open beta

TERA kicks off a second console beta on March 16

The second open beta for TERA’s console edition arrives on March 16th, but if you weren’t part of the first test, you won’t be part of the second. Seriously, it’s only available to testers from the first round, that’s just the way it is. (One could argue that isn’t the definition of an “open” beta, but let’s not quibble.) Of course, it’s also running for only two days, so it’s more about being around for stress tests as well as putting a variety of bug fixes and UI improvements to the test for veterans.

The level cap for this test has been buffed to 58, with players able to unlock the Reaper class once they successfully hit level 40. (Whether or not you should fear it is an open question.) Taking part will also net participants a Blue Angel Halo, if you needed a little extra bribery to get you motivated. So pop on in and see if the changes have significantly improved the experience of playing the game.


TERA recaps its first console open beta

So, how did the first open beta for TERA on consoles go? In brief, it went well. In more words… well, why not take a look at the recap on the official site? There were some performance issues and some problems, and as a result the team is holding a second open beta this weekend to identify and fix some of those problems. Players who want to take part should leave the client on their consoles so that they can update quickly.

Players also managed to unlock all of the stretch goals for participation over the weekend, which means that all players will earn special masks upon logging in at the official launch. In other words, it wound up going pretty well! And you’ll have a little more time to test the game from the comfort of your couch again, so it works out well no matter what.


TERA offers stress test rewards for this weekend’s console beta

The open beta for TERA’s console edition has arrived, and as a result, the developers want the servers under pressure. It’s the only way to be sure that when the game launches they can handle the mass of players logging in, after all. So how can you help with that? Get into the open beta and stress the heck out of those servers, obviously. There’s even a schedule of specific stress windows just for logging in and staying logged in on Saturday and Sunday (March 10th and 11th, don’t you know).

Players can also earn rewards by getting up to the open beta level cap of 38 during the open beta period. In fact, you’ll earn rewards for every 10 levels you reach, but the best rewards are reserved for those at level 38. So get into the game, stress those servers, and start pushing yourself to the level cap. It’s how you win fantastic prizes, after all.

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SoulWorker Online opens its cash shop

We already know that SoulWorker Online will not be wiping characters before its full launch, and now we find that the game is going even further into a launch-like state by adding in its full cash shop now. Yes, you can hop in the game and drop money for real if you’d like. Some players are crying that the prices are exorbitant or unfair, so keep that in mind before you dream of spending four dollars to double your experience gains or something similar.

Players can also collect two free daily items from the game’s cash shop in response to the feedback regarding the energy/fatigue system; further player input is being collected and considered by the developers. That doesn’t mean much will change, but at least it might.

The latest episode of the game’s accompanying anime has also been released, letting players see a bit more of the story and lore behind the title. Of course, it’s not exactly a lengthy episode at three minutes, so you can watch the whole thing just below if you’d like.

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SoulWorker Online will not wipe servers but will apparently be IP blocked

There are certain expectations you have when a free-to-play game is in open beta with a full launch planned for later. For example, you kind of expect a character wipe. But not so with SoulWorker Online; the developers have confirmed via Twitter that no character wipe is incoming, so anything you do now will still be relevant when the game fully launches later. That does make the distinction between the current state and launch a bit fuzzier, though.

What’s not fuzzy is the game’s IP blocking, which apparently rolled out without warning for all players not located in North America or Europe. As MMO Culture reports, no confirmation or explanation of IP blocks or the lack thereof had been offered by publisher Gameforge prior to the blocks being rolled out, and the game’s Twitter and Steam landing pages still make no mention of them.

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Paladins begins testing its battle royale mode and removes controversial lootboxes

While it’s not as cool of a name as “Thunderdome,” Paladins’ Battlegrounds is still likely to attract plenty of bloodthirsty savages looking for a good scrap.

The new game mode, which is pretty much your now-standard battle royale (complete with the ever-shrinking walls of poison fog), arrived in Open Beta 66 this past Wednesday. Other changes that came with the patch include a Facebook Live streaming option, changes to the minimum system requirements, and a required level of 15 for the classic siege mode.

Hi-Rez has had its hands full this week. The studio faced an uprising from players following the addition of lootboxes in Update 64. These lootboxes, which came in the form of cards, were seen as pay-to-win by many and resulted in players flooding the Paladins subreddit with crappy card art as a way to mock the move. This goofy protest paid off, and Hi-Rez announced that it will be removing and replacing the system.

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Sea of Thieves datamining hints at another faction and an open beta

The beta client for Sea of Thieves has been updated once again, but don’t get your hopes up about playing it right way, as the game is still inaccessible. What you should get your hopes up about is the fact that a new build means a new bunch of stuff to datamine, and that means hints about what’s coming next for the game’s development and the player experience. Among the things that have been found in the current build? References to an open beta and Order of Souls quests.

Open beta is, of course, what it sounds like: The Order of Souls is the faction pirates can curry favor with by sailing in pursuit of mystical and magical phenomenon. The build also contains new options in the pirate generator, new styles for pocketwatches and spyglasses, more hideout objects, and various other bits of game information. Obviously, nothing has yet been officially announced, but it’s a significant burst of forward movement for players eager to learn whatever they can about the title ahead of further testing and release.

Source: Reddit via Eurogamer


Dauntless lays out its seven steps to open beta

With a year of alpha and closed beta testing behind it, Dauntless turns to 2018 with an eye toward grander things. Namely, open beta and release.

The team took a look at the future horizon of the multiplayer fantasy game’s development and tagged seven elements that it wants to improve in order to prepare for open beta. These elements are: user interface, evergame, island gameplay, slayer expression, combat, tutorials, and performance and scale. The “evergame” section is perhaps the most interesting, as the team desires to create compelling content and additional activities to keep players interested in the long run.

“You can expect more details, in-depth articles, developer interviews, and previews of what’s to come. The goal of open beta is in sight and we are excited to bring to life the game that we’ve been waiting for and that you’ve supported,” the team promised.

Source: Dauntless


The Stream Team: A first look at the shooter Ironsight

Massively OP’s MJ may not be the most proficient with shooters, but that doesn’t mean she won’t give a new one a go! Someone has to be cannon fodder, right? Ironsight just launched its open beta this week and she is jumping in to try it out. Join us live at 12:00 p.m. as MJ attempt to stay alive in…

What: Ironsight
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, February 3rd, 2018

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Multiplayer shooter Ironsight goes into open beta

Lock and load, Ironsight is ready to go. Aeria Games’ military multiplayer shooter went into open beta testing on Thursday, allowing just about everyone the chance to duke it out in the near future.

The beta build is an improvement on the previous phases, as it contains four new maps, two additional game modes, and a new mission. Players can also claw over each other’s corpses to attain the best standing in the ranking system, which also went live with this patch.

We will be investigating this shooter and conducting an experiment to see just how many times and in how many ways MJ can get herself killed. Tune in to MOP TV this Saturday at noon!

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Aeria’s online shooter Ironsight aims for open beta

It’s 2025. A megatsunami has caused massive damage all over the world, and resources have become limited. Instead of sharing and caring for each other, nation-states formed to battle over what’s left using near-future technologies.

Welcome to Ironsight. This is Aeria Games’ new multiplayer shooter, and you can experience it sooner than you think. Featuring PvE and PvP content, Ironsight equips players with cutting-edge weapons tech (including drones) and sends them across the globe.

Testers have already clocked around 5.37 years of /played time in the game so far, but this number should shoot on up when the open beta arrives on February 1st. Ten playable maps and over 100 weapon types are planned for the game. If you want to get in early to the OBT or secure some extras, there are player packs for sale starting at $20.

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MU Online activates exclusive server while MU Legend hauls out the PvP

Here’s a two-for-one update on what’s going on with the MU universe of games. First up is MU Online, which just activated a new Eldorado server that offers exclusive access to a special city and the wealth of upgrades tucked inside.

The free-to-play MMO also rolled out Season 12: Part 2, a patch that contains 4th class quests and skill enhance trees, master skill tree renewal, a Deep Dungeon zone, and a handy quest guide. The studio is offering a free character boost for any players who clock at least an hour a day of playtime during a two-week window.

Over at MU Legend, the mobile MMO added 3v3 PvP to the game a month following the title’s open beta launch. The update also comes with cross-server functionality, which allows for a greater range of matches. Webzen said that this PvP update will help prepare the community for the upcoming guild wars, which will arrive at some point down the line.


Life is Feudal’s soft launch is off to a shaky start

You might want to consider holding off on jumping in with both feet to Life is Feudal for a little while, at least. The MMO version of the game soft launched last week with its open beta, but it has been nothing but trouble since then.

For starters, an exploitable bug prompted a full game wipe and a short delay of the open beta with some limited compensation: “We had to bring running servers down and wipe them. The reason for that is that a random bug that occurred during the transfer of some characters from newbie island on the Abella has caused them to have a GM powers during the game session. Some players have used it to their advantage and damage was beyond the repair once we’ve detected it.”

If the wipe and delay wasn’t enough, numerous issues have cropped up since the launch, including crashes, disconnects, login problems, slow launcher speeds, and missing rewards. The team said that it is working on all of these issues.


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