difficulty structure to offer three difficulties for squad and group adventures that should provide a more universal mechanic.

Players will be able to choose between warm-up, challenge, and nightmare difficulty. The lowest will sync everyone to a Prestige level around that of the previous Invasion and reward appropriate gear from that, while challenge offers no sync and places you at the level of the current content. Nightmare, meanwhile, will boost the difficulty beyond the current cap and offer greater rewards (with more information due in the future). So no matter how far you’ve gone, you should have a challenge option to fit your character for a group.

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Skyforge hints at a special anniversary event

Skyforge is heading into its third anniversary very soon, and the team is hinting at something special for the occasion.

“At this point in time, we would usually announce the in-game celebrations of our birthday,” the team said. “But this time, we have planned something different, something bigger. Skyforge will perform a special event on all platforms (PC, PS4, XBOX) in the upcoming month.”

Meanwhile, the sci-fi MMO is running an introduction event for its upcoming Overgrowth expansion. From now through April 12th, players can go through the Tessa’s Exiles event to earn special rewards including tattoos, halos, and weapons.

Source: Skyforge

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Massively OP Podcast Episode 163: Expansions ‘Я’ Us

On this week’s show, Bree and Justin recover from an avalanche of expansion news, including announcements from Elder Scrolls Online and Star Trek Online. Also, did you hear that Bless Online is coming this May? Oh, they did, and they have many words to say on the matter!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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GDC 2018: Funcom’s Tor Egil Andersen on Conan Exiles’ early access, launch, and beyond

My initial impressions of Conan Exiles, written just about a year ago, weren’t exactly glowing. While I know not every game I play needs to appeal to me, so much of the genre just felt like a repetition of what we’d already seen countless times before: a survival game in early access filled with bugs, naked people killing each other, and nothing that really made living in the game world feel worth it. Character progression felt bland, building was significantly harder than destruction, and the guild recruitment button on day one resulted in axing people in the face.

But that was a year ago. MJ has covered in-depth what the game’s done right since then, but even I’ve noticed just how much Funcom’s done to bolster the title. It made buildings more difficult to destroy. More emotes came in. More PvE content. Climbing. New zones. And then the launch announcement about a year after EA, with February’s honest look at the game’s future. Promising that no EA features that come later will be behind a pay wall is quite refreshing.

Still, I had some questions I wanted to pose to Community Manager Tor Egil Andersen at GDC 2018, so let’s get to them.

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The MOP Up: Final Fantasy XIV gets primal (March 25, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Destiny 2ScumPokemon Go, OrbusVRDauntlessHeroes of the Storm, SkyforgeElswordOld School RuneScapeMapleStory BlitzDestiny 2The Elder Scrolls LegendsProsperous UniverseFinal Fantasy XIVMU LegendWakfu, and Dark and Light, all waiting for you after the break!

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Skyforge announces Overgrowth expansion, coming April 11

Skyforge is embracing spring with the announcement of a brand-new and rather leafy new expansion. It’s called Overgrowth, and you can expect it on PC on April 11th (a day later for consolers).

“This expansion introduces a wild new class for players to unlock, called the Grovewalkers. They are highly proficient mages that sling wild nature magic at their foes from afar. Though initially nimble in appearance; they can call upon the protection of their living armor and morph into hulking frontline tanks. A sight to behold and a feature that will transform combat in Skyforge forever! Overgrowth will also let players rediscover Aelion through reworked story missions and completely new challenges system!”

While the update is a free one, you can pre-order the Grovewalker collector’s edition for $34.99 starting today to snag the class unlock, costume, weapon, and companion. (If you wait until release to buy the new class with cash, or a week after that to buy it with currency, you won’t get those exclusives.)

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Skyforge offers players a shamrock riding board for St. Patrick’s Day

The vast majority of MMOs don’t even celebrate St. Patrick’s Day, which means that Skyforge marking the occasion would already mean that it was doing something special. But it also gives players a shot at a shamrock-themed hoverboard you can ride around upon, thus taking things to the next level in terms of rewards. Your move, other games who want to celebrate another holiday. Your move.

How do you get this ride? Well, you kill bosses in adventures to pick up Ether Clovers between today and March 19th. It takes 350 clovers to pick up the hoverboard, but there are a number of lesser rewards you can also buy if you already have the board or just don’t really want it for some reason. You’ve only got a little time, so if you’re eager to get the signature reward you might want to get in and get playing quickly.

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Interview: ArcheAge 4.5 Legends Return launches April 5th with dragon taming and fresh start servers

If I were to tell you that ArcheAge’s next big update is launching next month, you’d tell me that it’s too soon. And we’d both be right! Although 4.0 was just released last December, and North America has been on a six-month cadence for getting the content after it launches in Korean, 4.5 will hit servers on April 5th. Yes, that’s 4.5 on 4/5 — easy to remember, no? Executive Producer Merv Lee Kwai explained that as XL Games is putting a renewed emphasis on the Western market, North American and the European regions get to launch an update first after Korea for the first time, instead of waiting until after Russia and China.

So what goodies do we have to look forward to before the other regions? Dubbed Legends Return, this update introduces dragon mounts, two new world bosses, a crafting commission system, and Battle Balance (a change to skillsets). There are also changes to regrading equipment and the bruisers badges. And last but not least, new fresh start servers are opening up, this time with a time-locked twist. To get a feel for all these changes, I sat down and previewed the new content with Kwai, Associate Producer Seraphina “Celestrata” Brennan, and Community Manager Joe “Muzzy” Brogno .

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Skyforge offers better previews, better symbols, and better trophies

The latest Skyforge patch is out in the wild, and it makes a lot of little things in the game better. Case in point, rather than guess at how an appearance item in a pack will look on your character, you can now preview the item directly on your character before you buy. You also have an improved interface for symbols (selected for free and per class now) and more ranks for trophies, including a sixth rank for those that add to your Might. Check out the full patch notes for more.

If that’s not enough for you, it might behoove you to take a look at the odd disappearance of the floral goddess Tessa. A researcher and the source of ether resonators that offered the warring deities of the world all sorts of opportunities, she vanished without a trace and left people wondering where she went. You can, of course, catch up on this in video format below; it sounds like a plot hook for the future if we’ve ever heard one.

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